• 제목/요약/키워드: Developer

검색결과 832건 처리시간 0.022초

참관기 / Game Developers Conference 2003

  • 류명
    • 디지털콘텐츠
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    • 4호통권119호
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    • pp.30-32
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    • 2003
  • GDC(Game Developer Conference)2003 (이하 GDC)은 Make Better Game 이라는 모토로 지난 3월 5일부터 8일 까지 미국 신경제 중심지 산호세에서 개최됐다. GDC는 세계 게임 기술 동향 및 시장 전망을 조망하는 국제 콘퍼런스로 E3, 도쿄게임쇼, ECTS 등이 게임 퍼블리셔와 비즈니스 중심인 반면 GDC는 게임개발에서 체험한 게임 노하우를 상호 교환하는 '게임개발자 중심'의 컨퍼런스가 모태가 되었다는 점에서 여타 컨퍼런스와 다른 특징이 있다.

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단위테스트 중 매개변수 경계오류제거를 위한 코드 자동생성 시스템 설계와 구현 (Design and Implementation of code generator to remove the parameter boundary failure in the unit test)

  • 박영조;방혜자
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.1-10
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    • 2015
  • As programs get more complicated and they are developed by various hands, the possibility that there are program bugs in the code has been increasing. And developers usually run unit tests to find these problems in the code. Besides, the developers are at the pain of getting stability of the code when they have to modify a code very often for clients requirements. In the methodlogy of TDD(Test Driven Development), developers write a unit test code first, and then write a program code for passing the unit test. The unit test must include the boundary condition test the reason why the possibility of occurring the bugs is very high. When failed to pass the test because of the value of a function is incorrect, not existed, out of the range or not matched etc, the program code will return the error code or occur the exception. In the document, the system is designed and implemented in order to insert the generated code automatically or suggest it to the developer, when the boundary condition test is failed. In conclusion, it is possible that the developer will get the code stability by searching the code and checking the code to be omitted automatically through this system.

기능성 게임의 튜토리얼 유형 분석에 관한 연구 (A Study on Analysis of Type of Tutorial for Serious Game)

  • 윤선정;박희숙
    • 한국게임학회 논문지
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    • 제12권1호
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    • pp.25-32
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    • 2012
  • 최근 가장 많은 관심을 받고 있는 분야 중 한 가지는 기능성 게임이다. 대부분의 게임 사용자들은 그들이 처음으로 기능성 게임을 사용하기에 앞서 가장 먼저 하는 일은 튜토리얼을 실행하는 일이다. 그러나 대부분의 경우에 있어, 개발업체들은 튜토리얼의 중요성은 인식하지 못하고 있으며 사용자들이 선호하는 튜토리얼의 유형을 고려하지 않은 채 개발업체의 의도대로만 개발을 하고 있다. 본 연구에서는 대표적인 기능성 게임들이 제공하고 있는 튜토리얼의 유형에 대한 조사 및 분석을 실시하였다. 또한, 사용자들이 선호하는 튜토리얼 유형을 조사하였다. 연구 결과를 개발업체들이 활용한다면 보다 편리하며 우수한 품질의 튜토리얼 개발을 기대할 수 있을 것이다.

소프트웨어 개발 성공의 정의와 평가기준 (A Definition and Evaluation Criteria for Software Development Success)

  • 이상운;최명복
    • 한국인터넷방송통신학회논문지
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    • 제12권2호
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    • pp.233-241
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    • 2012
  • 프로젝트 관리의 목표는 프로젝트를 성공하기 위함이다. 그러나 프로젝트 수행 결과가 성공이라고 명확히 판단할 수 있는가? 또한 판단 결과에 고객과 개발자 모두 동의하는가? 성공과 실패에 대한 정의와 판단 척도들에 대해 다양하게 제시되고 있으나 명확한 분류 기준이 없다. 본 논문은 개발 성공을 결정하기 위한 판단척도들을 살펴보고, 프로젝트의 성공과 실패에 대해 재정의한다. 이러한 정의에 의해 프로젝트 수행 결과를 판단하는 척도와 기준을 제시한다. 제시된 판단 척도와 기준을 적용할 경우, 성공과 실패를 분류하는데 고객과 개발자간의 불협화음을 줄일 수 있을 것이다.

A Study on the Design of Low-Code and No Code Platform for Mobile Application Development

  • Chang, Young-Hyun;Ko, Chang-Bae
    • International journal of advanced smart convergence
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    • 제6권4호
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    • pp.50-55
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    • 2017
  • Workers' demands for new applications, especially mobile applications, are increasing. Many industry analysts, researchers and corporate executives say the demand for mobile applications is becoming increasingly difficult to follow in the IT department. Gartner predicts that by 2021, the demand for mobile application development within the enterprise will increase about five times faster than IT can deliver applications. The purpose of this paper is to provide an environment where non-developers who are in charge of business development can develop apps and webs for their work. The basic concept of a new innovative App development tool, Smart Maker Authoring Tool is to develop Apps on the level using easy-to-learn Word or Excel in a computer. The main feature is that the app is developed by a non-developer worker. The coding technology is perfectly optimized to the structure and operation mechanism of the IT Infra such as hardware devices and operating system, which are the targets for implementing a desired function. Rather, it shows excellent software productivity. The most important feature of future business development is that it is developed by a non-developer worker. In this paper, we propose a no-code and low-code platform for non - developers to develop their business. In the future, we will link the IoT based Arduino system and artificial intelligent interpretation system.

서울시 아파트 전세가격 결정요인의 권역별 특성에 관한 연구 (A Study on Characteristics of Determining Factor of Rental Price of Apartment by Sub-regions in Seoul)

  • 이석주;이주형
    • KIEAE Journal
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    • 제11권4호
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    • pp.19-27
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    • 2011
  • This study aims to find the determining factors for apartment rental prices by using Stepwise Multiple Regression Analysis. In the process, differences among the groups and multicollinearity and correlation between the variables are examined using analysis of variance(ANOVA), correlation analysis and factor analysis. The comprehensive analysis of reliability of the variable and comprehensivization ensure objectivity. For this analysis, the characteristics of the determining factors for apartment rental prices by sub-regions in Seoul are as follows : First, the housing supply rate appears center of the central and the southwest region is influenced by the cultural and ecological environment, convenience, the size of the complex and reputation of the developer. Second, the northeast region is generally influenced by the regional economy, housing size, the density of the complex, well-known construction companies and relevant variables of individual housing and the density of the complex, physical and social environment, reputation of the developer, local economy and housing size. Lastly, the southeast region appears to be influenced by the local economy, the density of the complex, housing size and the educational environment.

철도내장형제어기의 안전확보를 위한 소프트웨어 코딩규약 확보방안 (A Study on The Software Coding Standard for Safety of Railway Embedded System)

  • 신경호;정의진
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2008년도 춘계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.193-195
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    • 2008
  • Safety is important factor in railway system. Now most of the electric and electronic system which is applied in railway system is the embedded system which software is used. The constitution rate of software which is involved in railway system is gradually increasing. Most of the software which is used in railway system is implemented by the software developer. Thus the implemented code has different features according to the developer and this may cause the bad effect on the software's maintenance. International standard IEC 62279 requires an adoption the coding standard to developing the railway software. And it is plan to recommend complying with the coding standard in safety criteria for railway software which is noticed as the regulation of the Korean railway safety law. In this paper, we review the requirement of coding standards which is present in the software criteria for railway software and international standard. Also it investigates the coding standard which is in other safety related industry and presents the effective way to apply the software coding standard to domestic railway industry.

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Purposes, Results, and Types of Software Post Life Cycle Changes

  • Koh, Seokha;Han, Man Pil
    • Journal of Information Technology Applications and Management
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    • 제22권3호
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    • pp.143-167
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    • 2015
  • This paper addresses the issue how the total life cycle cost may be minimized and how the cost should be allocated to the acquirer and developer. This paper differentiates post life cycle change (PLCC) endeavors from PLCC activities, rigorously classifies PLCC endeavors according to the result of PLCC endeavors, and rigorously defines the life cycle cost of a software product. This paper reviews classical definitions of software 'maintenance' types and proposes a new typology of PLCC activities too. The proposed classification schemes are exhaustive and mutually exclusive, and provide a new paradigm to review existing literatures regarding software cost estimation, software 'maintenance,' software evolution, and software architecture from a new perspective. This paper argues that the long-term interest of the acquirer is not protected properly because warranty period is typically too short and because the main concern of warranty service is given to removing the defects detected easily. Based on the observation that defects are caused solely by errors the developer has committed for software while defects are often induced by using for hardware (so, this paper cautiously proposes not to use the term 'maintenance' at all for software), this paper argues that the cost to remove defects should not be borne by the acquirer for software.

시뮬레이터를 이용한 가변속 풍력발전기 제어시스템 검증 (Verification of The Variable-Speed Wind Turbine Control System by Using the Simulator)

  • 차삼곤;한상열;차종환;최원호;이승구
    • 한국신재생에너지학회:학술대회논문집
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    • 한국신재생에너지학회 2007년도 춘계학술대회
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    • pp.370-373
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    • 2007
  • For the development of wind turbine, generally simulator is used. Simulator include wind turbine components. e.g blades, pitch and pitching method, rotor, yaw system, tower, drive train and so on. Few the more, it include a external circumstance. e.g wind speed, wind direction, air density. these basic parameters be used for the control of wind turbine by wind turbine controller in wind turbine simulator. The wind turbine controller can be designed in the wind turbine simulator. But a developer must make the real control system that will be made using PLC or PC or other processor. The developer must verify the function of control system. that is control algorithm , I/O function, communication, sequence and so on. This verification is possible if we substitute the real wind turbine control system for wind turbine controller in the simulator.

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USING LOCAL FEED MATERIALS FOR FEEDING EGG PRODUCING BIRDS IN THE KINGDOM OF TONGA

  • Ochetim, S.
    • Asian-Australasian Journal of Animal Sciences
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    • 제6권4호
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    • pp.591-595
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    • 1993
  • A trial involving 200 day-old 288 Shaver chicks in a randomized experimental design tested the effects of using diets based on local feed materials (LF). Commercial imported counterpart feeds (CF) served as control diets. Birds were raised from 0-6 w on Chick Starter feed, from 7-17 w on Pullet Developer feed and from 18 to 72 w on Layer feed. The results obtained indicated that there were no significant differences in the performance of birds fed LF and CF diets during the Chick Starter and Pullet Developer phases. During the Laying phase, there were also no differences in laying percentage, (66 vs 65) and in egg size (62 vs 63 g) between LF and CF diets. Feed cost was lower on LF diet had a better egg yolk colour score, (4 vs 1) than those fed on CF diet. Feed cost was lower on LF than CF diets and the feed cost for producing eggs was approximately 50 percent lower on LF compared to CF (P$ 0.06 vs P$ 0.12). It was concluded that the use of locally available feed resources produces comparable performance to that obtained using commercial imported feeds. Secondly, using local materials markedly reduces feed cost and cost of producing eggs.