• Title/Summary/Keyword: Digital Computing Environment

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Ubiquitous-campus recruit service model for members based on mobile computing environments (모바일 컴퓨팅 환경기반의 u-Campus 구성원 중심의 취업 서비스 모델)

  • Ryu, Sang-Ryul;Kim, Hyeock-Jin;Lee, Se-Yul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1296-1303
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    • 2008
  • Recently, the university environment has been changed faster than before. It has based on university environment and IT infrastructure. Especially, most of local university has devised development plan such as improving the image and competitive power of campus. Digital, Electronic and Mobile Campus has increased the importance as people realize that the use of technology can improve the learning process. U-Campus of latest IT Technology need a service environment of which the practical use is possible through IT analysis of the members. For example u-campus setup of mobile offers the convenience to the members. We expected thing to use much, even though actual condition investigation about IT environment of the user is insufficient. The inconvenience of mobile could not be activated to the service for proactive use. The importance became the result about u-campus service setup of a company and university center. This service environment cannot offer specific information of center members for which the service implements. In this paper, we studied about members centralized u-campus model through u-recruit, campus information mobile service on university.

Cluster Routing for Service Lifetime of Wireless Multimedia Sensor Networks (무선 멀티미디어 센서 네트워크의 서비스 수명을 위한 클러스터 라우팅)

  • Lee, Chongdeuk
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.279-284
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    • 2013
  • This paper proposes a new cluster-based routing protocol for assuring the service lifetime of wireless multimedia sensor networks. The proposed protocol performs the intra-cluster routing and inter-cluster routing to reduce the energy consumption and service lifetime in the wireless sensor multimedia computing environment, and the proposed mechanism enhances the routing reliability, and it minimizes the packet loss, overhead, and energy consumption. The simulation results show that the proposed mechanism outperforms DSR and AODV.

A Hybrid Collaborative Filtering Method using Context-aware Information Retrieval (상황인식 정보 검색 기법을 이용한 하이브리드 협업 필터링 기법)

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.143-149
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    • 2010
  • In ubiquitous environment, information retrieval using collaborative filtering is a popular technique for reducing information overload. Collaborative filtering systems can produce personal recommendations by computing the similarity between your preference and the one of other people. We integrate the collaboration filtering method and context-aware information retrieval method. The proposed method enables to find some relevant information to specific user's contexts. It aims to makes more effective information retrieval to the users. The proposed method is conceptually comprised of two main tasks. The first task is to tag context tags by automatic tagging technique. The second task is to recommend items for each user's contexts integrating collaborative filtering and information retrieval. We describe a new integration method algorithm and then present a u-commerce application prototype.

A Study on Application of Illumination Models for Color Constancy of Objects (객체의 색상 항등성을 위한 조명 모델 응용에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.125-133
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    • 2017
  • Color in an image is determined by illuminant and surface reflectance. So, to recover unique color of object, estimation of exact illuminant is needed. In this study, the illumination models suggested to get the object color constancy with the physical illumination model based on physical phenomena. Their characteristics and application limits are presented and the necessity of an extended illumination model is suggested to get more appropriate object colors recovered. The extended illumination model should contain an additional term for the ambient light in order to account for spatial variance of illumination in object images. Its necessity is verified through an experiment under simple lighting environment in this study. Finally, a reconstruction method for recovering input images under standard white light illumination is experimented and an useful method for computing object color reflectivity is suggested and experimented which can be induced from combination of the existing illumination models.

The Implementation of Priority Based Jini Lease Scheduler for Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에 적합한 우선순위 기반 지니 리스 스케줄러의 구현)

  • Kim, Ki-Sup;Kim, Young-Yoon
    • Annual Conference of KIPS
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    • 2003.11b
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    • pp.895-898
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    • 2003
  • 유비쿼터스 컴퓨팅 환경 안에서 모바일/임베디드 장치는 하드웨어적인 제약이 있어 충분한 저장 공간을 갖기가 어렵다. 지니 기술은 네트워크 가능한 모바일/임베디드 장치가 필요로 하는 서비스를 작업 그룹 내에서 검색하고 시스템의 재구성 없이 네트워크를 통해 일정 기간 동안 사용할 수 있도록 해줌으로써 이러한 문제를 해결해준다. 기존의 지니 기술에 서비스를 사용하는 사용자에게 우선순위를 부여하고 이에 따라 서비스 리스 사용 시간을 스케줄해주는 기능을 추가함으로써 효율적인 자원 관리를 해줄 수 있다.

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Designing and Materializing Smart Phone Contents Management System for Self Directed Learning (자기 주도적 학습방식을 위한 스마트폰 콘텐츠 관리시스템 설계 및 구현)

  • Jang, Hae Suk;Lee, Jin Kwan;Lee, Jong Chan;Park, Sang Joon;Park, Ki Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.193-198
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    • 2010
  • Smart phone systems such as Android and iPhone are spreading into the next generation's computing and the prediction that cell phone (especially smart phone) penetration rate will be higher than that of PC in the near future is predominant. In this paper, we designed and materialized an item pool system which has self directed learning function that enables learning with smart phone (the PC in the hand). Users can choose the way of studying and do the offered estimation depending on their levels with smart phone. It is materialized the studying environment which can be done immediately anytime and anywhere.

A Study on the Functional Change and Application Scheme of U-library/museum (U-도서관/박물관의 기능변화 및 활용방안에 관한 연구)

  • Hwang, Dong-Ryul
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.4
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    • pp.181-199
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    • 2007
  • A ubiquitous refers to the integration of the existing documentation. cyber space, and high-tech digital technology into a wireless terminal through ubiquitous computing and network technology. With the ubiquitous environment, a library and museum can extend its roles and functions all the more, and expectedly results in internal and external great changes. The purpose of this study was to examine the changed forms and contents of a ubiquitous-library/museum. Specially, We wished to forecast change that occur in museum user service and government official management side.

Research Trends Analysis of Information Security using Text Mining (텍스트마이닝을 이용한 정보보호 연구동향 분석)

  • Kim, Taekyung;Kim, Changsik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.19-25
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    • 2018
  • With the development of IT technology, various services such as artificial intelligence and autonomous vehicles are being introduced, and many changes are taking place in our lives. However, if secure security is not provided, it will cause many risks, so the information security becomes more important. In this paper, we analyzed the research trends of main themes of information security over time. In order to conduct the research, 'Information Security' was searched in the Web of Science database. Using the abstracts of theses published from 1991 to 2016, we derived main research topics through topic modeling and time series regression analysis. The topic modeling results showed that the research topics were Information technology, system access, attack, threat, risk management, network type, security management, security awareness, certification level, information protection organization, security policy, access control, personal information, security investment, computing environment, investment cost, system structure, authentication method, user behavior, encryption. The time series regression results indicated that all the topics were hot topics.

Design of Soft RAID Storage System for SSD(Solid State Disk) (SSD를 위한 Soft RAID 저장 시스템 설계)

  • Byun, Si-Woo;Hur, Moon-Hang;Roh, Chang-Bae;Kim, Deog-Tae
    • Proceedings of the KAIS Fall Conference
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    • 2008.05a
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    • pp.218-219
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    • 2008
  • Solid State Disks(SSD) are one of the best candidates to support next storage technology in desktop and server computing environment. The features of non-volatility, low power consumption, and fast access time for read operations are sufficient grounds to support SSD as major components of future storages. This paper describes a technical trend of HDD based RAID technology and proposes a new RAID system for SSD.

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Digital Signage System Based on Intelligent Recommendation Model in Edge Environment: The Case of Unmanned Store

  • Lee, Kihoon;Moon, Nammee
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.599-614
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    • 2021
  • This paper proposes a digital signage system based on an intelligent recommendation model. The proposed system consists of a server and an edge. The server manages the data, learns the advertisement recommendation model, and uses the trained advertisement recommendation model to determine the advertisements to be promoted in real time. The advertisement recommendation model provides predictions for various products and probabilities. The purchase index between the product and weather data was extracted and reflected using correlation analysis to improve the accuracy of predicting the probability of purchasing a product. First, the user information and product information are input to a deep neural network as a vector through an embedding process. With this information, the product candidate group generation model reduces the product candidates that can be purchased by a certain user. The advertisement recommendation model uses a wide and deep recommendation model to derive the recommendation list by predicting the probability of purchase for the selected products. Finally, the most suitable advertisements are selected using the predicted probability of purchase for all the users within the advertisement range. The proposed system does not communicate with the server. Therefore, it determines the advertisements using a model trained at the edge. It can also be applied to digital signage that requires immediate response from several users.