• Title/Summary/Keyword: Digital Production

Search Result 1,568, Processing Time 0.028 seconds

Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard (디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2003.11a
    • /
    • pp.185-192
    • /
    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

  • PDF

Comparison of the Characteristics of Green Screen and LED Wall in Virtual Production System

  • Shan, Xinyi;Chung, Jeanhun
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.64-70
    • /
    • 2022
  • In recent years, with the continuous innovation and upgrading of engine software, the real-time rendering technology in film and television has been continuously improved, and the virtual production technology has also developed rapidly. This paper introduces the green screen often used in traditional film production and a virtual production technology based on light-emitting-diode background wall that was proposed and implemented last year. We analyzed the two production methods of virtual production and compared their characteristics. Based on these results, we can better understand the differences and respective advantages of the two production methods. And we also can according to the production budget, production cycle and the creative and technical capabilities of the team make better choices during the production process. We believe virtual production technology will be production in the future to provide a more solid technical guarantee for the development of the film industry, and this work will pave the way for further research on virtual production technology.

Simulation Based Production Using 3-D CAD in Shipbuilding

  • Okumoto, Yasuhisa;Hiyoku, Kentaro;Uesugi, Noritaka
    • International Journal of CAD/CAM
    • /
    • v.6 no.1
    • /
    • pp.3-8
    • /
    • 2006
  • The application of three-dimensional (3-D) CAD has been popularized for design and production and digital manufacturing has been spreading in many industrial fields. By simulation of the production process using 3-D digital models, which are the core of CIM (Computer Integrated Manufacturing) system, the efficiency and safety of production are improved at each stage of work, and optimization of manufacturing can be achieved. This paper firstly describes the concept of "simulation based production" in shipbuilding and also digital manufacturing; the 3-D CAD system is indispensable for effective simulation because ship structure is three dimensionally complex. By simulation, "computer optimized manufacturing" can be possible. The most effective fields of simulation in shipbuilding are in jobs where many parties have to cooperate, while existing two-dimensional drawings are hardly observed the whole structures due to interference between structures or equipment of complex shape. In this paper some examples of the successful application in IHIMU (IHI Marine United Inc.) are shown: assembly of a pipe unit, erection of a complex hull block, carriage of equipment, installation of a propeller, and access in an engine room.

Simulation Modeling Methodology and Simulation Framework for a Construction of a Digital Shipyard (디지털 조선소 구축 및 활용을 위한 모델링 및 시뮬레이션 프레임워크 구축 방법론)

  • Woo, Jong-Hun;Oh, Dae-Kyun;Kwon, Young-Dae;Shin, Jong-Eye;Sur, Joo-No
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.42 no.4 s.142
    • /
    • pp.411-420
    • /
    • 2005
  • World leading company and research centers have invested much cost and effort into a PLM and digital manufacturing field to obtain their own competitiveness. We have been trying to apply a digital manufacturing, especially simulation to ship production process as a part of PLM implementation for a shipyard. A shipbuilding production system and processes have a complexity and a peculiarity different from other kinds of production systems. So, new analysis and modeling methodology is required to implement digital shipyard. which is a digital manufacturing system for a shipbuilding company. This paper suggests an analysis and simulation modeling methodologies for an implementation of a digital shipyard. New methodologies such as a database-merged simulation, a distributed simulation, a modular simulation with a model library and a 3-tire simulation framework are developed.

A Study on Improved Model of Digital Basemap Database (수치지도 자료기반구축 개선모형에 관한 연구)

  • 유복모;신동빈
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.17 no.3
    • /
    • pp.213-223
    • /
    • 1999
  • This study provides a improved model of digital basemap production that can efficiently identify and correct the various errors generated in digital map production process. In order to fulfill the requirements that the new model calls for, this study provides a typology of errors by analyzing the errors in digital basemap data. Computer programs for automatic error searching and for checking the correctness of the digital codes in the data have also been developed. Exsiting visual error-checking process has also been analyzed and more systematic process is suggested. As a result, it is found that the improved model of digital basemap production suggested in this study contributes to improving the quality of the digital map database by providing a systematic method for efficient error-searching and correction of digital map data.

  • PDF

Business Intelligence System for Manufacturing Production Information System (제조생산 정보화 시스템을 위한 BI 시스템)

  • Chun, Byung-Tae
    • Journal of Digital Convergence
    • /
    • v.10 no.2
    • /
    • pp.231-235
    • /
    • 2012
  • Manufacturing Information System is a information system which supports the activities such as production planning, workflow management, work stage control. Manufacturing fields are showing new properties in today such as digital information, globalization, integration, to make sophisticated production. In this paper, we descibe major issues in current systems. Eventually, we propose major factors to adapt for new changes and BI systems to support manufacturing production information system based on the major factors.

A Service Framework to Digital Fulltext Image for Copyright Protection (저작권 보호를 위한 디지털 원문 서비스 프레임워크)

  • Kim Sang-Kuk;Shin Sung-Ho;Yoon Hee-Jun;Kim Tae-Jung
    • Journal of Korea Technology Innovation Society
    • /
    • v.8 no.spc1
    • /
    • pp.323-336
    • /
    • 2005
  • Digital content industry is growing rapidly because of the property of high-speed networking and greater demand for digital fulltext-image. However, we know the fact that it is many difficulty in production and supply for good quality of content. Hereupon, we suggest digital fulltext-image service framework to protect copyright. More concretely, we propose integrated model and reference model to securely serve digital fulltext-image by recompositing core objects and reconstructing the value-chain structure of digital content industry to framework including the process(from its production (creators or copyrighters) to consumption (users or consumers)). Also, we construct the digital fulltext- image service system based on reference model and reconstruct its interface that occurs between core subjects.

  • PDF

Analysis of Economical Efficiency of Digital Map in Production Cost by Aerial LiDAR Surveying (항공 LiDAR 측량에 의한 수치지도 제작의 경제성 분석)

  • Kang, Joon-Mook;Yoon, Hee-Cheon;Lee, Jin-Duk;Park, Joon-Kyu
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.15 no.1 s.39
    • /
    • pp.67-73
    • /
    • 2007
  • Recently, three-dimensional (3D) GI (Geospatial Information) using LiDAR system has been used various fields such as the production of digital map, the modeling of 3D building and urban area, and analysis of communication network and environmental effect. In this study, the production cost of digital map by aerial LiDAR surveying were compared with the cost by aerial photograph surveying for analysis of economical efficiency. It is expected that the results of this study will be used base data for production, update, revision of digital map and curtail effect of national budget.

  • PDF

A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

  • JinXuan Zhao;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.12 no.2
    • /
    • pp.96-101
    • /
    • 2023
  • Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.

The Spill-over Effect of the Production and Investment of Telecommunication Service Industry (통신산업의 국민경제적 파급효과)

  • Kim, Sung-Whan;Kang, Im-Ho
    • Journal of Digital Convergence
    • /
    • v.6 no.2
    • /
    • pp.97-105
    • /
    • 2008
  • This paper tries to measure the spill-over effect of the production and investment of telecommunication service industry (hereafter telecommunication industry), using the most recent data of 2003 input-output tables. The results are summarized as follows. First, the industries which have the biggest spill-over effect from the production of telecommunication industry is miscellaneous business service (including the sale commission of telecommunication service), other engineering services (including royalty), and business consumption. Second, the production of telecommunication industry induces more value-added, and less production, less import, and less employment than related industries such as radio and television equipment, communications and broadcasting equipment, and computer and peripheral equipment. Third, while the investment of telecommunication service amounts to 15% of its production, the effect of the investment on production, value-added, consumption, and employment reaches 70% of that of its production. The policy implication of this paper is that the telecommunication industry contributes to overall economy mainly through its investment.

  • PDF