• Title/Summary/Keyword: Digital Garment

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Factors Influencing Corporate Financial Performance: Empirical Evidence from the Textile and Garment Industry in Vietnam

  • DIU, Tran Thi Phuong
    • The Journal of Asian Finance, Economics and Business
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    • v.10 no.1
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    • pp.49-55
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    • 2023
  • Business is an important entity in every economy with its role in job creation, budget contribution, and national output. It can be said that enterprises are also one of the leading units that play a key role in implementing digital transformation, grasping science and technology, and improving labor productivity. Developing a team of enterprises that are both strong in quantity and strong in quality is an urgent requirement in many countries, including Vietnam. Vietnam is a developing country and home to many textile and garment enterprises operating due to the advantages of cheap labor and a large market, the textile and garment industry is capable of creating many jobs for the economy. Studying the factors affecting corporate financial performance across 250 textile and garment enterprises in Hanoi capital and Bac Ninh province, the research results show that when enterprises have the ability to mobilize capital, the cost is cheap, appropriate, and optimal, most businesses often achieve higher business efficiency and financial performance. In contrast, enterprises that are difficult to raise capital in the economy often achieve low financial efficiency and financial performance. The study also confirms the role of human capital in enterprises, enterprises with high human capital often achieve high profits.

Characteristics of Female College Students Clothing in Campus with Fixed Point Observation - Focusing in Seoul - (정점관측법에 의한 여대생들의 착의특성 - 서울의 여대생을 중심으로 -)

  • Choi, Young-Soon;Park, Mi-Ae
    • Fashion & Textile Research Journal
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    • v.7 no.4
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    • pp.401-406
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    • 2005
  • The objective of this field research is to determine consumer's fashion sense and provide helpful information to manufacturers when planning designs and merchandizing strategies. This study's purpose was to observe what was being worn, colors and tones. The method of research was fixed point observation using digital photos. The subjects of the research were female college students, 18-22 years old. The T-shirt has become the representative item for casual and comfortable wear by the female college students. Pants and blue jeans were worn more often than skirts as a lower garment. This shows that the students think about their activities when choosing a lower garment. The majority of these students chose clothing that functioned well for their school activities. Among students that wore skirts about half wore a functional knee length while the other half wore a more fashionable mini-skirt. These students appear to care about both fashion and function. Blue was especially popular, with 70.4% of all lower garments being blue. This effect makes the body look thinner and may be one reason why blue is so popular. White is a popular color as an upper garment. White upper garments are easily matched with any color, while blue upper garments coordinate well with similarly colored blue lower garments. The distribution of upper garment color is significantly influenced by the seasons. Blue jean tones were many and varied, while upper garments were mostly weak tones and bright tones of pale, light and soft.

A Development of Hanbok Jeogori Pattern from Virtual Garment Simulation - With a Focus on Women in their 50s - (가상착의를 활용한 한복 저고리 원형설계의 기초연구 - 50대 중년여성을 중심으로 -)

  • Lim, Ji-Young;Lee, Hae-Young
    • Fashion & Textile Research Journal
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    • v.14 no.4
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    • pp.607-613
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    • 2012
  • This study develops a Hanbok Jeogori pattern for middle-aged women with a 3D virtual-twin and virtual-garment simulation system. The including criteria for subjects in this study was a focus on women in their 50s, and a total of 345 females satisfying them were enrolled for 3D virtual model. Comparative Jeogori pattern, Baik & Choi's(2004) pattern, was selected for the development of Jeogori pattern. The results were: first, a new Jeogori pattern considerate of middle-aged women was developed. The basic numerical formula were: Front and back bust girth B/4+1.5, armhole depth B/4, sleeve width B/4, goedae width B/10-1.5 and git width 5.5. Second, according to the results of the new Jeogori patterns appearance evaluation, the new Jeogori pattern scored higher than the existing pattern in silhouette and ease amount, this confirmed that the new Jeogori pattern is appropriate for middle-aged women. Virtual models of production through data from 3D body scan, pattern draft, and virtual garment digital program were applied to a prototypic design method to enhance the fitness of ready-made Hanbok garments. This study serves as important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns and for the future 3D Pattern Production Program development of Hanbok patterns.

Analysis of the Optimized Sewing Speed for the Sewing Operation Standardization in the Garment Manufactures (의류 제품의 봉제작업 표준화를 위한 최적 봉제시간 연구)

  • 김선희
    • Journal of the Korean Society of Costume
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    • v.53 no.7
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    • pp.139-146
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    • 2003
  • This study was aimed at analyzing a characteristics of the sewing machines and analyzing the effective sewing time in the garment manufacture process, therefore to obtain the basic data concerned with the sewing. operation standardization. The two methods were experimented. First, two garment factories established in Seoul and Geonggi province were randomly selected for the analyzing the sewing speed of the sewing operator for the optimized sewing speed using the equipment of Digital Tachometer HT4100. Second, five garment factories established in Seoul and Geonggi province were randomly selected to analyze the required time data to reach the fixed sewing speed using the lock stitch sewing machine which was used in the sewing factories. The results are divided into 3 categories as follows; 1) Survey results for the optimized sewing speed : The sewing operations of 10~20 cm range were most frequently selected in seam constructions in Korean sewing factories, and the sewing speed of 2,500 R.P.M was most used; 2) Required time to reach the fixed sewing speed using the lock stitch sewing machine : The mean of required time to the fixed sewing speed of 2.500 R.P.M was 3.5 second, and the mean of the real-sewing length during the 3.5 second was 43.8 cm ; 3) Analysis of the optimized sewing speed calculated using these results : The optimized sewing speed for the sewing manufacturers of the upward of 43.8 cm was 2,500 R.P.M. and for the sewing manufacturers of the below of 42.2 cm, the optimized sewing speed was 2.450 R.P.M.

Development of the Slacks Pattern for the Elderly Women from 3D Virtual Garment Simulation (3D 가상착의에 의한 노년 여성의 슬랙스 패턴 설계)

  • Lim, Jiyoung
    • Fashion & Textile Research Journal
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    • v.21 no.1
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    • pp.59-66
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    • 2019
  • The purpose of this study was to develop slacks pattern of elderly women aged over 60s by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, By using 3D Virtual Garment Simulation, new slacks pattern considered elderly women was development. The basic numerical formula were as follows, front waist girth W/4+2+1.5, back waist girth W/4+1.5+0.5, front hip girth H/4+0.75, back hip girth H/4+1.5, front crotch extension H/16-0.5, back crotch extension H/8-1.3, front dart amount 2 and back dart amount 1.5. Second, according to the results of the new slacks pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new slacks pattern is appropriate for the elderly women. Also, new slacks pattern was evaluated to allow proper space length of waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

An Implementation of The Fitting Simulation System of Digital Garment for Online Retailing (온라인 의류 판매를 위한 디지털 의류의 착장 시뮬레이션 시스템 구현)

  • Choi, Ran;Yoon, Geun-Ho;Cho, Chang-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.515-518
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    • 2011
  • 본 연구는 3차원 인체 데이터 위에 가상 의류를 착장시키는 착장 시뮬레이션 시스템의 구현을 소개 한다. 인체 데이터는 3차원 전신 레이저 스캐너로 계측하였으며 가상의류는 의복의 앞뒷면 촬영 영상으로 하였다. 대상 의류는 원피스, 티셔츠, 바지 등과 같은 비교적 복잡하지 않은 구조의 의류이며, 본 논문에서는 상의 및 원피스의 착장 과정과 바지의 착장 그리고 바지위에 상의를 착장하는 중첩 착장의 과정을 보여준다. 가상 착장 결과로 실제 착장과 동일한 결과를 제공하기 때문에 치수가 자신에게 맞는지의 정보와 착장시의 어울림의 정보가 온라인상에서 육안으로 확인되도록 제공되며, 디지털 의류의 준비도 간단하여, 본 논문의 결과로 새로운 형태의 온라인 의류 판매 방식이 제시될 수 있다.

Entrepreneurial Performance: The Role of Literacy and Skills

  • SARIWULAN, Tuty;SUPARNO, Suparno;DISMAN, Disman;AHMAN, Eeng;SUWATNO, Suwatno
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.11
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    • pp.269-280
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    • 2020
  • This research aims to determine the direct and indirect effects of digital literacy, economic literacy, and entrepreneurial skills on the performance of small- and medium-sized enterprises (SMEs) in garment clusters in the Bulak tourism industry Depok. Carrying out quantitative research with survey methods, data collection is using a questionnaire technique with 90 respondents, via saturation sampling. This research data analysis uses SPSS software version 25.0. Path analysis is used to determine the direct and indirect effects between variables. The results showed digital literacy, economic literacy, and entrepreneurial skills significantly and positively affect the performance of small- and medium-sized enterprises. The main finding in this study is that digital literacy has the greatest influence on the performance of SME entrepreneurs, both directly and indirectly. The results of the study provide input on performance development strategies for SME entrepreneurs through digital literacy, including digital business relationships, online facilities, and networks. The findings are also complementary to the factors shaping the performance of SME entrepreneurs in the digital age. The research results show that digital literacy has the greatest direct and indirect influence on the performance of SME entrepreneurs; this shows the essential contribution of digital literacy in developing business and marketing networks.

Biometric information database and service modelling in digital patch system

  • Lee, Tae-Gyu
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.161-168
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    • 2018
  • Recently, the bio-sensing information systems for collecting and analysing human body information of a patient in real time in the field of medical information and healthcare information service are continuously increasing. Specially, various wearable devices such as a wrist, a garment, and a skin attachment type for supporting health information of a mobile user are rapidly increasing. Until now, there is no patch-type biometric information service model. Therefore, this paper presents a biometric information system model and the application examples to support biometric information sensing and health information service of mobile user with digital patch system as a new biometric information system. As a result, through this research, research issues based on digital patch system are searched to suggest the direction of continuous research.