• Title/Summary/Keyword: Digital

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Contract Guideline for Digital Content Distribution (디지털콘텐츠 유통계약기준 개선 방안)

  • O, Sang-Hun;Park, Yeo-Won
    • 한국디지털정책학회:학술대회논문집
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    • 2004.05a
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    • pp.53-67
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    • 2004
  • On the base of IT growth, competition between countries for preoccupation of digital content market is keen. And it is prospected that the development of digital content industry will be more rapid with the base of telecommunication infra-structure(for example internet, digital broadcasting) which is the main channel for distribution of digital content. The bill of "Act for Development of Online Digital Content Industry", has passed the national assembly jan, 2002, and "Draft Blueprint for Developing Online Digital Content Industry(2003$\sim$2005)" was made on the base on that law feb, 2003. And we can find measures for protect the digital content manufacture in the laws such as "Literary Property Law", "Trademarks Law" and "law for prevention of unfair competition". On this study we suggested three measures to make digital content industry more profitable by the method of research of related law and industry survey.

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The Implementation of Digital Broadcasting Content Copy Protection Manager in PVR (Personal Video Recording)

  • Lim Tae-Bum;Kim Yun-Sang;Lee Seok-Pil;Jung Jong-Jin
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.99-102
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    • 2006
  • This paper describes a article how to protect from illegal indiscriminate copy of digital broadcasting content using DRM and CCI. With the start of terrestrial / satellite digital broadcast and the preparation of Digital Cable broadcast, we can view HD digital contents through the various channel. Also we can record, play, redistribute digital contents in PVR. The protection of Digital Contents Right became of the important issue to protect CopyRight. In this paper, we implement a manager that prevents indiscriminate digital contents redistribution of the digital broadcast contents. For protection of Digital contents Right, we use BF(Broadcast Flag) and CCI (Copy Control Information) which we can control viewing or copy digital contents with.

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AN EXTENDED DIGITAL ($k_{0},\;k_{1}$)-CONTINUITY

  • Han, Sang-Eon
    • Journal of applied mathematics & informatics
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    • v.16 no.1_2
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    • pp.445-452
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    • 2004
  • In [8], Rosenfeld's digital ($k_0,\;k_1$)-continuity was introduced and another was also established in terms of the preservation of ${k_i}-connectedness,\;i\;{\in}\;\{0,\;1\}$ [2, 3]. In this paper a new version of digital ($k_0,\;k_1$)-continuity for images in $Z^n$ is referred, which is proved to be an extended version of the formers [2, 3, 8]. The current digital ($k_0,\;k_1$)-continuity is derived from the notion of n kinds of digital neighborhoods with some radius without any difficulties on the dimension and adjacency of an image in $Z^n$. The aim of this paper is to compare among Rosenfeld's digital continuity, the current digital continuity and Boxer's digital ($k_0,\;k_1$)-continuity.

Developing Measures for Empirical Research on Economic Activities of the Convergence Generation: Exploratory Approach

  • Park, Ki-Ho
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.61-70
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    • 2011
  • Ultimately, this research will focus on the activity traits of future customers in the convergence age. To accomplish that, firstly, researcher develop measures for assessing the convergence level of digital devices and digital services. Next, this will investigate the behavioral traits of people who use specific devices or services on the internet or mobile networks. This study proposed five convergence measures each for devices and services. For digital devices, measures such as converged functions, accessibility to network, portability, immediate communicability, and expandibility of functions were utilized. For digital measures such as scope of users, newness, social network level, ease-of use on mobile networks, and expandibility of information were used. We believe that the research results can provide insights for those wishing to explore the convergence level of devices and services and those developing high-level converged devices and digital services.

An Empirical Study on Export Risks Identification of Exporting Firms of Digital Goods (디지털재화수출기업의 수출위험인식에 관한 실증연구)

  • Kang, Hyun-Jae;Bae, Jung-Han
    • International Commerce and Information Review
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    • v.9 no.3
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    • pp.107-129
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    • 2007
  • In 1990s, both development of internet and digital economy would make new products such as digital goods. Recently, digital goods composed of softwares, digital contents, and digital services have grown up rapidly in the world market. Characteristics of goods and transaction forms in the international trade of digital goods is different from those of traditional goods. Thus, this difference would appear a new risk that did not exist in the international trade of traditional goods. Identification and confirmation about unique export risks of digital goods would be necessary to the increase of export of digital goods needs; however, in spite of the importance, very few studies have been based on the export risks of digital goods particularly in research on the relationships between export risk management and export performance. This study classifies the types of export risks based on the previous studies, and examines the relationship between both management and identification of export risks.

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Study and Practice on New Generation Digital-City Oriented 3D Digital Map

  • He, Xiaozhao;Li, Qi;Cheng, Jicheng
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.914-916
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    • 2003
  • Most current 3D digital maps are 2.5 dimension models based on DEM, which can only be recognized, browsed and operated by a special software, far from meeting the needs of a modern digital city (global) with the distributed, isomerous and multiple application on the real 3D representation and open sharing models. In this paper, a new generation digital city oriented 3D digital map is studied. Firstly, a real 3D digital map representation is presented. And then, some key techniques and methods for browser-based 3D digital map’s representation, display and operation are introduced, which can realized the open sharing of 3D map in distributed, isomerous and multiple application environment. Furthermore, the scale driving technique of proposed 3D digital map is also studied. And currently, some developments based on some of the above methods are being carried to provide key and general platform for other application software’s development.

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T-TIME: A Password Scheme Based on Touch Signal Generation Time Difference

  • Yang, Gi-Chul
    • Journal of Advanced Information Technology and Convergence
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    • v.8 no.2
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    • pp.41-46
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    • 2018
  • As evidenced through rapidly growing digital devices and information, digital authentication is becoming ever more critical, especially considering the complex and prevalent digital accounts we are using every day. Also, digital authentication is apt to consistent digital security application. In this sense, digital security quality and usability can be enhanced by developing a mechanism for efficient digital authentication. In this paper, a mechanism of efficient digital authentication called T-TIME is introduced in order to alleviate issues dealing with secure and user friendly authentication across ever- growing digital devices and information. Touch Signal generation time difference is utilized for T-TIME as a mediation mechanism that enhances the security quality by confusing others unlike other graphical password mechanisms which are using spatial information. Hence, digital authentication by using T-TIME can be a good way of enhancing security quality and usability.

Digital Identity Trend for Digital Trust Society (디지털 신뢰 사회 실현을 위한 디지털 아이덴티티 동향)

  • Kwon, D.S.;Lee, H.;Park, J.D.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.114-124
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    • 2019
  • The Internet was designed for machines, not humans, and hence, nobody owns a digital identity. Instead, a digital identity is rented from a website and an application. This lack of unique and secure digital identities has resulted in confusion in the online/cyber world. Digital identities pose one of the oldest and most difficult problems with regard to the Internet. There is still no way to use digital credentials to prove, own, and control an online identity, namely a self-sovereign identity, in the same manner we do in the offline world, particularly without a trusted third party. This article discusses the current open standards for digital identities, proposes solutions pertaining to digital identities in the future, and introduces the concept of a blockchain-based self-sovereign digital identity without the need of trusted third parties.

Investigating EFL Learners' Reactions to Digital Competence using the DigComp Framework

  • So-Hee Kim
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.149-155
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    • 2023
  • Since developing digital technology requires new skills in digital literacy, digital competence also has become a keystone in English classes. This study explores three aspects of English as a Foreign Language (EFL) learners' digital confidence: information and data literacy, communication and collaboration, and digital content creation, based on the European Digital Competence Framework for Citizens (DigComp). The participants were 150 Korean college students enrolled in two general English classes, and their English proficiency levels were from basic to advanced; each level consisted of 30 participants. In order to assess their digital confidence, I designed a Google survey form and collected data during two semesters. The survey results revealed that the participants had highest digital confidence in information and data literacy and overall, the female participants showed higher digital confidence than their male counterparts. It also showed that the learners' English proficiency and computer skills are important factors.

UK's Digital Policies: Focusing on Strategies of AI and International Provisions (영국의 디지털 정책: AI와 국제규범 전략을 중심으로)

  • J.Y., Lee
    • Electronics and Telecommunications Trends
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    • v.37 no.6
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    • pp.11-22
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    • 2022
  • The UK is a service superpower with solid and well-developed financial and insurance services, including FinTech. Much of the UK's service industry is digital and becoming increasingly so. Primary sources constituting the UK's comparative advantage in services could be factored in business conditions driving innovation in the digital age and world-leading digital competitiveness. Therefore, this study examined the UK's digital policies. This research's focal strands were the UK's digital strategy, national artificial intelligence strategy, and digital trade objectives. As an essential insight for policymakers and other stakeholders, this study proposes that government policies in response to the digital economy are inextricably linked, leading to a critical driver for the UK's digital competitiveness.