• Title/Summary/Keyword: Digital Textile Design

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A Study on the Cellulose Blend Knit Fabrics using Burn-out Printing Convergence Technology (셀룰로오스 혼방 니트 편포의 착색번아웃 날염복합기술에 관한 연구)

  • Cho, Ho-Hyun;Chung, Myung-Hee;Lee, Jong-Lyel
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.4
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    • pp.229-235
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    • 2014
  • This study conducted a research on burn-out printing convergence technology for cellulose blend knit fabrics. Printing technology, which forms color pattern on the fabric, can be generally classified into four according to printer or printing method, e.g. screen printing, roller printing, rotary printing, digital printing. However, these printing methods are flat in design or pattern, which have limitation to overcome monotonousness of fabric, so that recently burn-out process method, which expresses three-dimensional pattern effect by treating chemical on the surface of fabric as the method to appeal its esthetics to the customers. Particularly, in case of cellulose/polyester composite material, first, it is proceeded in 2 processes, by dyeing cellulose or polyester fabric and burning out cellulose fabric, in this process, due to pollution caused by disperse dye migration, color of polyester fabric part could be discolored, which has high falt risk. This research considered coloring burn-out technique, which simultaneously proceed dyeing and burn-out by reducing dyeing and burn-out process to 1 stage, which were proceeded in 2 stages previously. As the research result, it was confirmed that reasonable depth of roller was 0.04~0.06mm in roller printing process, heat treatment condition of burn-out far-infrared radiation was $185^{\circ}C{\times}30m/min$. Color fastness to washing was confirmed to be 4-5 grade, color fastness to rubbing, 3-4 grade, color fastness to light, 4 grade. Also, it was confirmed that energy reduction effect appeared 38.19%, in case of energy cost per yard compared to the existing production, also, 19.74%, in case of production cost.

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A Development of Functional Motorcycle Jacket for Quick Service Transporter (퀵서비스 운송업자를 위한 기능적 모터사이클 재킷 개발)

  • Sohn, Jae Min;Oh, Song-Yun;Kim, Eun Kyong
    • The Korean Fashion and Textile Research Journal
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    • v.17 no.5
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    • pp.781-792
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    • 2015
  • This study aims to develop a spring/fall motorcycle jacket for quick service transporter. Depending on the results of the previous research, this study produced the tested jacket which was improved in material, pattern, and design. For the tested jacket, 100% polyester fabric excellent in strength, durability and abrasion-resistance was selected as a major material, and Cordura was used as a partial material to improve the strength and abrasion-resistance of the sleeve side lines, elbow and shoulder areas. The retro-reflection material was applied partially in order to improve visibility of the jacket in the night or in a dark place. A total of 7 pockets were composed in the jacket for the sufficient storage spaces. The functional design elements such as the 2-way zipper and the placket at the center front, the action pleats at the upper part of back armholes, the pit-zip at armpit were applied. In addition, the sleeve pattern was bent with the shape of elbow curvature in time of driving and the back length of the jacket was lengthened 4cm. As a result of the appearance assessment, there was a significant difference from the existing jacket in all items but chest size, shoulder width, cuffs circumference, and jacket hemline circumference. In motion adaptability and field activity appropriateness assessments, the assessment grade for all items was found to be commonly higher than that of the existing jacket, and thus, the tested jacket was assessed to be suitable for a motorcycle jacket design for the quick service transporters.

Development of Fashion Design Applying Hippie Characteristics Based on 3D Digital Fashion Design (히피 특성을 활용한 3D 디지털 패션 디자인)

  • Dayeon You;Yoon Mee Lee;Younhee Lee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.4
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    • pp.13-28
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    • 2023
  • The purpose of this study is to analyze the characteristics of hippie style in emerging brands pursuing the hippie spirit, examine the changes in hippie style, and apply them to the design development process to propose a hippie style design that reflects contemporary characteristics. The research method of this study was used to grasp the characteristics and current status of hippie style based on a literature review and prior research. Through the analysis of Bode and Story mfg, a new brand that reflects the hippie spirit, the design expression methods and characteristics of modern hippie style were derived, and based on the analysis, the design of the 3D CLO virtual outfit was developed. The results of the study are as follows. First, in addition to the use of eco-friendly materials, the digital technology of the CLO 3D program was applied to the design development process, which made it possible to increase sustainability from the production process. Second, by creating a retro design centered on a striped pattern expressing freedom, revolution, and equality, and a handcrafted design based on a tie-dye pattern, the design was able to express the hippie spirit of loving nature, and through this, a new direction of eco-friendly and modern fashion design was presented.

A Study on the Smart Jacket Design Based on the Concept of Wearable Technology (웨어러블 테크놀로지를 기반으로 한 스마트 재킷디자인 연구)

  • Kim, Yu-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.149-159
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    • 2007
  • With the help of the cooperative efforts made in the interdisciplinary studies among the different fields of computers, textiles and computer in the modem society based on knowledge-information, Smart Clothing, which is the combination of wearable Technology and clothing has been drawn. This study is to inspect the design of Smart school uniform, which if based on Wearable Technology, to meet the need for the PDG(Post Digital Generation) who want to require rapid and the convenient information. This study is aimed to quest for the direction of study in Wearable Technology through theoretical studies made in the field the Computer information communications Engineering, seminars in the field of Smart Textile and documentary study. In addition to them, this study is to search for the value for the school uniform in the PDG who are a group of potential consumers for the Smart Clothing, the environment in digitalized life and the need for the Wearable Technology. Based on this research, the concept of design reflecting the need for the characteristic and functions in the PDG was drawn and Design Prototype of Smart Jacket on the base of Wearable Technology was presented.

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Development of the Standard Size Dimensions and Reference Sizes for Improving Size Suitability of Gloves (장갑치수적합성 향상을 위한 기본치수 및 참고치수 설정)

  • Kim, Eun-Kyong
    • The Korean Fashion and Textile Research Journal
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    • v.10 no.6
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    • pp.966-978
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    • 2008
  • The aim of this study was to provide size intervals in hand requisite in design of gloves. In this study, a survey was administered to gather information about glove manufacturers' sizing systems. In addition, KS glove standards' size dimensions were analyzed. As well, the ISO hand sizing system was also studied. Based on all the analyses' results, a new glove size intervals were composed. The size comprised the control dimensions of hand length and hand circumference. The size interval was 8mm in hand length and 13mm in hand circumference. The size range was established by making the coverage above 80%. The coverage of the new size interval system for an adult's hand was 86.4% and 13 sizes were suggested. The coverage of the male size system was 86.0% and 10 sizes were suggested. The coverage of the female size system was 87.6% and 8 sizes were suggested. For the unfitted gloves, size ranges based on hand length and hand circumference were developed. For the adults group, S, M, L, and XL were suggested and the coverage of the new size range was 78.8%. For the male group, S, M, and L were suggested and the coverage was 82.3%. For the female group, S, M, and L were also suggested and the coverage was 81.3%.

Human Skeletal X-ray Projection Images Applied Fashion Design (인체 골격의 X-ray 투사 이미지를 활용한 패션디자인)

  • Park, Jungin;Lee, Younhee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.3
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    • pp.13-27
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    • 2015
  • The purpose of this study is to understand the general process from textile design till fashion design and to understand the relation between the body structure by using the x-ray technique. The research method was to see background of the anatomic feature and human skeletal X-ray projection through historical aspect of publications, the Internet, and paper. In terms of production, in order to present a design that takes into account the unique silhouette of the human body without distorting the shape of the human skeleton, X-ray images that were reconstituted using a computer graphic tool (Photoshop CS) were reproduced into the fabric as intense images through the digital Textile Printing technique that is capable of expressing fine and delicate details, and applied into the design. An original design was developed that emphasized the impression of the human body being projected and the shape of the human skeleton realistically expressed in terms of silhouette and detail. The results are as follows: First, Body has a anatomic formative characteristic and its formativeness becomes as a great motive for the artistic expression and thereby it becomes more unique and available for new design expression. Second, Using the 'body frame' as the motive of the research, there's mainly tried to make an unique expression. Third, according to reconstructing human skeletal X-ray projection by using Adobe Photoshop CS2, it can be expressed strong and unique design. Forth, DTP which is being used as an essential technique, expresses the body frame realistically and being used the special type of functional product and silk. Likewise by discovering the diverse formativeness of our body frame and reflecting the sense of humanity into the pieces there's been able to make and develop an unique fashion design. I sincerely hope there is a hug progress in this research in this area.

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A Study on the Wearing Conditions of Social Baseball Uniforms (사회인 야구복 착용실태 조사)

  • Kim, Ye Jin;Choi, Hei Sun;Kim, Eun Kyong
    • The Korean Fashion and Textile Research Journal
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    • v.17 no.2
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    • pp.237-246
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    • 2015
  • The purpose of this study is basic data for developing baseball uniform in the future by carrying out a survey of amateur baseball players on the wearing pattern of uniform and inconvenient details. To do this study, a survey targeting 307 male social baseball players in their 20s to 40s was conducted, and a preliminary survey through interview with designers, MDs and patternmakers had also been carried out and analyzed prior to the main one. The result shows that armpit and back patches get wet with perspiration the most, and patches around knees are likely to be worn out because of frequent sliding. Thus, they are dissatisfied with poor protective function the most and need quilted pads around knees. Answers for a question on injuries during games indicates that shoulder injuries due to pitching or batting and abrasion owing to sliding are most common and knee injuries are also frequent. As for the wearing satisfaction of uniform, they want elasticity and breathability of textile to be improved; they are not satisfied with its design and fit because they think top and bottoms are much too long and uncomfortable; they often find dirt inside of the uniform during games. Besides, they find it very difficult to remove dirt from the uniform even after washing. There has been a growing population of amateur baseball players over recent years, so this study would help develop functionally improved uniform and be used for developing uniform for professional baseball players.

A Study on the Characterization Method of Materials in Hanji Costumes (한지의상에 나타난 소재 표현기법 연구)

  • Lee, Su-Jeong;Chae, Seon-Mee
    • The Korean Fashion and Textile Research Journal
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    • v.6 no.4
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    • pp.433-439
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    • 2004
  • Hanji costumes has four aspects that allow the creator or artist to create many variations. The pictorial effects of Hanji costumes are produced through variations in the dyes and brushes used for its application. The amount of water and texture of the Hanji mixture also influences the Hanji clothing. This effect was expressed using a dry brush technique, a dripping technique, India inks, and fragments from other Hanji works. A second aspect of Hanji clothing is the coloring effect in the Hanji costumes. The coloring is due to the fibers in the preparation mixture and the uniqueness of the dyes. The Hanji clothing was dyed various colors and patterns by dip dyeing, block dyeing, silk screens, digital printing. The third aspect of Hanji imagination in clothing is the decorative details. The details in Hanji clothing can be seen using frills, pleats, tucks and ribbons. The last variation of Hanji clothing can be expressed through crafting techniques. These techniques are the quality of paper string, cuts in the paper and paste ingredients. With Hanji cloth, it is possible to plait, roll, and crample into other flexible & useful materials.

Floral Image Make-up - Centered on Georgia O'Keeffe's Paintings - (Floral Image Make-up에 관한 연구 - 조지아 오키프(Georgia O'Keeffe)의 작품을 중심으로 -)

  • Kim, Hyo-Sook;Kang, In-Ae
    • Journal of the Korean Home Economics Association
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    • v.43 no.11 s.213
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    • pp.97-107
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    • 2005
  • Ed- the file appears to be corrupted, and in many sections (these are highlighted) I cannot read it. I presume it has been copied from another format, maybe Hangul 2004. The purpose of this study was to determine a method of make-up image extraction from specific paintings and also to create cyber make-up models according to the images. For this study, Georgia O'Keeffee's floral paintings were analyzed and their colors were compiled to make color palettes. This study attempted to approach floral image make-up which applies specific paintings through the digital mode in the manner of computer graphics. The results of this study were as follows: First, we found romantic images, including feminine, lovely and soft images by Y, GY and RP group colors, in 'Two Calla Lillies on Pink'. Second, we found modem images, including urban, up-to-date and cool images by G, GY and B group colors, in 'Blue and Green Music'. Third, we found sexy images, including brilliant, tempting and daring by R, B and G group colors, in 'Music-Pink and Blue'. To summarize, the images of the paintings were similar to those of the make-up models.

Haptic Perception in Fashion Film - Drawing on the theory of Laura Marks - (패션필름에 나타난 햅틱(Haptic)지각 -로라 막스(Laura Marks)의 이론을 바탕으로-)

  • Chung, Soo-Jin;Yim, Eun-Hyuk
    • The Korean Fashion and Textile Research Journal
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    • v.21 no.4
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    • pp.379-389
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    • 2019
  • Fashion brands have traditionally conveyed emotions through brand image and images such as fashion photos; however, fashion films play an important role in conveying emotion to consumers due to changes that have resulted from the development of digital technology. This study investigates haptic perceptions in fashion films based on Laura Marks' theory. The study concurrently conducted literature and case studies. Haptic and is a condition of touching an object without actually touching it. Marks describes haptic theory as an embodied perception of physical effects that occur as images affect the body. Haptic perceptions that cause a sense of touching when looking at a fashion film can be understood as a formality embodied in the body of the object and spectator created by the object and spectator's clothing experience. Our bodies and apparel can be seen as being perceived and imprinted in our bodies by constantly experiencing and maintaining relationships in an inseparable relationship. Thus, when we look at fashion films, the haptic image invites feeling embodied in our body and provide a haptic perception. As a result, factors for the haptic perception in fashion film are ambiguity of images, fetish image, and non-narrative. Fashion companies are expected to make active use of haptic elements as an era of artificial intelligence arrives and the size of the e-commerce market grows.