• 제목/요약/키워드: Development of culture content

검색결과 788건 처리시간 0.023초

반응표면분석법을 이용한 쌀 단백질 초고압 추출조건 최적화 (Optimization of the High-Pressure Condition for Rice Protein Extracting Using Response Surface Methodology (RSM))

  • 라하나;박사라;김하윤;조용식;김경미
    • 한국식생활문화학회지
    • /
    • 제34권6호
    • /
    • pp.779-784
    • /
    • 2019
  • The purpose of this study was to optimize the rice protein extracted using a response surface methodology. The experiment was designed based on a CCD (Central Composite Design), and the independent variables were the high pressure (X1, 0-400 MPa) and processing time (X2, 0-10 minutes). The results of the extraction content (Y1), residue content (Y2), and recovery yield (Y3) were fitted to a response surface methodology model (R2= 0.92, 0.92, and 0.93, respectively). Increasing the pressure and processing time has a positive effect on the extraction content (Y1), residue content (Y2), and recovery yield (Y3). Therefore, these high-pressure conditions (independent variables) can significantly affect the improvement in rice protein extraction efficiency. Thus, the optimal conditions of X1 and X2 were 400 MPa and 10 min., respectively. Under these optimal conditions, the predicted values of Y1, Y2, and Y3 were 62.93, 57.53 mg/g, and 91.76%, respectively.

배추 종간 잡종의 소포자배양에 의한 Double haploid 집단의 플라보노이드 함량 분석 (Analysis of flavonoids in double haploid population derived from microspore culture of F1 hybrid of Brassica rapa)

  • 서미숙;원소윤;강상호;김정선
    • Journal of Plant Biotechnology
    • /
    • 제44권1호
    • /
    • pp.35-41
    • /
    • 2017
  • 본 연구에서는 유지형 배추인 LP08과 청경채형 LP21을 교배한 교잡종 $F_1$을 소포자 배양하여 유전적으로 고정된 계통을 획득하였다. 엽의 결각 유무 및 결각수에서 다양한 형태적 특징을 보이는 66개 고정계통을 대상으로 항암 및 항산화 물질로 알려진 플라보노이드의 함량을 분석하였다. 66개 고정 계통의 엽의 결각 유무와 플라보노이드 함량 간 상관관계는 관찰되지 않았다. 양친으로 사용된 LP08, LP21 그리고 결구 배추형 품종인 Chiifu를 대상으로 플라보노이드 분석을 실시한 결과, quercetin, naringenin, 및 kaempferol 함량의 다양한 분포가 관찰되었다. 또한 모계인 LP08에서 가장 높은 총 플라보노이드 함량을 나타내었고 결구 배추형인 Chiifu에서 가장 낮은 함량을 보였다. 66개 고정 계통을 대상으로 플라보노이드 함량을 분석한 결과, quercetin은 LP08 보다 높은 함량을 보이는 18 계통이 확인되었으나 naringenin과 kaempferol에서는 교배친 보다 높은 함량을 보이는 계통을 발견할 수 없었다. 총 플라보노이드 함량에서 kampferol은 79.7 %, quercetin은 17.4 %의 비율을 보였고 naringenin의 경우 2.8 %로 거의 대부분의 계통에서 가장 낮은 함량을 보이고 22개 계통에서는 전혀 발견되지 않았다. 또한 성분간 상관관계를 분석한 결과 quercetin과 kaempferol의 함량간에 유의한 상관관계가 있음을 확인할 수 있었다. 본 실험의 결과는 향후 플라보노이드 생합성 기작 관련 유전자 탐색을 위한 자료로 활용할 예정이다. 또한 고정 계통을 대상으로 다양하고 광범위한 형질 조사를 실시하여 배추의 품종 개발이 가능할 것으로 기대된다.

A study on development of VR-based tangible functional game for prevention of dementia

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
    • /
    • 제9권1호
    • /
    • pp.196-202
    • /
    • 2021
  • Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.

Analysis of Barrage Culture and User Analysis in New Media Content in the Chinese Market

  • Pan, Yang;Kim, KiHong;Li, SuoWen
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제14권3호
    • /
    • pp.115-130
    • /
    • 2022
  • Barrage is an interactive method based on video, and the video itself is visualized from the viewer's point of view to play people's emotions, and it already has an advantage in communication by attracting people's attention using stories and plays. Advances in digital and mobile technology have enabled video viewing anytime, anywhere. Due to the nature of the barrage site that relies on the same video content or playback to participate in video sharing through computers or mobile clients, a barrage that can express users' feelings and thoughts will be added, breaking down the limit of content acceptance by a single user. Barrage satisfy users' entertainment needs, and their influence is growing. Gradually, they are heading to offline movie theaters and TV from barrage videos on the Internet. Attempts to function as offline ammunition facilitated technological innovation for media convergence by converging mobile media with PCs and screens. At the same time, the trend of media convergence shown by coal screens is also a trend of overall technological development. A barrage is an extension of human communication skills. The properties of the barrage fit well with the need for experiential marketing (via video). It can provide a visual experience and create an atmosphere of "surrounding and watching" and eliminate loneliness. Barrage itself provides a function to comment on videos, which is a trigger point for the reason, and donation adds to the amount of information in the video, adding to the fun of the video. Through the barrage, sarcastic, teasing, and expressing emotions can bring entertainment experiences, and users can produce and communicate their shooting text while consuming the satisfaction brought by the shooting. At the same time, Barrage attaches great importance to the needs of the masses, is more individual and diversified, and has commercial significance in line with the current development trend of the Internet. As a new interactive method, barrage contains huge potential value. However, the impact of the interactive way of barrage should also be viewed from a dialectical point of view, how to solve the difficulties in the development of barrage. The way to solve the difficulties in the development of barrage is worth studying. This research will analyze the reasons for the development of barrage and the analysis of Chinese barrage websites, the case analysis of barrage videos, the exploration of the characteristics and values of barrage, and the problems in the process of barrage communication. Provide reference for the development of industrial culture.

텍스트 마이닝으로 OTT 인터랙티브 콘텐츠 다시보기 (Analyzing OTT Interactive Content Using Text Mining Method)

  • 이석창
    • 문화기술의 융합
    • /
    • 제9권5호
    • /
    • pp.859-865
    • /
    • 2023
  • OTT 시장의 과열로 서비스 사업자들이 콘텐츠 개발에 주력하는 상황에서 시청자들의 능동적인 참여를 독려하는 인터랙티브 콘텐츠가 주목받고 있다. 그에 따라 인터랙티브 콘텐츠에 관한 연구 역시 활발히 이루어지고 있다. 본 연구는 온라인상의 비정형 데이터를 중심으로 텍스트 마이닝을 통해 인터랙티브 콘텐츠에 관한 분석을 목적으로 한다. 가중치에 따른 키워드 특징 도출, OTT와 인터랙티브 콘텐츠의 관계, 그리고 인터랙티브 콘텐츠의 트렌드 변화를 객관적인 데이터에 근거하여 '워드클라우드', '관계도 분석', 그리고 '키워드 트렌드'라는 세부 기법을 활용하여 연구 결과 및 함의점을 도출하였다.

억새배지를 이용한 느타리 봉지재배 (Bag cultivation of Pleurotus ostreatus with Miscanths species substrates)

  • 유영진;강찬호;최규환;김효진;정종성;김희준;문윤호
    • 한국버섯학회지
    • /
    • 제12권2호
    • /
    • pp.122-126
    • /
    • 2014
  • 천연 억새 1년, 2년, 3년생의 화학성분 분석결과 인산은 증가하는 반면 칼슘과 칼리는 낮아지는 경향이었고 총 질소는 2년생 억새에서 증가하였고, 총 탄소는 3년생 억새에서 급격히 증가하는 경향으로 버섯배지의 이용성이 높게 평가되었다. 억새의 발효조건은 미강20%를 혼합할 경우 발효는 5일부터 5일간에 지속되고 이때 온도는 $50-55^{\circ}C$로 유지되어 고온성 미생물 군이 형성됨을 알 수 있었고 처리효과 구명은 미강20% 첨가발효배지가 무처리 억새배지보다 수량이 60% 향상되었다. 느타리봉지재배의 억새배지는 포플러톱밥50%의 포플러톱밥 20%를 억새발효배지 20%로 대체한 혼합배지인 포플러톱밥30%, 억새발효배지20%, 비트펄프30%, 면실박20% 배지를 개발하였다.

재배기간에 따른 쓴메밀(Fagopyrum tataricum Gaertner)싹의 항산화 활성 및 생리활성 평가 (Changes of Antioxidant Activity as affected by cultivation period in Buckwheat (Fagopyrum species) Sprouts)

  • 김현영;우소연;서우덕;이미자
    • 한국식생활문화학회지
    • /
    • 제35권6호
    • /
    • pp.590-596
    • /
    • 2020
  • Buckwheat (Fagopyrum species) has long been an excellent functional food. Besides, buckwheat sprouts contain various functional substances. In this study, we investigated the antioxidant activity of buckwheat sprouts in the context of cultivars harvested after different cultivation periods (0, 3, 5, 7, 9, 13, and 15 days after planting). Buckwheat sprouts were cultivated at 25℃ for up to 15 days and then extracted with ethanol. Antioxidant components were then extracted from sprouts and leaves using a freeze dryer. The total polyphenolic content, flavonoid content, and antioxidant activity were then analyzed. The total polyphenol content increased from 32.26 mg GA eq/100 g for raw buckwheat to 114.75 mg GA eq/100 g after 7 days of cultivation. Also, the flavonoid content increased from 20.61 mg catechin eq/100 g (0 days) to 56.54 mg/g after 9 days of cultivation. The DPPH radical scavenging activity (concentration of extract at 0.25 mg/mL) increased from 7.89% at day 0 to 53.48% after 9 days of cultivation. Additionally, the ABTS radical scavenging activity increased from 10.26% at day 0 to 32.89% after 7 days of cultivation; of note, the activity decreased afterward. These results suggest that the best buckwheat sprouts with higher biological activities are those cultivated for 7-9 days. For a complete understanding of the potential of buckwheat sprouts as functional foods, we plan to further analyze their antioxidant activity in the future.

인공지능 발전에 따른 문화예술콘텐츠의 미래 시나리오 (Future Scenarios of Arts and Culture Content with Artificial Intelligence Development)

  • 고정민;정유나
    • 디지털융복합연구
    • /
    • 제18권12호
    • /
    • pp.47-57
    • /
    • 2020
  • 본 연구의 목적은 시나리오기법에 따라 인공지능이 문화예술 분야에 미치는 영향의 전개 양상을 분석하고 미래의 경로를 예측하여, 미래 문화예술콘텐츠산업의 대응 방향을 제시하는 것이다. 인공지능의 창의적 활동이 인간의 창의성을 뛰어넘을지, 인간이 이를 통제할 수 있을지에 따라 4가지 시나리오를 가정하고 각 시나리오로 이어지는 경로를 탐색해 가장 이상적인 경로를 설정했다. 연구결과, 인공지능이 언젠간 인간의 창의성을 뛰어넘을 것을 대비하며 인공지능과 공존하기 위해 관리체계를 마련하는 것이 가장 이상적인 시나리오이자 이동 경로가 될 것으로 보았다. 그리고 이러한 경로로 가기 위해 지금부터 준비해야 할 대응 방향으로 안전장치의 마련, 교육시스템의 혁신, 선제적 투자를 제안하였다. 인공지능과 공존할 미래를 위해서는 인공지능이 인간을 위협하는 사태를 방지하는 제도적 장치 마련, 기술과 예술 융합 인재 양성을 위한 교육체계 정비, 기술 및 기술 응용 콘텐츠와 콘텐츠산업에 대한 적극적인 투자가 필요하다.

농업·농촌 부문 공기업의 공익적 가치 인식 연구 - 한국농어촌공사를 대상으로 - (A Study on the Perception of Public Value from Public Corporation in the Agricultural and Rural Sector - The Case of Korea Rural Community Corporation -)

  • 임채환;범진우;안동환;유도일
    • 농촌계획
    • /
    • 제27권4호
    • /
    • pp.83-96
    • /
    • 2021
  • This study analyzes the perception of public value created by Korea Rural Community Corporation, a representative public corporation in the agricultural and rural sector. We categorize agricultural and rural public values as 'stable food supply,' 'conservation of national environment and nature,' 'formation and cultivation of water resources,' 'prevention of soil loss and flooding,' 'conservation of ecological system,' 'conservation of rural tradition and culture.' For the qualitative analysis, we apply content analysis. And, for the quantitative analysis, we use topic modeling and Latent Dirichlet Allocation (LDA) analysis which is used widely in the field of text-mining. Results show that internal perception for value suppliers are mainly created for 'stable food supply,' 'formation and cultivation of water resources,' and 'conservation of rural tradition and culture.' External perception for value demanders are created for all public values, but its evaluation and demand include various aspects including both positive and negative opinions.

액티브 스포츠웨어 발달과정을 통한 현대 sports-inspired fashion 분석 (Modern sports-inspired fashion through active sportswear development history)

  • 이영민;박재옥
    • 복식문화연구
    • /
    • 제20권5호
    • /
    • pp.635-654
    • /
    • 2012
  • This paper studied sports-inspired fashion(SIF) that is often characterized as 'designer clothes inspired by active sportswear.' First, we reviewed the social, economical, artistic, and technological background behind its development. Second, we studied the development history of SIF by classifying it into four periods. Third, we analyzed how SIF emerged and developed with its own characteristics from a historical perspective. For a theoretical background, we did a critical review of previous literature in the field of clothing history, history of culture, and art history. We collected the data from magazines, such as Fashion Show and Gap Press and from the internet sources as well, such as firstviewkorea.com. We also did the content analysis of the data by consulting a chosen group of fashion designers. This study revealed that active sportswear started to develop from everyday clothes for functional convenience in the beginning and then SIF emerged later as a major fashion trend with the popularity of sportive look. This trend became stronger with the global spread of American popular culture. SIF eventually became high fashion with collaboration between sportswear industry and designers. This study confirmed that SIF reflects the characteristics of many sports games in silhouettes, colors, and details. It is predicted that sports will continue to be an important source of inspiration for fashion designers.