• Title/Summary/Keyword: Digital Space Modeling

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Variation of Paleotopography around the Ssangsujeong Pavilion Area in Gongsanseong Fortress using GIS and 3D Geospatial Information

  • Lee, Chan Hee;Park, Jun Hyoung
    • Journal of Conservation Science
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    • v.38 no.4
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    • pp.347-359
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    • 2022
  • Gongsanseong Fortress was registered of a World Heritage Site in 2015 as a representative cultural heritage from the Woongjin Baekje period, and it has been used throughout the entire period from Baekje Kingdom to the Joseon Dynasty. Within Gongsanseong Fortress, the area around Ssangsujeong is presumed the site of royal palace of the Woongjin Baekje. Also, the excavated culture layers of the Baekje Kingdom, the Unified Silla period, and the Joseon Dynasty were confirmed. In this study, paleotopography was modeled by digitally converting the elevation data obtained through surveying the excavation process, and the use of the topography in the Ssangsujeong area was considered by examining the variations in the topography according to the periods. As a result, the topography of the slope around the peak changed by periods, and the topography did not change on the flat land. The topography between the Baekje Kingdom and the Unified Silla period appeared to be almost identical, and it seems that the space of the Baekje period was maintained as it is. Also, during the Joseon Dynasty, it is confirmed that flat surfaces in the previous period were used. However, sediments on the slopes flowed down, reducing the area of the flatland, and architectural techniques that could utilize the natural topography of the changed slope were applied to interpret it as having a different topography from the previous period. In order to model and interpret the paleotopography, excavation data, geological and topographic analysis, and digital data must be secured. It is expected that location conditions and ancient human life can be identified if the analysis technique in the study is applied to other archaeological sites in the future.

The Design and Implementation of an Elevator 3D Model Simulator Framework based on Unreal Engine (언리얼엔진 기반 승강기 3D모델 시뮬레이터 프레임워크 설계 및 구현)

  • Woon-Yong Kim
    • Convergence Security Journal
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    • v.23 no.2
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    • pp.67-74
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    • 2023
  • An elevator is a mechanical and electronic device composed of about 20,000 various parts, and is systematically operated with a close relationship with each other. By intuitively understanding this complex elevator structure and efficiently recognizing the operating model, it will be possible to increase the understanding of the elevator system and the efficiency of maintenance. The existing elevator management system is a process of collecting and understanding information based on data generated from elevators, and has a structure that lacks efficiency in expressing and managing real-world information during elevator maintenance. Therefore, this paper proposes a simulator framework that can operate efficiently based on the actual elevator model. By constructing the recognition of specific objects through a 3D-based service model and visualizing the operation process, it will be possible to enhance the understanding of the structure and operation required for elevator operation. To this end, the core components of the elevator system are identified, the relationship between them and the operating method are visualized, and a simulator is implemented. Based on this, it will be possible to provide a realistic information management and operating environment in virtual space and real platform.

Analysis of Georeferencing Accuracy in 3D Building Modeling Using CAD Plans (CAD 도면을 활용한 3차원 건축물 모델링의 Georeferencing 정확도 분석)

  • Kim, Ji-Seon;Yom, Jae-Hong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.117-131
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    • 2007
  • Representation of building internal space is an active research area as the need for more geometrically accurate and visually realistic increases. 3 dimensional representation is common ground of research for disciplines such as computer graphics, architectural design and engineering and Geographic Information System (GIS). In many cases CAD plans are the starting point of reconstruction of 3D building models. The main objectives of building reconstruction in GIS applications are visualization and spatial analysis. Hence, CAD plans need to be preprocessed and edited to adapt to the data models of GIS SW and then georeferenced to enable spatial analysis. This study automated the preprocessing of CAD data using AutoCAD VBA (Visual Basic Application), and the processed data was topologically restructured for further analysis in GIS environment. Accuracy of georeferencing CAD data was also examined by comparing the results of coordinate transformation by using digital maps and GPS measurements as the sources of ground control points. The reconstructed buildings were then applied to visualization and network modeling.

Assessment of the Inundation Area and Volume of Tonle Sap Lake using Remote Sensing and GIS (원격탐사와 GIS를 이용한 Tonle Sap호의 홍수량 평가)

  • Chae, Hyosok
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.3
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    • pp.96-106
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    • 2005
  • The ability of remote sensing and GIS technique, which used to provide valuable informations in the time and space domain, has been known to be very useful in providing permanent records by mapping and monitoring flooded area. In 2000, floods were at the worst stage of devastation in Tonle Sap Lake, Mekong River Basin, for the second time in records during July and October. In this study, Landsat ETM+ and RADARSAT imagery were used to obtain the basic information on computation of the inundation area and volume using ISODATA classifier and segmentation technique. However, the extracted inundatton area showed only a small fraction than the actually inundated area because of clouds in the imagery and complex ground conditions. To overcome these limitations, the cost-distance method of GIS was used to estimate the inundated area at the peak level by integrating the inundated area from satellite imagery in corporation with digital elevation model (DEM). The estimated inundation area was simply converted with the inundation volume using GIS. The inundation volume was compared with the volume based on hydraulic modeling with MIKE 11. which is the most poppular among the dynamic river modeling system. The method is suitable for estimating inundation volume even when Landsat ETM+ has many clouds in the imagery.

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Spatial Location Modeling for the Efficient Placements of the Super WiFi Facilities Utilizing White Spaces (화이트 스페이스를 활용한 슈퍼 와이파이 시설의 효율적 배치를 위한 공간 입지 모델링)

  • Lee, Gunhak;Kim, Kamyoung
    • Journal of the Korean Geographical Society
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    • v.48 no.2
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    • pp.259-271
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    • 2013
  • This paper addresses the efficient facility placements to adopt a super WiFi network, taking significant considerations as the next generation 'information highway'. Since the super WiFi has a wider geographic coverage by utilizing the white spaces of TV broadcasting which are empty and available frequencies for the wireless communications, it would play an important role in releasing digital divide of the internet access for low populated or mountainous areas. The purpose of this paper is to explore systematic and efficient spatial plans for the super WiFi. For doing this, we applied optimal location covering models to Gurye-gun, Jeonlanamdo. From the application, we presented optimal locations for super WiFi facilities and significant analytical results, such as the tradeoff between the number of facilities and coverage and marginal coverage for establishing super WiFi network. The results of this research would be usefully utilized for decision makers who wish to adopt a super WiFi, to extend wireless networks in a city or build a regional infrastructure of wireless facilities.

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Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

Inverse Characterization Method Based on 9 Channel Tone Response Curves for Display Device (디스플레이 장치를 위한 9개 채널 계조 응답 곡선에 기반한 역 특성화 기법)

  • Im, Hye-Bong;Cho, Yang-Ho;Park, Kee-Hyon;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.85-94
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    • 2005
  • Display characterization, deriving the relationship between digital input values and the corresponding CIEXYZ tri-stimulus values, is important to reproduce the accurate color in color management system. The relationship can be estimated from the nine channel TRCs(tone response curves) and the result of this characterization method is better than that of using three channel TRCs. However, the inverse display characterization using nine channel TRCs cannot be directly inverted because the CIEXYZ values corresponding to each of RGB values are inseparable. Accordingly, inverse display characterization is usually implemented by the 3D-LUT (look-up table) method. Although the result of 3B-LUT is accurate, creating the 3D-LUT requires a lot of memory space and considerable amount of measurements. Therefore the inverse characterization method is proposed based on the modeling of channel-dependent values and nine channel inverse process based on the GOG(gain, offset gamma) model. The proposed method enhances the accuracy of display characterization and reduces the complexity and the number of measurements data required for accuracy in 3-D LUT.

Implementation of virtual reality for interactive disaster evacuation training using close-range image information (근거리 영상정보를 활용한 실감형 재난재해 대피 훈련 가상 현실 구현)

  • KIM, Du-Young;HUH, Jung-Rim;LEE, Jin-Duk;BHANG, Kon-Joon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.22 no.1
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    • pp.140-153
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    • 2019
  • Cloase-range image information from drones and ground-based camera has been frequently used in the field of disaster mitigation with 3D modeling and mapping. In addition, the utilization of virtual reality(VR) is being increased by implementing realistic 3D models with the VR technology simulating disaster circumstances in large scale. In this paper, we created a VR training program by extracting realistic 3D models from close-range images from unmanned aircraft and digital camera on hand and observed several issues occurring during the implementation and the effectiveness in the case of a VR application in training for disaster mitigation. First of all, we built up a scenario of disaster and created 3D models after image processing with the close-range imagery. The 3D models were imported into Unity, a software for creation of augmented/virtual reality, as a background for android-based mobile phones and VR environment was created with C#-based script language. The generated virtual reality includes a scenario in which the trainer moves to a safe place along the evacuation route in the event of a disaster, and it was considered that the successful training can be obtained with virtual reality. In addition, the training through the virtual reality has advantages relative to actual evacuation training in terms of cost, space and time efficiencies.

Usability Evaluation Model for Locomotion Technology in VR Space (VR 공간에서의 이동기술 평가를 위한 사용성평가 모델)

  • Ding, Xiu Hui;Xie, Qiao;Jang, Young-Jick;Yun, Tae-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.1-9
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    • 2019
  • In this paper, we propose an evaluation model to evaluate the usability of locomotion technologies in a virtual environment (VE; Virtual Environment) and try to verify them through a case study. The order of this study firstly, the factors for analysis are derived through theoretical approach to locomotion technology on VR. Second, the definition and concept of mobile technology and usability evaluation in VR are established theoretically and the elements for analysis are derived through the literature survey through the theoretical approach to VE. Third, based on this, a usability evaluation model is proposed to evaluate locomotion technologies in the VE. Finally, the results are derived by experimenting and analyzing the existing VR games applied with the three locomotion technologies derived from the literature survey. Through this paper, the locomotion technology in VR is not used separately, but can propose mobile technology that conforms to VR game content characteristics by assessing its usability and analyzing it, and it is considered to be a significant data that can suggest criteria for identifying problems in locomotion technology.

Development of Pollutant Transport Model Working In GIS-based River Network Incorporating Acoustic Doppler Current Profiler Data (ADCP자료를 활용한 GIS기반의 하천 네트워크에서 오염물질의 이송거동모델 개발)

  • Kim, Dongsu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.6B
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    • pp.551-560
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    • 2009
  • This paper describes a newly developed pollutant transport model named ARPTM which was designed to simulate the transport and characteristics of pollutant materials after an accidental spill in upstream of river system up to a given position in the downstream. In particular, the ARPTM incorporated ADCP data to compute longitudinal dispersion coefficient and advection velocity which are necessary to apply one-dimensional advection-dispersion equation. ARPTM was built on top of the geographic information system platforms to take advantage of the technology's capabilities to track geo-referenced processes and visualize the simulated results in conjunction with associated geographic layers such as digital maps. The ARPTM computes travel distance, time, and concentration of the pollutant cloud in the given flow path from the river network, after quickly finding path between the spill of the pollutant material and any concerned points in the downstream. ARPTM is closely connected with a recently developed GIS-based Arc River database that stores inputs and outputs of ARPTM. ARPTM thereby assembles measurements, modeling, and cyberinfrastructure components to create a useful cyber-tool for determining and visualizing the dynamics of the clouds of pollutants while dispersing in space and time. ARPTM is expected to be potentially used for building warning system for the transport of pollutant materials in a large basin.