• Title/Summary/Keyword: Device & Contents

Search Result 1,248, Processing Time 0.028 seconds

Caret Unit Generation Method from PC Web for Mobile Device (캐럿 단위를 이용한 PC 웹 컨텐츠를 모바일 단말기에 서비스 하는 방법)

  • Park, Dae-Hyuck;Kang, Eui-Sun;Lim, Young-Hwan
    • The KIPS Transactions:PartD
    • /
    • v.14D no.3 s.113
    • /
    • pp.339-346
    • /
    • 2007
  • The objective of this study is to satisfy requirements for a variety of terminals to play wired web page contents in ubiquitous environment constantly connected to network. In other words, this study intended to automatically transcode wired web page into mobile web page in order to receive service by using mobile base to carry contents in Internet web page. To achieve this objective, we suggest the method that is to directly enter URL of web page in mobile device and to check contents of the current web page. For this, web page is converted into an image and configured into a mobile web page suitable for personal terminals. Users can obtain the effect of having web services provided by using computer with interfaces to expand, reduce and move the web page as desired. This is a caret unit play method, with which contents of web page are transcoded and played to suit each user According to the method proposed in this study, contents of wired web page can be played by using a mobile device. This study confirms that a single content can be serviced to suit users of various terminals. Through this, it will be able to reuse numerous wired web contents as mobile web contents.

Effects of nano silver contents on screen printed-etched gate electrodes and electrical characteristics of OTFTs

  • Lee, Mi-Young;Park, Ji-Eun;Song, Chung-Kun
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2009.10a
    • /
    • pp.917-919
    • /
    • 2009
  • Effects of nano-silver contents(15~50wt%) on screen printed-etched gate electrodes and electrical characteristics of OTFTs were investigated. As Ag contents increased, the screen-printed film was transferred exactly without spreading and obtained the densely-packed layer with a stable and excellent conductivity but, its thickness was increased and surface became rougher. It was found that the leakage current of MIM devices and off-state currents of OTFTs became larger due to poor step coverage of PVP dielectric layer on the thick and rough gate electrodes for nano-Ag inks with Ag contents more than 30wt%.

  • PDF

A Proposal of Interactive Contents for Prevention of Smartphone Overdependence

  • Kim, Jae Sun;Lim, Chan
    • International Journal of Advanced Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.70-76
    • /
    • 2019
  • IoT technology application has been part of modern people's everyday life. This technology makes people to depend on smart devices. 'Smartphone' is the most typical example. Despite the advantages given by this device, the bad side effects are also notable. This paper presents interactive content on the dependence of smartphone device. The research objective is to make individuals to reduce the use of smartphones by realizing their own problems of smartphone dependency. Research was progressed by analyzing aspects obtained from users participating in the self-developed interactive game contents. As a result of the analysis, approximately 68% of people were aware of the problem through this content. This indicates the potential of using convergence research in interactive contents with other fields furthermore.

Interactive MR Contents for Alternative Suggestions for Smartphone

  • Chan Lim
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.1
    • /
    • pp.276-282
    • /
    • 2023
  • IoT technology application has been part of modern people's everyday life. This technology makes people to depend on smart devices. 'Smartphone' is the most typical example. Despite the advantages given by this device, the bad side effects are also notable. This paper presents interactive content on the dependence of smartphone device. The research objective is to make individuals to reduce the use of smartphones by realizing their own problems of smartphone dependency. Research was progressed by analyzing aspects obtained from users participating in the self-developed interactive game contents. As a result of the analysis, approximately 68% of people were aware of the problem through this content. This indicates the potential of using convergence research in interactive contents with other fields furthermore.

A Survey of Interaction Table Top Display for Cooperation (협업을 위한 상호작용 테이블 탑 디스플레이의 연구동향)

  • Park, jae-wan;Song, dae-hyun;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.66-68
    • /
    • 2008
  • This paper provides a user interface for mutual collaboration table top display technology. The biggest difference is that the existing interface with existing research through a single device to multiple users simultaneously enabled oriented way of face to face. On the other hand, in collaboration important deadline table top display device to device-oriented approach in which the order of one of the devices require users. Collaborative research is actively underway, but to do so focused still many challenges in this situation. This paper provides for collaboration on global trends on a table top display interface for more mutual collaboration with the user interface for about checking out on a table top display, currently being developed by a collaboration among users against a table top display technology.

  • PDF

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.11
    • /
    • pp.1460-1471
    • /
    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

  • PDF

Impact of the Characteristics of ICT Convergence Sports Game Device on Game Satisfaction and Intention to Reuse (ICT융합 스포츠 게임기기의 특성이 만족도 및 재사용의도에 미치는 영향력 분석)

  • Han, Seung-Gyun;Choi, Moon-Jong;Ahn, Hyun-Sook
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.11
    • /
    • pp.796-805
    • /
    • 2016
  • This study aimed to investigate the influence of the various factors ICT Convergence of Sports Game device on user satisfaction and intention to reuse. For this goal, based on the review of literature and the Extended Technology Acceptance Model, a research model was constructed that consists of playfulness, usefulness, convenience. The proposed model is analyzed to target 271 customers in Daegu National Science Museum experienced ICT Convergence Sports Game Device using Smart Partial Least Square(PLS) 2.0. The result of hypothesis testing are as follows. First, Playfulness, Usefulness, Convenience showed positively significant impact on Game satisfaction. Second, Game satisfaction positively influenced Reuse Intention. Thus, based on the results of the study, ICT Convergence of Sports Game Device seems to help in the development of a contents.

Traditional Cooking Edutainment Contents based on the Tabletop Display Interface (테이블탑 디스플레이 인터페이스를 활용한 전통 요리 에듀테인먼트 콘텐츠)

  • Yang, Hee-Kyung;Park, Jae-Wan;Kim, Jong-Gu;Choi, Yoon-Ji;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.5
    • /
    • pp.194-204
    • /
    • 2011
  • Tabletop display can take the benefits of the interactive device due to its possible user friendly input and display facilities simultaneously. Using this device, immersive edutainment content is effectively implemented with the convenient interactive interface. So considering this usefulness, tabletop display can be a very efficient device for constructing the edutainment system. In this paper, we describe a digitalized cooking edutainment contents based on the tabletop display interface. Enjoying our contents, we use the intuitive touch gestures for handling a variety of cooking actions. In the education effects such as the immersive strengthening and co-operation, the proposed system is more efficient interface than any other existing system. We implement the contents with the tabletop display and make sure about the efficiency of our proposed system. In the future, we will add more gestures to enhance the applicability of the intuitive interactive interface.

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.11
    • /
    • pp.127-135
    • /
    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

Evaluation of Usefulness in New Immobilization Device with 3D CT Angiography for Lower Extremity (전산화단층촬영검사에서 하지의 3D 혈관조영검사를 위한 새로운 고정기구의 유용성 평가)

  • Jang, Keun-Jo;Kweon, Dae-Cheol
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.4
    • /
    • pp.184-191
    • /
    • 2007
  • Our objective was to develop and evaluate a non-invasive device for rigid immobilization and surface disease non-contact of the table in the lower extremity during CT angiography. The immobilization device consists of two components. The patient's lower limb device stabilizing elements made of polyethylene resin soft materials, and pelvis parts foam pad is used for non-contact surface. In a Prospective study the lower extremity device was used in patients who underwent a CT angiography of the lower limb. Immobilization with our device was well tolerated by all patients. The quality of the resulting images in the popliteal and infrapopliteal region was rated by five-point scale. The rigid immobilization resulted in a complete absence of motion artifacts. The new device is an effective, well tolerated and easily used immobilization that is suitable of use in 3D lower extremity CT angiography.