• 제목/요약/키워드: Digital Media Convergence

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디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구 (A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service)

  • 주헌식
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 춘계학술대회
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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All-IP화 디지털융합 및 미디어산업의 진화 연구 (All-IP Digital Convergence and Its Effect on the Evolution of the Media Industry)

  • 정석균
    • Journal of Information Technology Applications and Management
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    • 제18권2호
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    • pp.23-38
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    • 2011
  • The advance of All-IP digital convergence is now triggering fundamental changes in the media industry. This article analyzes the evolution of the media industry based on a value chain model, with a special emphasis placed on the impact of digital technology on the structure of media production, distribution, and consumption. As the Internet has evolved into an access channel for all forms of media, the boundaries of the media industry remain unclear and open thus enabling anyone to become a creator of media. Furthermore, the scope of media continues to become more dynamic as competition grows between older and more innovative forms of media. In this light, adapting to innovative technologies and more effectively meeting the needs of customers represent key factors for the continued evolution of the media.

통신방송 융합 미디어의 상호작용성 효과에 관한 연구 (A Study on the Effects of Interactivity of Convergence Media)

  • 한은정;문형남
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2007년도 한국지능정보시스템학회
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    • pp.208-217
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    • 2007
  • The media industry influenced by digital convergence is developing in the direction which the media consumers change their passive attitudes for positive participation on the base of the interactivity of convergence media of telecommunication and broadcasting. And content is progressing toward on-demand service which is customer-oriented and open. In light of these findings, interactivity is the most important feature which is able to shift the paradigm of the media industry and critical success factors which should be considered in order to plan the media strategy. This study is aimed at shedding light on the effects of interactivity factors, which are main factors of ubiquitous environment, on consumer's acceptance intention and describing the role of perceived interactivity and awareness of media substitution in the process of formation of acceptance intention..

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대체현실게임(ARG)의 스토리텔링 연구 -<노르망디의 이방인>을 중심으로- (A Study on Alternative Reality Game Storytelling)

  • 남승희
    • 한국게임학회 논문지
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    • 제9권2호
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    • pp.41-50
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    • 2009
  • 통합미디어 환경의 조성과 함께 등장한 '컨버전스(convergence)' 패러다임은 디지털스토리텔링 분야에도 영향을 미쳐 '트랜스미디어 스토리텔링'이라는 새로운 형식이 점차 그 영역을 넓혀가고 있다. 본 연구는 게임 장르에서 트랜스미디어 스토리텔링을 차용한 대체현실게임(ARG)에 주목한다. 본 논문은 기존 게임 형식과 비교를 통해 ARG의 개념을 밝히고, 시뮬라시옹 이론에 근거해 가상과 현실의 경계를 모호하게 만드는 ARG스토리텔링의 특징을 밝히고 있다. 이는 컨버전스 시대가 요구하는 새로운 스토리텔링 양식을 이해하고 차후 디지털스토리텔링의 발전에 있어 의미 있는 연구가 될 것이다.

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차세대 디지털 사이니지의 발전방향 (Future Directions on the Next Generation of Digital Signage)

  • 김창훈;박광석
    • 산업클러스터
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    • 제4권1호
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    • pp.51-61
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    • 2010
  • 디지털 사이니지(Digital Signage)란 길가나 점포, 공공시설 등에 표시되어 있는 포스터나 안내표시, 간판 등 기존의 하드웨어 매체가 아닌 디지털 디스플레이를 통해 각종 콘텐츠와 메시지를 제공하는 옥외 미디어를 말한다. 최근 LCD, LED 등을 기반으로 하는 지능형 디지털 영상장치의 급속한 발전으로 디지털 사이니지(Digital Signage)는 보편화되고 있으며, 기존의 단방향 광고 매체가 아닌 쌍방향 의사소통이 가능한 특징으로 인해 디지털 사이니지에 대한 수요 및 시장은 급속한 성장을 보이고 있다. 디지털 광고시장은 전반적인 글로벌 경기침체에도 불구하고 지속적인 성장세를 보일것으로 전망하고 있으며, 융합(Convergence)미디어 관점에서도 간판이 디지털화됨에 따라 정보와 예술, 콘텐츠, 기업 마케팅 니즈가 결합되면서 점차 TV 등 기존 매체광고를 대체하는 새로운 수단으로서의 역할을 수행할 것으로 예상하고 있다.

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국내 디지털 사이니지 산업 활성화 방안 (The Revitalization Strategy of Digital Signage Industry)

  • 김지연;김종욱;김재범
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.185-196
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    • 2012
  • Domestic digital signage industry has been growing in line with the Internet and intelligent devices like smart phones. However, policies for digital signage need to be supplemented because existing policies are only focused on regulations for outdoor advertisements. Moreover, while digital technologies have been developed, there are few contents technologies to support the digital technologies. In this context, this research aims to identify the problems in relation to the domestic digital signage industry and seek for measures to solve the problems. Various case studies and literature review were conducted to identify problems in terms of policy, technology and service, and measures for revitalizing the digital signage industry were suggested. The research is expected to help digital signage to serve as new convergence media available for customization targeting and user participation.

출판미디어의 데이터 개발과 보급 현황 분석 (An Analysis of the Present Publishing Media: Focusing on Data Development and Distribution)

  • 김정숙
    • 한국비블리아학회지
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    • 제15권2호
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    • pp.49-70
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    • 2004
  • 본 연구는 출판미디어의 메타 데이터적 개발과 보급동향을 파악하기 위하여, 종이책과 전자출판물로 나누어서 현황을 지표위주로 분석하였다. 더불어, 현황분석에서 도출되는 문제점을 통해 출판미디어의 데이터 개발과 보급에 어떠한 전망적 시각을 부여할 것인지를 논의한 연구이다. 기존의 종이책과 새로운 전자출판물은 인터넷으로 표방되는 디지털 미디어 시대에 새로운 융합 미디어로 그 범위를 넓혀가고 있다. 수용의 유비쿼터스 실현을 위한 융합미디어로의 변화는 기존의 종이책이 갖는 형질을 물려받는 유전의 속성을 기저로 진화한다는 논거를 통해, 종이책과 전자출판물 그리고 융합미디어로서의 디지털 출판물의 양적 확장의 전망을, 보급에 앞서 해결해야 할 솔루션 문제와 함께 논의하고 있다.

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Research on the impact of digital media art on tourism cultural communication

  • Sun, Xiangbo;Hong, Chang-kee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.70-78
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    • 2023
  • Culture is the soul of tourism, and communication is the key to the inheritance and development of tourism culture. Therefore, culture and communication are essential for the development of tourism. Digital media art is a new form of art that combines technical, artistic, and media-oriented elements. Its artistic expression and crossover communication capabilities drive its usage in cultural tourism communication. This paper examines the influence of digital media art on tourism culture communication and development by elucidating the concept and characteristics of tourism culture communication and digital media art, applying the theoretical knowledge of communication, and deriving the specific characteristics of digital media art on tourism culture in terms of the transmission-reception relationship, content, medium, and effect. The role and value of digital media art in disseminating and developing tourism culture are discussed. We aim to provide valuable insights for the dissemination of tourism culture.

아동을 위한 디지털미디어 리터러시 성장성 연구: 라캉의 욕망이론을 중심으로 (A Study on Digital Media Literacy Growth Possibility for Children: Focusing on Lacan's Desire Theory)

  • 황보원주;위민영
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.420-428
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    • 2017
  • In recent trends, the first age of digital device usage has been significantly getting low and the using frequencies for younger generation have been gradually increasing. Also, while there were more negative opinions of this trend in the past, the new idea is changing to more needs of training and approaches for children's sound using guidelines for digital device. In fact, people believe the new generation will face more advanced future, called the Fourth Industrial Revolution. The purpose of the paper is first to explain about the Jacques Lacan's concept of desire theory in order to understand the human's unconscious level through His desire theory. Second, the paper identifies how this unconscious level is affected to ethical aspects of new generations whose unconscious level are frequently and early exposed to digital media. Lastly, the paper will present the necessity of digital literacy education as well as future direction. Furthermore, the paper review for what is the ethics and positive guidelines of digital media for children who will become the future citizens in the era of the Fourth Industrial Revolution.