• Title/Summary/Keyword: Digital architecture design

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A Study on the Location Efficiency and the Development of Transit-Oriented Development Theory (TOD이론의 발전과 입지효율성에 관한 연구)

  • Kwack, Dong-Wha
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.27-38
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    • 2012
  • The purpose of this study is to analysis the concept of location efficiency, a base for the qualitative evaluation of TOD, and to propose the method of urban design for the improvement of location efficiency. Because of the environmental crisis by urbanization, sprawl and global warming, the importance of the solution through TOD has been increasing. For the future development of TOD, it becomes important to evaluate TOD qualitatively. From the study, it is grasped that location efficiency contains the concepts of value recapture, QoL and choice, financial return, and efficient regional land use and patterns. And the method of urban design for location efficiency is proposed as the followings: Form Based Zoning as land use plan, TOD and TOC model as node function, and street systems, mixed-use development, characteristic housing with various types, and networking of neighborhood facilities as place function.

A Study on the Residential Environment Improvement Plan of Incheon Hoe Beak Village (인천 괭이부리마을의 주거환경개선 방안에 관한 연구)

  • Cho, Hee-Ra;Sohn, Jang-Won
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.4
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    • pp.21-28
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    • 2012
  • Hoe beak village (Donggu manseokdong, Akasaki Village) is the oldest slums in Incheon. Recently, 'Mixed residential environment improvement project' is being promoted as Aboriginal entire resettlement goals in place of 'new building reconstruction and redevelopment projects' knock down everything this hoe beak village existed already. Resident representatives meeting configuration goes, but still do business magazine in the right direction. Therefore, in this study, the proposed architectural solutions to meet the demand of residents on the research problems, performed in a manner that the local improved hoe Buri village residential environment improvement projects and analyze the current situation and characteristics. In this study, the following improvements are presented. Prepare guidelines and maintain design guidelines for maintaining the identity of the village, Improve continuous landscape of the village, Construction of mixed-use sanitation facilities, Using a mini-lot and Vacant for Ssamzie Park Development, Units of housing types for Shared housing and co-operation are proposed.

A Study on Hybrid Living Space in Digital Architecture (디지털건축에서 추구하는 하이브리드한 주거공간에 관한 연구)

  • 이철재
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.289-296
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    • 2001
  • Changing demographics, changing lifestyles. An international group of architects designs the homes of the future in places diverse as USA, Japan, South America and Europe. These architecture are also challenging the traditional structure of the private house, as we know it. Many of these architects are reinterpreting the private house, challenging traditional notions of what makes house. Here, the interior and exterior surfaces are transformed into 'smart skins', which blur the distinction between the digital and the real and become a part of the daily life of the occupants. The smart house will make possible amazing things we though existed only in science fiction, guarding or welfare, guessing our moods and catering to our demands in music, movies, temperature and ambience. And new materials will further transform our living areas.

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The Development of a Financial Product Factory System

  • Park, Seong-cheol;Koo, Sang-hoe
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.191-194
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    • 2003
  • Product factory is a real-time financial product design system for the Internet customers. Recently, as the number of the Internet customers increases, the importance of the product factory becomes more emphasized. However, there is not much research performed regarding its definition, properties, requirements, nor implementation. In this research, we make a clear definition of product factory, and analyze the requirements of the system from the perspectives of functions and services, and we propose an architecture that reflects the analyzed requirements. In additions, we implemented a prototypical system based on the proposed architecture to prove the usefulness of this research.

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An Analysis of the Customer Demand for Digital Convergence of the Furniture in the Living Space of Ubiquitous Home (유비쿼터스 주택 거실 가구의 디지털 컨버젼스화를 위한 소비자 요구 분석)

  • Ryu, Hye-Ji
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.29-37
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    • 2008
  • The purpose of this study was to analyze the customer demand for design development of digital convergence furniture in the living space of the ubiquitous home. This study used the individual survey method and was collected from July 1 to 20, 2008. The frequency and percentage were used for data analysis by SPSS window's 12. The results of the study were as follows: The first, a lot of survey targets were 30-40 years old, university graduates, over 50,000,000 won in annual income and 30-40 pyung in house size. The second, what types of activity were carried out in the living room were acquisition of knowledge>entertainment activity>communication activity>household chores. The third, what types of furniture were used in the living room were A/V furniture>table>sofa>computer table>bookself. The forth, customers preferred to picture telephone service in sociality, home-theater service in entertainment and home appliances remote control service in information service. The fifth, the digital functions which can integrate with the living roon furniture, in the item for A/V furniture, was front door control function which recognizes visitors with the screen. In the item for table was function to search internet and for sofa was self purification function. Finally, the digital convergence furniture is not only for one activity but also for various types of activities that can comprehensively function to materialize the concept of comfortable furniture in the living space.

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A study on the architectural design for Community welfare facilities through human knowledge/geographical place - Proposal design for Dochon welfare community center - (인문.지리적 장소성 반영을 통한 지역사회복지시설 설계연구 - 도촌종합사회복지관 현상설계 -)

  • Jeong, Hyeock-Jin;Oh, Sae-Won
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.37-45
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    • 2009
  • New city development policy caused many effects such as destruction of nature and area native culture extinction through fast development within short period. The architectural context is remains by post-modern most difficult problem had left to architects. We need to find the design method that communicate and contacts character of place, cultural context through the actual project. In this study, we propose the method of aspect of compose space and design elements to succeed the cultural place and context, desirable development through the design proposal for Dochon welfare center. In Dochon area, there is no original character of the place because of indiscreet development. Dochon synthesis society welfare facilities is openable to people by space that nature and human contacts and accomplishes relation, Made efforts to do so that can do part that causes human's ripple effect of contact with human and accomplishes traffic and recovers identity of Dochon area at the same time recovery of community consciousness.

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A Note on the Quantitative Approach to the Study of Community Design - Focused on the Relationship between Project Scale and Outcomes - (마을 만들기 연구의 정량적 접근에 관한 소고 - 마을 만들기 사업규모와 성과의 관계를 중심으로 -)

  • Kim, Dong-Yoon;Kim, Sun-Jick;Kang, Rae-Cheon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.41-50
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    • 2011
  • Skeptical responses to urban design based on the Physical Planning theory assuming the existence of social agreement and the absolute authorities of planners bring about alternatives such as Participatory Planning and Community Design derived from Harbermas' Communicative Rationality. But the normative contentions do not progress any more to the stage of presenting practical strategies. This is the cause why there should be systematic approaches to reveal the relationships among various concepts or variables. With regard to the Community Design this study intends to take a statistical approach to find relationship between project scale and its accomplishment. The hypothesis that the smaller scale of project begets the better outcomes was tested to be rejected as a result of the analysis of variance. But the result also shows that appropriate density in relatively large area makes residents' expected satisfaction high. Although this discovery has its own meaning the tryout is anticipated to laying the cornerstone of quantitative analyses in the following studies.

Design Technology of Product Line Architecture for Software Globalization (소프트웨어 글로벌화를 위한 제품 라인 아키텍처 설계 기술)

  • Lee, Kwanwoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.83-92
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    • 2013
  • Software globalization is the supporting process of adapting computer software to different country and culture. Most efforts for software globalization have been focused on the development of software implementation techniques or tools. However, global software sold worldwide has different requirements implied by different contexts, and the difference of requirements may derive different architectural design. In this paper, we define such architectural design knowledge as knowledge models and propose a method for developing and using the knowledge models for software globalization. Also we use set-top box middleware systems for digital data broadcast to validate the applicability of the proposed models and methods.

Design of DSP Instructions and their Hardware Architecture for Reed-Solomon Codecs (Reed-Solomon 부호화/복호화를 위한 DSP 명령어 및 하드웨어 설계)

  • 이재성;선우명훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6A
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    • pp.405-413
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    • 2003
  • This paper presents new DSP (Digital Signal Processor) instructions and their hardware architecture to efficiently implement RS (Reed-Solomon) codecs, which is one of the most widely used FEC (Forward Error Control) algorithms. The proposed DSP architecture can implement various primitive polynomials by program, and thus, hardwired codecs can be replaced. The new instructions and their hardware architecture perform GF (Galois Field) operations using the proposed GF multiplier and adder. Therefore, the proposed DSP architecture can significantly reduce the number of clock cycles compared with existing DSP chips. It can perform RS decoding rate of up to 228.1 Mbps on 130MHz DSP chips.

A Study on the Process of the Architectural Design Generation based on the 3D Voronoi Diagram (3차원 보로노이 다이어그램을 활용한 건축 디자인 생성 프로세스에 관한 연구)

  • Park, Jong-Gin;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.306-313
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    • 2009
  • This paper presents the unique formation process of a volumetric space with the digital algorithm developed for Voronoi diagram in order to generate an effective parametric architectural form. By applying systematic parameters of architectural conditions within digital parametric tools, the interactions among sub-spaces developed by Voronoi diagram are enhanced by manipulating the spatial structures. In this paper, we discuss how the parametric distributing and zoning geometrical system can support designers in developing a free-formed space, and research on how this system creates a 3D volumetric space. With the in-depth research on the system and structure of Voronoi diagram, the approaches to the application of Voronoi diagram into architectural form generation are clarified to be an effective, creative and successful digital tool. The result of the application of the Voronoi diagram improves the design quality with systematic language in the sense that the sub-regions are created and controlled under the systematic and balanced hierarchy having dynamic relationships among each others with the restoration of the equilibrium of forces and tensions. This 3-dimensional Voronoi diagram provides another means for designers to solve architectural issues and to reinforce their design concepts.