• 제목/요약/키워드: Digital Platforms

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Best Practices in the Implementation of Research Infrastructure in the Academic Environment: Shortcomings and Revisions

  • Michal Lorenz;Ema Juranova;Michal Konecny;Hana Kubelkova;Veronika Wolfelova
    • International Journal of Knowledge Content Development & Technology
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    • 제13권4호
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    • pp.95-117
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    • 2023
  • The Digitalia MUNI ARTS - a local node of the LINDAT/CLARIAH-CZ research infrastructure at the Faculty of Arts of Masaryk University constitutes a repository in the Islandora system. It is used for long-term preservation of research data together with their research environment in the form of digital platforms. We transfer the digital outputs of humanities scholars research to the repository according to a set plan, which is based on best practice recommendations for project management and digital curation. In this paper, we present how the results of interviews with platform developers and infrastructure stakeholders translate into the curation workflow, and a resulting model for migrating digital platforms to the repository. Reflecting on three types of problems we encountered during the implementation of platforms into the repository - communication problems, problems of external dependence, and management problems - we describe a modification of the migration process. We present six recommendations for repository administrators and curators in an academic setting - holding an introductory meeting with developers, researching significant and relevant theories of knowledge domain, consulting license experts, prioritizing requirements, and preparing handover protocol and progress reports.

음식 주문 배달 산업의 긴꼬리 효과에 관한 실증 연구 (The Long Tail Effect in the Online Food Ordering and Delivery Industry)

  • 안용길;이철성
    • 아태비즈니스연구
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    • 제15권1호
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    • pp.99-111
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    • 2024
  • Purpose - This study aims to quantify the long tail effect in the digital economy. It also investigates the role of digital platform before and after the COVID-19 pandemic. Design/methodology/approach - We take advantage of a granular data set from one of the biggest digital platforms in Korea. Rather than computing the absolute number of products sold or the Gini coefficient, we estimate the slope of the log-linear relationship of the non-parametric sales distribution. Findings - We find that the use of online food order and delivery services is positively associated with individual restaurant's sales growth. We also document that the long tail effect is increasing over time. Long tail effects are clustered in the cross-section where average revenue per order is high or the restaurant belongs to the top 50% of the sales distribution. Research implications or Originality - The findings may indicate that digital platforms are contributing to the development of the digital economy in Korea. Also, we confirm that digital platforms make it possible for small and sole proprietors to go through the difficulties induced by the COVID-19 pandemic.

Exploring the Working Mechanisms of Digital Shadow Work in Chinese Music Streaming Application Use: A Longitudinal Approach Using the Grounded Theory Method

  • Haoxi Wu;Joon Koh
    • Asia pacific journal of information systems
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    • 제34권2호
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    • pp.421-446
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    • 2024
  • Through Information and Communication Technology (ICT), the growth of music streaming platforms has revolutionized music consumption. "Digital Shadow Work" (DSW) refers to unpaid labor in digital spaces, with some prior research on its aspects. However, a comprehensive understanding is hindered by limitations in existing studies such as a lack of universality and dynamic exploration. To address these gaps and enable a comprehensive investigation into the role of DSW within highly versatile digital applications such as digital streaming platforms, this study employs a grounded theory methodology, a qualitative approach well-suited for exploring the intricacies of DSW among users of Chinese music streaming applications over a two-month period, involving longitudinal interviews with nine participants. The study findings elucidate the dynamic nature of DSW perceptions, which fluctuate across different stages of use and change in intensity over time. This study uncovers mixed attitudes towards DSW tasks, and observes a waning enthusiasm for social features over time, prompting some users to consider switching platforms. This study highlights the importance of thoughtful and user-centric feature development to enhance user satisfaction and the understanding of DSW, providing practical design and enhancement implications for music streaming applications.

Research on the Open World System of Metaverse Content <Ready Player One>

  • JungWoo Lee;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.322-327
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    • 2023
  • Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future.

Digital Literacy Skills and Utilization of Online Platforms for Teaching by LIS Educators in Universities in Rivers State, Nigeria

  • David-West, Boma Torukwein
    • International Journal of Knowledge Content Development & Technology
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    • 제12권4호
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    • pp.105-117
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    • 2022
  • The study investigated digital literacy skills and utilization of online platforms for teaching by LIS educators in universities in Rivers State, Nigeria. The study was undertaken as a descriptive survey design. Three research questions and three hypotheses guided this study. The population of the study was twenty-six Lecturers from the three universities in Rivers State where library and information science are offered. The twenty-six constitute the sample size. Census sampling technique was adopted for the study. The instrument titled Digital Literacy Skills and Utilization of Online Platform for Teaching Questionnaire (DLSOPUQ) was used to elicit information from the respondents. Twenty-six copies of the questionnaire were administered and retrieved. Mean (${\bar{x}}$) was used to analyze the research questions and the null hypotheses was tested with t-test at 0.05 level of significance. The study revealed that there is no significant difference between digital literacy and utilization of online platforms for teaching by LIS educators in universities in Rivers State. Further findings revealed that LIS educators do not have the necessary skills to navigate the online environment for teaching without assistance. In conclusion LIS educators should be innovative and update their skills to meet up with global practice. It was recommended among others that LIS educators should be trained and retrained by the university management to cope with online teaching and provision of the right infrastructure by governments for effectives teaching and learning process.

Introducing Contemporary Blockchain Platforms

  • Alrumaih, Malak Suliman
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.9-18
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    • 2021
  • Blockchain and its infrastructure technology have expanded rapidly in the last decade and are in high demand, but there is a lack of comprehensive studies on those platforms. Blockchain is a new technology based on the distributed digital ledger system. Decentralized trust is one of the key factors behind the blockchain-based system. Transparency of such a system is better than a conventional centralized ledger system. By using a blockchain-based transaction system, any business organization can harness key benefits like data integrity, confidentiality, and anonymity without involving any third party in control of the transactions. Since the blockchain is used in numerous applications and the horizon is expanding at an unprecedented pace. So, there is a need for an introducing and reviewing of blockchain platforms. In this paper, we have reported a review on existing contemporary blockchain platforms. In particular, From the existing studies, we have identified eighty blockchain platforms and the majority of them have a lack of technical details. To provide the researchers a comprehensive introducing on blockchain platforms to perform a broad guideline for future research and investment in the blockchain domain.

비대면 온라인 공예 교육 프로그램의 필요성과 사례 연구 (A Study on the Necessity and Cases of Non-Face-to-Face Online Craft Education Programs)

  • 장지수;정진헌
    • 디지털융복합연구
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    • 제19권9호
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    • pp.277-282
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    • 2021
  • 본 논문은 비대면 온라인 공예 교육 프로그램의 필요성과 사례를 연구하여, 앞으로 개발될 다양한 온라인 교육 매체의 방향성을 제시하는 것에 목적을 둔다. 이를 위해 현재 국내에서 운영하는 온라인 클래스 플랫폼 중, 공예 교육 프로그램이 포함된 네 곳을 선정하여 비교 분석하였다. 클래스101, 하비풀, 커넥츠-취미클래스, 에어클래스가 그 사례이다. 연구 결과, 콘텐츠의 접근에 대한 편의성과 클래스 구성의 다양성이라는 공통적인 특징이자 장점을 볼 수 있었다. 하지만 대부분의 온라인 클래스 플랫폼에서 실시간 질의 및 응답 시스템이 체계적으로 이뤄지지 못하고 있다는 한계점이 있었다. 특히 코로나19로 인한 언택트 시대를 맞아 점차 온라인 클래스 플랫폼의 사용자가 증가하고 있는 만큼, 대면의 가장 중요한 특성인 상호작용이 온라인 플랫폼에서도 잘 이루어지도록 지속적인 연구와 개발이 필요할 것이다.

블록체인 NFT 문화예술콘텐츠의 현황과 과제 (Prospects & Issues of NFT Art Contents in Blockchain Technology)

  • 김종국
    • Journal of Information Technology Applications and Management
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    • 제30권1호
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    • pp.115-126
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    • 2023
  • In various fields such as art, design, music, film, sports, games, and fashion, NFTs (Non-Fungible Tokens) are creating new economic value through trading platforms dedicated to NFT art and content. In this article, I analyze the current state of blockchain technology and NFT art content in the context of an expanding market for blockchain-based NFT art content in the metaverse. I also propose several tasks based on the economic and industrial logic of technological innovation. The first task proposed is to integrate cultural arts on blockchain, metaverse, and NFT platforms through digital innovation, instead of separating or distinguishing between creative production and consumption. Before the COVID-19 pandemic, there was a clear separation between creators and consumers. However, with the rise of Web 3.0 platforms, any user can now create and own their own content. Therefore, it is important to promote a collaborative and integrated approach to cultural arts production and consumption in the blockchain and metaverse ecosystem. The second task proposed is to align the legal framework with blockchain-based technological innovation. The enactment and revision of relevant laws should focus on promoting the development of the NFT trading platform ecosystem, rather than merely regulating it for user protection. As blockchain-based technology continues to evolve, it is important that legal systems adapt to support and promote innovation in the space. This shift in focus can help create a more conducive environment for the growth of blockchain-based NFT platforms. The third task proposed is to integrate education on digital arts, including metaverse and NFT art contents, into the current curriculum. This education should focus on convergence and consilience, rather than merely mixing together humanities, technology, and arts. By integrating digital arts education into the curriculum, students can gain a more comprehensive understanding of the potential of blockchain-based technologies and NFT art. This article examines the digital technological innovation such as blockchain, metaverse, and NFT from an economic and industrial point of view. As a limitation of this research, the critical mind such as philosophical thinking or social criticism on technological innovation is left as a future task.

Neither External nor Multilateral: States' Digital Diplomacy During Covid-19

  • Wu, Di;Sevin, Efe
    • Journal of Public Diplomacy
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    • 제2권1호
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    • pp.69-96
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    • 2022
  • How does a public health crisis play into the digital rhetoric of states? As Covid-19 is presenting a situation in which countries need to manage the international environment in a relatively short period, their practices could signal how digitization is going to influence public diplomacy in the longer run. This paper explores state public diplomacy in the context of a public health crisis. It develops a theoretical framework of public diplomacy on social media through how and what states communicated during the first year of the Covid-19 pandemic. Through keyword and hashtag analyses, we identify two patterns. First, states usually regard social media as an instrument for domestic communication rather than public diplomacy. The international impact of messaging has not been prioritized or well-recognized. Social media platforms such as Twitter have global outreach and messaging can be seen by audiences all over the world. Messages intended for the domestic audience could have an international impact. Thus, any communication on digital platforms should consider their public diplomacy outcomes. Second, while social media platforms are claimed to be for networking at different levels, states tend to connect with other states rather than with international organizations during the pandemic. States do not like to mention international organizations like the WHO and the UN on Twitter. Instead, they were either busy dealing with internal problems or cooperating with another state to combat the virus.

Digital Forensic Investigation on Social Media Platforms: A Survey on Emerging Machine Learning Approaches

  • Abdullahi Aminu Kazaure;Aman Jantan;Mohd Najwadi Yusoff
    • Journal of Information Science Theory and Practice
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    • 제12권1호
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    • pp.39-59
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    • 2024
  • An online social network is a platform that is continuously expanding, which enables groups of people to share their views and communicate with one another using the Internet. The social relations among members of the public are significantly improved because of this gesture. Despite these advantages and opportunities, criminals are continuing to broaden their attempts to exploit people by making use of techniques and approaches designed to undermine and exploit their victims for criminal activities. The field of digital forensics, on the other hand, has made significant progress in reducing the impact of this risk. Even though most of these digital forensic investigation techniques are carried out manually, most of these methods are not usually appropriate for use with online social networks due to their complexity, growth in data volumes, and technical issues that are present in these environments. In both civil and criminal cases, including sexual harassment, intellectual property theft, cyberstalking, online terrorism, and cyberbullying, forensic investigations on social media platforms have become more crucial. This study explores the use of machine learning techniques for addressing criminal incidents on social media platforms, particularly during forensic investigations. In addition, it outlines some of the difficulties encountered by forensic investigators while investigating crimes on social networking sites.