• 제목/요약/키워드: Digital Contents Industry

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유비쿼터스 시대(時代) 디지털콘텐츠의 발전방향(發展方向)과 개발전략(開發戰略)에 관한 연구(硏究) (A Study on the Development Trend and Strategies of Digital Contents in the Ubiquitous Era)

  • 심상열
    • 무역상무연구
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    • 제29권
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    • pp.121-142
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    • 2006
  • With the advent of Ubiquitous era, Korean government understood its strategic importance and formulated 'IT839 Strategies' with various action plans not to miss the great opportunities which it may allow and eventually to realize u-Korea. As a result, m-Commerce is actualized and new types of Ubiquitous services such as digital multimedia broadcasting(DMB) and wireless broadband Internet(WiBro) are now on their commercial stages. Digital contents are the key success factors of these new services. Digital contents industry is regarded as next generation of growth engine in the digital economy, because it is knowledge-based and high value-added global industry affecting positively on the whole private and public sectors. This paper reviewed the characteristics, business models, technical and market trend of digital contents to be compatible with Ubiquitous environment. Also, it reviewed the development strategies of DMB and WiBro services, which are newly introduced and commercialized in Korea to make it as world leader in these fields. It may be concluded that Korea should make more efforts to development market-oriented digital contents for Ubiquitous era and to realize the sustained economic growth.

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A Study on the Contents Development Process for Successful Market Entrance

  • Jung, Jai-Jin
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1704-1713
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    • 2007
  • Contents industry is growing into a versatile area whose contents can be embodied through not only traditional media such as theater and TV, but also new ones such as the internet, mobile unit, PDA, DMP, etc. In addition, highly advanced computer technology and contents are harmoniously combined for image development featuring multi-channels, which produces various contents, and thus, creating synergy effects with other key industries such as IT, strengthens the domestic economy as an industry of value expansion and new high value items. To this end, this study is to present development plans that are highly productive and valued to domestic contents development companies. For this, the focus was put on the fact that concurrent engineering, which is the mechanism bringing very beneficial effects to existing analog product development processes, and the team system have significant, positive effect on the company productiveness and competitive market values among digital contents related companies, especially contents businesses.

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DMB전용콘텐츠의 창구화에 관한 연구 (A Study on the windowing structure DMB contents)

  • 윤홍근
    • 디지털산업정보학회논문지
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    • 제4권1호
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    • pp.89-104
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    • 2008
  • The aim of this study is to analyze the distribution structure of exclusive digital muti-media broadcasting's contents. This study takes into distribution wether exclusive contents create an additional window being serviced to other media. And it investigates how the contents work in window through analysis of programming table and interview with programming editors of each DMB service company. The window effect is a same notion to the one source multi use. In the film industry, window means a movie distribution that a film can be on one after the other starting the cinema, DVD, local cable channel, and terrestrial television. The key point of this paper is how to new media, DMB, creates its additional window and changes the existing window structure.

디지털 콘텐츠 금융 활성화 방안-기술가치 평가를 중심으로 (Development Method of Digital Content Finance-Focused on by Technical Value Evaluation)

  • 이면재;고경일
    • 한국융합학회논문지
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    • 제6권6호
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    • pp.111-117
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    • 2015
  • 디지털콘텐츠 산업은 새로운 기기와 기술의 발전, 장르, 기술간 융합화 현상으로 성장이 예상되고 있다. 그러나, 초기 투자 비용이 많이 소요되고 불확실한 수익성 때문에 디지털콘텐츠 분야에 대한 금융지원제도는 활성화되지 못하고 있다. 본 논문은 기술가치평가를 이용하여 디지털콘텐츠 기업들의 금융 활성화 방안에 관한 연구이다. 이를 위하여 첫째, 디지털콘텐츠 기업들의 현황(자금조달 현황과 매출액 등)을 살펴본다. 둘째, 분석된 디지털콘텐츠 기업들의 현황을 바탕으로 금융활성화 방안을 논한다. 본 연구는 기술가치평가를 활용한 금융활성화 방안 도출에 도움을 줄수 있다.

디지털 콘텐츠 사용자의 만족에 영향을 주는 서비스 품질 요인 및 유통 채널 탐색에 관한 연구 (An Exploration of Factor's of Service Quality influencing at User's Satisfaction and Distribution Channel of the Digital Contents)

  • 서정한;배순한;김영국;최재영
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.183-198
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    • 2011
  • With the recent development of IT technology, the existing contents have been digitalized through various distribution channels. Accordingly, a lot of studies have been done in order to figure out the distribution and features of digital contents, In these studies, however, categorical characteristics of digital contents were not considered ; most of the previous researchers saw digital contents as only a single item or focused on some contents within particular part such as movie, music, etc. So, this study divides digital contents into movies, music and texts. I was going to study which factors affect Customer Satisfaction in relation with the kind of contents. With SERVQUAL as independent variables, which affect the Customer satisfaction, I used five factors :Design Quality, Information Quality, Security Quality, Communication Quality and Transaction Quality. As for the detailed items, I corrected them with Open-End Question and Pre Survey Research, which are more fit into the features of digital contents. This research conducted Principle Component Analysis, Reliability Test, Correlation Analysis and Regression Analysis. I verified that each factor of Service Qualities has a positive effect on Customer Satisfaction. Moreover, the factors of the effect are different according to the kind of digital contents. This paper was added Exploratory Study to find the best distribute channel. For the study, I search the possible distribute channel in each digital contents and their characteristic.

Digital Watermarking 기술동향에 관한 연구 (A Study on the Trend of Digital Watermarking Technology)

  • 강민식
    • 디지털콘텐츠학회 논문지
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    • 제6권2호
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    • pp.95-99
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    • 2005
  • 최근 멀티미디어 산업의 팽창과 네트워크 기술의 발전으로 문서, 음성, 사진 및 동영상 데이터 둥의 다양한 컨텐츠들에 대한 저작권 보호의 필요성이 절실히 요구되게 되었다. 현재 사용되는 암호화 기법의 컨텐츠 보호는 디지털 컨텐츠에 대하여 접근이 극히 제한된다는 단점과 한번 암호가 풀린 컨텐츠는 더 이상 보호 할 수 없다는 한계를 가지고 있다. 이러한 문제점을 해결하기 위한 하나의 수단으로 디지털 워터마킹(Digital Watermark) 기법이 제안 되었다. 본 연구에서는 디지털 워터마크 기술에 대한 표준화, 기술 동향 향후 발전방향등에 대한 국내외 연구 내용을 조사하고 향후 기술적인 동향을 알아본다.

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프라이버시를 제공하는 저작권 보호 프로토콜 (Copyright Protection Protocol providing Privacy)

  • 유혜정
    • 디지털산업정보학회논문지
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    • 제4권2호
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    • pp.57-66
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    • 2008
  • There have been proposed various copyright protection protocols in network-based digital multimedia distribution framework. However, most of conventional copyright protection protocols are focused on the stability of copyright information embedding/extracting and the access control to data suitable for user's authority but overlooked the privacy of copyright owner and user in authentication process of copyright and access information. In this paper, we propose a solution that builds a privacy-preserving proof of copyright ownership of digital contents in conjunction with keyword search scheme. The appeal of our proposal is three-fold: (1) content providers maintain stable copyright ownership in the distribution of digital contents; (2) the proof process of digital contents ownership is very secure in the view of preserving privacy; (3) the proposed protocol is the copyright protection protocol added by indexing process but is balanced privacy and efficiency concerns for its practical use.

영상미디어 형태 분류에 따른 화면 분할에 관한 연구 (A Study on Split Screen according to the Form Classification of Visual Media)

  • 주헌식
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.131-139
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    • 2015
  • This study suggests that the application of split screen as visual media can attain the effect of diversity through providing rich information and accepting diverse contents as gorgeous aesthetics. Single images are analyzed as appropriate to a demanded concentration genre such as news and dramas, entertainment. In contrast, images with natural images and ads images those are more appropriate and analyzed as the genre of the split-screen which is highly efficiency to the contents and also highly efficiency to the spatial diversification. In introducing various genres of digital contents into split screen, the synergy of contents is induced by placement in consideration of the characteristics of split screen position. In order to increase the concentration of the split-screen image, using the left area and right area above it, can increase the effectiveness of the content.

디지털 콘텐츠 산업의 중국 시장 진출 전략에 관한 연구 (A Study on Strategies to Enter China Market for Digital Contents Industry)

  • 배순한;전중양;이동욱
    • 디지털산업정보학회논문지
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    • 제4권2호
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    • pp.67-74
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    • 2008
  • Entering the 21st century, the primary influence leading world economy have been shifting. U.S. economy has seemed to slow down, Japan and EU are also in same situation. But China have started to lead Asia economy and expended to the World. According to Goldman Sachs Group, "The 21st century will be a era of Brics because of their enormous territory, a large population and abundant natural resources." We have to more focus on China because China have directly effect on Korean market and have a great potential market opportunity for our industries. However, this report mentioned above didn't carefully deal with a field of information and technology(from here IT), Digital contents consumption wasn't mentioned at all. Now Digital Contents (from here 'DC') emerge as new value creator and actually Korea has been a dominant in IT industries and is leading Digital contents market in China. This phenomenon is called as 'Korean wave (Han-Ryu)'. Many researchers have studied about 'Korean wave(Han-Ryu)' focusing on the economic effect but Korean DC industries need to build specifical strategies for exporting Korean DC to China market. Therefore, purpose of this study is following : Firstly, to analyze environment of DC in China and competitive advantages of it. Secondly, to compare ICAI (Industrial Comparative Advantage Index) according to a kind of DC. Finally, to make an analysis of China consumer's attitude to DC. This study will give much implication for Korean DC industries to enter China market.

Digital Broadcasting industry: Today & Tomorrow

  • Kim, Kook-Jin
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2002년도 방송기술 국제워크샵
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    • pp.3-16
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    • 2002
  • .Service Industry good digital contents are few high cost of broadcasting right Satellite broadcasting will be dominant in many countries Interactive TV service will be an engine of digital broadcasting .DTVsets Industry Big Market is coming

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