• Title/Summary/Keyword: Developer and User

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PSPICE Modelling and Simulation about PV System (PV 시스템에 대한 PSPICE 모델링과 시뮬레이션)

  • Baek, Dong-Hyun;Song, Ho-Bin;Jung, Hyung-Yong
    • Proceedings of the KIEE Conference
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    • 2009.04a
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    • pp.163-165
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    • 2009
  • Many photovoltaic (PV) systems are being developed and installed. For a PV developer, simulations are required before the experimental testing. However, most simulation tools do not offer data libraries for PV systems, so that some Institutes who try to use such software will be in difficulty. In this paper, simulations of performance and stability have been carried out using the software PSPICE. In this paper, the modelling of solar cell arrays, photovoltaic modules, PV generators, batteries and drive systems is carried out based on mathematical equivalence circuits and available data, and the models are converted into a data library for PSPICE that is user friendly. System variations can be modeled by simple parameter variation. To verify the accuracy of the simulation library, various models were run and compared to known systems.

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A Cognitive and Emotional Strategy for Computer Game Design (인간의 인지 및 감성을 고려한 게임 디자인 전략)

  • Choi, Dong-Seong;Kim, Ho-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.165-187
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    • 2000
  • The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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Development of a Multibody Dynamics Program Using the Object-Oriented Modeling

  • Han, Hyung-Suk
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.6
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    • pp.61-70
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    • 2003
  • A multibody system dynamics analysis program is presented using one of the most useful programming methodologies, the object-oriented modeling, The object-oriented modeling defines a problem from the physical world as an abstract object. The object becomes encapsulated with the data and method, Analysis is performed using the object's interface, It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program, The method presented in this paper has several advantages, Since the mechanical components of the multi-body system are converted into the class, the modification, exchange, distribution and reuse of classes are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems, Information can be communicated to each object through messaging. This makes the modeling of new classes easier using the inheritance, When developing a S/W for the computer simulation of a physical system, it is reasonable to use object-oriented modeling.

Resolving the Game Design Discrepancy between the Game Designer and the Gamer by Employing a Knowledge Representation Model (지식표상모델을 활용한 개발자 및 사용자의 게임기획에 대한 불만족 해소방안)

  • Park, Yong-Hyun;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.127-136
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    • 2009
  • According to 2008 game white paper, it is reported that both the game developer's and the gamer's dissatisfactions about a game design have been increased recently. It is required to enhance the style of the development work flow and the communication manners to reduce such dissatisfactions. This paper suggests a method which can be used not only to simplify the development work flow but also to provide a satisfactory communication skill between the developer and the users. By speculating the mental recognition model, a knowledge representation model based on UML(Unified Modeling language) has been devised. Our approach can be successfully employed to conceive the user feedback and to articulate the original game design elements, thus provides a more concrete and flexible design process.

A Study of Software Optimal Release Time for Based on Superposition NHPP Model (중첩 NHPP 모형에 근거한 소프트웨어 최적방출시기에 관한 연구)

  • Kim, Hee Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.9-17
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    • 2010
  • Decision problem called an optimal release policies, after testing a software system in development phase and transfer it to the user, is studied. The applied model of release time exploited infinite non-homogeneous Poisson process. This infinite non-homogeneous Poisson process is a model which reflects the possibility of introducing new faults when correcting or modifying the software. The failure life-cycle distribution used superposition which has various intensity, if the system is complicated. Thus, software release policies which minimize a total average software cost of development and maintenance under the constraint of satisfying a software reliability requirement becomes an optimal release policies. In a numerical example, after trend test applied and estimated the parameters using maximum likelihood estimation of inter-failure time data, estimated software optimal release time. Through this study, in terms of superposition model and simply model, the optimal time to using superposition model release the software developer to determine how much could count will help.

A REMOTE COURSEWARE MANAGEMENT SYSTEM THROUGH THE APPLICATION OF WEB BASED ASP.NET

  • Kim, Hye-Young;Kim, Young-Jin;Park, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.638-649
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    • 2003
  • In this monograph, we developed a Remote Courseware Management System so we can more easily cultivate a courseware with various multimedia applications through an easy interface with the internt. In the view of Developer of view, we could develop RCMS rapidly using the application of ASP.NET and have tried to adapt ourself to the future environment using it. ASP.NET provides much richer event programming model than ASP and event processor which are executed on Server. In the view of User, they can used the Internet service with equipment that they want at any place and any time. To control any kinds of courseware for Administrator and Users, we offered a variety of Multimedia applications and an easy interface and built a new style of web courseware.

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A Study on the Improvement of the Method for Implementing Protection Algorithm by using Component Object Model(COM) (컴포넌트 오브젝트 모델을 응용한 계전 알고리즘 구현방법의 개선에 관한 연구)

  • Park, In-Kwon;Yoon, Nam-Seon;An, Bok-Shin
    • Proceedings of the KIEE Conference
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    • 1998.07c
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    • pp.1210-1212
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    • 1998
  • The complexity of newly developed protection algorithm and higher performance requested by the user makes the software embedded in the protective relay much harder to develop and maintain. The versatility of 32bit microprocessor and the availability of cheaper memory semiconductors introduced the fertile developing background for the protective relay developers. The use of component object model(COM) in the software developing process enables the developer to write much complex code in the easy and safe way and to maintain the code easily, too. And the aid of the COM library, the distributed computing environment will be expected to appear by the use of the COM programming model in the protective relay firmware program.

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Design of Collaboration Service for CORBA Based Multimedia Applications (CORBA 기반 멀티미디어 응용을 위한 공동작업 서비스 설계)

  • Kim, Nam-Yong;Lee, Seung-Geun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.562-570
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    • 1999
  • Information superhighway and improvement of computing power result in increase of the requirements for distributed multimedia applications. But, developer of applications needs much time and efforts because of the difficulties of development, enhancement and maintenance of distributed applications. To solve this problem, CORBA is used widely. But, the definitions of CORBA services are required for the brief developments of distributed multimedia applications. Especially, collaboration service is required because multiple users use distributed multimedia service. Collaboration service manages user and group information of applications and makes the interoperability between of multi users. In this paper, we designed collaboration service for CORBA based distributed multimedia applications. Collaboration service is able to maintain group information and to present the ability for collaborative works between of multi users. Application developers can develop the applications easily because the ability of collaborative works is offered by collaboration service.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

Implementation of Distributed Computing System using ActiveX Technology (ActiveX 기술을 이용한 분산 컴퓨팅 시스템 구현)

  • Song, Min-Gyu;Byun, Do-Young;Je, Do-Heung;Kim, Kwang-Dong;Roh, Duk-Gyoo;Oh, Se-Jin;Lee, Bo-Ahn
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.462-464
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    • 2004
  • ActiveX is the general name for a set of Microsoft Technologies that allows users to re-use code and link individual programs together to suit their computing needs. In addition ActiveX technology Provides a standard model for interapplication communication that different programming language. ActiveX is based on COM(Component Object Model), the COM standard allow developer to create code and application from a multitude of different languages and build a defined interface to that code, making it easily accessible by other application. By using ActiveX, user can access the functionality of other applications running remote computer distributed through the network and communicate over the network to build distributed applications. LabVIEW provides access to other Windows applications using ActiveX technologies. So in this paper we implement distributed application using ActiveX technology for remote control and monitoring.

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