• Title/Summary/Keyword: Digital Color and Texture

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A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.407-413
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    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.

Image Retrieval using Rotation Invariant Gabor Filter (회전불변 Gabor 필터를 이용한 영상검색)

  • Kim, Dong-Hoon;Shin, Dae-Kyu;Kim, Hyun-Sool;Jung, Tae-Yun;Park, Sang-Hui
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.7
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    • pp.323-326
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    • 2002
  • As multimedia database and digital image libraries are enlarged, CBIR(Content Based Image Retrieval) has been getting importance for the efficient search. Generally, CBIR uses primitive features such as color, shape, texture and so on. Among various methods of CBIR, Gabor wavelet has good image retrieval performance with texture features but it has a disadvantage which does not perform well for a rotated image because of its direction oriented filter. In this paper, we propose a new method to solve this problem by modifying Gabor filter for all directions. And then we will compare the searching performance of the proposed method with those of conventional image retrieval methods through experiments with trademarks.

Image Retrieval Using Histogram Refinement Based on Local Color Difference (지역 색차 기반의 히스토그램 정교화에 의한 영상 검색)

  • Kim, Min-KI
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1453-1461
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    • 2015
  • Since digital images and videos are rapidly increasing in the internet with the spread of mobile computers and smartphones, research on image retrieval has gained tremendous momentum. Color, shape, and texture are major features used in image retrieval. Especially, color information has been widely used in image retrieval, because it is robust in translation, rotation, and a small change of camera view. This paper proposes a new method for histogram refinement based on local color difference. Firstly, the proposed method converts a RGB color image into a HSV color image. Secondly, it reduces the size of color space from 2563 to 32. It classifies pixels in the 32-color image into three groups according to the color difference between a central pixel and its neighbors in a 3x3 local region. Finally, it makes a color difference vector(CDV) representing three refined color histograms, then image retrieval is performed by the CDV matching. The experimental results using public image database show that the proposed method has higher retrieval accuracy than other conventional ones. They also show that the proposed method can be effectively applied to search low resolution images such as thumbnail images.

Use of Intraoral Scanners for Fabricating Fixed Restoration: Clinical Tips (구강 스캐너를 사용한 고정성 보철 수복 시 고려사항)

  • Yoon, Hyung-In
    • The Journal of the Korean dental association
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    • v.57 no.9
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    • pp.524-528
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    • 2019
  • With the advances of CAD-CAM (computer-aided design and computer-aided manufacturing) technology, the field of modern clinical dentistry has been dramatically changed. The first step in the digital workflow for tooth-supported dental prosthesis is a data acquisition with intraoral digital or conventional impression techniques. For the accuracy of intraoral digital impression data, the basic principles of conventional impression should be applied. It is necessary to obtain a good visibility with properly-dried field and well-exposed margin of the prepared abutment. Currently, the equi- or supra-gingival finish line can be recommended as an indication for intraoral digital impression. The scan data are generally exported to '.stl' file format, which has only morphological information of black and whitem while '.obj' file format can store data on color and texture.

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Visual Expression Effect by Digitization of Embroidery Design (자수 디자인의 디지털화에 의한 시각적 표현효과)

  • Kyung Ja Paek
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.407-413
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    • 2023
  • The purpose of this study is to provide basic information about various methods to easily affix unique embroidery effects to clothes due to the current expansion of digital fashion technology. A comparison of design techniques using virtual and real clothing was used to show the visual expression of embroidery designs. Actual embroidery motifs were created using a computer embroidery machine, DTP embroidery motifs were made by utilizing digitalization techniques, and digital motifs were produced. Then patch pocket type T-shirts were produced using each embroidery technique to compare the visual expression effects on clothing. The results of this comparison are as follows: for real clothing color (3.5), texture (4.0), gloss (3.8), and thickness (3.5). It was found that the color and thickness of the embroidery floss was visually sufficiently show the design texture and gloss. In terms of the embroidery design on virtual garments, the resutls of color (3.8), texture (4.3), gloss (3.9), and thickness (3.6) showed a high degree of similarity to the non-virtual results, confirming that digitized embroidery motifs are also a tool that can fully realize unique embroidery effect.

A Comparative Study on Visual Expression Between Domestic-Overseas Brands of Paperweave Wallcovering (국내외 지사벽지 브랜드의 시각적 표현 비교연구)

  • Lee, Joonhan;Kim, Sun Mee
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.34-43
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    • 2017
  • Paperweave wallcoveing is necessary to develop new designs based on the analysis of global trend and reflection of Korean traditional image to improve commercial value in the worldwide market. The purpose of this study was to understand design trend and share valuable data by product analyzing of major paperweave wallcovering brands - Yeomyung (Korea), Phillip Jeffries (USA) and Omexco (Belgium). In the dominant color, the largest proportion is YR. Analysis of each brand color, Omexco is using the widest range of colors, the colors of each brand uses an exclusive of its own brand compared to other brands are Green (Yeomyung), Blue (Phillip Jeffries), Red (Omexco). The number of colors, Yeomyung and Philip Jeffries have a high ratio of bi-color, Omexco is revealing various color expression methods such as 55% solid color, two or three multi-color are each half of the balance. Analysis of weaving, Yeomyung has a high ratio of balanced plain, at number of mixture, Yeomyung and Phillip Jeffries are using mostly paper-yarn but Omexco is using multi-mixture materials in some part of theirs. Regarding analysis of finishing, all three brands are mostly selling unfinished paperweave wallcovering but some solid coated are appearing at Yeomyung and Omexco. Yeomyung has more foil transfer compared with the other brands, Phillip Jeffries has some digital printed products.

Differences in Visual Sensibility Evaluation of Basic Color Fashion Materials in Person and on Digital Screens (실물과 디지털 화면에서 베이직 컬러 패션 소재의 시각적 감각 평가 차이)

  • Kim, JinYoung;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.23 no.4
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    • pp.21-32
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    • 2020
  • The perception of a fashion product may vary depending on the texture and color of its material. Additionally, the product may appear differently in person versus on a digital screen. Therefore, in the present study, we sought to investigate the differences in visual sensibility evaluation between materials in person and on digital screens. In this study, three pairs of visual sensibility adjectives were tested for 60 samples selected as fashion materials. Fashion materials were divided into colors, embossings, and visual clarity categories. Results showed that each color had the same sense during in-person and digital evaluation. In terms of visual sensibility according to embossing, both in-person and digital evaluations of materials with embossings were found to have the same visual sense, whereas those without embossings looked different between in-person and digital evaluations. Assessments based on visual classification showed that both in-person and digital evaluations had the same sensibility. This study is meaningful in suggesting that when evaluating the visual sense of fashion material, the sensation for the digital screen versus in person may be different in some cases.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

Spatial Histograms for Region-Based Tracking

  • Birchfield, Stanley T.;Rangarajan, Sriram
    • ETRI Journal
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    • v.29 no.5
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    • pp.697-699
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    • 2007
  • Spatiograms are histograms augmented with spatial means and covariances to capture a richer description of the target. We present a particle filtering framework for region-based tracking using spatiograms. Unlike mean shift, the framework allows for non-differentiable similarity measures to compare two spatiograms; we present one such similarity measure, a combination of a recent weighting scheme and histogram intersection. Experimental results show improved performance with the new measure as well as the importance of global spatial information for tracking. The performance of spatiograms is compared with color histograms and several texture histogram methods.

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Object VR-based Virtual Textile Wearing System Using Textile Texture Mapping (직물 텍스쳐 매핑을 이용한 객체 VR 기반 가상 직물 착용 시스템)

  • Kwak, No-Yoon
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.239-247
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    • 2012
  • This paper is related to an Object VR-based virtual textile wearing system carrying out textile texture mapping based on viewpoint vector estimation and intensity difference map. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multi-view 2D images of clothes model for Object VR(Object Virtual Reality), and three-dimensionally viewing its virtual wearing appearance at multi-view points of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi-automatic processing possible to reduce the manual works.