• Title/Summary/Keyword: Digital Theory

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Exploring the Effect of Overload on the Discontinuous Intention of SNS: The Moderating Effect of Gender

  • Yu Xiang Xia;Seong Wook Chae
    • Journal of Information Technology Applications and Management
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    • v.28 no.5
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    • pp.61-70
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    • 2021
  • With the proliferation of smartphones and 5G networks, mobile social network service (SNS) has become an indispensable part of people's daily lives. However, with the use of SNS, fatigue and withdrawal behavior gradually emerged. Based on The Transactional Theory of Stress and Coping (TTSC), we explored the mechanism of SNS overload on users' discontinuous intention under the framework of "stressor-strain-outcome". And we also investigated the moderating effects of gender in this process. We hope that through our research, we can help SNS users to reduce unnecessary fatigue, and provide better suggestions for platform designers to adjust product design to improve user experience.

Strategies of Diffusing Smart Grids for Low-carbon Green Growth: Grounded Theory Approach (저탄소 녹색성장을 위한 스마트그리드의 확산전략: 근거이론 접근법)

  • Joo, Jae-Hun;Kim, Lyun-Hwa
    • The Journal of Information Systems
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    • v.22 no.1
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    • pp.225-248
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    • 2013
  • Korean government has been implementing a smart grid testbed in Jeju Island for the low-carbon green growth. As smart grids are in the early stage of their diffusion, strategic guidelines and related measures are needed to spread them successfully. In general, the successful diffusion of new technologies or new products are mostly determined in its early stages. With the introduction of smart grids, the electricity market paradigm will be transformed into user-oriented from provider-oriented. Thus, a study on the diffusion of smart grids from the perspective of users is necessary. This paper examines factors affecting the adoption and diffusion of smart grids from users' perspectives and provide strategic guidelines for diffusing the smart grid. Researchers conducted in-depth interviews with 41 people who have been already using smart grids in the Jeju testbed. Semi-structured interviews were used to collect data. The interviews were recorded on a digital voice recorder memory and subsequently transcribed verbatim. A total of 133 pages of transcripts were obtained from about 10 hours interviews. 97 concepts, 47 sub-categories and 19 categories were identified through open coding of grounded theory. We suggested a paradigm model for diffusing smart grids and total of seven propositions as strategic guidelines.

Building Points Classification from Raw LiDAR Data by Information Theory (정보이론에 의한 LiDAR 원시자료의 건물포인트 분류기법 연구)

  • Choi Yun-Woong;Jang Young-Woon;Cho Gi-Sung
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.469-473
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    • 2006
  • In general, a classification process between ground data and non-ground data, which include building objects, is required prior to producing a DEM for a certain surface reconstruction from LiDAR data in which the DEM can be produced from the ground data, and certain objects like buildings can be reconstructed using non-ground data. Thus, an exact classification between ground and non-ground data from LiDAR data is the most important factor in the ground reconstruction process using LiDAR data. In particular, building objects can be largely used as digital maps, orthophotos, and urban planning regarding the object in the ground and become an essential to providing three dimensional information for certain urban areas. In this study, an entropy theory, which has been used as a standard of disorder or uncertainty for data used in the information theory, is used to apply a more objective and generalized method in the recognition and segmentation of buildings from raw LiDAR data. In particular, a method that directly uses the raw LiDAR data, which is a type of point shape vector data, without any changes, to a type of normal lattices was proposed, and the existing algorithm that segments LiDAR data into ground and non-ground data as a binarization manner was improved. In addition, this study proposes a generalized building extraction method that excludes precedent information for buildings and topographies and subsidiary materials, which have different data sources.

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Design of Force Control System for a Hydraulic Road Simulator Using Quantitative Feedback Theory (정량적 피드백 이론을 이용한 유압 로드 시뮬레이터에 관한 힘 제어계 설계)

  • Kim, Jin-Wan;Xuan, Dong-Ji;Kim, Young-Bae
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.11
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    • pp.1069-1076
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    • 2007
  • This paper presents the road simulator control technology for reproducing the road input signal to implement the real road data. The simulator consists of the hydraulic pump, servo valve, hydraulic actuator and its control equipment. The QFT(Quantitative Feedback Theory) is utilized to control the simulator effectively. The control system illustrates a tracking performance of the closed-loop controller with low order transfer function G(s) and pre-filter F(s) for a parametric uncertain model. A force controller is designed to communicate the control signal between simulator and digital controller. Tracking specification is satisfied with upper and lower bound tolerances on the steep response of the system to the reference signal. The efficacy of the QFT force controller is verified through the numerical simulation, in which combined dynamics and actuation of the hydraulic servo system are tested. The simulation results show that the proposed control technique works well under uncertain hydraulic plant system. The conventional software (Labview) is used to make up for the real controller in the real-time basis, and the experimental works show that the proposed algorithm works well for a single road simulator.

Analyzing the Mise en Scene of Animation (애니메이션 미장센 분석)

  • Lee, Tae-Gu;Lee, Hwa-Sei
    • Cartoon and Animation Studies
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    • s.13
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    • pp.153-162
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    • 2008
  • This paper show that we analyze the mise en scene of animation based on the theory of mise en scene in film. The mise en scene of animation has a large range of utilization in contrast to film. This affects the development of film synthesized with an actuality film. The theory of mise en scene of early realistic film director is extended by the animation techniques. And the theory of mise en scene in digital film is raised newly. The mise en scene in animation has the property that ail elements Is represented in one frame. And then this has a success in different aesthetics. The problems of in-country animation - the absence of production in the present condition - is to be achieved by the production using mise en scene.

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Fractal-Based Interpolation of Sea Floor Terrains (프랙탈에 기초한 해저지형의 보간)

  • Lee, Hyun-Shik;Park, Dong-Jin;Jin, Gang-Gyoo
    • Journal of Navigation and Port Research
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    • v.33 no.6
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    • pp.451-456
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    • 2009
  • In this paper, we presents an algorithm which generates its high-resolution DTM using a low-resolution DTM of the sea floor terrain and fractal theory. The fractal dimension of each patch region divided from the DTM is extracted and then with this information and original data, each cell region in the patch is interpolated using the midpoint displacement method and a median filter is incorporated to generate natural and smooth sea floor surface. The effectiveness of the proposed algorithm is tested on a fractal terrain map.

A Study for Application of Active Magnetic Bearing using Quantitative Feedback Theory (Quantitative Feedback Theory를 이용한 능동 자기베어링의 적용 연구)

  • Lee, Gwan-Yeol;Lee, Hyeong-Bok;Kim, Yeong-Bae
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.11
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    • pp.107-115
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    • 2001
  • Most of rotating machineries supported by contact bearing accompany lowering efficiency, vibration and wear. Moreover, because of vibration, which is occurred in rotating shaft, they have the limits of driving speed and precision. The rotor system has parametric variations or external disturbances such as mass unbalance variations in long operation. Therefore, it is necessary to research about magnetic bearing, which is able to support the shaft without mechanical contact and to control rotor vibration without being affected by external disturbances or parametric changes. Magnetic bearing system in the paper is composed of position sensor, digital controller, actuating amplifier and electromagnet. This paper applied the robust control method using quantitative feedback theory (QFT) to control the magnetic bearing. It also proposed design skill of optimal controller, in case the system has structured uncertainty, unstructured uncertainty and disturbance. Reduction of vibration is verified at critical rotating speed even external disturbance exists. Unbalance response, a serious problem in rotating machinery, is improved by magnetic bearing using QFT algorithm.

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Masseteric EMG Signal Modeling Including Silent Period After Mechanical Stimulation (기계적 자극에 대한 휴지기를 포함한 교근의 근전도 신호 모델링)

  • Kim, Duck-Young;Lee, Sang-Hoon;Lee, Seung-Woo;Kim, Sung-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.50 no.11
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    • pp.541-549
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    • 2001
  • The term 'silent period(SP)' refers to a transitory, relative or absolute decrease electromyography(EMG) activity, evoked in the midst of an otherwise sustained contraction. Masseteric SP is elicited by a tap on the chin during isometric contraction of masseter muscle. In this paper, a new EMG signal generation model including SP in masseter muscle is proposed. This work is based on the anatomical structure of trigeminal nerve system that related on temporomandibular joint(TMJ) dysfunction. And it was verified by comparing the real EMG signals including SP in masseter muscle to the simulated signals by the proposed model. Through this studies, it was shown that SP has relation to variable neurophysiological phenomena. A proposed model is based on the control system theory and DSP(Digital Signal Processing) theory, and was simulated using MATLAB simulink. As a result, the proposed SP model generated EMG signals which are similar to real EMG signal including normal SP and an abnormal extended SP. This model can be applied to the diagnosis of TMJ dysfunction and can effectively explain the origin of extended SP.

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A Study on the Harmonization Method(和法) in Huang Di Nei Jing(黃帝內經) and Shanghan Zabing Lun(傷寒雜病論) (≪황제내경(黃帝內經)≫ 여(與) ≪상한론(傷寒論)≫ "화법(和法)"지고찰(之考察))

  • Ju, Bao-zhao;Kim, Hyo-chul
    • Journal of Korean Medical classics
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    • v.28 no.4
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    • pp.57-63
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    • 2015
  • Objectives : Through the analysis of the harmonization(和) thought in Traditional Chinese culture, and then excavate the theory and application of Harmonization Method(和法) in Huang Di Nei Jing(黃帝內經) and Shanghan Zabing Lun(傷寒雜病論). Methods : We find the harmonization(和) means harmony and neutral in traditional Chinese culture, including the harmony of society, the harmony of the mind and the body, and so on. Results : Huang Di Nei Jing(黃帝內經) emphasized the health status is moderate, the disease state is unbalance, preserving our health should keep the yin-yang equilibrium, treating disease should reestablish the equilibrium status, which establish the foundation of the theory of Harmonization Method(和法). Shanghan Zabing Lun(傷寒雜病論) created the methods of settlement and harmony, which is a precedent for the wide application of Harmonization Method(和法) for future generations, including to reconcile the interior-exterior and yin-yang, to harmony the ying-wei and qi-blood, to reconcile the activities of qi of internal organs. Conclusions : The harmonization(和) is the ideological foundation of the theory system of TCM and the Harmonization Method(和法). The Harmonization Method(和法) is an important treatment method for clinical practice of Traditional Chinese Medicine.

Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.39-44
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    • 2015
  • In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.