• Title/Summary/Keyword: Digital architecture design

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Feasibility Study on KSNP Adaption of French Digital Protection System

  • Koo, Jun-Mo;Lee, Young-Ryul;Jung, Ho-Chang;Chang, Ik-Ho;Han, Jai-Bok
    • Nuclear Engineering and Technology
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    • v.28 no.4
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    • pp.359-365
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    • 1996
  • Upgrade of nuclear power plant I&C systems by using digital technology has been implemented to overcome the obsolescence of existing equipment and improve plant availability in many advanced countries. For upgrade of the Plant Protection System(PPS) based on conventional analog technology in the UCN 3&4 and YGN 5&6, French modernized Digital Integrated Protection System(DIPS) with proven technology is reviewed and evaluated for the adaptability into PPS. This paper contains the results of feasibility study for the design of digital PPS using French DIPS technology. Based on the results of evaluations, the system architecture of digital PPS is designed and described.

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The Transition of Digital Technologies for Irregular Shaped Buildings (비정형 건축물 구현을 위한 디지털 기술의 변천에 관한 연구)

  • Ryu, Jeong-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4210-4215
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    • 2011
  • The irregular shaped buildings have depended on the digital technology for their design and construction. The digital technology also has been developed for years at fast pace. This paper examined the cases of the irregular shaped buildings from 1990, when the result of the architectural works were begun to emerge to the world, up to the present and characteristics of the digital technology of those periods.

The Comparison of the Long-Take Technique of Cinemas and the Continuity of Architectural Space Based on Lacan's Visual-Art Theory (라깡의 시지각 예술이론에 의한 영화의 롱 테이크 기법과 건축 공간의 연속성 비교)

  • Choi, Hyo-Sik
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.81-96
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    • 2017
  • This study aims at establishing a basic theory for the combination of architecture and movies by comparing the long-take technique of movies and the continuity of space, one of space composition principles, which is important in digital architecture based on Jacques Lacan's visual-art theory and finding common features and differences of them. The following is a summary of the conclusions. First, analyzing the long-take technique on the basis of Lacan's visual-art theory found that the subject of representation is scenes of movies and that staring shows features of narrative. Second, the long-take technique can be thought as a cinematic technique which tries to realize the real order beyond the symbolic order in real life through the process of continuous replication of replication of replication of a scene in one shot. Third, in contemporary architecture, which is compared to the long-take technique in the past, the inclined space of opened gaze is similar to the method which tries to realize architectural space of the reality which belongs to the symbolic order close to the real order which belong to significant in human unconsciousness. Fourth, the freeform continuous space of closed gaze, which can be compared to contemporary long take combined with computer graphic technology, has more difficulty in realizing the real order than the long-take technique in the past and inclined, continuous space as the feature which belongs to $signifi{\acute{e}}$ in human consciousness has been strengthened through the circulation which repeats and expands along an observer's movement. Fifth, when the contemporary long-take technique and freeform continuous space expand gaze which opens from the inside to the outside, it is considered that the space which is closer to the real order than the classic long-take technique and inclined continuous space can be created.

Study on Space Interaction Design of Media Art in Architecture Facade - Focused on Case of Using Projection Mapping Techniques - (건물 파사드 미디어아트의 공간 인터랙션 디자인에 관한 연구 - 프로젝션 매핑(Projection Mapping) 기법을 사용한 사례를 중심으로 -)

  • Kim, Eun Soo;Kim, Kai Chun
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.117-124
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    • 2014
  • As the contemporary times entered, the attention focused on the 'human's perception on a space' as much as on that a space's physical structure, so the meaning of a space became defined depending on how a person thought over and behaved in the space. As this age is the times of consilience and integration, a space accepts new technologies beyond being defined simply based on the space's structure and its shape and tries to provide different, 'strange experiences' from tho se felt by the human until now. Recently in the filed of space design, it can be seen that the spae design's connection with various technologies affects on considerable influence on the all fields of culture and arts like space marketings, media arts, exhibitions and performances as well as the buildings. Especially. the fusion of digital images and architecture is actively developed. Images possessing the moving light's attributes shine a city night and day and a building changes a city's appearance itself by adding new materials on the surface of building. It is the purpose of this study to study what new experiences the human gets and creates from his interaction with spaces based on such technological fusion. By studying some cases that used the digital media as a mediating instrument as the way presenting spatial experiences to the human, this study intended to identify what design factors were applied and to find appropriate directions for space desig in relation to what new trials can be done.

A Study on the Process of Estimating the Amount of Materials for Client's Decision-Making Support in Space Programming Stage of Pre-design BIM -focusing on Building Interior Finishing- (건축 기획 BIM의 공간 프로그래밍 단계에서 발주자 의사결정지원을 위한 물량예측 방법론에 관한 연구 -건축마감을 중심으로-)

  • Jun, Yeong-Jin;Kim, Ju-Hyung;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.3
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    • pp.19-28
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    • 2010
  • The construction projects are recently having changes in their magnitude and complexity. Therefore, the amount of information created and managed by participants over project phases is enormous and this may cause difficulties in consistent and integrated data management. Because of the change in construction projects, there is a need to apply more logical and systematic ways to deal integrated data management. For the solution to this, BIM(Building Information Modeling), a new paradigm for integrated management of the information over project life-cycle, has been seriously considered. Also, the Korean Public Procurement Service announced that project over 50 billion Korean Won should introduce BIM into procurement starting from 2012. However, the studies and development have lack on studies of applying BIM and managing the data made using BIM in pre-design and maintenance stage. In pre-design stage, the concept of schematic design model is made to support for making major decisions concerning the size, shape and cost of the project. To decide the cost for the building in this stage by making use of BIM, estimating the amount of building materials used for constructing should be preceded. In this study, the pre-design BIM is explained to gain a better understanding of its process, since this paper focused on space programming stage. Finally, the paper suggests the concept process of estimating the amount of materials in building interior finishing from selecting the type for the elements of each space made to support the client for making decisions in space programming stage based on pre-design BIM.

Case Study for Design and Implementation of Qualifying University Graduate System for Efficient Maintenance (효율적인 유지보수가 가능한 대학졸업사정시스템의 설계 및 구현: 사례 연구)

  • Lim, EunKi
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.193-203
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    • 2013
  • In our thesis we introduce case study for qualifying university graduates system for efficient maintenance. First, we find out factors to make maintenance difficult and present solution for them. Second, we convert system architecture from algorithm-oriented to driving-engine-based, design DB schema, develop algorithms for important components of proposed system, and implement them. Through results of system operation, we show that our system can reduce maintenance cost fairly.

Hardware Design of 352-bit Cipher Algorithm (352-비트 암호 알고리즘의 하드웨어 설계)

  • Park, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.51-61
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    • 2009
  • Conventional DES has been not only shown to have a vulnerable drawback to attack method called 'Meet in the Middle', but also to be hard to use that it is because software implementation has a number of problem in real time processing. This paper describes the design and implementation of the expanded DES algorithm using VHDL for resolving the above problems. The main reason for hardware design of an encryption algorithm is to ensure a security against cryptographic attack because there is no physical protection for the algorithm written in software. Total key length of 352 bits is used for the proposed DES. The result of simulation shows that the inputted plaintext in cryptosystem are equal to the outputted that in decryptosystem.

Digital Modelling of Visual Perception in Architectural Environment

  • Seo, Dong-Yeon;Lee, Kyung-Hoi
    • KIEAE Journal
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    • v.3 no.2
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    • pp.59-66
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    • 2003
  • To be the design method supporting aesthetic ability of human, CAAD system should essentially recognize architectural form in the same way of human. In this study, visual perception process of human was analyzed to search proper computational method performing similar step of perception of it. Through the analysis of visual perception, vision was separated to low-level vision and high-level vision. Edge detection and neural network were selected to model after low-level vision and high-level vision. The 24 images of building, tree and landscape were processed by edge detection and trained by neural network. And 24 new images were used to test trained network. The test shows that trained network gives right perception result toward each images with low error rate. This study is on the meaning of artificial intelligence in design process rather than on the design automation strategy through artificial intelligence.

Design Methodology of Analog Circuits for a CMOS Stereo 16-bit Δ$\Sigma$ DAC (CMOS Stereo 16-bit Δ$\Sigma$ DAC Analog단의 설계기법)

  • 김상호;채정석;박영진;손영철;조상준;김상민;김동명;김대정
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.93-96
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    • 2001
  • A design methodology of analog circuits for a CMOS stereo 16-bit Δ$\Sigma$ DAC which are suitable for the digital audio applications is described. The limitations of Δ$\Sigma$ DAC exist in the performance of the 1-bit DAC and that of the smoothing filter. The proposed architecture for analog circuits contains the buffer between the digital modulator and the following analog stage and adopts the SCF (switched capacitor filter) and DSC (differential-to-single converter) scheme. In this paper, a guide line for the selection of the filter type for the SCF design in the Δ$\Sigma$ DAC is suggested through the analytical approaches.

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Model Development of Unit-care Welfare Facility for a Traditional Korean House Using Computer Graphics (컴퓨터 그래픽을 이용한 한옥 유니트형 노인복지시설 모델 제시)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.23-31
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    • 2013
  • This paper presents computer graphics applying the traditional Korean house(Hanok) style interior to unit-care space of Welfare Facility and proposes the possibility as interior design and construction materials. In this paper, the proposed computer graphic-based model is a single-story building that provides convenient traffic between rooms. Computer graphic-based model is presented by Auto CAD, 3D program (Sketch-UP v.8), rendering program (Podium v.2) based on the traditional Korean house and related work of unit-care welfare facility. Computer graphic-based model that combined unit-care and the traditional Korean house has the following characteristics. In each room of living space, wallpaper and flooring Korean paper(Hnaji) is considered and windows, door, furniture of traditional pattern were placed. The living room(Daechung) that is representative of the traditional Korean house and the corridor (toenmaru) are the elements to save the image of the traditional Korean house as much as possible. Especially, the corridor (toenmaru) is placed to conveniently use in nursing-care facility and home-care support facility. A public space is placed around the inside court (An-madang), while the living space (unit-care) has a sense of independence by separation. Bathroom and kitchen have a modern design for functionality than aesthetic elements.