• Title/Summary/Keyword: Digital Space

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A Study on Interweaving phenomena in contemporary space design with post-structualism (후기 구조주의 관점에서 본 현대 공간디자인에 나타나는 인터위빙(interweaving)현상에 관한 연구)

  • Jung Jae-Won;Kim Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.156-164
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    • 2006
  • One of frequent phenomena in the contemporary cultural field is the alternative or accompanying interweaving phenomena which happens in the relative connection of A, B, and C. The power of interweaving mixture is one of energies which unify the contemporary cultural phenomena, and it appears as a major phenomena in the recent popular digital architecture. In this study, the mixture, shape, and contents in the contemporary space design is analyzed as a point of view of Post-Structuralism. Namely, the digital part and non-digital part of alternative and circulating existence in the space are classified and the interweaving phenomena in the contemporary space design are proved. It is studied for digital part and physical space to conjunct the hole space and smooth space of Deleuze as part of interweaving phenomena. It is clear that the compatible concept of the hole space and smooth space is crossed complexly or is coexisting in circulating and extending, and is showed as interweaving phenomena in one space.

Optimization Methodology of Quality Measurement of Digital Correlator (디지털 상관기 성능 측정의 최적화 기법)

  • Yeom, Jae-Hwan;Jeong, Goo-Young;Roh, Duk-Gyoo;Oh, Se-Jin;Kim, Kwang-Dong;Lee, Chang-Hoon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.371-372
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    • 2006
  • In this paper, we propose a method that measures quality of digital correlator. Quality of digital correlator in field of image composition of radio astronomy have as important position for acquisition of radio wave image with high precision. Digital correlator should have wide bandwidth and high precision to study on deep space. Digital correlator, therefore, should be designed to have high speed processing and high precision. But, real time measurement of quality of digital correlator using acquisition data is difficult to compare accuracy of result because digital correlator should process a large quantity of data with high speed. Measurement method of quality, also, has intricate implementation of experiment equipment. this paper present methods that compose experiment equipment without external installation easily and verify quality of digital correlator perfectly.

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A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept (들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구)

  • Park, Jun-Hong;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.

Analysis of the Adaptability and Methods of Public space in media - Focused on new-media and HCI theory - (공공공간에서 나타나는 미디어 특성에 관한 연구 - 뉴 미디어와 HCI 이론을 중심으로 -)

  • Koh, Gwi-Han;Kang, Seon-Gyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.203-210
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    • 2013
  • With digital technology, space design is developing in a new direction with the changing paradigm. The space creates an interactive environment by motivating the User's active participation through the digital madia. In this social stream, it is very important to think about how this new paradigm affects the spatial design and the interactions between social changes and spatial design paradigm, so that we can understand design paradigm of our time. Hence, in this research, we will think about social characteristic and design paradigm of digital age by questioning how spatial design is changing in the digital age and how digital technology is affecting spatial design. this study analyzed about the space form, digital media setting, user interactivity of the examples of experience space using digital media. fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system, and the main computer system sends manipulated output media to interactive devices. So, a user's movement in the space is more than just a movement itself user's movement now forms a important spatial structure that leads the narrative of the space. Researcher will analyze the characteristic of a public space and progress this research supposing that space needs this interactive design.

REMARK ON GENERALIZED UNIVERSAL COVERING SPACE IN DIGITAL COVERING THEORY

  • Han, Sang-Eon
    • Honam Mathematical Journal
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    • v.31 no.3
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    • pp.267-278
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    • 2009
  • As a survey-type article, the paper reviews the recent results on a (generalized) universal covering space in digital covering theory. The recent paper [19] established the generalized universal (2, k)-covering property which improves the universal (2, k)-covering property of [3]. In algebraic topology it is well-known that a simply connected and locally path connected covering space is a universal covering space. Unlike this property, in digital covering theory we can propose that a generalized universal covering space has its intrinsic feature. This property can be useful in classifying digital covering spaces and in studying a shortest k-path problem in data structure.

Research on Digital Complex-Correlator of Synthetic Aperture Radiometer: theory and simulation result

  • Jingye, Yan;Ji, Wu;Yunhua, Zhang;Jiang, Changhong;Tao, Wang;Jianhua, Ren;Jingshan, Jiang
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.587-592
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    • 2002
  • A new digital correlator fur an airborne synthetic aperture radiometer was designed in order to replace the conventional analog correlator unit which will become very complicated while the number of channels is increasing. The digital correlator uses digital IQ demodulator instead of the intermediate frequency (IF) phase shifter to make the correlation processing performed digitally at base band instead of analogly at IF. This technique has been applied to the digital receiver in softradio. The down-converted IF signals from each pair of receiver channels become low rate base-band digital signals after under-sampled, Digitally Down-Converted (DDC), decimated and filtered by FIR filters. The digital signals are further processed by two digital multipliers (complex correlation), the products are integrated by the integrators and finally the outputs from the integrators compose of the real part and the imaginary part of a sample of the visibility function. This design is tested by comparing the results from digital correlators and that from analog correlators. They are agreed with each other very well. Due to the fact that the digital correlators are realized with the help of Analog-Digital Converter (ADC) chips and the FPGA technology, the realized volume, mass, power consumption and complexity turned out to be greatly reduced compared with that of the analog correlators. Simulations show that the resolution of ADC has an influence on the synthesized antenna patterns, but this can be neglected if more than 2bit is used.

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A Study on Reconstruction of Digital Space in Multi-layer Structure (다층적 구조에서 보여 지는 디지털 공간의 재구성에 관한 연구)

  • Chung, Kue-Hyung
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.513-520
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    • 2014
  • Since the beginning of history, men have done mimesis and produced illusion and succeeded art and culture instinctually. The subject which mention above included the object which can order and space around that. Perspective which began the Renaissance age was dominant way about understanding space in western history and it made modern visual system. Direction way of space which based perspective is changed as horizontal data included multi-layer structure in digital media age. This character make us possible to represent the space more efficiently. So we must have pay attention the direction way of space based on digital media, because it has meaning to show human value beyond a methodology of visual art culture.

Exhibition Space Characteristics that Reflect the Expression Type of Interaction Design - Centered in Digital Media Exhibition Space of Seoul City - (인터랙션 디자인 표현유형을 반영한 전시공간 특성 - 서울지역 디지털미디어 전시공간을 중심으로 -)

  • Kim, Kyoung-Tae;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.55-62
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    • 2016
  • This study was to research and study whether the types of interaction design perform the effective functions and roles as the exhibition space that audiences want centered in the digital media exhibition space. It was to suggest effective space characteristics through analyzing how the interaction design was expressed at the exhibition space and its application. For the analysis, it completes theoretical inquiry on the classification of the space characteristics according to the concept type of interaction and design characteristics. Based on it, it directly visited the exhibition space that reflected the interaction design centered in Seoul City, experienced the given experience, and designed the analyzing frame by composing a checklist after the observation research. Through the designed analysis, it performed a site questionnaire to audiences. It induced the conclusion as follows after analyzing the case space that reflected the interaction design type. First, the program analysis of the space that has the variability is necessary through a variety of digital analysis as there is a limitation that the characteristic of digital media has. Second, in the concept type of the interaction design, it needs the interaction stage among people that can communicate with audiences and stimulate their senses through vidual factors. Third, in the characteristic of the interaction design, it should try to use effective contents to get over the limitation of the space through the interaction in the designated space in case of exhibition. In the following research, it needs to study on the variety of stage plans in detail by supplying contents to audiences and grafting to the exhibition space continuously through using the interaction design that uses digital media at there.

A Study on the Development of Digital Space Design Process Using User′s Motion Data (사용자 모션데이터를 활용한 디지털 공간디자인 프로세스 개발에 관한 연구)

  • 안신욱;박혜경
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.187-196
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    • 2004
  • The purpose of this study is to develope'a digital space design process using user's motion data' through a theoretical and experimental study. In the progress of developing a developing of design process, this study was concentrated on searching a digital method applying user's interactive reflections. As introducing a concept of space form being generated by user's experiences, we proposed'a digital design process using user's motion data'. In the experimental stage, user's motion data were extracted and transferred as digital information by user behavior analysis, optical motion capture system, immersive VR system, 3D softwares com computer programming. As the result of this study, another useful digital design process was embodied by building up a digital form-transforming method using 3D softwares providing internal algorithm. This study would be meaningful in terms of attempting a creative and interactive digital space design method, avoiding dehumanization of existing ones through the theoretical study and the experimental approach.