• Title/Summary/Keyword: Digital Space

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A Study on Organizing Strategy of De-composition works in Modern Plastic Arts - Focused on Gerrit Rietveld's early works - (근대조형예술에 있어서 분해구성 조직방식에 관한 연구 -리트벨트 초기작품을 중심으로-)

  • Lee, Kwang-In
    • Journal of The Korean Digital Architecture Interior Association
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    • v.3 no.1
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    • pp.9-14
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    • 2003
  • The purpose of this study is to find out organizing strategy of de-composition works in modern plastic arts. Through investigating the development process of De Stijl painters and Rietveld's early works and analyzing the composition and disposition type of elements such as point, line, plane, color in the selected works, we can draw some conclusions. First, Rietveld pursues the dissolution of traditional volume and the de-composition of elements as Mondrian does through crossing-connection of three listels with quadrangular section. Second, Rietveld reorganized de-composition elements with detached lines and color planes. Third, Rietveld experimented possibility of new plastic space through displacing elements, opening space, making anti-gravity space.

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The Generation of True Orthophotos from High Resolution Satellites Images

  • Chen, Liang-Chien;Wen, Jen-Yu;Teo, Tee-Ann
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.885-887
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    • 2003
  • The purpose of this investigation is to generate true orthophotos from high resolution satellite images. The major works of this research include 4 parts: (1) determination of orientation parameters, (2) generating traditional orthophotos using terrain model, (3) relief correction for buildings, and (4) process for hidden areas. To determine the position of satellites, we correct the onboard orientation parameters to fine tune the orbit. In the generation of traditional orthophotos, we employ orientation parameters and digital terrain model(DTM) to rectify tilt displacements and relief displacements for terrain. We, then, compute relief displacements for buildings with digital building model (DBM). To avoid double mapping, we detect hidden areas. Due to the satellite’s small field of view, an efficient method for the detection of hidden areas and building rectification will be proposed in this paper. Test areas cover the city of Kaohsiung in southern Taiwan. Test images are from the QuickBird satellite.

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DSM GENERATION FROM IKONOS STEREO IMAGERY

  • Rau, Jiann-Yeou;Chen, Liang-Chien;Chang, Chih-Li
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.57-59
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    • 2003
  • Digital surface model generation from IKONOS stereo imagery is a new challenge in photogrammetric community, especially when the satellite company does not provide the raw data as well as their ancillary ephemeris data. In this paper we utilized an estimated relief displacement azimuth and the nominal collection elevation data included in the metadata file to correct the relief displacement of GCPs, together with a linear transformation for geometric modeling of IKONOS imagery. Space intersection is performed by the trigonometric intersection assuming a parallel projection of IKONOS imagery due to its small FOV and frame size. In the experiment, less than 2-meters of RMSE in orbit modeling is achieved denoting the potential positioning accuracy of the IKONOS stereo imagery.

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Human and Robot Tracking Using Histogram of Oriented Gradient Feature

  • Lee, Jeong-eom;Yi, Chong-ho;Kim, Dong-won
    • Journal of Platform Technology
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    • v.6 no.4
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    • pp.18-25
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    • 2018
  • This paper describes a real-time human and robot tracking method in Intelligent Space with multi-camera networks. The proposed method detects candidates for humans and robots by using the histogram of oriented gradients (HOG) feature in an image. To classify humans and robots from the candidates in real time, we apply cascaded structure to constructing a strong classifier which consists of many weak classifiers as follows: a linear support vector machine (SVM) and a radial-basis function (RBF) SVM. By using the multiple view geometry, the method estimates the 3D position of humans and robots from their 2D coordinates on image coordinate system, and tracks their positions by using stochastic approach. To test the performance of the method, humans and robots are asked to move according to given rectangular and circular paths. Experimental results show that the proposed method is able to reduce the localization error and be good for a practical application of human-centered services in the Intelligent Space.

A Study about problem and a correspondence strategy along a beauty culture-Ubiquitous implementation (미용 부분의 유비쿼터스 구현에 따른 문제점과 대응전략에 관한 연구)

  • Lim Jin-Sook;Kang Jang-Mook
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.163-170
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    • 2004
  • Ubiquitous is an agriculture revolution, the Industrial Revolution, the fourth revolution to equal an information revolution are Ubiquitous. Historic agriculture was revolutionary, but the Industrial Revolution was a revolution of the physics space that was a base of a mankind civilization, and the informatization revolution that Cyber Space saw a prime while world wide web service was expended was a revolution of cyber space. Be charmed with this, and, as for the Ubiquitous revolution, it is achieved a physics space and an intelligent union of cyber space in the space where an off-line space was integrated with compunction on-line. It is combined with a life space naturally, and Ubiquitous technology. Also, I presented the plan that derivation tried a problem about Ubiquitous, and can solve an each problem. Specially, infringement about personal privacy very has a lot of possession to occur in the world that radio communication between all appliances is possible. It is Ubiquitous by becoming the data which is useful to thorough preparation about the Ubiquitous world to come with presenting policy a little technical solution plan about this to the future Republic of Korea. many company has been cracked by crackers information security and everyday new computer virus come out.

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The Cognitive Ecological Characteristics in Folded Space and Their Effects (폴드공간의 인지생태론적 특성과 그 효과)

  • Kim Joomi
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.181-190
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    • 2005
  • In accordance with the rapid growth of digital media in 1990s, the state of indetermination that is found in digital process has been emphasized in the field of natural science and philosophy. Digitalized space design has been dramatically developed and it raised heated debate and comment on 'folded space' The purpose of this thesis is to explore how the cognitive-ecological factors constitute fold structures in space design of the late 20th century. Syntax of space structure and geometric composition were analyzed to define what types of cognitive-ecological factors are contrived in the process of visual information. In particular, I put higher theoretical emphasis on what characteristics are ensued in the process of structuring spaces than any other subjects. Through theses analyses and discussions, I raised questions on what principles are operating to create new space design that counts on non-linear structure and its formational process. And I also observed what influences these structural principles of design could fundamentally bring to human beings. First, I proposed that we could overcome reductionist space design through cognitive-ecological approach. Some key concepts such as affordance, parallel processing, and redundancy were adopted as defining elements of non-linear structures. As a result of analyses, I found that the cognitive-ecological approach could substitute the reductionist space design of the past. What is also found is that the three variables are the ultimate ecological elements. In addition, as a methodological concept of fold structures, the form of 'topology' was highlighted because it could be a supporting idea to the cognitive-ecological factors. Second, I claimed that non-linear design is more experiential than rational linear design, and it is more efficiently correspondent to human being than any other forms. What is intended and implied in non-linear structure is also indicated.

Study on Larchiveum Introduction Strategy of Library as a Multi Cultural Facilities (복합문화시설로서 도서관의 라키비움 도입전략 연구)

  • Kwak, Seung-Jin;Lee, Jeong-Mi
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.3
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    • pp.339-359
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    • 2018
  • The purpose of this study is to suggest a strategy of introduction of Larchiveum, which is a concept of multi cultural space in libraries. Problem of library space programs are discussed in terms of Larchiveum and Maker space, and recently it has been studied in various aspects such as Europeana, GLAM and DPLA from the view point of digital Larchiveum. As a multi cultural space, it is a strategy for constructing Larchiveum that reflects the recent maker's movement. Maker space that explores new ideas and encourages active participation of users, nature and health, curiosity and the construction of an attractive space using ecological concepts as key words. The processes and methods for constructing Larchiveum are classified into 3 types of space configuration, service, program, and operating regulation, and twelve details are laid out to derive the process and method of building Larchiveum as a future type library.

A Study on the Evaluation of the Availability of Sign System in Temporary Space -Focused on COVID-19 Vaccination Spaces- (임시공간의 사인 시스템 가용성 평가에 관한 연구 -COVID-19 백신 접종 공간을 중심으로-)

  • Li, Yi-Han;Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.323-329
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    • 2022
  • In this study, users of the display system designed for the conference hall were evaluated as an example of a temporary space marking system for vaccination at a COVID-19 vaccination center in Chuncheon, Gangwon Province.Unlike ordinary space, temporary space display systems organize space on a limited schedule, so it is necessary to properly place and communicate information about space and processes in the display design to users. Therefore, a paper description manual, a wall display panel, and a floor path tape were provided and deployed to users of the inoculation session. The results of user evaluations show that for specific users over 60 years of age, a file (information display system) that conveys the overall information about the space and process is effective for vaccination. This result is expected to serve as a reference to how and how the display system will be installed in a temporary space in the future.

The Characteristics of Spectacularity and Narrative in Digital Fiction Film Split Screen (디지털 극영화 화면분할(Split Screen)의 내러티브와 스펙터클적 특성에 대하여)

  • Jang, Mi-Hwa;Moon, Jae-Cheol
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.193-200
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    • 2017
  • Computer technology pursuing more innovative image than before, makes some characteristics which distinguishes the digital fiction film from the analogue fiction film. One hand, the split screen in analogue film aides the development of drama in the aspect of narrative, on the other hand, it controls the psychology of spectator. The composite image in digital fiction film by computer graphic, and elaborated digital editing show many innovation in the field of audiovisual. In this context, I would like to remark on the digital film (2003) directed by Ang-Lee. In , the split screen and the composition of the fast transiition of shots in the scene of laboratory were created by computer graphic program for special effects. As visual special effect plays an important role in digital film, its narrative space creates a space which is distinguishable from that of analogue film.This can be an example which says a lot for the special aspect of digital narrative.

A Study on User Interface Design of Digital Convergence Furniture (디지털 컨버젼스 가구에 관한 사용자 인터페이스 디자인)

  • Baek, Hye-Young;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.184-187
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    • 2004
  • 'Digital' the most important keyword in the 21th century environment affects on our life whole and method, studying, working, playing and communicating. Also, digital make the range of products ambiguous through fusing and compounding products. It is becoming new subject how digital may ambiguous with human's life by this solution. So, basis proposition of study analyzes intelligence style furniture taking a view of making of furniture as long as it is by digital technology do essential intensive training of furniture and there is the purpose to suggest conception pattern of 'Digital Convergence Furniture' the future. In especial, analyze intelligence style furniture by investigating space and new tendency that appear on object according to accommodation formula of digital technology through case study it is present conception 'Digital Convergence Furniture'

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