• Title/Summary/Keyword: Digital Devices

Search Result 2,183, Processing Time 0.033 seconds

Development Method of Digital Content Finance-Focused on by Technical Value Evaluation (디지털 콘텐츠 금융 활성화 방안-기술가치 평가를 중심으로)

  • Lee, MyounJae;Khoe, Kyung-Il
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.6
    • /
    • pp.111-117
    • /
    • 2015
  • Digital content industry is expected to grow due to the development of new devices and technologies, convergence between genres and technologies. However, Financial support system for the field of digital content has not been activated due to the digital content industry has the characteristics of a lot of initial investment costs and an uncertain profitability. This paper deals with the financial plan of activation of digital content businesses using technology evaluation. For this purpose, first, examine status of digital content businesses(status and sales financing, etc). Second, discuss development methods of digital contents finance based on the analysis of the digital content industry. This study is useful for deriving the development methods of digital contents finance using the technology valuation.

A Study of a Prototype Functional Jacket for Green Growth (녹색성장을 위한 기능성 재킷의 프로토타입에 관한 연구)

  • Kim, Mi-Hyun;Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.35 no.1
    • /
    • pp.104-114
    • /
    • 2011
  • There is rising interest in green energy, energy efficient equipment, and products as countries show increased interest in 'Low Carbon and Green Growth'. The cellphone has become one of the essential influences on modem people beyond the meaning itself by the release and the commercialization of the Smartphone. Thus, it considers that the introduction of fashion for cellphones and digital devices to be always on should be a quite natural design attempt for humans to wear clothes at all times. In addition, outdoor activities increase as the population enjoys more sports and leisure time that requires the development of specialized outwear such as the development of a functional jacket. This specialized field is associated with higher value-added businesses. This study made a prototype of a functional jacket equipped with solar cells that established a system of a fashion design that is harmonious with green growth as a plan to measure of fashion design for green growth. The objects of this study are as follow: First, the study seeks a design method for green growth. Second, it makes a prototype to present the improved design method. Third, it presents the establishment of a design system that considers green growth and the concrete measures practical for the system. It established the design system and made the prototype of functional jacket equipped with solar cells, LED, and digital devices as a measure of design for green growth based on the improvement plan of the design that the problems had been supplemented for. Previous studies were mainly about prototypes that attempted to equip mobile digital devices as a study of smart wear; however, this study leaves the issue of power supply for a follow-up study that is different from preceding studies.

A Study on 3D Visualization for Color Analysis of Multimedia Data (멀티미디어 데이터의 색상분포 분석을 통한 3차원 시각화 연구)

  • Seo, Sanghyun
    • Journal of Digital Contents Society
    • /
    • v.19 no.8
    • /
    • pp.1463-1469
    • /
    • 2018
  • The development of multimedia devices with built-in cameras such as smart devices and various studies using video-related multimedia data such as images and video obtained from the devices have been actively conducted. These studies deal with image data. An image can be defined as a set of color information obtained from a digital sensor called a pixel. Images contain various cognitive information such as color, lighting, objects and so on. In order to extract or process such information, it is necessary to clearly understand the composition of colors. In this paper, we introduce 3-dimensional information visualization method which can effectively express the results of image processing together with color distribution. This study visualizes the characteristics of image related multimedia data as well as the characteristics of various analytical data derived from it, so that researchers can transmit the image information more clearly and effectively.

A Study on New Gameplay Experience Based on Brain-Computer Interface (BCI를 기반으로 하는 플레이어의 새로운 게임플레이 경험 연구)

  • Ko, Min-Jin;Oh, Gyu-Hwan;Bae, Kyoung-Woo
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.31-44
    • /
    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we proposed game play elements that can effectively utilizing the BCI devices, systematize, and produced a game prototype adopting the BCI device based on such game play elements. Next, we verified it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices and analysis verified that BCI-based game play elements provide users with a more intuitive and interesting experience than traditional non-BcI-based game play elements. The results will give a guideline for effective game design methodology for making BCI based games.

  • PDF

Cyber-attack and Cybersecurity Design for a Smart Work System (스마트워크 시스템을 위한 사이버 공격 및 사이버 보안 설계)

  • Cheon, Jae-Hong;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.2
    • /
    • pp.207-214
    • /
    • 2019
  • The speed of technological development is increasing, and high-performance digital devices are spreading. Wired digital devices such as PCs have been optimized for existing wired environments, but needs are shifting away from the constraints of space and space to smart work that enables efficient work anywhere and anytime. The Smart Work System security design is needed to secure integrity and availability in the face of various security threats including physical threats (lost, stolen, and damaged terminals), technical threats (data theft, DoS: denial of service), and unauthorized access outside the wired environment. In this study, we analyzed smart work network systems, wired / wireless link systems, and digital smart devices. We also studied cyber-attack analysis and cybersecurity design methods for a Smart Work wired system and a future wireless system. This study will be used as basic data for building a secure Smart Work system.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
    • /
    • v.19 no.6
    • /
    • pp.53-62
    • /
    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.

Development of IoT Smart Mobility Service Design for People with Disabilities in the Era of Digital Transformation (디지털 트랜스포메이션 시대 교통약자를 위한 IoT 스마트 모빌리티 서비스 디자인 개발)

  • Lee, Woong-Hee;Kim, Jung-Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.1
    • /
    • pp.163-173
    • /
    • 2021
  • In the era of digital transformation, the transportation underprivileged remains as an underprivileged class without the benefits of technological advances. Electric assist devices for the People with disability are inadequate to provide services suitable for the current traffic environment, although the mobility of the People with disability is improved. In this paper, we develop IoT smart mobility by deriving essential elements through user satisfaction surveys to efficiently move physical distances based on the experience of users using existing electric assistive devices. Based on the data collected through user satisfaction survey, quantitative analysis using TF-IFD and qualitative analysis based on QFD are performed to determine the importance of user requirements. For the evaluation of IoT smart mobility design results reflecting essential functions, usability verification is conducted by forming an expert evaluation team in various fields. In the future, we plan to conduct a service design study that can improve mobility convenience and provide mobility service solutions by designing to provide efficient public services by utilizing IoT smart mobility to the People with disability.

A Study on the Application Method of Look-up Table to Color Proofing Systems (컬러교정인쇄에 대한 룩업테이블의 적용방법에 관한 연구)

  • 송경철;강상훈
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.18 no.1
    • /
    • pp.35-45
    • /
    • 2000
  • Recently, as the prepress mainstream is changed to the digital workflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. However, most of the digital proofing devices have lower resolution than analog proofing systems and differ with actual color presses in the color gamuts. Therefore, proper color compensations are needed for digital color proofing in order to match colors between the proofs and the press sheets. This study shows the application method of Look-up Table to the digital color proofer of Rainbow, the analog proofer of Matchprint-II, and an actual offset press is effective on the color compensations.

  • PDF

A Study on the Application Method of Look-up Table to Color Printing Process (컬러인쇄공정에 대한 룩업테이블의 적용방법에 관한 연구)

  • 송경철;강상훈
    • Proceedings of the Korean Printing Society Conference
    • /
    • 2000.12b
    • /
    • pp.17-28
    • /
    • 2000
  • Recently, as the prepress mainstream is changed to the digital workflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. However, most of the digital proofing devices have lower resolutions than analog proofing systems and differ with actual color presses in the color gamuts. Therefore, proper color compensations are needed for digital color proofing in order to match color between the proofs and the press sheets. In this paper, we used 3-dimensional look-up table(LUT) and tetrahedral interpolation method for the color space conversion between the device independent color space(CIEXYZ or Lab) and the device dependent color space(CMY) to reduce the color differences between the original copy and digital color proofs and the press sheets.

A Design of Fuzzy PI Controller for Improving AE System of Mobile Digital Camera (모바일 디지털 카메라의 AE 시스템 개선을 위한 퍼지 PI 제어기 설계)

  • Cho, Sun-Ho;Kim, Dong-Han;Park, Chong-Kug
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.8
    • /
    • pp.786-791
    • /
    • 2009
  • Recently, digital camera module has been extensively utilized in mobile devices. The digital camera module should be smaller and lighter than digital still camera module to be used in mobile device. But, mobile camera can't get high quality image as good as the one of digital still camera due to the optical limitation of minimized module. Especially, AE system of mobile camera occurs excessive hunting and oscillation due to miniaturization of module. In this paper, improved AE algorithm which is applied fuzzy PI control is suggested to compensate this point.