• Title/Summary/Keyword: Device Virtualization

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GPGPU Task Management Technique to Mitigate Performance Degradation of Virtual Machines due to GPU Operation in Cloud Environments (클라우드 환경에서 GPU 연산으로 인한 가상머신의 성능 저하를 완화하는 GPGPU 작업 관리 기법)

  • Kang, Jihun;Gil, Joon-Min
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.9
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    • pp.189-196
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    • 2020
  • Recently, GPU cloud computing technology applying GPU(Graphics Processing Unit) devices to virtual machines is widely used in the cloud environment. In a cloud environment, GPU devices assigned to virtual machines can perform operations faster than CPUs through massively parallel processing, which can provide many benefits when operating high-performance computing services in a variety of fields in a cloud environment. In a cloud environment, a GPU device can help improve the performance of a virtual machine, but the virtual machine scheduler, which is based on the CPU usage time of a virtual machine, does not take into account GPU device usage time, affecting the performance of other virtual machines. In this paper, we test and analyze the performance degradation of other virtual machines due to the virtual machine that performs GPGPU(General-Purpose computing on Graphics Processing Units) task in the direct path based GPU virtualization environment, which is often used when assigning GPUs to virtual machines in cloud environments. Then to solve this problem, we propose a GPGPU task management method for a virtual machine.

Cross-Talk: D2D Potentiality Based Resource Borrowing Schema for Ultra-Low Latency Transmission in Cellular Network

  • Sun, Guolin;Dingana, Timothy;Adolphe, Sebakara Samuel Rene;Boateng, Gordon Owusu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2258-2276
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    • 2019
  • Resource sharing is one of the main goals achieved by network virtualization technology to enhance network resource utilization and enable resource customization. Though resource sharing can improve network efficiency by accommodating various users in a network, limited infrastructure capacity is still a challenge to ultra-low latency service operators. In this paper, we propose an inter-slice resource borrowing schema based on the device-to-device (D2D) potentiality especially for ultra-low latency transmission in cellular networks. An extended and modified Kuhn-Munkres bipartite matching algorithm is developed to optimally achieve inter-slice resource borrowing. Simulation results show that, proper D2D user matching can be achieved, satisfying ultra-low latency (ULL) users' quality of service (QoS) requirements and resource utilization in various scenarios.

A Set-top Box with Virtual Platform Support for QoS Management in IMS Based Multiple Provider Networks

  • Siddiqui, Muhammad Shoaib;Hong, Choong-Seon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.886-905
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    • 2012
  • Set-top Box (STB) has evolved from being a device just sitting on top of a TV shelf to a device providing a gateway to the Internet for a home network, receiving services from multiple content providers, and enabling and ensuring Quality of Service (QoS) for the streaming media. IP Multimedia Subsystem (IMS), with its promise to provide a converged access network for multimedia service delivery (such as Triple play & Quadruple play services), has to guarantee QoS support. To enable QoS in IMS-based networks, we have designed a set-top box which provides feedback to the service provider to ensure end-to-end QoS. Our set-top box is designed to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own multimedia streams and ensures the desired network performance for each flow. The set-top box also works as a Home Gateway and provides end-to-end QoS support to the client nodes.

Content-Aware D2D Caching for Reducing Visiting Latency in Virtualized Cellular Networks

  • Sun, Guolin;Al-Ward, Hisham;Boateng, Gordon Owusu;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.514-535
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    • 2019
  • Information-centric networks operate under the assumption that all network components have built-in caching capabilities. Integrating the caching strategies of information centric networking (ICN) with wireless virtualization improves the gain of virtual infrastructure content caching. In this paper, we propose a framework for software-defined information centric virtualized wireless device-to-device (D2D) networks. Enabling D2D communications in virtualized ICN increases the spectral efficiency due to reuse and proximity gains while the software-defined network (SDN) as a platform also simplifies the computational overhead. In this framework, we propose a joint virtual resource and cache allocation solution for latency-sensitive applications in the next-generation cellular networks. As the formulated problem is NP-hard, we design low-complexity heuristic algorithms which are intuitive and efficient. In our proposed framework, different services can share a pool of infrastructure items. We evaluate our proposed framework and algorithm through extensive simulations. The results demonstrate significant improvements in terms of visiting latency, end user QoE, InP resource utilization and MVNO utility gain.

A Design of Measuring impact of Distance between a mobile device and Cloudlet (모바일 장치와 클라우드 사이 거리의 영향 측정에 대한 연구)

  • Eric, Niyonsaba;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.232-235
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    • 2015
  • In recent years, mobile devices are equipped with functionalities comparable to those computers. However, mobile devices have limited resources due to constraints, such as low processing power, limited memory, unpredictable connectivity, and limited battery life. To enhance the capacity of mobile devices, an interesting idea is to use cloud computing and virtualization techniques to shift the workload from mobile devices to a computational infrastructure. Those techniques consist of migrating resource-intensive computations from a mobile device to the resource-rich cloud, or server (called nearby infrastructure). In order to achieve their goals, researchers designed mobile cloud applications models (examples: CloneCloud, Cloudlet, and Weblet). In this paper, we want to highlight on cloudlet architecture (nearby infrastructure with mobile device), its methodology and discuss about the impact of distance between cloudlet and mobile device in our work design.

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A Study on Sharing the Remote Devices through USB over IP (USB/IP를 이용한 원격장치공유에 대한 연구)

  • Yoo, Jin-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4592-4596
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    • 2010
  • This paper is related to the method for sharing some remote devices through USB/IP on the connected system environment. Sharing the remote devices is actually based on the connection technology using USB which is one way of access methods on virtualized server environment. The users who receive server computing unit might want to connect to remote allocated server with the local devices. We can solve the problem of the access methods related to the sharing devices through USB device emulation. This paper discusses the implementation of USB emulation which is based on personalized services on virtualized server environment. Like this, this paper will share devices on the level of USB device. This research can write to the device directly due to virtualizing the device level.

Development of Shipbuilding Execution Scheduling Support System using Mobile Device : A Case Study for a Panel Block Assembly Shop (모바일 기기를 활용한 조선 생산 실행계획 지원 시스템 개발 : 판넬라인 개발 사례를 중심으로)

  • Hwang, Inhyuck;Song, Jungkyu;Back, Myunggi;Ryu, Cheolho;Lee, Kwangkook;Shin, Jong Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.4
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    • pp.262-271
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    • 2013
  • Owing to the development of mobile communication technology during the last a few years, the number of users of mobile devices such as the smartphone and the tablet PC has increased rapidly. As a result, the range of applications of the mobile devices has also been greatly expanded from an application for the convenience of daily life to an application for assisting the operations of industrial fields. Especially, portability of mobile devices can provide great help in collecting and using information on the production site. In shipbuilding production processes, it is difficult to collect changes of circumstance in the field and reflect the changes to schedule due to the low production automation rate and frequent changes in schedule. In this study, we propose a system to solve the problems of shipbuilding production processes such as the ones described above by using mobile devices. First of all, we organize the production information and production processes of the panel line through the analysis of shipyard panel line operations. Next, we have developed a system that can support the production execution plan of the panel line and monitor the production processes in the field. The system was developed utilizing application virtualization to allow access to the system from various platforms of mobile devices and PC's. The system was implemented using ooCBD methodology considering the future expansion of the system and ease of maintenance.

In-Kernel Device Virtualization Framework for Accelerating Virtual Devices (가상 장치의 성능 향상을 위한 커널 레벨 장치 가상화 프레임워크)

  • Kim, Jung-Han;Kim, Tae-Hyoung;Eom, Young-Ik
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.158-160
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    • 2012
  • 가상화 기술은 하드웨어와 소프트웨어의 비약적인 발전과 함께 다양한 분야에 적용되어 컴퓨팅 자원 활용성을 높이고 있다. 최근에는 클라우드 컴퓨팅 환경과 함께 더 많은 수의 가상 머신의 지원이 요구되고 있다. 이에 따라 많은 수의 가상 머신에게 효율적인 I/O를 제공하기 위한 장치 가상화 기술의 중요성이 커지고 있다. 이를 해결하기 위해 다양한 장치 모델이 제안되었으나 모드 전환 비용에 대한 근본적인 해결 방법을 제시하지 못하고 있다. 이에 본 논문에서는 새로운 폴링 장치 가상화 기술인 커널 레벨 장치 가상화 프레임워크를 제안하고 구현된 프로토타입에 대한 실험을 통하여 본 기술을 검증하였다.

Client Device and Software Virtualization Method for Live Broadcasting Service of Virtual 3D Contents (가상 3D 콘텐츠의 실시간 방송 서비스를 위한 클라이언트 장치 및 소프트웨어 가상화 기법)

  • Jang, Su-Min;Choi, Won-Hyuk;Kim, Won-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.296-298
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    • 2012
  • 최근 컴퓨터 가상화 기술이 발전됨에 따라 소프트웨어를 서비스 형태로 사용하는 소프트웨어 서비스(Software as a Service SaaS)가 많은 응용분야에서 사용되고 있다. 본 논문은 이러한 소프트웨어 서비스 기술을 이용하여 가상 3D 콘텐츠의 실시간 방송 서비스를 하고자 한다. 그러나 이러한 서비스를 위하여 기존 소프트웨어 서비스형 솔루션을 이용하면 사용자가 증가함에 따라 급속히 서버 성능이 저하되거나 여러 가지 제한사항들이 많은 문제점들을 가지고 있다. 그래서 본 논문은 성능 개선을 위하여 클라이언트 장치 및 소프트웨어 가상화하고 데이터 집중적인 작업들은 서버에서 직접 실행하고 그래픽 집중적인 작업들은 네트워크 전송을 통하여 클라이언트에서 처리되는 분할 실행 방식을 제안한다.

Introducing Mobile Cloud Computing-Cloudlet for implementing mobile APP (모바일앱을 구현하기 위한 모바일 클라우드 도입)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.304-307
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through Long Term Evolution (LTE) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to act as a remote users which passes driver inputs and delivers outputs from external applications.

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