• Title/Summary/Keyword: Digital Preservation

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A Study on Lifecycle Cost Model for Electronic Records & Archival Management (공공 전자기록의 생애주기 기반 관리 비용 모형에 관한 연구)

  • Hyun, Moonsoo
    • Journal of the Korean Society for information Management
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    • v.30 no.1
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    • pp.151-178
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    • 2013
  • This study aims to propose a lifecycle cost model for electronic records & archival management. For this purpose, the study identified cost elements based on analysing public records & archival management activities and proposed cost factors for management by applying data gathered from records centers & archives. The study employed various methods: desk research, activity analysis, a cost information survey and interviews with experts in digital preservation, and records/archival management. The study made the first step to the cost studies in electronic records management in Korea. It is expected to update the CoMMPER model and redefine activities of electronic records management. Further case studies based on the model is required.

Collaborative Print Journal Management in a Digital Age (디지털 시대의 인쇄본저널의 보존 방안)

  • Youn, Eunha;Chang, Yunkeum
    • Journal of Korean Library and Information Science Society
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    • v.44 no.2
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    • pp.267-291
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    • 2013
  • Academic research libraries are seeking a long-term preservation plan for journals for cost-effective stewardship. The emergence of shared print archives has given the library community the opportunity to resolve the problem of the lack of library storage and build a collaborative long-term archiving plan for the print journals. The purpose of this study is to examine Western Regional Storage Trust(WEST), the largest print journal archiving program in North America, and identify their strategies for building a distributed, retrospective print repository service for journals. Based on the analysis, this article will discuss the development of new trends of collaborative library management in a digital age.

A Study on Design of Ontologies-Driven Design of Context-based Historical-Cultural of U-Service in U-City (U-City에 있어서 U-Service의 콘텍스트 기반 역사문화 온톨로지 설계 관한 연구)

  • Kwon, Chang-Hee
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.379-387
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    • 2011
  • Historical-cultural contents are digitized documents of records or evidences about changes of human society. The changes or evolvements are results of the interaction between society and environment. So the different feafures are appears by spatio-temporal observing locations Historical-cultural contents need to be designed so that the preservation and exchange of information, adaptation to changes of the future are easy. So historical-cultural contents have structured to support the intelligent services based on context. This study propose context-based ontology-design method based on events, and we implemented web services of Bible contents by proposed method.

Forensic Investigation Procedure for Real-time Synchronization Service (실시간 동기화 서비스에 대한 포렌식 조사 절차에 관한 연구)

  • Lee, Jeehee;Jung, Hyunji;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1363-1374
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    • 2012
  • The number and use of Internet connected devices has dramatically increased in the last several years. Therefore many services synchronizing data in real-time is increasing such as mail, calendar and storage service. This service provides convenience to users. However, after devices are seized, the data could be changed because of characteristic about real-time synchronization. Therefore digital investigation could be difficult by this service. This work investigates the traces on each local device and proposes a method for the preservation of real-time synchronized data. Based on these, we propose the procedures of real-time synchronization data.

A Study on the Adaptability of Shadow Puppet Elements to Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.102-107
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    • 2023
  • Chinese shadow puppetry is an ancient form of drama with a long history. Known as the "mother of Chinese folk opera", it has rich cultural connotations and artistic value. At the same time, as a classic video game genre, side-scrolling games have many loyal fans around the world. However, in recent years, some previous entertainment cultures such as shadow puppetry are slowly disappearing. In contrast, video games play an increasingly important role in people's entertainment. Combining Chinese traditional culture with video games can be a great way to promote the preservation of these cultures. By making traditional culture more accessible and engaging, developers can help to ensure that these cultures continue to be enjoyed by future generations.The side-scrolling game is a classic game type, and it has many similarities with shadow puppetry. This paper will analyze the similarities and differences between Chinese shadow puppetry and horizontal version games, and try to explore how to organically integrate the two, so as to promote the inheritance and development of traditional culture, and promote cultural innovation and the development of creative industries.

The composition and structure of Archival Information Packages(AIP) for a long-term preservation of electronic records (전자기록의 장기보존을 위한 보존정보패키지(AIP) 구성과 구조)

  • YIM, Jin-Hee
    • The Korean Journal of Archival Studies
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    • no.13
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    • pp.41-90
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    • 2006
  • It's needed for the archivists to design a flexible and stable ERMS(Electronic Records Management System) which can ingest and store records through a consistent way and let users search and use records easily what they want. The basis of the design for ERMS are the conceptual composition and the logical and physical structure of the records when they are stored and managed in the ERMS. This paper explains the process of defining components and designing structure of electronic records using 3-layered approaches which consist of conceptual, logical and physical layer and shows advantages of this approaches. After benchmarking the information models of OAIS which is a reference model for the long-term preservation of digital information objects, this paper applies the model of AIP to a record as a 'Record AIP' and discusses the composition and structure of it. It's a critical task to identify mandatory or optional metadata groups which consists of the 'Record AIP's in the conceptual layer. This paper emphases that the metadata group related to services for the record information to users is required as a result of benchmarking OAIS information models. Various issues about the structure of 'Record AIP's are discussed according to the kind of preservation strategy such as migration or emulation and whether the encapsulation of records is required or not in the logical layer.

Digital painting: Image transfonnation, simulation, heterologie and transfonnation (현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구-)

  • Jeong, Suk-Yeong
    • Journal of Science of Art and Design
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    • v.10
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    • pp.161-181
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    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

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An Automatic Business Service Identification for Effective Relevant Information Retrieval of Defense Digital Archive (국방 디지털 아카이브의 효율적 연관정보 검색을 위한 자동화된 비즈니스 서비스 식별)

  • Byun, Young-Tae;Hwang, Sang-Kyu;Jung, Chan-Ki
    • Journal of the Korean Society for information Management
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    • v.27 no.4
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    • pp.33-47
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    • 2010
  • The growth of IT technology and the popularity of network based information sharing increase the number of digital contents in military area. Thus, there arise issues of finding suitable public information with the growing number of long-term preservation of digital public information. According to the source of raw data and the time of compilation may be variable and there can be existed in many correlations about digital contents. The business service ontology makes knowledge explicit and allows for knowledge sharing among information provider and information consumer for public digital archive engaged in improving the searching ability of digital public information. The business service ontology is at the interface as a bridge between information provider and information consumer. However, according to the difficulty of semantic knowledge extraction for the business process analysis, it is hard to realize the automation of constructing business service ontology for mapping from unformed activities to a unit of business service. To solve the problem, we propose a new business service auto-acquisition method for the first step of constructing a business service ontology based on Enterprise Architecture.

Application of Digital Photogrammetry to Dinosaur Tracks from the Namhae Gain-ri Tracksite (남해 가인리 공룡발자국 화석에 대한 디지털 사진 측량 기법의 활용)

  • Kong, Dal-Yong;Lim, Jong-Deock;Kim, Jeong-Yul;Kim, Kyung Soo
    • Journal of the Korean earth science society
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    • v.31 no.2
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    • pp.129-138
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    • 2010
  • A number of dinosaur tracksites located at southern coast of the Korean Peninsula have continuously been damaged by sea-waves and weathering. To protect the dinosaur tracksites from the damage permanently and safely, we need to develop conservation programs as well as to collect data documenting the sites. We specifically applied digital photogrammetry to extensively record and document dinosaur tracks in the Namhae Gain-ri tracksite (Natural Monument No. 499) and were able to obtain 3D images data with it. The data of 3D images enable us to produce permanent documentation and preservation of the morphology of dinosaur tracks and tracksites. Moreover the weathering rate on time can be numerically analyzed by periodic measurements of the dinosaur tracksite and comparison of those measurements. The 3D modeling techniques also can be used in various ways including analyzing morphology of tracks, duplicating replicas for museum exhibitions, and posting the results on the Internet homepage.

Study on SNS Application Data Decryption and Artifact (SNS 애플리케이션의 데이터 복호화 및 아티팩트 연구)

  • Shin, Sumin;Kang, Soojin;Kim, Giyoon;Kim, Jongsung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.4
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    • pp.583-592
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    • 2020
  • With the popularization of smartphones, Social Networking Service (SNS) has become the means of communication for modern people. Due to the nature of the means of communication, SNS generates a variety of archive and preservation evidence. Therefore, it is a major analysis target in terms of digital forensic investigation. An application that provides SNS stores data in a central server or database in a smartphone inside for user convenience. Some applications provide encryption for privacy, which can be anti-forensic in terms of digital forensic investigation. Therefore, the study of the encryption method should be continuously preceded. In this paper, we analyzed two applications that provide SQLite-based database encryption through SQLCipher module. Each database was decrypted and key data was identified.