• Title/Summary/Keyword: Digital

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Study on the Artifact pattern representation of a method using digital technology (디지털 기술을 이용한 유물의 문양표현 방법에 대한 연구)

  • Koo, Ja-Bong
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.113-121
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    • 2015
  • Artifact pattern representation of a method using the digital technology is largely are two digital rubbing technique and digital contrast technique. Digital rubbing technique is clearly with the naked eye to see the original prestigious and difficult to build a digital rubbing data patterns by scanning a prestigious and patterns carved into the artifacts in three dimensions without compromising the circle to represent the three-dimensional effect by contrast it to the objective value refers to a technique that can be represented in digital. Digital contrast technique can not be calculated if the depth information of the object due to the glassy film of artefacts in a three-dimensional surface scanning and the application of this technique refers to a realistic image mapped digital technique for generating digital image contrast. Digital rubbing technique is mainly useful to express the most prestigious and patterns expressed in pottery or tile and stone monument, etc. engraved or embossed, digital contrast techniques can be used effectively to artifacts such as magnetic or glass can not be applied to the digital rubbing technique.

Research on the Impact of interactive Digital Signage Advertising on Consumption Tendency (Interactive Digital Signage에 광고의 마케팅이 소비 경향에 대한 연구)

  • Yang, Bo
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.411-417
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    • 2020
  • In this study, the Interactive advertising in the Outdoor Interactive Digital Signage is taken as the research object, and the effect of the advertising in the Outdoor Interactive Digital Signage compared to the traditional advertising on consumer propensity is studied. Based on the research methods of literature data and case analysis, we first researched and analyzed the impact of the development of the Internet and artificial intelligence on Interactive Digital Signage advertising, combined with consumer trends and habits, according to the characteristics of Interactive Digital Signage advertising, and '199IT-Internet data Based on the data in the Resource Library, and using an example analysis method, three reasons for the impact of Interactive digital signage advertisements on consumer spending tendencies are proposed. The purpose is to provide reference for future companies to use Interactive digital signage for ad placement and help companies. Increase product sales to increase product value and customer trust in the brand.

A Study on Digital Displays for Digital Restoration (디지털 복원을 위한 디지털 디스플레이 전시의 형태)

  • Kim, See Eun;Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.145-155
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    • 2021
  • Recently because of development of technology the old cultural properties and damaged artworks are stored as digital information using digital technology and produced related contents as well as moving images or digital contents. The regenerated information and contents through digital technology conveys correct information of ancient art and helps audiences appreciate it, as well as it also stores accurate information and can be used for restoration and preservation of the work. In this study, the range of digital restoration was defined in three directions, and the exhibition of digital content with an ancillary role that can be useful the understanding of the heritage of nature and mankind using digital technology was defined as the range of digital restoration. In addition, the Ojukheon Museum in Kangneung and The Museum of Natural History in New York, which installed various digital displays to analyze and compare the types of digital display exhibitions used for digital restoration of the range, were described as examples. Through this, it was discovered that digital display exhibitions for digital restoration can effectively deliver information and stimulate participation and interest of visitors in the museums, which is able to be a positive way to preserve the heritage of nature and mankind.

Transmission of Traffic Information Using a Terrestrial Digital Multimedia Broadcasting System

  • Cho, Sam-Mo;Kim, Geon;Jeong, Young-Ho;Ahn, Chung-Hyun;Lee, Soo-In;Lee, Hyuck-Jae
    • ETRI Journal
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    • v.28 no.3
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    • pp.364-366
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    • 2006
  • This letter introduces an efficient transmission of traffic information through a terrestrial digital multimedia broadcasting system, which is a multimedia and mobility empowered option of the European digital audio broadcasting system. By adapting Korean characteristic traffic information into the transport protocol expert group messages in the traffic information delivery, a highly efficient traffic information system was implemented and tested in Korea.

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Design Direction of Digital Home Identified by the Residents' Housing Needs - Focused on the $85m^2$-sized Housing Units in the Apartment Complex in Busan - (아파트 거주자의 요구를 토대로 본 디지털 홈의 디자인 방향 - 부산지역 국민주택 규모 아파트를 중심으로 -)

  • Oh Chan-Ohk
    • Journal of the Korean housing association
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    • v.16 no.3
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    • pp.79-87
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    • 2005
  • The digitalization of our society has brought on the digitalization of housing design and human life. Thus, the concerns for developing digital home have increased. However, most of them has focused on digital technology, not human. This study was intended to examine the residents' housing needs for digital home and to suggest the design guidelines of digital home. The subjects were 400 housewives who lived and used internet in $85m^2$-sized housing unit in the new apartment complex, Busan. The important aspects in digital home design, the residents' needs for digital home design, and the needs for digital system in digital home were examined. The subjects were relatively young in their ages. Also, they had relatively high educational level and middle income. On the base of their housing needs for digital home, the design of digital home like as followings would be desirable: 1) the safe and secure design and digital system, 2) the design to improve residents' health and encourge family interaction, 3) human, warm, and soft interior mood, 4) space composition different from the existing one.

A Study on Formative Features of Fashion Design in Digital Era (디지털 시대의 패션 디자인 조형성에 관한 연구)

  • Chun, Jae-Hoon;Har, Ji-Soo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.11 s.158
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    • pp.1560-1571
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    • 2006
  • The purpose of this study is to analyze relations between digital characteristics and formative features of fashion design in digital era, to find out the best way to make desirable clothes in the future affected by digital characteristics. The methods of this study are documentary research of previous studies and case study. For the study of formative features of fashion design, 100 kinds of pictures have been selected from photographs in fashion magazines, professional books and internet sites. In the theoretical study, digital characteristics are limitless repetition, compressibility, interactivity, ease of deformation and mobility. And formative features of digital design are plasticity & geometry, assemblage, joints & connections, transparency and deformation. The results of analysis are as follow. Formative features of fashion design in digital era are classified nonlinearity, variability and hybrid. There are organic relations between digital characteristics and formative features of fashion design as well as between digital characteristics and formative features of digital design. Also, there is significant similarity between formative features of digital design and formative features of fashion design in digital era.

Digital Item Purchase Model in SNS Channel Applying Dynamic SNA and PVAR

  • LEE, Hee-Tae;JUNG, Bo-Hee
    • Journal of Distribution Science
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    • v.18 no.3
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    • pp.25-36
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    • 2020
  • Purpose: Based on previous researches on social factors of digital item purchase in digital contents distribution platforms such as SNS, we aim to develop the integrated model that accounts for the dynamic and interactive relationship between social structure indicators and digital item purchase. Research design, data and methodology: A PVAR model was used to capture endogenous and dynamic relationships between digital item purchase and network indicators. Results: We find that there exist considerable endogenous and dynamic relationships between digital item purchase and network structure variables. Not only lagged in-degree and out-degree but also in-closeness and out-closeness centrality have significant and positive impacts on digital item purchase. Lagged clustering has a significant and negative effect on digital item purchase. Lagged purchase has a significant and positive impact just on the present in-closeness and out-closeness centrality; but there is no significant effect of lagged purchase on the other two degree variables and clustering coefficient. We also find that both closeness centralities have much higher carryover effect on digital item purchase and that the elasticity of both closeness centralities on the purchase of digital items is even higher than that of other network structure variables. Conclusions: In-closeness and out-closeness are the most influential factors among social structure variables of this study on digital item purchase.

A Study on the Formal Generation Characteristics in the Digital Design Process (디지털 디자인프로세스에 나타난 형태생성방식의 특성에 관한 연구)

  • Lee, Su-Yong;Lee, Sang-Joon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.9-16
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    • 2006
  • The research want to know about form creation method's special quality that found in digital construction design process that using digital media, and they comparison analysis that who positive using digital media, Frank O. Gehry, Peter Eisenman, Greg Lynn, UN studio's work. First, In digital design process using digital media is make full use to design unfolding step and application way can change by architect's recognition difference of using digital media and each architect's design general idea unfolding process, and it means form creation process can change. Second, In digital design process a building form doesn't design adaptation to construction system, they directly design the third dimension form. So, they deduction a new form that unification and integration. Third, the architect that appear's in digital design process's part is existing, data from position of the master which it selects the coding selects the outcome goods which appears in computer operation with coordinator role of the originality and construction sense which it is visible.

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A Study on the Influence of Digital Space on 'Becoming' Real Space (디지털공간의 현실공간의 '생성(becoming)'에 미치는 영향에 관한 연구)

  • Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.126-133
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    • 2007
  • This study is intended to set the concept of becoming meaning of digital space through digital technology and to study the influence of digital space on becoming of real space through derived keyword. The results of this study are summarized as follows. First, the digital concept is created in the process that the virtual space is changed into the real space with a priority given to form, space and time. Digital expression concept and image concept the structural becoming, and idea concept and creative concept creates the time becoming. Second, the concept of digital becoming exposes a physical visibility through the digital's virtual image, and non-space spatiality through the space simulation. It also continuously reveals a consecutive time and non-consecutive time through a statable progress, incremental progress, and dynamic progress. Third, as the influence of digital on becoming of real space, the digital visibly not only expresses the new and difficult becoming problem through conceptual virtuality, but also can review the real space's space concept with virtuality in the digital non-area. Digital's durability expresses the new space's existence by physically combining with the existing space through the virtual form creation.