• 제목/요약/키워드: Digital Devices

검색결과 2,208건 처리시간 0.024초

영아의 디지털기기 사용과 디지털기기에 대한 부모의 인식이 영아의 언어발달에 미치는 영향 (The Effects of Infant's Digital Device Usage and Parents' Perception on Infant's Language Development)

  • 김유은;김정화
    • 한국보육지원학회지
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    • 제16권3호
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    • pp.39-58
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    • 2020
  • Objective: The purpose of this study is to investigate the effects of parents' perception of infant's use of digital devices on language development. Methods: For this study, a survey was conducted on 285 parents of 1-2year old infants attending childcare centers in Jeollanam-do. Results: First, the digital devices that infants were exposed to the most was the television, and their first exposure to digital devices was at 13~17 months. The most time spent using digital devices was 30 minutes and they most frequently used them at home. Second, parents perceived the educational value of digital devices as low. Third, language development was high when the initial use of digital devices for infants was late, when the daily use time of digital devices was less than 30 minutes, when digital devices were used with parents, and when parents always managed digital devices and usage time. Fourth, Parents' perception of the use of digital devices has a significant influence on their infants' language development. Conclusion/Implications: Language development due to the use of digital devices and parents' perception of the use of digital devices has a significant impact on infants language development.

Developing Measures for Empirical Research on Economic Activities of the Convergence Generation: Exploratory Approach

  • Park, Ki-Ho
    • 디지털융복합연구
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    • 제9권1호
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    • pp.61-70
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    • 2011
  • Ultimately, this research will focus on the activity traits of future customers in the convergence age. To accomplish that, firstly, researcher develop measures for assessing the convergence level of digital devices and digital services. Next, this will investigate the behavioral traits of people who use specific devices or services on the internet or mobile networks. This study proposed five convergence measures each for devices and services. For digital devices, measures such as converged functions, accessibility to network, portability, immediate communicability, and expandibility of functions were utilized. For digital measures such as scope of users, newness, social network level, ease-of use on mobile networks, and expandibility of information were used. We believe that the research results can provide insights for those wishing to explore the convergence level of devices and services and those developing high-level converged devices and digital services.

중고령자의 디지털기기 이용동기, 이용태도, 이용성과 간의 관계 연구: 경로분석을 중심으로 (A Study on the Relationship Among Motivation for, Attitude toward, and Performance from the Use of Digital Devices in Middle-Aged and Elderly People: Focusing on Path Analyses)

  • 김수경;신혜리;김영선
    • 정보화정책
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    • 제27권3호
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    • pp.39-55
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    • 2020
  • 본 연구는 중고령자의 디지털기기 이용동기, 디지털기기 이용태도, 디지털기기 이용성과의 요인 간 관계를 검증하기 위해 경로분석을 진행하였다. 실증분석을 위해, National Information Society Agency의 2018 디지털정보격차 실태조사를 사용하였으며 55세 이상 전체 조사 대상자 2,303명 중 결측치를 제거하여 1,664명을 최종분석 하였다. 구조모형의 경로계수를 살펴본 결과, 디지털기기 이용동기는 디지털기기 이용태도(표준요인 부하랑=0.847)에, 디지털기기 이용태도는 디지털기기 이용성과(표준요인 부하랑=0.745)에 통계적으로 유의한 영향을 미치는 것으로 나타났다. 본 연구는 디지털기기 이용동기가 바로 디지털기기 이용성과를 높이지는 않으나, 디지털기기 이용태도를 높이고, 디지털기기 이용태도는 디지털기기 이용성과를 높일 수 있음을 시사하였으며 중고령자의 디지털기기 이용을 활성화하기 위한 실천적·정책적 함의를 제시하였다는 점에 의의가 있다.

디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구 (A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education)

  • 하승범;이강복
    • 한국디지털건축인테리어학회논문집
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    • 제12권1호
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

모바일 디지털 기기로 인한 빛공해가 수면과 일주기 리듬에 미치는 영향 (Effects of Light Pollution from Mobile Digital Devices on Sleep and Circadian Rhythms)

  • 이윤정;조철현;이헌정
    • 수면정신생리
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    • 제27권1호
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    • pp.1-7
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    • 2020
  • Mobile digital devices are very familiar and useful devices in the daily life of modern people, and are used for various tasks such as communication, reading, writing, and playing media. As the use of mobile digital devices has become more prevalent, user time has also been increasing. In particular, the number of people who use digital devices before sleep is growing. The light pollution associated with these devices is classified into four categories: urban sky glow, glare, light trespass, and clutter. The pattern in which modern people use digital devices corresponds to light pollution caused by light trespass and clutter from light exposure to artificial light at night. The light pollution caused by digital devices can cause melatonin secretion suppression, delayed sleep onset, reduction of sleepiness before bedtime, and periodic rhythm and cognitive function disturbances. In addition, a study of children and adolescents showed there may be disturbances in the sleep-wake cycle and circadian rhythm, deterioration of sleep quality, and daytime fatigue due to light pollution caused by artificial light at night from mobile digital devices. A multi-faceted research effort is also necessary to investigate the healthy use of mobile digital devices based on research evidence and insights with an accurate evaluation of the influence of mobile digital devices as a form of light pollution.

Young Children Teacher's Application Experience and Utilizing Observation of Digital Device

  • Kim, Dae-Wook;Song, Yun-Kyung
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.126-136
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    • 2022
  • The purpose of this study is to investigate the application experience and observation of young children's teachers' digital devices. The participants of this study were 6 young children teachers using digital devices. Individual interviews were conducted as a data collection method. It was conducted 2-3 times per research participant. Data collection was conducted from November to December 2020. The Data analysis was focused on the young children's teachers' digital device application experience and observation use. 'Easy and simple use', 'using existing familiar apps', 'providing healing to teachers', and 'improving the utilization of spare time' were derived as early childhood teachers' experience of applying digital devices. 'Easy use of observation records', 'Use together in various ways', 'Use for parent counseling', 'Use appropriate for observation of revised Nuri Curriculum' through early childhood teacher's experience of observing digital devices ' was derived. As a conclusion of this study, first, it is easy for young children's teachers to apply digital devices to the field. Second, if young children's teachers use digital devices, they can make a wide range of observations, enabling high-quality early childhood education practices.

Comparison of TDC Circuit Design Method to Constant Delay Time

  • Choi, Jin-Ho
    • Journal of information and communication convergence engineering
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    • 제8권4호
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    • pp.461-465
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    • 2010
  • This paper describes the design method of Time-to-Digital Converter(TDC) to obtain the constant delay time and good reliability. The reliability property is described with delay elements. In TDC the time signal is converted to digital value which is based on delay elements for the time interpolation. To obtain the constant delay time, the first and the last delay elements have different structure compared to the middle delay elements. In the first and the last delay elements, the driving ability could be controlled for the different delay time. The delay element can be designed by analog and digital devices. The delay time of the element using analog devices is not sensitive to process parameters than that of the element using digital devices. And the TDC circuit by the elements using analog devices shows better reliability than that by the elements using digital devices also.

Human Error Identification based on EEG Analysis for the Introduction of Digital Devices in Nuclear Power Plants

  • Oh, Yeon Ju;Lee, Yong Hee
    • 대한인간공학회지
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    • 제32권1호
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    • pp.27-36
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    • 2013
  • Objective: This paper describes an analysis of electroencephalography(EEG) signals to identify human errors during using digital devices in nuclear power plants(NPPs). Background: The application of an advanced main control room(MCR) has accompanied with lots of changes in different forms and features by virtue of new digital technologies. The characteristics of these digital technologies and devices provide several opportunities for the use of interface management. It can integrate into a compact single workstation in an advanced MCR, allowing workers to operate the plant with minimum physical burden under any operating condition. However these devices may introduce new types of human errors, and thus we need a means to assess and prevent such errors especially those related to digital devices. Method/Conclusion: The EEG data are relatively objective, and thus we introduce several measures to EEG analysis for obtaining the feasibility of human error identification. Application: This study may support to ensure the safety when applying digital devices in NPPs.

스마트그리드 기기 보안 침해사고 대응을 위한 원격 증거 수집 시스템 설계 (The Design of Remote Digital Evidence Acquisition System for Incident Response of Smart Grid Devices)

  • 강성구;김신규
    • 정보보호학회논문지
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    • 제25권1호
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    • pp.49-60
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    • 2015
  • 스마트그리드 기기는 스마트그리드의 주요 구성요소로 전력 서비스와 관련된 다양한 정보를 수집 및 처리하고, 주변의 다른 스마트그리드 기기 또는 상위 시스템들과 정보를 송 수신하여 보다 지능화된 전력 제공 서비스 제공한다. 하지만 이러한 스마트그리드 기기들은 보안 침해사고 발생 시 다른 스마트그리드 기기 또는 상위 주요 시스템으로 침입할 수 있는 경로로 활용될 수 있으며, 이로 인해 전력 서비스에 큰 장애가 발생 할 수 있다. 따라서 보안 침해사고 발생 시 전력 서비스의 가용성 확보를 위해 스마트그리드 기기에 대한 증거 수집 및 분석, 복구 등에 있어 보다 신속한 대응이 요구된다. 본 논문에서는 이러한 스마트그리드 기기에서 발생될 수 있는 보안 침해사고를 보다 신속하게 대응하기 위해 스마트그리드 기기의 운영환경을 분석하여 원격 증거 수집 시스템이 기존 IT환경에 비해 스마트그리드 환경에서 보다 효과적으로 적용 및 운영됨을 제시하였으며, 이를 바탕으로 스마트그리드 기기 운영환경을 고려한 스마트그리드 기기 원격 증거 수집 시스템 설계 방안을 제시하였다.

디지털콘텐츠 산업의 융합화와 수출 가능성 (A study on Convergence of the Digital Contents Industry and Possibility of Exportation)

  • 전병준;최동길
    • 통상정보연구
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    • 제12권3호
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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