• 제목/요약/키워드: Digital Space

검색결과 2,376건 처리시간 0.026초

디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션 (Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.185-192
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    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

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XOR 및 스크램블 연산 기반 2단계 위상 천이 디지털 홀로그래피 기술을 이용한 계층적 암호화 시스템 (Hierarchial Encryption System Using Two-Step Phase-Shifting Digital Holography Technology Based on XOR and Scramble Operations)

  • 김철수
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.983-990
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    • 2022
  • In this paper, we implemented a hierarchical encryption system using two-step phase-shifting digital holography(PSDH) technology based on XOR and scramble operations. The proposed encryption system is a system that authenticates access through the issuance of an encryption key for access to individual laboratories, department offices, and universities. In the encryption process, we proposed a double encryption method using XOR and scramble operation with digital technology and two-step phase-shifting digital holography with optical technology. In the two-step PSDH process, an new method of determining the reference wave intensity without measuring it by using random common object image gererated from digital encryption process was also proposed. In the decryption process, the process is performed in the reverse order of encryption process. And only when the various key information used in the encryption process is correct, the encrypted information can be decrypted, so that the user can access the desired place. That is, there is a feature that can hierarchically control the space that can be accessed according to the type of key issued in the proposed encryption system. Through the computer simulation, the feasibility of the proposed hierarchical encryption system was confirmed.

메타버스 플랫폼 활용 산업-서비스 분류체계 개발 (An Industry-Service Classification Development of Metaverse Platform)

  • 윤승모;임춘성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 추계학술대회
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    • pp.253-258
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    • 2021
  • 4차 산업혁명과 기술의 발달로 VR&AR 시장의 기술력이 발전하고, COVID-19로 인한 물리적 공간의 제약이 없는 디지털 환경에 대한 수요가 증가하여 기업들은 집합 금지 제한 및 규정에 대한 솔루션을 메타버스를 활용하여 해결하고자 노력하고 있다. 그러나 메타버스, VR (Virtual Reality), AR(Argumented Reality), Digital Twin 등 시장이 확장되고 있는 상황에서 메타버스에 대한 명확한 정의 또는 분류체계에 대한 선행연구가 미흡한 실정이다. 본 연구는 VR&AR, Digital Twin에 대한 이해를 바탕으로 메타버스에 대해 이해하고 선행연구, 국내외 사례 분석을 통해 메타버스 활용 산업을 정의하고 사례 분석을 통한 산업별 서비스를 도출하여 메타버스 산업-서비스 분류체계 및 Matrix를 구성하였다.

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A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.306-313
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    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.

주생활양식별 부엌 공간 계획을 위한 사용자 요구 (User Needs for the Planning of Kitchen considering Housing lifestyle)

  • 이윤재;이세나;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2005년도 추계학술대회 논문집
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    • pp.185-188
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    • 2005
  • With the development of digital technology and the advent of the concept of well-being, kitchen will be worked as the center of housing and turn into multi-functional space. So a research is requested to consider the users' needs for kitchen based on their life characteristics. The purpose of this study is to find out housing lifestyles, and to search and analyze users' needs for kitchen planning according to their lifestyles. And then plans for kitchen design are suggested. The findings are as follows. (1) Housing lifestyles of users living in apartment are categorized into the type of network and trial & development, pursing the new environment and technology, the type of high quality and convenience, seeking the way to make housework easy and comfortable, the type of housework oriented and the type of unspecification. (2) The type of network and trial & development requests home automation, confrontation layout of counter-top, the type of high quality and convenience requests enlargement of kitchen space, the newest appliance and kitchen island, the type of housework oriented requests the efficiency of space utilization with a counter-top style table, and the type of unspecification asks space for study and office work. All of the types have needs for water use space, larger storing space and a Kimchi refrigerator.

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가상공간 생성을 위한 라이다와 스테레오 카메라 기반 포인트 클라우드 생성 방안 (Point Cloud Generation Method Based on Lidar and Stereo Camera for Creating Virtual Space)

  • 임요한;정인혁;이산성;황성수
    • 한국멀티미디어학회논문지
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    • 제24권11호
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    • pp.1518-1525
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    • 2021
  • Due to the growth of VR industry and rise of digital twin industry, the importance of implementing 3D data same as real space is increasing. However, the fact that it requires expertise personnel and huge amount of time is a problem. In this paper, we propose a system that generates point cloud data with same shape and color as a real space, just by scanning the space. The proposed system integrates 3D geometric information from lidar and color information from stereo camera into one point cloud. Since the number of 3D points generated by lidar is not enough to express a real space with good quality, some of the pixels of 2D image generated by camera are mapped to the correct 3D coordinate to increase the number of points. Additionally, to minimize the capacity, overlapping points are filtered out so that only one point exists in the same 3D coordinates. Finally, 6DoF pose information generated from lidar point cloud is replaced with the one generated from camera image to position the points to a more accurate place. Experimental results show that the proposed system easily and quickly generates point clouds very similar to the scanned space.

Development of Dataset Items for Commercial Space Design Applying AI

  • Jung Hwa SEO;Segeun CHUN;Ki-Pyeong, KIM
    • 한국인공지능학회지
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    • 제11권1호
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    • pp.25-29
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    • 2023
  • In this paper, the purpose is to create a standard of AI training dataset type for commercial space design. As the market size of the field of space design continues to increase and the time spent increases indoors after COVID-19, interest in space is expanding throughout society. In addition, more and more consumers are getting used to the digital environment. Therefore, If you identify trends and preemptively propose the atmosphere and specifications that customers require quickly and easily, you can increase customer trust and conduct effective sales. As for the data set type, commercial districts were divided into a total of 8 categories, and images that could be processed were derived by refining 4,009,30MB JPG format images collected through web crawling. Then, by performing bounding and labeling operations, we developed a 'Dataset for AI Training' of 3,356 commercial space image data in CSV format with a size of 2.08MB. Through this study, elements of spatial images such as place type, space classification, and furniture can be extracted and used when developing AI algorithms, and it is expected that images requested by clients can be easily and quickly collected through spatial image input information.

ALGORITHM OF SEU RATE PREDICTION INSIDE SPACECRAFTS

  • Kim, Y.C.;Lee, J.H.;Shin, Y.H.;Min, K.W.
    • Journal of Astronomy and Space Sciences
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    • 제13권1호
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    • pp.40-47
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    • 1996
  • One of the important effects of the space environment on the satellites and spacecrafts is the single event upsets (SEUs) which are caused by the high energy particles in space. A SEU occurs when an ionizing radiation produces a burst of electron-hole pairs in a digital microelectronic circuit and causes the charge state to change. We have developed and integrated a software package which can estimate the SEU rates for any specified locations or altitudes under various geophysical conditions. We report in this paper the algorithm of the software and the results for some devices with known parameters. We also compare the results with actual observations made by Akebono.

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Environmental effect on the chemical properties of star forming galaxies in the Virgo cluster

  • Chung, Jiwon;Rey, Soo-Chang;Kim, Suk;Lee, Ung
    • 천문학회보
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    • 제38권2호
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    • pp.46.2-46.2
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    • 2013
  • We utilize Sloan Digital Sky Survey DR7 spectroscopic data of ~380 star forming galaxies in the Virgo cluster to investigate their chemical properties depending on the environments. The chemical evolution of galaxies is linked to their star formation histories as well as to the gas interchange in different environments. We derived star formation rate (SFR) and gaseous metallicity (e.g., oxygen abundance) of star forming galaxies. Combining with GALEX ultraviolet photometry and ALFALFA HI 21 cm data, we examine the relations between SFRs, metallicity, and HI deficiency of galaxies in various regions of the Virgo cluster. We also quantify the degree of ram pressure around galaxy using the ROSAT X-ray surface brightness map. We discuss environmental effects on the chemical properties and evolution of star forming galaxies.

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An Equivalent Carrier-based Implementation of a Modified 24-Sector SVPWM Strategy for Asymmetrical Dual Stator Induction Machines

  • Wang, Kun;You, Xiaojie;Wang, Chenchen
    • Journal of Power Electronics
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    • 제16권4호
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    • pp.1336-1345
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    • 2016
  • A modified space vector pulse width modulation (SVPWM) strategy based on vector space decomposition and its equivalent carrier-based PWM realization are proposed in this paper, which is suitable for six-phase asymmetrical dual stator induction machines (DSIMs). A DSIM is composed of two sets of symmetrical three-phase stator windings spatially shifted by 30 electrical degrees and a squirrel-cage type rotor. The proposed SVPWM technique can reduce torque ripples and suppress the harmonic currents flowing in the stator windings. Above all, the equivalent relationship between the proposed SVPWM technique and the carrier-based PWM technique has been demonstrated, which allows for easy implementation by a digital signal processor (DSP). Simulation and experimental results, carried out separately on a simulation system and a 3.0 kW DSIM prototype test bench, are presented and discussed.