• 제목/요약/키워드: Digital Clothing

검색결과 456건 처리시간 0.024초

Development and Color Evaluation of Working Clothes Designs for Integrated Environment Color Planning in Machinery Industry Sites

  • Park, Hye-Won
    • 패션비즈니스
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    • 제14권6호
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    • pp.53-69
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    • 2010
  • This study compared the work environment colors and the colors of working clothes by conducting a field survey of domestic machinery manufacturers who are playing a central role in Korean industries so as to develop and evaluate working clothes based on the safety of workers and environmental harmony. For the study method, after the color-related requirements were collected through interviews and field surveys, the fabrics for working clothes were woven and the colors were selected using the requirements. The designs of working clothes were developed with an emphasis on color design. The colors of the working clothes were also analyzed in their relationship to the working environment. The evaluations were separately performed for the appearance and the colors with workers of D machinery manufacturing company. The appearance and color satisfaction, safety, psychology, and harmony with environment were evaluated on a 5-point scale by workers and their safety managers. Furthermore, pictures of the workers in their existing working clothes and the newly developed working clothes were taken with a digital camera while they were working in the field. The RGB values of the pictures were extracted using Photoshop ver. 7.01, which were converted to HVC values using Munsell Conversion ver. 4.0.1. This study found that higher satisfaction levels were shown for the newly developed working clothes compared to the existing ones. The actual measurements also showed that the newly developed had higher brightness and clearer chromatic contrast than the existing ones, indicating higher explicitness and attention for safety of workers. These types of studies can contribute to the integrated working environment plan of machinery manufacturers.

KES-FB 태 평가 데이터를 활용한 디지털소재 감성이미지 도출방법 연구 (A Study on the Method of Deriving Emotional Images of Digital Materials Using KES-FB Hand Evaluation Data)

  • 윤혜준
    • 한국의류산업학회지
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    • 제23권5호
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    • pp.667-673
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    • 2021
  • The purpose of this study was to obtain drape information and objective texture of fabrics easily and quickly by using a constructed fabric database. For the construction of the fabric database, 287 woven fabrics were examined by using the CLO fabric kit, KES-FB system, and drape test system. The k-means cluster analysis method was used to classify the fabrics into 7 grades. After correlation analysis of the fabric properties for each experiment, similar properties of the CLO fabric kit and KES-FB system were chosen, which were then designed to extract similar fabrics from the database. It was confirmed that inferring the drape information and objective hand feeling of fabrics was to some extent possible by extracting similar fabrics from the database. In this study, the primary hand and total hand value(THV) of KES-FB system, which was constructed by Kawabata and other experiments, were used to quantify the objective hand feeling, because they are the most widely used. However, these standards can be changed over time; in order to be applied within the clothing industry, these standards may have to be changed to some extent. Moreover, it is notable that although objective hand feeling cannot be expressed in the 3D virtual costume program, it can be easily derived from the constructed database. Additionally, it is expected that the existing 3D virtual costume program will express the costumes more realistically by improving these results.

3D프린팅 파라메트릭 패션제품 사례분석연구 (Case Analysis Study on 3D printed parametric Fashion Products)

  • 안진욱;장중식
    • 한국융합학회논문지
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    • 제12권12호
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    • pp.169-176
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    • 2021
  • 본 연구는 파라메트릭 디자인 기반의 3D프린팅 패션제품이 늘어나고 있는 가운데, 3D프린팅 파라메트릭 패션제품의 조형성을 탐구하는 것을 목표로 한다. 연구방법으로, 이론적 고찰을 실시하고 3D프린팅 파라메트릭 패션제품의 조형성을 도출한뒤, 3D프린팅 파라메트릭 패션제품의 사례를 수집하여 의류, 신발, 악세사리 총 3가지 유형으로 살펴보았다. 연구결과, 형태적으로는 자연물을 모티브로한 형태를 확인할 수 있었고, 구조적으로는 경제적인 최적구조와 어셈블리구조, 자연물 구조를 확인하였으며 소재의 경우는 복잡형상 구현을 위한 정밀소재를, 색채의 경우는 단색, 무채색 계열과 자연색조합을 사용한다는 것을 알 수 있었다. 본 연구에서 제시한 3D프린팅 파라메트릭 패션제품의 조형성에 대한 이해를 통해 파라메트릭 기반 패션제품의 확산과 조형적 흐름을 이해하는데 기초자료로 사용되기를 기대한다.

액티브 시니어 남성을 위한 아웃도어 팬츠 개발 (A development of outdoor pants for active senior males)

  • 김지은;김은경
    • 한국의상디자인학회지
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    • 제21권2호
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    • pp.57-73
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    • 2019
  • This study was carried out to offer basic data that can be used for the production of outdoor pants for active senior males, which is emerging as a new consumer bracket in the rapidly aging society. To this end, this study modified and complemented the patterns of existing outdoor pants for active senior males, that received the most positive evaluations. On the basis of the research and outdoor wear assessment results, this study proposed the matters to consider in the manufacturing of outdoor pants for active senior males. As a result of the existing outdoor wear's wearing assessment, the pants of brand C were revealed to be the best. This study actually designed research outdoor wear by modifying the problematic parts by adding and subtracting spare length or circumference, on parts where fit satisfaction was low, and by referring to the selected brands' patterns. The research outdoor pants were designed by referring to the preferred outdoor types and colors that were revealed in the survey results. The wearing assessment was conducted by comparing the manufactured research outdoor pants and the existing outdoor pants, which were selected as the best outdoor pants. Consequently, this study verified the fit of the research outdoor pants was superior to most items. This study proposed the final patterns of outdoor pants suitable for active senior males through the modification of several items that required some improvements revealed via the wearing assessment of the research outdoor.

Comparison of old-old aged women's bodice pattern using 3D anthropometric data

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.111-122
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    • 2018
  • The purpose of this study was to investigate the bodice prototype method suitable for the upper body shape of old-old aged women using the 3D anthropometric data. And it was to provide the basic data for the upper body garments of old-old aged women. In the overall appearance evaluation, the B pattern was rated as 4.00, and it was evaluated as the most suitable for the bodice prototype of the old-old aged woman. The E pattern was rated lower than normal, and the L pattern and the S pattern were found to be inadequate for older female bodice prototypes. As a result of the measurement of the waist and bust air gap of bodice prototype, the air gap of the bust was not significantly different between the patterns. But the waist air gap showed the largest difference between the L pattern and the S pattern. As a result of evaluating the appearance, the amount of space in the state of 3D simulation, and the air gap, the pattern B appeared to be the most appropriate prototype for the old-old aged women's body shape. However, there is a tendency that the shoulder end point is biased toward the back, so it is necessary to set the inclination of the back shoulder line to be more gentle. Conversely, the front shoulder should be more inclined. In the case of the 3D simulation, the B pattern showed that the other parts generally fit well. In the case of the 3D simulation program used in this study, it was evaluated that it is suitable only for the normal body shape because it is impossible to set the isometric angle which is one of the characteristics of the older female body shape. A study on the bodice prototype suitable for the bent body shape should be carried out through experiments on the actual body shape of various elderly women. In order to cope with the increase of elderly people who are familiar with digital, I think it is necessary to develop an avatar that reflects the old female body shape.

팬츠 패턴설계를 위한 30대 남성의 하반신 체형 분석 - 인체치수 변화 및 체형분류를 중심으로 - (Analysis of lower body shape of men in their 30s for pants pattern designs - Focus on changes in human dimensions and body type classification -)

  • 김은경;남영란
    • 한국의상디자인학회지
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    • 제23권2호
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    • pp.133-146
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    • 2021
  • It is important to conduct an anthropometric study to develop garment patterns to accommodate the changes found in the body size and type of men in their 30s, to effectively address fit dissatisfaction. Thus, this study aims to explore changes in the lower body sizes and body types of men in their 30s, and provide basic measurements for designing pants patterns. For this purpose, key anthropometric dimensions for the lower body of men in their 30s, which were acquired by the 6th (2010) and 7th (2015) survey conducted by Size Korea, were analyzed using SPSS 24.0 for Windows. Independent sample t-tests were conducted on major lower body sizes to track changes over time. Factor and cluster analyses were used to classify lower body types. From the comparison of the 6th (2010) and 7th (2015) surveys, it was found that the overall lower body size of men in their 30s were increasing in the height-related aspects, circumference, thickness, and width-as well as body weight and BMI. The five factors were derived to determine the typical lower body types of men in their 30s and the body types were classified into three categories through cluster analysis: (1) those with the largest body size, body volume, and obesity, (2) those with smallest body size, lower body volume, and obesity degree, visually the most skinny type, (3) those with BMI and weight that are the smallest, like Type 2, but the main circumference of the lower body is lower. In order to visually look at the statistical analysis, results were presented by producing a avatar based on the main lower body values.

라이브 커머스의 충동구매행동에 대한 영향 요인 - 의사사회적 상호작용, 과업 복잡성과 지각된 정보의 양을 중심으로 - (Factors Boosting Impulse Buying Behavior in Live-streaming Commerce - Roles of Para-social Interactions, Task Complexity and Perceived Amount of Information)

  • 김효정;이유리;박민정
    • 한국의류산업학회지
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    • 제23권1호
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    • pp.70-83
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    • 2021
  • Live-streaming commerce is attracting attention as a noticeable trend in the retail industry. It is a new mobile shopping service platform developed by combining live streaming with e-commerce technologies. This study examined the impact of para-social interactions on consumer impulse buying behavior and investigated the impact through task complexity as well as perceived amount of information. To achieve this goal, 203 women using a mobile commerce participated in an online survey after experiencing beauty live-streaming commerce. The collected data were analyzed using SPSS 25.0, AMOS 23.0, and SPSS PROCESS Macro program. The results of the study revealed that para-social interactions negatively influenced task complexity, positively influenced perceived amounts of information, and positively influenced impulse buying behavior. In addition, impulse buying behavior was negatively influenced by task complexity versus positively that was influenced by perceived amounts of information. The impact of para-social interactions on impulse buying behavior is mediated by task complexity and perceived information. The findings of this study contribute to the theoretical extension of para-social interaction on impulse buying behavior in the context of live-streaming commerce. The implications of the findings suggest practical marketing strategies for digital media commerce retailers.

A study on the perception of 3D virtual fashion before and after COVID-19 using textmining

  • Cho, Hyun-Jin
    • 한국컴퓨터정보학회논문지
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    • 제27권12호
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    • pp.111-119
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    • 2022
  • 본 연구는 빅데이터 분석을 이용하여 코로나19 전후의 3D가상패션에 대한 인식의 변화를 알아보기 위하여 코로나19 발생 전인 2017년 1월1일부터 발생 이후인 2022년 10월30일까지 소셜미디어 네이버, 다음, 구글, 유튜브에서 추출한 3D 가상패션 관련 주요 단어들을 대상으로 텍스톰을 이용하여 빅데이터 자료를 수집하였다. 수집된 단어는 정제 과정을 거친 후 워드클라우드, 단어의 빈도, 연결중심성, 네트워크 시각화와 CONCOR 분석을 실시하였다. 3D 가상패션을 키워드로 32,461개의 단어를 추출하여 분석한 결과 패션, 가상, 기술의 출현빈도와 중심성이 가장 높게 나타났으며 디지털, 디자인, 의상, 활용, 제조의 출현빈도도 높게 나타났다. 이를 통해 3D 가상패션이 기술의 발달과 더불어 산업 전반에 활용되고 있음을 알 수 있었다. 특히 코로나19 이후 가장 부각되는 주요 단어는 메타버스와 3D 교육으로서 패션산업에서의 요구도가 높게 나타나고 있다.

IPA 분석을 통한 패션 소상공인 디자이너 브랜드를 위한 패션테크 개발 우선순위 도출 (Study on the Priorities of Fashion Technology Development for Small-Scale Fashion Designer Brands using IPA Analysis)

  • 장세윤;이유리;김하연
    • 패션비즈니스
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    • 제26권4호
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    • pp.64-82
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    • 2022
  • This study aimed to explore fashion technologies for small-scale designer brands and reveal the priorities of the derived fashion technologies. Interviews were conducted with owners of 15 designer brands to explore fashion technologies needed in the field based on the business operation stage (study 1), and an online survey of owners of 61 designer brands was conducted to verify their priorities (study 2). A total of 12 fashion technologies were derived from study 1, including 2 market analysis stages, 6 season planning stages, and 4 product operation stages. In study 2, importance and satisfaction were measured with 12 fashion techniques derived from study 1, and importance-performance analysis (IPA) was performed. The technologies of product management with image tagging and sales channel matching were considered to be the fashion technologies that should be developed first. Second, in the case of maintenance, demand prediction and price determination were applicable. Third, over-effort avoidance was revealed through market analysis and design generation. Finally, in automatic product detail page creation and digital marketing, development was the lowest priority. The results of this study are expected to provide insight into priority areas for fashion technology developers and policy departments providing emerging brand support.

한·중·일 IoT홈 가전생활재의 지능형 기능성 비교연구 (Comparative Analysis on Smart Features of IoT Home Living Products among Korea, China and Japan)

  • 장순순;이연숙;황지혜;박재현
    • 디자인융복합연구
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    • 제15권2호
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    • pp.237-250
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    • 2016
  • 급속도로 발달한 정보기술은 산업환경 전반에 걸쳐 정보와 기능의 통합화를 이루며 우리 생활에 많은 영향을 미치고 있다. 특히 사물인터넷(IoT), 클라우드 컴퓨팅, 빅 데이터 분석 등 새로운 통신 환경의 출현은 인터넷을 중심으로 한 모든 전자기기들의 연결을 가능하게 함에 따라 이제는 산업 환경을 넘어 주거환경까지 변화시키는 중요한 매체로 주목받고 있다. 이에 따라 본 연구의 목적은 고도로 발전하는 기술과 함께 진화하는 주거환경의 스마트 가전의 유형과 그 특성을 파악하고자 하는 것이다. 그리고 이를 위해 한국, 중국, 일본의 대표적인 브랜드 상품((Samsung, Haier, Panasonic)을 선정하여 각 특성을 비교 분석 하였다. 선정된 브랜드는 GHA(General rules of intelligentization technology for intelligent household appliances)의 스마트 가전 적용 기준을 활용하여 각 유형을 분석하였다. 분류된 유형은 스마트 가전 사용자가 자율적(Self)으로 학습, 활용, 적용, 진단, 추론, 구성, 조절 등이 가능한 7가지의 유목으로 나누어졌으며, 이를 기준으로 나타난 각 국가별 브랜드 상품은 의(Clothing), 식(Food), 주(Housing)의 범주로 체계화 하였다. 브랜드별 나타난 주요 특성으로는 한국의 삼성은 원격제어 기능이, 중국의 하이얼은 전자기술의 적용이, 일본의 파나소닉은 에코나비(ECONAVI)인 에너지 절약 시스템으로 나타났다.