• Title/Summary/Keyword: Device Network

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The cancellation performance of loop-back signal in wireless USN multihop relay node (무선 USN 멀티홉 중계 노드에서 루프백 신호의 제거 성능)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.17-24
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    • 2009
  • This paper deals with the cancellation performance of loop back interference signal in the case of multihop relay of 16-QAM received signal at the USN radio network. For this, it is necessary to the exchange of information with long distance located station by means of the relay function between the node in the USN environment. In the relay node, the loop-back interference signal which the retransmitting signal is feedback to the receiver side due to the antenna of transmitter and receiver are co-used or very colsely located or using the nonlinear device. Due to this signal, the performance of USN system are degraded which are using the limited resource of frequency and power. For improve this, it is necessary to applying the adaptive signal processing algorithm in order to cancellating the unwanted loop-back interference signal at the frontend of receiver in relaying node, we can get the better system and multi hop performance. In the adaptive signal processing, we considered the 16-QAM signal which has a good spectral efficiency, firstly, than, the QR-Array RLS algorithm was used that has a fairly good convergence property and the solving the finite length problem in the H/W implementation. Finaly, we confirmed that the good elimination performanc was confirmed by computer simulation in the learing cuved and received signal constellation compared to the conventional RLS.

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IEEE 802.11-based Power-aware Location Tracking System (저전력을 고려한 IEEE 802.11 기반 위치 추적 시스템)

  • Son, Sang-Hyun;Baik, Jong-Chan;Baek, Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.7B
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    • pp.578-585
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    • 2012
  • Location tracking system through GPS and Wi-Fi is available at no additional cost in an environment of IEEE 802.11-based wireless network. It is useful for many applications in outdoor environment. However, a previous systems used for general device to tag. It is unsuitable for power aware location tracking system because general devices is more expensive and non-optimized for tracking. The hand-off method of IEEE 802.11 standard is not enough considering power consumption. This thesis analyzes the previous location tracking systems and proposes power aware system. First, we designed and implemented tag to optimize location tracking. Next, we propose low-power hand-off method and low-power behavior model in implemented tag. The proposed hand-off method resolve power problem by using the location information and behavior model minimize power consumption of tag through power-saving mode and the concept of duty cycle. To evaluating proposed methods and system performance, we perform simulations and experiments in real environment. And then, we calculate tag's power consumption based on the actual measured current consumption of each operation. In a simulation result, the proposed behavior model and hand-off method reduced about 98%, 59% than the standard's hand-off and default behavior model.

A Secure AIS Protocol Suggestion with Analyses of the Standard AIS Protocol (표준 AIS 프로토콜 분석을 통한 보안 AIS 프로토콜 제안)

  • Lee, Jung-Su;Heo, Ouk;Kim, Jae-Hwan;Chung, Sung-Wook
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.49-57
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    • 2016
  • Recently, marine accidents such as the sinking accident Mongol freighter ship and the sinking accident of Sewol ferry in Jindo continuously happen. In order to decrease the number of these marine accidents, Korean ships are obliged to follow the AIS(Automatic Identification System) system. The AIS protocol includes all information for sailing ships. However, the standard AIS protocol does not provide any security function, In addition, it is possible to hijack the standard AIS protocol in case of using a satellite communication device called FUNcuve Dongle Pro+. Therefore, this paper analyzes weak points of the security in the standard AIS protocol. Furthermore, this paper ensures reliability by marking the MAC Address of sender and receiver for secure communication and suggests the protocol that can securely send data, using the VPN Tunnelling method. Therefore, the suggested AIS protocol provides the secure communication to the AIS protocol and protect the messages in the AIS protocol, which can serve safe voyages by decreasing the marine accidents.

Efficient Coverage Guided IoT Firmware Fuzzing Technique Using Combined Emulation (복합 에뮬레이션을 이용한 효율적인 커버리지 가이드 IoT 펌웨어 퍼징 기법)

  • Kim, Hyun-Wook;Kim, Ju-Hwan;Yun, Joobeom
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.5
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    • pp.847-857
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    • 2020
  • As IoT equipment is commercialized, Bluetooth or wireless networks will be built into general living devices such as IP cameras, door locks, cars and TVs. Security for IoT equipment is becoming more important because IoT equipment shares a lot of information through the network and collects personal information and operates the system. In addition, web-based attacks and application attacks currently account for a significant portion of cyber threats, and security experts are analyzing the vulnerabilities of cyber attacks through manual analysis to secure them. However, since it is virtually impossible to analyze vulnerabilities with only manual analysis, researchers studying system security are currently working on automated vulnerability detection systems, and Firm-AFL, published recently in USENIX, proposed a system by conducting a study on fuzzing processing speed and efficiency using a coverage-based fuzzer. However, the existing tools were focused on the fuzzing processing speed of the firmware, and as a result, they did not find any vulnerability in various paths. In this paper, we propose IoTFirmFuzz, which finds more paths, resolves constraints, and discovers more crashes by strengthening the mutation process to find vulnerabilities in various paths not found in existing tools.

Location Estimation Method using Extended Kalman Filter with Frequency Offsets in CSS WPAN (CSS WPAN에서 주파수 편이를 보상하는 확장 Kalman 필터를 사용한 이동노드의 위치추정 방식)

  • Nam, Yoon-Seok
    • The KIPS Transactions:PartC
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    • v.19C no.4
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    • pp.239-246
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    • 2012
  • The function of location estimation in WPAN has been studied and specified on the ultra wide band optionally. But the devices based on CSS(Chirp Spread Spectrum) specification has been used widely in the market because of its functionality, cheapness and support of development. As the CSS device uses 2.4GHz for a carrier frequency and the sampling frequency is lower than that of the UWB, the resolution of a timestamp is very coarse. Then actually the error of a measured distance is very large about 30cm~1m at 10 m depart. And the location error in ($10m{\times}10m$) environment is known as about 1m~2m. So for some applications which require more accurate location information, it is very natural and important to develop a sophisticated post processing algorithm after distance measurements. In this paper, we have studied extended Kalman filter with the frequency offsets of anchor nodes, and proposed a novel algorithm frequency offset compensated extended Kalman filter. The frequency offsets are composed with a variable as a common frequency offset and constants as individual frequency offsets. The proposed algorithm shows that the accurate location estimation, less than 10cm distance error, with CSS WPAN nodes is possible practically.

Design and Implementation of File Cloud Server by Using JAVA SDK (Java SDK를 이용한 파일 클라우드 시스템의 설계 및 구현)

  • Lee, Samuel Sangkon
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.2
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    • pp.86-100
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    • 2015
  • Cloud computing is a computing term that evolved in the late 2000s, based on utility and consumption of computer resources. Google say that "Cloud computing involves deploying groups of remote servers and software networks that allow different kinds of data sources be uploaded for real time processing to generate computing results without the need to store processed data on the cloud. Cloud computing relies on sharing of resources to achieve coherence and economies of scale, similar to a utility (like the electricity grid) over a network. At the foundation of cloud computing is the broader concept of converged infrastructure and shared services. Cloud computing, or in simpler shorthand just "the cloud", also focuses on maximizing the effectiveness of the shared resources." The cloud service is a smart and/or intelligent service to save private files in any device, anytime, anywhere. Dropbox, OAuth, PAClous are required that the accumulated user's data are archives with cloud service. Currently we suggest an implementation technique to process many tasks to the cloud server with a thread pooling. Thread pooling is one of efficient implementating technique for client and service environment. In this paper, to present the implementation technique we suggest three diagrams in the consideration of software engineering.

A Study on the Current Situation and Improved Method for the Smombie through Field Survey and ICT Trend Analysis (현장 조사와 ICT 동향 분석을 통한 스몸비 현황과 개선 방안 연구)

  • Lee, Dong Hoon;Oh, Hye Soo;Jang, Jae Min;Jeong, Jong Woon;Yang, Sang Oon
    • Journal of the Korean Society of Safety
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    • v.35 no.5
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    • pp.74-85
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    • 2020
  • Smart phone zombie or Smombie means pedestrians who walk without attention to their surroundings because they are focused upon their smart phone. Because the traffic accidents and injuries caused by Smombie have been increased rapidly in recent years, the social attention and policies are needed to prevent it. This study was conducted to analyze Smombie's current status and some solutions used before and to propose new improved method through the latest ICT trend. In this study, we did the field survey to check Smombies at several places in Seoul through people counting, and found that a lot of pedestrians still use the smart phone while walking. And we analyzed many case studies about some solutions to prevent Smombies previously. The case studies include legal regulations, government policies, smart phone app services and facilities that are used before. We studied them through internet searches and reference studies and we also checked the current operating situation as visiting several places that the solutions actually has been operated. Therefore, we found there are some limitations in previous solutions in terms of effectiveness and management. To consider new solution that can be expected to overcome the limitations, we analyzed the latest ICT trends focused on features to utilize the Smombie prevention, especially video recognition and digital signage. In these days, video recognition has been developed rapidly with assistance of AI technology and it can recognize the specific pedestrian's characteristics such as holding smart phone as well as hair style, clothes, backpack and etc. On the other hands, the digital signage is the convergence device that includes big display, network connection and various IoT sensors. It can be used as public media in many places for public services as well as advertising. Through these analysis results, we show the requirements and the user scenario for the improved method to prevent Smombie. Finally, we propose to develop R&D technology to recognize Smombie exactly as pedestrian attributes and to spread creative contents to increase pedestrian's interest and engagement for Smombie prevention through digital signage.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

The Study for Estimating Traffic Volumes on Urban Roads Using Spatial Statistic and Navigation Data (공간통계기법과 내비게이션 자료를 활용한 도시부 도로 교통량 추정연구)

  • HONG, Dahee;KIM, Jinho;JANG, Doogik;LEE, Taewoo
    • Journal of Korean Society of Transportation
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    • v.35 no.3
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    • pp.220-233
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    • 2017
  • Traffic volumes are fundamental data widely used in various traffic analysis, such as origin-and-destination establishment, total traveled kilometer distance calculation, congestion evaluation, and so on. The low number of links collecting the traffic-volume data in a large urban highway network has weakened the quality of the analyses in practice. This study proposes a method to estimate the traffic volume data on a highway link where no collection device is available by introducing a spatial statistic technique with (1) the traffic-volume data from TOPIS, and National Transport Information Center in the Ministry of Land, Infrastructure, and (2) the navigation data from private navigation. Two different component models were prepared for the interrupted and the uninterrupted flows respectively, due to their different traffic-flow characteristics: the piecewise constant function and the regression kriging. The comparison of the traffic volumes estimated by the proposed method against the ones counted in the field showed that the level of error includes 6.26% in MAPE and 5,410 in RMSE, and thus the prediction error is 20.3% in MAPE.

Design of pHEMT channel structure for single-pole-double-throw MMIC switches (SPDT 단일고주파집적회로 스위치용 pHEMT 채널구조 설계)

  • Mun Jae Kyoung;Lim Jong Won;Jang Woo Jin;Ji, Hong Gu;Ahn Ho Kyun;Kim Hae Cheon;Park Chong Ook
    • Journal of the Korean Vacuum Society
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    • v.14 no.4
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    • pp.207-214
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    • 2005
  • This paper presents a channel structure for promising high performance pseudomorphic high electron mobility transistor(pHEMT) switching device for design and fabricating of microwave control circuits, such as switches, phase shifters, attenuators, limiters, for application in personal mobile communication systems. Using the designed epitaxial channel layer structure and ETRI's $0.5\mu$m pHEMT switch process, single pole double throw (SPDT) Tx/Rx monolithic microwave integrated circuit (MMIC) switch was fabricated for 2.4 GHz and 5 GHz band wireless local area network (WLAN) systems. The SPDT switch exhibits a low insertion loss of 0.849 dB, high isolation of 32.638 dB, return loss of 11.006 dB, power transfer capability of 25dBm, and 3rd order intercept point of 42dBm at frequency of 5.8GHz and control voltage of 0/-3V These performances are enough for an application to 5 GHz band WLAN systems.