• Title/Summary/Keyword: Digital Textile Design

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Textile Design for Children Applying Korean Prehistoric Petroglyphs (한국 선사시대 암각화를 응용한 아동용 텍스타일 디자인 연구)

  • Jang, Kyung Ah;Park, Eun Kyung
    • Journal of the Korean Society of Costume
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    • v.64 no.2
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    • pp.135-149
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    • 2014
  • This study attempts to adapt and develop Korean prehistoric petroglyphs into textile design for children. For this purpose, literature review was conducted to understand the plasticity and symbolism expressed in Korean prehistoric petroglyphs. Also this study conducted textile design development as follows: First, the figures and faces in petroglyphs were selected because children can easily recognize them. Second, two groups of different ages (7-9 and 10-13) were allowed to freely draw the selected motifs. Third, some of the motifs created by the children were selected that show children's individuality and also keep the features of the original motifs. The children's motifs were developed into textile design using Texpro and Photoshop. Then digital textile printing and 3D mapping program were used to make pajamas (5 types), umbrellas (3 types), and simulate bedding sets (2 types) for children. This research's results are as follows: First, petroglyphs are symbolic language of human's oldest art form, and related to religious and mythical belief. Korean petroglyphs have plasticity showing the development steps in technique and expression, with various shapes such as animals, human figures, faces, masks and abstract figures. Third, children showed their interests in various human figures and faces of the petroglyphs, and it was easy to draw those motifs in their own way. Fourth, 10 design motifs were selected from the children's work and used to create textiles considering materials and colors for children. Total 10 items were made and presented. This study confirmed the usefulness of applying prehistoric petroglyphs to children's textiles designs. These designs may grow as a kind of cultural product for children who know about and like petroglyphs. They can be a niche market items too, made to order for children with individuality and who favor originality.

A Development of Design Prototype of Smart Battle Jacket for the Future Soldier System-Part I (미래병사체계를 위한 스마트 전투복의 프로토타입 디자인-제1보)

  • Woo Seung-Jung;Lee Young-Shin;Choi Eu-Jung;Kim Hyun-Jun;Lee Joo-Hyeon;Park Seon-Hyung
    • Science of Emotion and Sensibility
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    • v.8 no.3
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    • pp.277-290
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    • 2005
  • The purpose of this study is to develope a design prototype of 'Smart Battle Jacket' for the future soldier system. Future battle field is supposed to be the place where the information is the most important. Future soldiers are also supposed to get digital devices to have more possibility of survival in the battle field. To design the smart battle jacket that has digital devices inside, it's needed to forecast the body sizes and shape of the future soldiers, to research the human bodies and movements, and to study the functions of the digital devices and the relationship between the bodies and the devices. The usability of the 1st model for the Smart battle jacket had been tested, and the model had been corrected by the results from the test. After all, a smart battle jacket design prototype for the future soldier system has been developed.

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Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period (조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발)

  • Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.

Color Fastness of Digital Textile Printing on Silk Fabrics - The effect of the mixed pre-treatment agent (디지털 프린팅 견직물의 색상 변화 및 견뢰도 - 혼합 전처리제의 영향)

  • Jeong, Dong-Seok;Chun, Tae-Il
    • The Korean Fashion and Textile Research Journal
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    • v.15 no.5
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    • pp.808-814
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    • 2013
  • In this study, The mixture of three kinds of pre-treatment agents, Carboxymethyl cellulose sodium salt(CMC), Sodium alginate and Dextrin, have been prepared for the better coloration of digital textile printing. To get sharpness of outline during digital printing process, the optimal formulation is the CMC and Sodium alginate mixture 1:1 ratio by volume. Cyan, Yellow, and Black colours are excellent on the Sodium alginate mixtures. But, Magenta is excellent in the CMC and Dextrin mixture. Sharpness and printability are closely related to viscosity of the mixture. The most optimal sharpness of outline achieved with a consideration of coloring, and field operations account for production when the viscosity of the mixed pre-treatment agent approximately is 10~13 cSt. Change in shade and staining of wash fastness for all the treated samples with the mixtures rated 4-5 grade. Both dry rubbing fastness to shade change and staining are good in the treated samples, whereas wet rubbing fastness rated 2-3 grade. To improve wet rubbing fastness, the Sodium alginate and Dextrine mixture, which rated 3-4 grade for Black color, is applicable. With exception of 3 rating to black color, Light fastness is 4 rating for the remaining three colors in the regardless of treatment condition and mixing of the pre-treatment agent. Dry cleaning fastness of all samples are also 4-5 rating.

A Study on the Emotionality of Digital Culture in Modern Fashion Design (현대 패션디자인에 나타난 디지털 문화의 감성성에 관한 연구)

  • Kim, Ji-Heui;Yoo, Tai-Soon
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.1-13
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    • 2007
  • The cold image of digital culture and its realistic limits force modern people to yearn for an emotional world characterized by a warm humanity. The kind of digital technology that appeals to such a human emotion is accepted as a new digital concept in the 21st century. The purpose of this study was to examine the characteristics of emotionality, which was a new trend in digital culture, and to discuss its form and meaning in fashion sector. It's basically meant to figure out a major trend in the 21st century's digital culture, to delve into its relationship with fashion reflecting sociocultural phenomena, and ultimately to describe in which direction future fashion would be led. Emotionality was highlighted as a reaction against an absolute pursuit of speed and cold digital technology. Emotionality of digital culture in fashion design were inserting of funology, Zen-based design and development of a clothing mixture. The emphasis of emotionality in digital culture is a new sociocultural trend that stresses the recovery of human nature. As futurologists predict that a human-centered and humanistic culture will reappear in the 21st century, fashion also will be in pursuit of human-oriented design.

Development and Sensory Evaluation of Jacquard Fabrics with Three Dimensional Pattern Design for Bag (가방용 3D 입체패턴 디자인 자카드 직물 개발과 감성구조)

  • Kim, Jeong-Hwa;Kim, Myoung-ok;Lee, Jung-soon
    • The Korean Fashion and Textile Research Journal
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    • v.21 no.1
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    • pp.104-111
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    • 2019
  • This study was developed using the DTP (digital textile printing) jacquard fabrics with a three-dimensional pattern for bag and evaluated the preference and emotional structure. The following conclusions were obtained. Three-dimensional patterns of 12 species using the illustrator program, including six kinds of designs based on the text and six kinds of character types based on the geometry of the basic design was developed. As a result of evaluating the preference of the three-dimensional pattern jacquard fabric, the most preferred fabric was a three-dimensional patterned jacquard fabric with a motif of the Korean consonant "ㅅ". The results of analyzing the emotional dimension of the three-dimensional pattern jacquard fabric, eight factors including simple image, feminine image, exotic image, graphic image, sporty image, masculine image, dynamic image and stereoscopic image were derived. Between emotional factors and preferences correlation analysis showed the stronger the simple image, the feminine image, and the sporty image, the more preferable. It suggested the possibility of a morphological and new fabric for bag, textile design motifs by using Hangul consonants attempt to limit the flatness of the existing geometric form patterns that can be applied to three-dimensional bag whether swirly patterns overcome.

Effect of Pre-treatment Agents on the Digital Textile Printing of Silk Fabrics (견직물의 디지털 프린팅에 있어 전처리제가 염색성에 미치는 영향)

  • Lee, San-Ha;Jeong, Dong-Seok;Chun, Tae-Il
    • Textile Coloration and Finishing
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    • v.23 no.4
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    • pp.263-273
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    • 2011
  • Digital textile printing(DTP) technology made considerable advances in recent years. In this study, a pre-treatment agent has been prepared for the better coloration of digital textile printing. The ink formulation contained three kinds of 5g thickener (CMC, Sodium alginate, Dextrin), 25g urea, 5g sodium carbonate, and 465g distilled water. The optimal sharpness of outline was found in the 1-3% concentration of the pre-treating agent with a viscosity of 10-15 cSt. Even if the color difference between untreated and treated samples was not apparent in the printing step, the color appearance increased after steaming. The color appearance of cyan, magenta, yellow, black reactive colorants increased in the order of CMC>Sodium alginate>Dextrin. Wash fastness to shade change and staining for the treated samples were 4-5 rating, while untreated sample was 1-2 rating. Also, the pre-treated sample with 1:1 mixtures had 4-5 rating. Both dry and wet rubbing fastness to shade change and staining were excellent in the treated samples, whereas rubbing fastness of untreated sample was 1-2 rating. With exception of 3 rating to black color, light fastness properties were 4 rating for the remaining three colors in the regardless of treatment condition and mixing of pre-treating agents. Dry cleaning fastness of all samples were also 4-5 rating irrespective of treatment condition and mixing of pre-treating agents.

The Vernacular Virtual Image in Digital Fashion Media (디지털 패션미디어에 표현된 버내큘러 가상이미지 연구)

  • Junho Kang;Giyoung Kwon
    • The Korean Fashion and Textile Research Journal
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    • v.26 no.4
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    • pp.339-352
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    • 2024
  • By analyzing vernacular with period and local cultural characteristics in digital fashion media, this study seeks to present visual ideas that effectively convey fashion media presentation methods and fashion concepts. To that end, it collected cases from news articles related to vernacular, digital fashion media, and virtual media published since 2013. "Vernacular" refers to the everyday language used within a specific culture or region. It encompasses unembellished forms that embody the sentiments and understandings of people living within the same contemporary cultural context. The vernacular represented in digital fashion media can be placed into three primary categories: character-centered fashion design expression types, representations through spatiotemporal background images, and layout expressions focused on image processing and editing. The vernacular in digital fashion media can be understood as follows based on expression types. First, it encompasses the concept of digital nostalgia, evoking emotional reminiscence and recalling past cultures. Second, vernacular signifies virtual heritage, in which traditional, geographical, and indigenous characteristics are expressed in the virtual environments of modern society, thereby preserving cultural heritage. Lastly, it represents a hyper-connection, conveying the messages and emotions of fashion brands and enhancing interaction with consumers. In conclusion, the significance of the vernacular in digital fashion media is that it provides creative methods to enhance cultural diversity, as well as visual ideas for effectively conveying fashion concepts.

A Study on Fashion Design Using Korean-Style Emotional Characters I - Design of Children's Wear Based on Korean Traditional Patterns - (한국적 감성 캐릭터를 활용한 패션 디자인 연구 I - 한국 전통색상과 문양을 응용한 아동복 디자인 개발 -)

  • Han, Gyung-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.2
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    • pp.131-142
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    • 2009
  • In response to the need of developing children's wear design using traditional elements, this study purposed to develop fashion designs emphasizing contemporary images based on the symbolism and formativeness of traditional dresses. For this study, we reviewed the definitions and symbolism of traditional colors and traditional patterns using previous research, and classified them according to formative shape. In addition, this study made three pieces of dress and developed unique designs by applying the traditional patterns and elements of Korean traditional dress styles. The research methods were as follows. First, we examined the images of Korean traditional colors and classified the symbols and meanings of the colors. Second, we identified the types of patterns, and classified them into shapes and symbols. Third, we designed and made actual works by applying traditional patterns. Based on the theoretical studies as presented above, we developed contemporary casual hanbok designs for children by applying symbolic and formative traditional patterns and using DTP (digital textile printing).

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A study on the development process of Heesch-tiling for textile design education (텍스타일 디자인 교육을 위한 헤슈타일링 개발 프로세스 연구)

  • Choi, Yoo-jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.3
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    • pp.57-71
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    • 2021
  • When teaching traditional pattern-themed textile design, it has been found that many students struggle during the investigation stage of traditional patterns and complete the development of patterns in relatively simple layout methods, such as block patterns and half drop patterns. Until now, digital textile design textbooks lack content on how to develop patterns. Judging that the current teaching method leads to difficulties in developing a new sense of textile design, this study focused on Heesch-tiling tessellation and software called TESS, a program that can transform patterns themselves. This study is an academic study on the methodology of first developing patterns through TESS, a tessellation program developed for elementary school students in the U.S., and then applying various lines and colors to the complete patterns and textures using Adobe Illustrator. In this study, the concept, formative characteristics, and generative principles of Heesch-tiling tessellation were examined, and the process of developing new patterns using the TESS program, which can be used to create patterns through Heesch-tiling principles, was intended to help in textile design education. Therefore, after analyzing the comprehensive concepts and principles of tessellation, the next step is to understand the principles and the characteristics of pattern making only for Heesch-tiling tessellation, and then ultimately to develop new patterns. While patterns using traditional tessellation layouts have been characterized mainly by repeated geometric shapes, Heesch-tiling tessellation can express surrealistic attributes, such as those by painter M. C. Escher or style elements such as those in neo-pop.