• 제목/요약/키워드: Digital Mind

검색결과 162건 처리시간 0.03초

마음인문학의 학문적 성격과 도야적 탐구 (The Characteristics of Maum Humanities Understanding in Concept of 'Building')

  • 안관수
    • 디지털융복합연구
    • /
    • 제9권2호
    • /
    • pp.153-164
    • /
    • 2011
  • 인문학은 인간의 삶과 행위 일반에 관한 학문이다. 본 연구에서는 구체적인 인간의 삶과 소통하지 못하고 있는 사회관계망사회에서 인문학의 실천적 역할과 방향을 탐색하고자 한다. 다만 이 작업을 인문학의 전 영역에 걸쳐서 행하기보다는 '마음'이라는 주제 영역에 한정하여, 그 학문적 성격을 살펴보고자 한다. 따라서, 본 연구는 우선적으로 마음인문학의 학문적 성격을 규명하고, 나아가서 마음인문학이 왜 도야적 관점에서 교육적 접근이 이루어져야 하는 지를, 그리고 마음인문학의 실천 과제는 무엇인지를 살펴보는 데에 목적이 있다.

지속적인 디지털 전환을 위한 소상공인 디지털 리터러시 측정지표 개발 연구: 3차 산업(숙박 및 음식점업, 도·소매업, 서비스업)을 중심으로 (Development and Study of Digital Literacy Indicators(Checklist) for Micro Business Owners for Continuous Digital Transformation: Focusing on the Tertiary Industry)

  • 최정문;이정훈;김지원
    • Journal of Information Technology Applications and Management
    • /
    • 제30권1호
    • /
    • pp.81-95
    • /
    • 2023
  • As the DT of micro businesses emerges as an important task, the government is also promoting support projects such as policy establishment and micro business education. This study aims to develop a new index (checklist) that can objectively measure the level of digital literacy required for DT in the tertiary industry, which accounts for the largest share of micro business owners. In this study, indicators were derived through review of existing studies and FGI, and the validity and reliability of Likert 5 were measured for decision makers in the tertiary industry. In the field of digital literacy for micro business owners, a total of 22 indicators were developed, largely composed of basic technology environment competency, information utilization competency, information dissemination and production capability, and mind recognition capability. This study has academic significance in that it can contribute to accurately understanding the digital capabilities of micro business owners by developing a digital literacy index for micro business owners, a specific group lacking in research.

디지털 홈에 적용 가능한 LED조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Digital-home)

  • 천정오;한혜련
    • 한국실내디자인학회논문집
    • /
    • 제14권6호
    • /
    • pp.220-227
    • /
    • 2005
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the Introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated-plan which is accepted as well-developed technology This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation Into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology in the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구 (A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking)

  • 유재춘
    • 디자인학연구
    • /
    • 제13권1호
    • /
    • pp.157-166
    • /
    • 2000
  • 인지과학이 새로운 학문으로 등장하기 시작하면서 인간의 두뇌를 연구하는 움직임 또한 매우 활발히 일어나고 있다. 이와 함께 디자인영역에서도 감성적 요소가 연구의 중심을 차지하기 시작했고 이를 활용한 디자인 프로세스 개발이 다양화되어 가고 있다. 본 연구에서는 변화하고 있는 이런 현상들을 적극적으로 수용하고 이를 디자인기법으로 전환시켜 보고자 노력하였다. 그를 위해 현재 유행처럼 확산되고 있는 마인드 맵을 기법의 대상으로 삼았고 고정관념에서 벗어 날 수 있는 방법에 대한 이론적 설명을 시도하였다. 문제에 접근하기 위해 학습되는 정보가 중요하다고 판단하고 좌, 우측 뇌의 역할을 아날로그이미지와 디지틀 이미지로 규정, 언어(디지틀 이미지)와 시각적 사고(아날로그 이미지)를 자유롭게 넘나드는 방식으로 맵핑기법을 활용하여 해석하였다. 기법의 연구목표는 멥핑방식을 이용한 발상법을 초점으로 추진하였고 그 결과 디자인프로세스 상에서 문제제기로 시작된 명제를 문제 해결까지 브레인스토밍기법으로 진행하며, 문제 해결은 컨셉제시로 가시화되어진다는 논리체계[그림8]를 구축하였다. 또 제시된 컨셉에 의해 디자인적 요구에 의한 아이디어 확산도 맵핑기법을 적용 해결할 수 있다고 보고 [그림12]와 같은 사례를 결과물로 제시하였다.

  • PDF

Personal digital assistants: Essential tools for preparing dietetics professionals to use new-generation information technology

  • Jang, Mi-Young;Song, Won-O.
    • Nutrition Research and Practice
    • /
    • 제1권1호
    • /
    • pp.42-45
    • /
    • 2007
  • Rapid integration of information technology into health care systems has included the use of highly portable systems-in particular, personal digital assistants (PDAs). With their large built-in memories, fast processors, wireless connectivity, multimedia capacity, and large library of applications, PDAs have been widely adopted by physicians and nurses for patient tracking, disease management, medical references and drug information, enhancing quality of health care. Many health-related PDA applications are available to both dietetics professionals and clients. Dietetics professionals can effectively use PDAs for client tracking and support, accessing to hospital database or information, and providing better self-monitoring tools to clients. Internship programs for dietetics professionals should include training in the use of PDAs and their dietetics applications, so that new practitioners can stay abreast of this rapidly evolving technology. Several considerations to keep in mind in selecting a PDA and its applications are discussed.

트러스트 모델에 기반한 디지털 콘텐츠의 보호 (Protection of Digital Contents based on a Trust Model)

  • Hwang, Seong-Oun;Yoon, Ki-Song;Kim, Myung-Joon
    • 한국콘텐츠학회논문지
    • /
    • 제1권1호
    • /
    • pp.93-99
    • /
    • 2001
  • 인터넷의 광범위한 사용으로 저작권 문제가 대두되고 있다. 본 논문에서는 DRM (디지털 저작권 관리) 기술들과 관련된 주요 이슈들을 기술한다. 현재 시도되고 있는 여러 가지 DRM 아키텍쳐들을 먼저 살펴보고 이를 바탕으로 DRM에 적합한 보안 모델 및 아키텍쳐를 설계하는데 필수적인 보안 이슈들을 논한다. 여기서 도출된 이슈들을 고려하여, 트러스트 모델에 기반한 새로운 DRM 보안 아키텍쳐를 제안한다.

  • PDF

DTP 기법을 활용한 니트 원피스 디자인 (A Study on Knitted One-piece Design by DTP)

  • 오윤정;조규화
    • 복식
    • /
    • 제59권6호
    • /
    • pp.106-117
    • /
    • 2009
  • The purpose of this study is to present a new vision for high value-added knit wear design by designing and producing knitted one-piece dress by digital textile printing which based on digital making a new industry, culture, and lifestyle in a new millenium. According as casual fashion is more and more popular, preferring knit wear, a key item of casual fashion, continues to increases. Therefore it is important to study knit wear design practically, try a new technique, and represent creative designs. As a method of the study, visual and textural data were investigated for theory of knit and DTP and a variety of knit design samples were illustrated Especially, to perform a study based on the industry, this researcher worked and experienced at J fashion Ltd., knit wear promotion company. Firstly, the theory of DTP was investigated and then 3 knitted one-pieces were designed and produced. The concept of design was digital geometry which represented chic and modern image in digital age. Target was city adult group from the late teens to the late twenties and keeping open mind and active lifestyle and enjoying the activity and unique characteristics of knit wear. This study has developed knitted one-piece design by DTP technique which has been generally applied to woven fabric. This is of great significant in opening a new way of high value-added knit wear design.

디지털 주거공간에 적용 가능한 LED 조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Residential Space)

  • 천정오;한혜련
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
    • /
    • pp.189-192
    • /
    • 2006
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated- plan which is accepted as well-developed technology. This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology In the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

  • PDF

포스트 디지털 시대의 Tech Fatale 유형에 나타난 패션 조형특성과 내적 의미 - 휴대전화 광고의 여성모델을 중심으로 - (The Fashion Formative Characteristics and Meanings in the Tech Fatale Types of the Post Digital Generation - Focusing on the Female Models of the Mobile Advertisements -)

  • 김하림;권기영;이선희
    • 한국의류산업학회지
    • /
    • 제10권5호
    • /
    • pp.721-730
    • /
    • 2008
  • The purpose of this study is to analyze the tech fatale fashion image in female models of mobile advertisements and to find the fashion characteristics. The tech fatale emerging as new culture code is a compound word of the femme fatale and technology. It is characteristics of the femme fatale, the post digital culture and the female leadership. The findings of the study were as follows : The tech fatale types were the independence, the transformation and the tradition. The independence was a self expression, appealed to visual image, was showed the coating fabric, denim, space look and street fashion and reflected the creativeness and digital generation. The transformation appealed to sexuality and was showed luster fabric, exposure, body-conscious, glam look. The voluptuous beauty represented the pride of the post digital generation. The tradition appealed to emotion and was showed pale color, simple line, soft texture fabric and a feminine Image. The meanings of tech fatale were the imagination, the public, the duality, the game, the purity and the recurrence. The formative characteristics reflect the mind of post digital generation who is against authority and pursues the human being worth such as the identity establishment and the pure emotion.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • 제12권4호
    • /
    • pp.306-313
    • /
    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.