• 제목/요약/키워드: Digital Industry

검색결과 3,823건 처리시간 0.033초

디지털콘텐츠산업 정책의 혁신적 운영을 위한 능동적 조정체계 (Dynamic Coordinating Framework for Innovating Digital Content Industry Policies)

  • 장영철
    • 디지털융복합연구
    • /
    • 제6권1호
    • /
    • pp.53-61
    • /
    • 2008
  • For the domestic digital contents, a proactive cooperation system or framework between the government, the businesses and research institutions, which would allow for free flow of interaction among these players, can play that role. We have proposed and realized the Dynamic Coordinating Framework(DCF) to bridge these gaps among the major players in the industry. The the Dynamic Coordinating Framework rests on the following major functions. The first major function of the DCF is to decipher any ambiguity that may be embedded in external inputs by stratified role and bias. The second function is to create cooperative groups that will deal with the ambiguities based on its consequent situation. The third is a feedback function that will draw out a new cooperative way by re-feeding the capacities and the conflicts that stem from the existing organizations and strategies into cooperation and adjustment process. Our DCF has compared and evaluated with England and Australia digital content industry models under AHP(Analytic Hierarchy Process) method. DCF has turned out to be well designed and have strong points based on OECD innovation and cooperation criteria.

  • PDF

디지털아카이브 전시장 관람객의 감정반응요인이 몰입과 만족을 통해 전시성과에 미치는 영향 (Influence of Emotional Responding Factors of Visitors to Digital Archive Exhibition Venues on Exhibition Success through Immersion and Satisfaction)

  • 김인환;황찬규;황인진;홍순근
    • 디지털산업정보학회논문지
    • /
    • 제12권3호
    • /
    • pp.181-204
    • /
    • 2016
  • Recently, the exhibition industry based on digital archive has been rapidly growing and the industry sees an innovative change with diverse digital archive exhibition venues emerging. Enabling visitors to enjoy new and varied exhibition provides a turning point to the exhibition environment. In today's world where IT (Information Technology) leads social changes, new framework and contents are required to establish digital culture that connects traditional culture with advanced information telecommunications. The objective of this study is to identify factors that influence the audience in a digital archive exhibition venue and to analyze impacts of these factors on exhibition success based on immersion and satisfaction. The study presents a research model that applies significant variables of emotional response theory in which fundamental psychological desire of humans is emphasized. To empirically verify the research model, the author conducted a survey for students of S university in Seoul and for ordinary people who have been to digital archive exhibition venues.

Designing Flexible Curricula for the 21st Century - Case of a Digital Merchandising Course -

  • Kim, Minjeong
    • 한국의류산업학회지
    • /
    • 제23권6호
    • /
    • pp.691-708
    • /
    • 2021
  • The emerging Fourth Industrial Revolution has triggered fundamental shifts in the fashion industry. Advanced digital technologies are not only reshaping how the fashion supply chains function, but also requisitioning new skill sets for jobs in this industry. A mismatch in required skills between current and future jobs is a critical issue that needs to be addressed in the fashion industry. Similarly, it is imperative that fashion programs in higher education keep pace with the rapid changes disrupting the fashion sector. Nevertheless, the increasing speed and the magnitude of digital transformation make it challenging to keep fashion curricula up to date. This paper presents the case of a Digital Merchandising course. Using the principles of designing flexible curricula and backward design, this Digital Merchandising course was developed to be flexible and responsive to the changing business environment. Building digital intelligence was the central learning goal for students to accomplish. The paper discusses the conceptual development processes for the course and provides, visual examples of major learning assignments, and a variety of digital tools. Fashion educators are encouraged to consider backward design and flexible curricula design guides as complementary tools to the widely used Bloom's taxonomy.

Cultural Big Data Platform and Digital Management: Focused on Cultural Contents Industry

  • Hong, Jong Youl
    • International Journal of Advanced Culture Technology
    • /
    • 제10권3호
    • /
    • pp.287-294
    • /
    • 2022
  • This paper examines the change and its meaning of marketing strategy in business administration, which is changing along with the development of digital technology. Unlike conventional marketing, digital marketing is creating new relationships and making changes through a two-way approach rather than a one-way approach between producers and consumers. And these changes are creating new approaches not only in the problems between businesses and consumers, but also in the relationship between public institutions and citizens. In particular, the potential of platforms, which are emerging as important in digital management, is applied to public policies, and efforts are being made to establish marketing strategies for public institutions. One case of this was applied to the cultural contents industry and policy to examine specific measures and visions. The cultural big data platform is in line with digital management and continuously utilizes digital marketing strategies in the public domain, and aims to promote creative work as well as publicize it to citizens and workers in the cultural content industry. The synergy effect that will emerge from the combination of the cultural big data platform and digital management is expected to continue.

디지털 시네마의 영화제작 도구로써 효용성과 한국영화산업에 대한 영향 연구 (The Study on Digital Cinema's Utility as a Film Production Tool and Influence for Korea Film Industry)

  • 박철웅
    • 한국콘텐츠학회논문지
    • /
    • 제7권5호
    • /
    • pp.128-137
    • /
    • 2007
  • 국내의 디지털 시네마 산업은 지금 급물살을 타고 있다. 디지털 시네마는 D.I(Digital Intermediate) 작업을 통한 영상의 향상, 제작비의 절감, 배급과 상영의 편의성, 이후 다른 플랫폼으로의 전환용이 등의 완연한 장점으로 국내영화산업의 토대를 바꾸고 있다. 이러한 디지털 시네마로의 빠른 전환은 대기업에 의해서 독과점으로 집중되어 운영되고 있는 한국영화산업 구조가 주요한 배경이다. 또한 최근에는 국내의 이동통신 대기업들이 네트워크와 플랫폼의 활용을 목적으로 영화산업에 적극적으로 진출 한 것도 또 다른 이유가 되고 있다. 그러나 반면에 국내의 디지털시네마 산업은 제작공정에 있어서 디지털에 대한 맹신과 남용, 데이터의 부족 과 배급에 있어서 표준화의 문제 등이 드러나고 있다. 지금은 국내의 디지털 시네마의 빠른 발전보다는 건강한 발전에 대해서 생각해보아야하는 시점이다.

항공산업발전계획과 디지털항공산업의 활성화에 관한 연구 - 김포지역을 중심으로 - (A Study on the Development Plan of Aerospace Industry and the Activation of Digital Aerospace Industry - Focused on the Gimpo Area -)

  • 조정환;윤경배
    • 디지털융복합연구
    • /
    • 제9권3호
    • /
    • pp.59-67
    • /
    • 2011
  • 세계 항공산업은 디지털 기술의 발전과 더불어 지속적으로 성장하고 있다. 김포지역의 항공전자 시스템을 기반으로 하는 디지털 항공산업 발전방안을 수요적 측면, 제도적 측면, 산업구조적 측면에서 연구 하였다. 항공산업의 성장동력화를 위한 추진전략을 제시하고 전략 달성을 위하여 항공수요의 지속적 창출, 핵심 부품소재 육성 및 경쟁우위 디지털 기술력 확보, 제도 운용의 활성화를 위한 인프라 구축, 행정지원제도의 개선, 민 산 군 학 관의 정책조정기능 강화를 추진과제로 제안하였다. 연구를 수행한 결과 행정적, 산업적인 분야에서 관련 제도 등을 보완하면 항공정비산업과 헬기산업을 중심으로 김포지역의 디지털항공산업 발전이 가능하다는 결론을 도출 하였다.

조선해양플랜트산업의 디지털 전환에 따른 파급효과 분석 (Analysis of the Ripple Effect of Digital Transformation in the Shipbuilding & Offshore Plant Industry)

  • 이영규;이운식;박세훈;옥영석
    • 산업경영시스템학회지
    • /
    • 제46권spc호
    • /
    • pp.9-18
    • /
    • 2023
  • In the global manufacturing industry, digital transformation is emerging as an important issue for companies to improve productivity and strengthen industrial competitiveness. The government and shipbuilding companies drive research and development to attain advanced technologies through digital transformation for shipbuilding & offshore plants, one of Korea's representative manufacturing industries. Therefore, the digital transformation of the shipbuilding & offshore plant industry was defined using an input-output analysis model, and the economic interrelationships of industries linked to the digital transformation of the shipbuilding & offshore plant industry were analyzed. According to the analysis, the shipbuilding & offshore plant industry ranks second among all 34 industries regarding the forward linkage effect. The backward linkage effect was ranked 27th, making it a mid-demand industry with a robust forward linkage effect. In addition, the production-induced effect was 0.455, the value-added-induced effect was 0.174, and the employment-induced effect was 1.779 people per billion won. The contribution of this study is that it will provide the basis for establishing policies necessary to strengthen the competitiveness of the shipbuilding & offshore plant industry. Also, it will help analyze the economic effects of digital transformation in other manufacturing industries.

디지털콘텐츠 산업에서 선도기업 육성 방안 연구 - 가치사슬모형을 통한 - (A Study on Cultivating Planning of Leading Company in Digital Contents Industry)

  • 노규성;최성;김민철
    • 한국디지털정책학회:학술대회논문집
    • /
    • 한국디지털정책학회 2005년도 추계학술대회
    • /
    • pp.177-183
    • /
    • 2005
  • The purpose of this paper is to analyze the concept and cultivating planning of leading company in digital contents industry to promote industrial competitiveness of Korea. Analysis of this study focuses on concept of leading company in digital contents industry through the delphi method. And in addition, we propose the cultivating planning through the value chain method and AHP method. Finally, this study presents the various implication and policy planning.

  • PDF

디지털영화 활성화 방안에 관한 연구 (A study on revitalization plans of digital cinema)

  • 서성희
    • 방송공학회논문지
    • /
    • 제12권5호
    • /
    • pp.445-451
    • /
    • 2007
  • 본 연구는 디지털영화의 활성화를 통해 한국 영화산업의 콘텐츠 부족 현상, 불안정한 수익 구조, 부가시장 축소라는 구조적 문제를 해결하고, 더 나아가 한국 영화산업의 성장 동력으로 삼고자 하는 취지에서 시작하였다. 디지털영화 제작 활성화에서는 디지털 기술을 활용한 저예산예술영화의 저변확대를 통해 영화콘텐츠의 다양성에 기여하고, 디지털기술을 매개로 방송과 연계한 콘텐츠 공동제작을 통해 디지털영화의 제작 활성화 및 영화산업의 성장을 기대해본다. 그리고 디지털영화 유통 활성화에서는 온라인상의 디지털영화 유통에 영화산업계의 보다 적극적인 시장 참여와 DMB나 IP-TV와 같은 신규매체가 영화산업의 부가시장이 될 수 있도록 적절한 홀드백 구축하는 등의 적극적인 노력이 요구된다. 이러한 디지털영화의 문제점들을 해결하기 위한 노력을 통해 우리는 문화기술 강국으로 도약할 수 있는 발판을 마련할 수 있을 것이다.