• 제목/요약/키워드: Digital Paradigm

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디지털 의복(Digital Clothing)에 표현된 디지털 패러 다임 (Digital Paradigm Depicted on Digital Clothing)

  • 장애란;현명관
    • 복식
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    • 제53권4호
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    • pp.31-47
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    • 2003
  • The purpose of this study was to investigate the Digital Paradigm cords depicted on the Digital Clothing by borrowing nearby fields. Therefore, it will offer not only theoretical data but also databases for product development on functional and aesthetic views even though it is not systematically set up the idea vet. The Digital Paradigm cords of Interactivity. Nonlinearity and Combination in the Digital Clothing were determined. This study found that Interactivity Paradigm cord was expressed by the interaction of clothing and computer, the techniques of built in·attach·detach·fragment of the Digital Clothing at the external indicators, and maintained this personalizing that was pursued comprehension and the shape and silhouette of the existed clothing, that Nonlinearity Paradigm cord was able to overcome the limitation of a successively approach, in other words the discontinuous moving possibilities of time and space, that Combination Paradigm cord was contained creative concept without fixed ideas through coordination of Digital Clothing that was combination. continuous creation, changes and process between heterogeneous factors. In conclusion, introduction of the new Digital Paradigm is going to accelerate on lasting development and research.

디지털시대 패러다임 변화에 따른 유기적 패션디자인 연구 (A Study of Organic Fashion Design According to Change in the Paradigm of the Digital Age)

  • 김유경;유영선
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.55-67
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    • 2011
  • The purpose of this study is exploring the expressional characteristics of organic fashion design different from the past by analyzing the expressional characteristics of organic fashion design dependent on the digital paradigm and simultaneously suggesting the theoretical data required to understand the changing trend of organic design in relation to the paradigm of the age. The results of the research is as follows; The expressional characteristics of organic fashion design according to the digital age appeared to have same aspects. Pluralism respecting multi-culture, hybrid of multi-meaning image, circulation that can consistently circulated, non-hierarchical post-structure, de-boundary through dissolution of genres, digital nomad considering mobility, human centered through significant sensitivity, de-materialization of assimilation between reality and non-reality, conceptualization given the concept of designer, technology combining with digital technology. This study found that organic fashion design in the digital age has the same conceptual context as periodical paradigm freely circulating consistently by organically combining each individual. This can be understood as the trend of design implied in conceptual context that organic fashion design requires periodical paradigm.

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새로운 게임 패러다임 : 디지털 피지컬 필드 게임 (Introduction of New Game Paradigm-Digital Physical Field Game)

  • 우탁;임익수;원광연
    • 한국게임학회 논문지
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    • 제10권1호
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    • pp.3-13
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    • 2010
  • 본 논문은 유비쿼터스 패러다임에 맞는 새로운 게임으로서 디지털 피지컬 필드게임을 제안하고자 한다. 이를 위해 산업 혁명과 정보화 혁명과 같은 사회적 패러다임의 변화에 따른 게임의 변화를 소통의 측면에서의 상호작용을 중심으로 살펴보고, 기존에 존재하는 유비쿼터스 게임과 그 한계점을 살펴보았다. 그리고 이러한 한계점을 극복할 수 있는 유비쿼터스 패러다임에 맞는 새로운 게임으로서 디지털 피지컬 필드 게임을 설계하였다. 또한, 이해를 돕고자 설계한 게임을 가장 잘 보여 줄 수 있는 실제 사례를 제시하였다. 이러한 연구를 통해 유비쿼터스 게임의 활성화에 도움이 될 수 있으며, 테마파크 및 체험관에 적용되는 기능성 콘텐츠로서 게임의 영역을 확장할 수 있을 것으로 기대할 수 있다.

뉴미디어 패러다임에 나타난 공간 특성과 뉴미디어 아트의 관계 연구 (A Study on the Relationship of the Spatial Characteristics in New Media Paradigm and New Media Art)

  • 허성환
    • 한국실내디자인학회논문집
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    • 제23권2호
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    • pp.80-89
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    • 2014
  • 0 and 1, two digits are principle and formality of digital media. Those principle and formality dwell in new media paradigm. They are founded on emergence of new types of space. As describing the relationship originating from the concepts of digital media paradigm and space and discussing their characteristics, this paper presents the grounds for a theoretical argument for formation of new space. The concept of virtuality which mimics and represents the real, non-linearity which resembles human system of thinking and sensing, and interactivity connecting the communication theory of human and machine, their properties form the important basis for emergence of a new aspect of space. The concepts of digital media paradigm divide a type of space into two properties. The first is a inner modality. The second is outer modality. Dynamic space implicates inner modality that humans internally recognize the sense of space through their body and sensing organs. Space is not sensed but sensing. Space has an organic nature through object's interaction. Space has an outer nature that is physically variable. Finally, space has properties of modularity that changes structure of space. For empirical basis of an argument, new media art that has architectural form and those spatial characteristics were compared and analyzed. This conceptual discussion for space which the formality of digital media is applied will be an important foundation for create space design.

A Study on Agile Transformation in the New Digital Age

  • Lee, Jee Young
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.82-88
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    • 2020
  • In the face of recent digital and digital transformation, companies and industries are trying to be agile to adapt and respond to change. Agile paradigm is spreading beyond the boundaries of existing applications such as IT-related projects and software development. In this regard, this study, we analyzed the diffusion of agile paradigm by text mining abstracts of research papers from 2001 to 2019. In addition, we discussed agile transformation in the Fourth Industrial Revolution. Through this study, we confirmed that we are studying agile transformation in various fields such as business environment, corporate organizational culture, manufacturing industry, and supply chain. The results of this study will contribute to understanding the meaning and role of agile as a basic paradigm for digital transformation in the Fourth Industrial Revolution.

공공공간에서 나타나는 미디어 특성에 관한 연구 - 뉴 미디어와 HCI 이론을 중심으로 - (Analysis of the Adaptability and Methods of Public space in media - Focused on new-media and HCI theory -)

  • 고귀한;강선경
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.203-210
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    • 2013
  • With digital technology, space design is developing in a new direction with the changing paradigm. The space creates an interactive environment by motivating the User's active participation through the digital madia. In this social stream, it is very important to think about how this new paradigm affects the spatial design and the interactions between social changes and spatial design paradigm, so that we can understand design paradigm of our time. Hence, in this research, we will think about social characteristic and design paradigm of digital age by questioning how spatial design is changing in the digital age and how digital technology is affecting spatial design. this study analyzed about the space form, digital media setting, user interactivity of the examples of experience space using digital media. fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system, and the main computer system sends manipulated output media to interactive devices. So, a user's movement in the space is more than just a movement itself user's movement now forms a important spatial structure that leads the narrative of the space. Researcher will analyze the characteristic of a public space and progress this research supposing that space needs this interactive design.

디지털 미디어 패러다임 전환에 따른 사용자 참여기반 미디어 스킨 개발 방향 및 적용 (The Direction for Developing a User Participation-based Media Skin by a Paradigm Shift of Digital Media and its Application)

  • 전병일;박재완
    • 디자인융복합연구
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    • 제14권5호
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    • pp.87-102
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    • 2015
  • 오늘날 디지털 미디어 환경은 개인화, 상호작용, 키네시스로 특정 지어진 새로운 디지털 미디어 패러다임으로 전환되고 있다. 이러한 변화에 따라 도시 환경에서 중요한 역할을 수행하는 미디어 스킨에도 변화가 요구되고 있다. 따라서 본 연구는 디지털 미디어 패러다임 전환에 따라 새로운 개념의 사용자 참여형 미디어 스킨 모듈을 제안하는 것을 목적으로 한다. 본 연구를 위해 생물학적 패러다임에 대한 이론적 고찰을 통해 개인화, 상호작용, 키네시스로 대표되는 새로운 디지털 미디어 패러다임의 특성으로부터 주요 세부 요소를 도출했다. 도출된 요소를 기반으로 미디어 스킨의 한계점을 파악하고, 이를 극복할 수 있는 새로운 디지털 미디어 패러다임 기반의 미디어 스킨을 제안했다. 본 연구에서 제안하는 미디어 스킨은 모듈 조합형 미디어 스킨으로 사용자가 쉽고 빠르게 다양한 형태의 미디어 스킨을 직접 조형할 수 있고, 지능화된 모듈 간의 상호작용을 통해 다양한 콘텐츠를 창출할 수 있다. 본 연구는 향후 미디어 스킨 개발을 위한 지침으로 공헌할 것으로 기대된다.

디자인 패러다임의 전환과 여성성이 강조되는 페미니즘 디자인에 관한 연구 (A Study of the Feminism Design Emphasizing Feminity and Conversion of Design Paradigm)

  • 김양희
    • 한국디지털건축인테리어학회논문집
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    • 제10권1호
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    • pp.5-14
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    • 2010
  • The change in the social paradigm has been directly reflected in design. Throughout the conversion of design paradigm based on ecological paradigm, ecological design and green design make it possible to sustain society and improve the quality of human life. Also, the conversion of design paradigm mean that it changed from Male-identified and Male-dominated design to feminism design, which emphasizes femininity. Because the characteristic of ecological design and feminism design can be understood in the same context. Feminism design is not the kind of design that embodies the stereotype of social gender but the design that reflects the femininity which can be conferred as emotional, intuitional, mutual, sharing, organic and natural. If the result of design recognizes the diversities and differences of the users -based on the female users' experiences and knowledge- and if the need and the requirement of the design are useful enough, through the unity with human environment and harmonious participation, Eco-design and Feminism design will use their abilities to sustain the society and to enhance the quality of human life.

정부 ICT R&D 중장기전략과 ICT 패러다임 변화를 반영한 디지털 포렌식 표준정립을 위한 기술-정책적 통합프로세스 프레임워크 (A Technology-Strategy Integrated Digital Forensic Process Framework Considering Government ICT R&D Strategy and ICT Paradigm Shift)

  • 신준우
    • 한국정보통신학회논문지
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    • 제18권7호
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    • pp.1495-1504
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    • 2014
  • 인터넷 뱅킹과 같은 부가서비스, 채팅 등과 같은 대화형 서비스를 이용하는 정보화 사회가 정착되었고, 더욱이 스마트기기를 이용한 서비스 사용이 급속하게 발전함에 따라 신규 보안기술 분야로 디지털 포렌식에 관한 연구가 활발히 진행되고 있다. 본 논문에서는 디지털 포렌식에 관한 기존의 연구를 체계적으로 분석하고 앞으로 정부의 ICT R&D 중장기 전략과 ICT 패러다임 변화를 반영하여 첨단 IT기술과 우리나라 법체제를 융합하는 체계적인 디지털 포렌식 표준정립을 위한 기술-정책적 통합프로세스 프레임워크를 제안한다.

컨버전스 트렌드에 의한 패션 디자인 (Convergence in Fashion Design)

  • 고현진
    • 복식
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    • 제56권7호
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    • pp.148-162
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    • 2006
  • The purpose of this study is to examine the concept of convergence which is one of the trendy issues as a new digital paradigm of Integrative thinking in 21st century, to analyze the plastic feature and internal meaning of convergence expressed in fashion design, and to grasp the cultural symbolism through this aesthetic analysis. Because there have been considerable discussions on convergence, centering on industrial product area associated with media, I will proceed my study on the basis of them. For this, the documentary study and practical case study have been executed. This study will be helpful to find a direction of future fashion design trend. Convergence in digital stage can be defined as a phenomenon which different functions of product move towards one direction for greater efficiency, and not only as a technical integration between functions of product, but also an extension of area. Convergence can be classified by their use as (1) convergence for convenient daily life (2) convergence with intelligent scientific technology (3) convergence for entertainment on the basis of sensual experience. The plasticity of convergence designs feature as a open dynamic structure which potentiate transformation and their internal meaning can be inquired such qualities as integrative multiplicity, efficiency, mobility, intelligence. Specially convergence fashion design has protection qualify resulting from wearability on body. Ultimately convergence fashion design as a future digital paradigm can be thought as both eco-friendly design and human-centered design from positive technology-based viewpoint, because it is easy to transform according to our environment, convenient to reserve, and efficient to enhance spatial usibility.