• Title/Summary/Keyword: Digital Camera Interface

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Control of IEEE1394 digital home appliances using AV/C Command Set

  • Kim, Il-Jung;Park, Jong-An
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.98.2-98
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    • 2001
  • It is necessary to have enough transmission capacity for advanced internet techniques and various digital home appliances networking. Home appliances interface IEEE1394 technique has much wealthy transmission skill. IEEE1394 is using home appliances through various information form image and voice change data real time print out. In this paper, AVC CTS technology and IEEE1394 technology are introduced. Digital Video Camera includes compression format using DV. System composition control is consisted of protocols like IEC-61883 and AV/C command set standard.

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Remediation of Digital Camera and Connection of Media (디지털 카메라의 재매개와 미디어의 연계)

  • Park, Seong-Jae
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.678-684
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    • 2007
  • 미디어 융합과 포화의 문화에서 미디어의 전경과 미디어를 매개로한 문화는 과거와 다른 새롭고 다양한 양상으로 전개되고 있다. 하나의 미디어는 고립되어 존재하지 않으며, 다른 미디어들과의 관계 속에서 형성되고 이용자 수준에서는 다양한 미디어들과 연계를 통해 새로운 경험과 문화를 형성한다. 이런 관점에서 본 연구는 디지털 카메라와 디지털 사진 이미지를 미디어와 미디어 이용의 차원에서 이론적으로 또 경험적으로 접근하고 설명하려는 한 시도이다. 디지털 카메라는 미디어로서 과거와 동시대의 다른 미디어들과의 관계 속에서 미디어 및 관련기술들의 발달에 따른 영향을 주고받으며 더 나은 카메라로 개선되고 카메라 이상의 또 다른 미디어로 변화되어 가고 있다. 이용자 수준에서 디지털 카메라로 생산된 디지털 사진 이미지는 미디어들의 연계를 통해 관리, 유포, 감상, 소비되면서 다양한 유형의 경험과 새로운 이미지 문화를 형성하고 있다. 본 연구는 디지털 카메라의 변화에 대한 이론적 분석과 디지털 카메라 이용자들에 대한 미디어 이용 조사를 통해 하나의 미디어로서 디지털 카메라가 다른 미디어들과 어떤 관계를 맺고 있으며, 이용자 수준에서 디지털 사진을 매개로한 미디어 연계를 분석했다. 이러한 분석을 바탕으로 미디어 융합과 포화의 문화에서 미디어 변화와 미디어 연계의 한 사례를 설명하고자 한다.

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Design and Implementation of Digital Photo Kiosk System with Auto Color Correction Module (자동 컬러 보정 모듈을 가진 디지털 포토 키오스크 시스템의 설계 및 구현)

  • Park Tae-Yong;Lee Myong-Young;Park Kee-Hyon;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.48-56
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    • 2006
  • This paper introduces design and implementation of digital photo kiosk system, digital photo printing system, with auto color correction module that considers gamut between touch screen and output device, digital photo printer, to provide user-preferred media. This module performs media correction function to service high quality contents for image captured by digital camera and mobile phone camera. Since it is implemented as LUT for real-time processing, the system offers one-touch interface to user. As a result of implementation, this kiosk system provides user-favorite photo because of black and white mode, sepia mode, and brightness and contrast adjustment. Also it can gives smooth tone transition and photos of similar color to captured image due to auto color correction module.

Infrared LED-Based Arcade Gun System for Wide Screen

  • Choi, YoSeph;Kang, DuCheol;Yun, TaeSoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.5
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    • pp.306-312
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    • 2014
  • The arcade gun has been a popular game controller in the video game market from the 1970s. The arcade gun, which is used partially in game centers and domestic games, recently is utilized as the interface for the interactive system and tangible media. On the other hand, the existing arcade gun has limits on hardware so it is unsuitable for wide screens. In addition, being platform-dependent, it is inapplicable to various types of content as a single module. This study suggests a correction algorithm that establishes an arcade gun system based on an infrared camera to solve those drawbacks and apply to possibly numerous surroundings.

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

Using FPGA for Real-Time Processing of Digital Linescan Camera

  • Heon Jeong;Jung, Nam-Chae;Park, Han-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.152.4-152
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    • 2001
  • We investigate, in this paper, the use of FPGA(Field Programmable Gate Array) architectures for real-time processing of digital linescan camera. The use of FPGAS for low-level processing represents an excellent tradeoff between software and special purpose hardware implementations. A library of modules that implement common low-level machine vision operations is presented. These modules are designed with gate-level hardware components that are compiled into the functionality of the FPGA chips. This new synchronous unidirectional interface establishes a protocol for the transfer of image and result data between modules. This reduces the design complexity and allows several different low-level operations to be applied to the same input image ...

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A Study on the User Experience of Smartphone Camera Application (스마트 폰 카메라 애플리케이션의 사용자 경험 연구)

  • Kim, Eung-Cheol;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.221-226
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    • 2017
  • This study investigates the user experience about the camera application and the operation environment that share the photographed pictures with the SNS in a smartphone user environment which is a necessity of modern people. To do this, 10 task tasks were selected based on 3 aspects such as manipulation, editing, and sharing, and the task execution time was measured after tasks were performed on 8 persons, 4 persons in 20s. Experiments conducted mainly on Samsung Experience 8 and LG UX 6.0, which are representative user interfaces of Android mobile operating system, showed that there are differences in usability between the three interfaces for each interface. In the course of the experiment, all of the subjects mentioned ease of operation and various functions as advantages. However, the complexity of text-based interfaces has been difficult to use because of the variety of functions that can be set up. Future research will be needed to improve the usability of camera applications by user interface.

Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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FGI(Frame Grabber Interface) Design for MSC(Multi-Spectral Camera) Image Data Test

  • Kim, Young-Sun;Yong, Sang-Soon;Kong, Jong-Pil;Heo, Haeng-Pal;Park, Jong-Euk;Paik, Hong-Yul
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1156-1158
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    • 2003
  • The FGI is an integral component of the MSC test equipment and is situated in a slot along the ISA bus of the test equipment PC. The main function of the FGI is an interface between the MSC image data via hotlink interface and Frame Grabber. The FGI has two independent receiving channels that allow the board to receive image data arriving. The FGI also includes two transmission channels with hotlink transmitters. Additionally, the FGI is capable of generating digital video test patterns to test the NUC.

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A Digital Automatic Gain Control Circuit for CMOS CCD Camera Interfaces (CMOS CCD 카메라용 디지털 자동 이득 제어 회로)

  • 이진국;차유진;이승훈
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.5
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    • pp.48-55
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    • 1999
  • This paper describes automatic gain control circuit (AGC) design techniques for CMOS CCD camera interface systems. The required gain of the AGC in the proposed system is controlled directly by digital bits without conventional extra D/A converters and the signal settling behavior is almost independent of AGC gain variation at video speeds. A capacitor-segment combination technique to obtain large capacitance values considerably improves the effective bandwidth of the AGC based on switched-capacitor techniques. A proposed layout scheme for capacitor implementation shows AGC matching accuracy better than 0.1 %. The outputs from the AGC are transferred to a 10b A/D converter integrated on the same chip. The proposed AGC is implemented as a sub-block of a CCD camera interface system using a 0.5 um n-well CMOS process. The prototype shows the 32-dB AGC dynamic range in 1/8-dB steps with 173 mW at 3 V and 25 MHz.

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