• Title/Summary/Keyword: Digital Media Convergence

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A Comparative Study on Elderly Persons' Adoption Patterns of Media Information (Newspaper, Smartphone, Etc.) and Digital Divide

  • Park, Kyoung-ryul;Kim, Jeong-lae
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.127-134
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    • 2018
  • This study found the digital divide of Korean elderly persons on the basis of the 2013-2017 survey data of the perception of media information adopters. The studied media were traditional ones, such as newspaper and TV. The media dependence of those in their 20s to 60s was compared and analyzed. As a result, regarding their dependence on newspaper, elderly persons in their 60s had 20.7% on average, 13.6% higher than the percentage (7.1%) of young persons. Regarding their dependence on TV, those in their 60s had 97.6% and those in their 20s had 63.7%, so that there was a wide gap of 33.9% on average. The smartphone penetration rate of those in their 60s was 61.3%(2015-2017) on average, which tended to rise. The elderly's dependence on traditional media featured Digital Divide which is found in the informatization process. Accordingly, in order to solve their digital divide, it is required to expand education in line with their knowledge level through remote online centers, develop inclusive ICT for convenience, and change philosophical policy paradigm in the dimension of quality of life.

An Analysis of Sub-factors of Digital Media Literacy Divide: Focusing on the effects of generation and economic status (디지털 미디어 리터러시 격차의 세부요인 분석 - 세대와 경제수준을 중심으로)

  • Ahn, Jung Im;Seo, Youn Kyung
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.69-78
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    • 2014
  • This study aims to analyze the current state and causes of digital media literacy divide according to its sub-factors. The effects of the generation and the economic status, among other variables, have been explored using empirical data from a large-scale survey of 2,171 media users including children, adolescents, adults and the elderly. The results showed that the effects of generation and economic status varied according to 8 components of digital media literacy. The economic status of media users has also been found to influence the divide among adults group and through the interaction effect with the generation factor. Policy suggestions for the solution of digital media literacy divide were discussed in conclusion.

Responsive new media art research using digital technology (디지털 기술을 활용한 반응형 뉴미디어 아트 연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.337-342
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    • 2020
  • Art work based on computer and internet media technologies such as digital art, computer art, internet art, interactive art. Through examples, we studied the interaction and communication method between the audience and the exhibition objects. It was confirmed that the new media works are expressed in a new form by fusion with various technologies of experimental propensity, and research and analysis of overseas media-related exhibition cases and interactive media use cases of works exhibited at the 'Media City Exhibition' in Korea were conducted. Was able to confirm the main characteristics of new media art. I think it will be a more meaningful study by setting specific criteria and focusing on the fields of application of new media art and comparing and analyzing the future values of the times.

A PRECISE AUDIO/VIDEO SYNCHRONIZATION SCHEME FOR MULTIMEDIA STREAMING

  • Chi, Won-Sup;Jung, Soon-Heung;Yoo, Jeong-Ju;Seo, Kwang-Deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.49-54
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    • 2009
  • Synchronization between media is an important aspect in the design of multimedia streaming system. This paper proposes a precise media synchronization mechanism for digital video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio streams. With the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

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ODRL Ontology Extention Model and Prototype Design for the Specification of the Rights to use Digital Contents (저작물 이용권한 명세를 위한 ODRL 확장 모델 및 프로토타입 설계)

  • Kim, Jung-Min;Chung, Hyun-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.13-21
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    • 2020
  • Due to the dramatic improvement of Internet technologies and digital content authoring, many independent media creators produce various digital items and share them with others. In this situation, the independent media platforms must support the well-defined usage rights(licenses) specification, usage monitoring, and license trading trace for enabling complex types for selling, buying, using and reproducing digital items created by independent media creators. In this paper, we design an extended policy model based on the ODRL policy class model and implement a user interface prototype to specify multi types of usage rights like use, own, share, and cede. Our proposed model can be referenced to create license management modules of the independent media platforms.

A Longitudinal Study on the Supply & Demand-side Diversity of Digital Media : TV Channel & VOD Data of 2012-2017 (디지털미디어 콘텐츠 공급과 수요측면의 다양성 구현 종단 연구: 2012-2017년의 TV채널과 VOD 데이터를 중심으로)

  • Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.137-144
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    • 2019
  • This paper deals with the longitudinal study on the supply & demand-side diversity of digital media service. The purpose of this study is to measure the diversity of contents supply and demand-side of digital media platform providers by longitudinal data and discuss the implication. In the approval and re-authorization of pay-TV broadcasters, there were attempts to measure diversity indicators as items to evaluate the publicness and public interest of broadcasting, but they are mainly limited to the method of measuring diversity in the short-term supply side. Thus researcher wants to confirm the evaluation of two aspects through this study. First, researcher proposes a demand-side measurement methodology that utilizes actual audience data from users, and second, a longitudinal evaluation methodology that evaluates long-term trends of diversity change. Researcher has secured the actual supply and demand data of the platform player and confirmed trends of longitudinal diversification indexing for 50 months from 2012 to 2017. Through this research, researcher expects that the supply and demand-side and the longitudinal diversity evaluation will be utilized in a balanced way of publicness and public interest evaluation of broadcasting.

Educational Implications of Media Education in the Digital Era in France (디지털 시대 프랑스의 미디어 교육 분석을 통한 시사점 고찰)

  • Lee, Hee-Seung
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.140-145
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    • 2019
  • The purpose of this study is to suggest the implications for the domestic media education policy which is still in a state of pace by document research of the case in France which has a long history of media education. France has consistently maintained the tradition of the philosophical value of media education, such as 'the cultivation of consciousness and qualities as a democratic citizen' through legal, policy and educational improvement. At the same time, in the digital era, conceptual expansion was carried out that embraced the concept of 'information' rather than resting on classical media education. This was complemented by education legislation, enforcing information education programs in school, and the manage of CLEMI, the media and information education training organization. It will be necessary to construct software system for media education of Korea through the manage of governmental organization and the cooperation system with related institutes under the constant philosophic direction.

A Study on the Condition of Prevention System and Convergence Policy for Smart Media Addiction (스마트미디어중독 예방체계 실태와 융복합 정책 연구)

  • Jang, Seung-Ock;Jeon, Ho-Sun
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.33-41
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    • 2015
  • The purpose of this study is to examine problems and status quo of the smart media addiction prevention system and to develop convergence policies to improve those systems. Based on the literature review, notable results are as following; Since current facilities including Internet Addiction Prevention Center, Korea Youth Counselling and Welfare Institute, and I Will Center, tend to focus on restricting use of smart media, efforts from various ministries have not worked properly. Therefore, there needs to be more specified and customized services based on regions and ages. Following the precedent set by advanced countries, this study suggest alternative policies to help solving the problem including recommending responsible use of social media through education rather than regulations only, encouraging family participation and intervention, expanding harmful environment block system, and establishing a partnership between local government and private organizations under central government's control. Since smart media addiction is emerging concern, further researches will be needed for developing the Korean standard for prevention policy.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Additional data packetizing method for providing multichannel audio service on T-DMB environment (지상파 DMB 환경에서 멀티채널 오디오 서비스를 제공하기 위한 부가정보 패킷화 방법 연구)

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Kang, Kyeong-Ok;Lim, Jong-Soo
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.332-341
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    • 2009
  • Terrestrial digital multimedia broadcasting(T-DMB) is one of mobile broadcasting services, and the commercial service was started in December 2005 in Korea. The performance targets of T-DMB are providing VCD(video CD) quality video and FM radio quality audio. In recent years, the researches for providing high quality video or audio service on T-DMB environments have been being carried out. To provide high-quality video or audio service, some additional data should be transmitted to the receiver as well as T-DMB video and audio data. Since the data rate for one T-DMB program is low, it is important to transmit the additional data at a low bit rate. In this paper, we propose a packetizing method for efficient transmission of the additional data to provide multichannel audio service on T-DMB environment.