• Title/Summary/Keyword: Development of simulation

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A Design Method of the Simulation Program for HILS (HILS를 위한 시뮬레이션 프로그램 설계 기법)

  • Park, Haerhee;Jeon, In-Soo;Song, Chang-Joon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.4
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    • pp.435-440
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    • 2013
  • In this paper, a design method of the simulation program for HILS(Hardware-In-the-Loop Simulation) system is proposed. The present method consists of definition of requirements for HILS, development of specifications, and implementation of the program to satisfy the specifications. In the implementation of the program, the application of hardware interface and the concept of structural modularization are proposed to satisfy the specifications. The concepts of CSCI(Computer Software Configuration Item) and encapsulation are used for structural modularization. The proposed method was practically applied to the development of the simulation program for the efficient operation in HILS of an anti-ship missile system.

Development of Modular Simulation Environment to Design the Flight Scenario and Analyze the Guidance and Control Performance of Guided Weapon (유도무기의 비행 시나리오 설계 및 유도조종 성능분석을 위한 모듈화 기반 시뮬레이션 환경 개발)

  • Hyesung, Kim;YuYoung, An;ChangSun, Lee;HyoungJin, Na
    • Journal of the Korea Society for Simulation
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    • v.31 no.4
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    • pp.1-10
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    • 2022
  • This paper describes the development of a modular simulation environment to analyze the performance of guided weapons. For the reusability of the simulation environment, components of the guided weapon simulation are modularized based on MATLAB Simulink. And the module management system is implemented based on Excel and MATLAB GUI for simulation interface and module management. In addition, a method of integration for modules with different interface and a method to set up the guidance and control phase for designing a guided flight scenario are suggested. Finally, to verify the performance of the implemented simulation environment, it was compared with the existing simulation results.

The Study for Making of Landscape Simulation Model for Landscape Design Review (경관심의를 위한 경관시뮬레이션 모형 작성 기법에 관한 연구)

  • Lee, Dong-Hwa;Kim, Jae-Myung
    • Journal of KIBIM
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    • v.9 no.3
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    • pp.54-60
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    • 2019
  • After Landscape Act was enacted, as awareness of landscape has increased and the need of expanding targets of landscape design review and improving landscape examination in terms of quality, this study aims to describe a technique of creating three dimensional landscape simulation model which is used for landscape design review. For this, the author of this study conducted analysis in terms of function and use of programs and compatibility with programs to find a way of creating models with the most efficient and optimum process. For creation of landscape simulation models, initial creation is important but in case that changes occur by operator changing or discussing development plans, rapid correction and change are needed. Therefore, this study described how to build more accrurate and efficient simulation at initial review and how to create a landscape simulation model for rapid response to changed plans during reconsideration.

How to use Business Simulation Game for Business Education: Based on the Development Process and Business Education Method (경영 교육을 위한 경영 모의 게임의 활용 방안: 개발 과정 및 교육 방법을 중심으로)

  • Kim, Sang-Soo
    • Information Systems Review
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    • v.7 no.1
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    • pp.41-63
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    • 2005
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is Business Simulation Game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper introduce a business simulation game developed by joint effort of business professors and a software firm for last three years and suggest the method of business education using this business simulation game. First of all, the development process, architecture and procedure of business simulation game are summarized. From a perspective of business education, the effect and advantage of business simulation game, sample syllabus, course outlines, users, missions and evaluation method are also addressed.

Development of a fully integrated simulation package for industrial robot

  • Lee, Min-Ki;Lee, Gwang-Nam;Lim, Kye-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.1028-1032
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    • 1988
  • The purpose of this paper is the development of a fully integrated simulation package for industrial robot. The simulation package consists of kinematics, dynamics, and control. The kinematics contains trajectory plans and inverse kinematics. The dynamics combines manipulator dynamics and actuator dynamics including the effect of payloads and viscous frictions. The control is a hardware oriented scheme which contains position controller, velocity controller, current controller, and PWM generator. Thus, the simulation package can be used not only for theoretical purposes but also for development purposes in industry. Using this package, the characteristics and performances of the SCARA robot, which has been developed in GSIS, are investigated.

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A Prediction Study for Fuel Economy Development in an Express Bus (고속버스 연비개선 예측에 관한 연구)

  • Lyu, Myung-Seok
    • Transactions of the Korean Society of Automotive Engineers
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    • v.14 no.5
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    • pp.181-185
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    • 2006
  • A study to get better vehicle fuel economy is described based on an express bus. The approach is based on using a commercial software vehicle simulation to identify the relative efficiency of each of the vehicle systems, such as the engine hardware, engine software calibration, transmission, cooling system and ancillary drives. The simulation-based approach offers a detailed understanding of which vehicle systems are underperforming and by how much the vehicle fuel economy can be improved if those systems are brought up to best-in-class performance. In this way, the optimum vehicle fuel economy can be provided to the vehicle customer. A further benefit is that the simulation requires only a minimum of vehicle testing for initial validation, with all subsequent field test cycles performed in software, thereby reducing development time and cost for the manufacturer.

Policy Acceptance's Change and Forecasting: Simulation Modelling for High Level Radioactive Repository Site (정책수용성의 변화와 예측: 고준위방사성폐기물처분장 입지사례)

  • Oh, Young-Min
    • Korean System Dynamics Review
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    • v.12 no.1
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    • pp.39-57
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    • 2011
  • This paper is the result of simulation modeling concerning high-level radioactive waste repository(HLRWR) and people's mind for the facility. We describe a procedure of simulation modeling for resident's policy acceptance and perceived risk of HLRWR facility by using System Dynamics approach. To Complete some complicated works, we made the 20 pieces of stock-flow diagrams based on the causal loop diagram that is a blue print of whole variables and relations. The simulation outputs clearly show that cental government efforts to siting the HLRWR will be failed if nothing to give for the region's residents. On the contrary, a monetary incentive and a regional development program help to turn this gloomy situation into a desirable and acceptable condition dramatically. Government has to prepare the schemes considering the HLRWR acceptance and total supporting program including the cash and local development programs.

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The Federation Development for Underwater Warfare Simulation (수중 교전 시뮬레이션을 위한 페더레이션 개발)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.11-18
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    • 2007
  • Recently, as weapon systems have been more diverse and complicated, the factors of risk increase in development. Consequently, demanding reduction of acquired costs and period increase. Under the acquisition environment, more efficiently to develop weapon system, the necessity of application of defense M&S from requirement phase is on the rise. As the importance of M&S is stressed under distributed environment, so the standard of M&S(HLA, SEDRIS, etc.) and the system engineering process, namely FEDEP(Federation Development & Execution Process) have been developed. In this paper using the 5 phase expression, we constructed underwater engagement simulation(UNES) that prototype to develop naval weapon system test bed which take up integrated architecture in HLA. we developed simulators according to FEDEP for expandability and described process applying FEDEP fur UNES development.

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A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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Implementation and Verification of System Integration Laboratory for Multiple Unmanned Aerial Vehicle Operation and Control Technology using Manned Rotorcraft (유인회전익기에 의한 다수 무인기 운용통제기술의 통합검증환경 구현 및 검증)

  • Hyoung Jin Kim;Sang Eun Kwon;Young Wo Jo;Bong Gyu Kim;Eun Kyoung Go
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.133-143
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    • 2023
  • This paper describes the system integration laboratory's requirement analysis, implementation, and verification for multiple-scenario unmanned aerial vehicle operation and control technology using a manned rotorcraft for Manned-Unmanned Teaming. System integration laboratory consists of manned rotorcraft flight simulation, unmanned aerial vehicle flight and mission equipment simulation, ground control system simulation for unmanned aerial vehicle control and change in the control authority between the ground control system and manned rotorcraft, and operation and control system for mission plan's writing and transmission. Each implemented simulation verified the requirements through software and hardware integration test.