• Title/Summary/Keyword: Digital Craft

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A Study on Jewelry Design Using 3D-Printing - Focusing on Curved Form (3D프린팅을 활용한 주얼리 디자인 연구 - 곡선 형태를 중심으로)

  • Chang, Chin-hee
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.189-194
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    • 2019
  • This thesis aimed to apply the 3D-printing technology rapidly introduced to the overall industry to jewelry design. In the results of examining preceding researches, out of 3D-printing methods, the FMD method was used the most in design area. However, for jewelry design, the 3D-printing is used for casting process out of production processes, so that the printing method is not FMD, but DLP. Thus, the researcher examined the material functions and applicability of jewelry design through research works, by applying the 3D-printing in DLP method to jewelry design. In the results, brooches were completed by applying the 3D-printing to the jewelry design with no casting process, and then utilizing enamel and pure silver together. Producing light and solid completed products in various colors, they were verified as applicable materials. Also, as the size and form of curved design mainly used for non-geometric jewelry design could be accurately predicted through Rhino CAD, diverse possibilities of advancement to be easily used for the development of formative form of jewelry design in the future were revealed.

A Study on the Characteristics of AI Fashion based on Emotions -Focus on the User Experience- (감성을 기반으로 하는 AI 패션 특성 연구 -사용자 중심(UX) 관점으로-)

  • Kim, Minsun;Kim, Jinyoung
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.1-15
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    • 2022
  • Digital transformation has induced changes in human life patterns; consumption patterns are also changing to digitalization. Entering the era of industry 4.0 with the 4th industrial revolution, it is important to pay attention to a new paradigm in the fashion industry, the shift from developer-centered to user-centered in the era of the 3rd industrial revolution. The meaning of storing users' changing life and consumption patterns and analyzing stored big data are linked to consumer sentiment. It is more valuable to read emotions, then develop and distribute products based on them, rather than developer-centered processes that previously started in the fashion market. An AI(Artificial Intelligence) deep learning algorithm that analyzes user emotion big data from user experience(UX) to emotion and uses the analyzed data as a source has become possible. By combining AI technology, the fashion industry can develop various new products and technologies that meet the functional and emotional aspects required by consumers and expect a sustainable user experience structure. This study analyzes clear and useful user experience in the fashion industry to derive the characteristics of AI algorithms that combine emotions and technologies reflecting users' needs and proposes methods that can be used in the fashion industry. The purpose of the study is to utilize information analysis using big data and AI algorithms so that structures that can interact with users and developers can lead to a sustainable ecosystem. Ultimately, it is meaningful to identify the direction of the optimized fashion industry through user experienced emotional fashion technology algorithms.

A Study on the Development of Design for Travel Souvenir Connected with a Local Festival - Focusing on the Wood-Craft Industry of Inje-county in Gangwon-province - (지역축제와 연계한 관광문화상품 디자인 개발에 관한 연구 - 강원도 인제군 목공예산업을 중심으로 -)

  • Choi, Ki;Shin, Soo-Khil;Park, Jeong-Soon
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.303-314
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    • 2005
  • This study is intended to promote local woodcraft industry with revitalization of local festival in Inje-county. To do so, we propose the travel souvenir design with local identity and the plan for production and marketing based on the management of 'Design Hospital' and the building of production method through 'laser wood inlaying technique like puzzle style'. Research method is benchmarking analysis of successful cases of travel souvenir which is developed for cultural contents of local festival. The result of this study is the following. First, design outsourcing is done one of support in industry focused on old boy network, Through it, Special brain of design can be supplied without compensation. Also the difficulty of manpower problem is lessened and the ability of product development in short term can be guaranteed. On the basis of this, we are able to apply Mass Customization production by up to date digital production method. This enables us to maintain the production flexibility of cultural goods fit for the traits of local festival. This study is intended to present the best model guananteeing both profit of wood technological industry and the possibility of local cultural.

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Research on functional module jewelry through combination method (결합 방식을 통한 기능성 모듈 주얼리 연구)

  • Jung-Jin Chun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.111-118
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    • 2023
  • The purpose of this study is to study jewelry designs presented to general consumers who seek new products and diversity. We would like to present a modular jewelry design with a structure and combination method that is distinct from jewelry in a multimodal replacement method that allows various product modules sold in the past to be worn interchangeably. Problems are likely to occur when a number of existing rather small parts are manufactured in a complex combination method, and difficulties may follow when consumers replace decorative parts and lose them in the process of assembling small fixture parts. Therefore, in order to reduce these problems, we try to make it different from jewelry products made with a simple and simple design so that it can be easily replaced and worn without the need for other coupling parts, and produced using the latest 3D printer (Rapid Prototyping). In this study, based on the experience and know-how gained while engaging in field work, it was possible to make a real object and focused on minimizing problems during the production process, and through this, time and economic loss can be reduced. The purpose of the study is to produce improved jewelry products by expressing more sophisticated and differentiated shapes by using 3D programs (CAD).

Non-Destructive Material Analysis of Whetstones Discovered in Grain Transport Ship of the Early Joseon Period (조선 초기 조운선(마도4호선)에서 출수된 숫돌의 비파괴 재질 분석 연구)

  • Dal-Yong Kong;Jae Hwan Kim;Eun Young Park;Yong Cheol Cho;Ki Hong Yang
    • Economic and Environmental Geology
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    • v.56 no.6
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    • pp.661-674
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    • 2023
  • From the seafloor of Taean, Chungcheongnamdo Province, a ship of the Joseon Dynasty was discovered for the first time in the history of underwater excavations in Korea in 2014 and was named Mado Shipwreck No. 4. A total of 27 unused whetstones loaded as tribute were discovered on the hull of Mado No. 4, which revealed that Mado Shipwreck No. 4 was a Grain transport ship that sank while carrying tribute from Naju to Hanyang between 1417 and 1425 (King Taejong to King Sejong). All of the 27 whetstones are in the shape of narrow and long sticks. The average values of length, width, thickness, and weight are 161.5 mm, 36.1 mm, 22.7 mm, and 253.2 g, respectively. The result of X-ray diffraction analysis shows that the constituent minerals are quartz, alkali feldspar, and plagioclase, which is similar to that of the high-resolution digital stereomicroscope analysis. The average porosity of Mado-2672 and 2673 is 2.69% and 1.78%, respectively, and the average surface hardness is 807.2HLD and 834.5HLD, respectively. It is interpreted that if the porosity increases beyond a certain level, it affects the decrease in surface hardness. All of these are made of feldspathic sandstones with an average SiO2 content of 74.51% and were confirmed to be suitable as grindstones. They are all medium whetstones when classified based on the SiO2 content. These whetstones are small in size and weight and are convenient to carry, so they are presumed to be a type of non-stationary whetstone, and are estimated to have been mainly used in the fields such as weapon polishing and craft production during the Joseon Dynasty.