• 제목/요약/키워드: Design thinking

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The Effect of Creative Potential on Innovation Behavior: focusing on Design Thinking

  • KIM, Taehyung
    • 유통과학연구
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    • 제18권8호
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    • pp.65-74
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    • 2020
  • Purpose: The purpose of study is to examine the effects of design thinking-based programs on creative potential, creativity and innovation behavior, as well as the mediating effect of creative potential and creativity. Research design, data and methodology: The study was conducted through a four-step process. First, the previous studies were investigated. Second, a total of three experts were reviewed to improve and supplement the program. Third, a workshop-based design thinking program was conducted four times. Fourth, the effectiveness of the program was reviewed through data analysis. Results: The design thinking-based program was found to have a statistically positive effect on creative potential, creativity, and innovation behavior. As another hypothesis of this study, by applying the design thinking-based program, it was statistically confirmed that creative potential has a direct, indirect effect, and a mediating effect on innovation behavior. Conclusions: These results provide usability for design thinking in terms of direction for creativity-based creative problem solving and innovation. Finally, design thinking can be used to develop and utilize new services and discover new ideas, especially improve the competitiveness of the company. In addition, it means that the level of innovation action can vary depending on the level of the individual's creative potential.

비판적 사고를 적용한 공학설계 보고서 쓰기 교육 연구 (A Study on Engineering Design Report Writing Education Using Critical Thinking)

  • 구진희;황영미
    • 공학교육연구
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    • 제24권1호
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    • pp.53-61
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    • 2021
  • Critical thinking ability based on a sound sense of logic is essential for analyzing a given engineering design problem and assessing it to arrive at the most plausible conclusion. Engineering design classes require students to organize their engineering design experiences through reports, and engineering design reports require detailed specifications of their tasks at each stage. Given the nature of these curriculums, design classes provide writing courses focusing on science and engineering within specialized fields, but there still lies many obstacles for communication education that embraces both general education and major subjects. This study proposes a specified step-by-step writing model for engineering design reports that encompasses critical thinking for the objective of systemizing design experiences from engineering design report writing. For the purpose of the study, the concepts and relationship between critical thinking and creative problem solving have been examined, followed by a proposal of application methods for critical thinking criteria and elements from a case example on engineering design. Furthermore, the study proposes a critical thinking-based assessment rubric for logical decision making at each stage of engineering design as well as a resulting model for engineering design report writing.

창의성과 컴퓨팅 사고력 향상을 위한 디자인 사고 적용 피지컬 컴퓨팅 프로그램 개발 및 적용: 마이크로비트를 중심으로 (Development and application of a physical computing program applying design thinking to improve the creativity and computational thinking ability: Focusing on Microbit)

  • 서영호;김관민;김종훈
    • 정보교육학회논문지
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    • 제25권2호
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    • pp.377-385
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    • 2021
  • 본 연구는 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육 프로그램을 개발하고 적용하고자 하였다. 제작한 SW교육 프로그램 제주시 소재 J, B 2개 초등학교 5, 6학년 22명의 학생을 대상으로 적용하였다. 창의성과 컴퓨팅 사고력 사전검사를 실시하고 총 5회기 20시간에 걸쳐 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육을 진행한 후 창의성과 컴퓨팅 사고력 사후검사를 실시하였다. 검증 결과, 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육 프로그램이 초등학생의 창의성과 컴퓨팅 사고력 향상에 효과적인 것으로 나타났다.

Computational Thinking 향상을 위한 디자인기반 학습 (Design-Based Learning for Computational Thinking)

  • 김수환;한선관
    • 정보교육학회논문지
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    • 제16권3호
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    • pp.319-326
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    • 2012
  • 본 논문에서는 Computational literacy교육에서 Computational Thinking을 향상시키기 위하여 디자인 기반 학습을 제안하였다. 디자인 기반 학습은 CT를 길러주기 위하여 CL교육에서 시도하는 학습 방법으로 MIT의 연구를 바탕으로 본 연구에 맞게 수정, 보완하여 적용하였다. 초등학교 4학년 단위 영재학급 학생을 대상으로 EPL교육을 실시한 후 교육전략 및 시사점을 도출하였다. 교육효과를 검증하기 위해 설문조사 및 관찰, 인터뷰를 실시하고 그 결과를 분석하였다. 연구 결과, CL학습에서의 디자인 기반 학습은 self-프로그래밍 능력과 흥미도를 긍정적으로 변화시켰고 학습자들이 자신의 아이디어를 창작물로 제작하고 의미있는 결과물을 만드는 교육에 효과적인 것으로 나타났다. 본 연구가 컴퓨터 교육에서 디자인 기반학습을 효과적으로 적용하는데 필요한 기초자료로 제공되길 기대한다.

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건축디자인과정에서 나타난 사고방식의 유형과 특성 분석 (Characteristic analysis and Classification of Thinking Methods In the Architectural Design Process)

  • 김용일;정사희
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.71-79
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    • 2005
  • Thinking methods have been widely recognized as phenomenon of problem solving in architectural design process and as one of the bases of creativity. In recent years the study of thinking methods have become a major focus of design research. And the purpose of the paper will understand the phenomenon of characteristic and classification of thinking methods in the architectural design process. Extensive protocols are recorded. In particular, the protocols contain sufficient information to make a detailed picture of the architect's problem-solving processes. A protocol study is reported in which the experimental data by architect's is analyzed through the visual protocol analysis method. These findings will help understand the architectural design nature. And they supply a direction for creative education for architects and the base for CAAD system development through understanding for architect's thinking methods.

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

디자인씽킹 프로젝트와 팀활동만족도를 매개로 한 지식공유활동이 컴퓨팅사고력에 미치는 영향 (The Effect of Knowledge Sharing Activity on Computational Thinking through Design Thinking Project and Team Activity Satisfaction)

  • 박정선;박상혁
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.1-11
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    • 2017
  • Our society has changed from an industrial society to a knowledge - based society, and the need for new knowledge creation activities through the convergence of various knowledge is emphasized. In accordance with these changes, universities aiming at nurturing human resources for society have sought new approaches and changes. The discussion of various curriculum for the future talent training in the university is aimed at the goal of developing problem solving ability irrespective of the subject of education or major. In this study, we tried to show that computational thinking ability can be improved by strengthening creative team activities by combining design thinking method in computer curriculum of general education course of university. To do this, we conducted a design thinking team project for students of computer general education course at G university in Gyeongnam province and conducted a survey. The results of the questionnaire were verified by statistical methods. The variables of this study satisfied both the validity and the reliability. Multiple regression analysis showed that knowledge sharing, team activity satisfaction, and design thinking project satisfaction factors all affect computing thinking ability.

The Influence of Cognitive Factors on the Creative Abilities in Design -Focused on the Sensory Modalities and Thinking Modes-

  • Woo Heung-Ryong
    • 디자인학연구
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    • 제19권3호
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    • pp.143-154
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    • 2006
  • The primary purpose of this study was to investigate the influence of Cognitive Factors (CF) on the Creative Abilities (CAs) in design. We set up a model of Cognitive Design Process (CDP), which consists of four domains: Concepts, Experience, Five Senses (FS), and Thinking Modes (TM). Here, experience is first perceived by the five senses, and then recognized by intelligence. We regard design as a transforming process from concept to experience. For this study, two major Sensory Modalities (Visual and Kinesthetic), four Thinking Modes (Brain Dominance Profile), and four Creative Abilities (Fluency, Flexibility, Originality, and Elaboration) were reviewed. We hypothesized that idea generation is influenced by different Sensory Modalities (Visual Sense vs. Kinesthetic Sense) and Thinking Modes, and that these have a close relationship with the attributes of CAs. Firstly, we have examined the cognitive thinking model in design. Then, we adapted the Test of Creative Abilities of Design Thinking (TCADT) for measuring CAs. We surveyed the CAs under CF in particular. Finally, we have investigated the influences of the different Sensory Modalities (Visual Sense vs. Kinesthetic Sense) on CAs. It was found that a close relationship between Brain Dominance and CAs, and Sensory Modalities (SM) have different influence on these creative abilities. As a result, a tool for the Test of CAs and a framework for creative idea generation with the effective CF will be presented. These provide the basis for a new approach to creative idea generation in Experience Design.

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디자인씽킹 기법을 활용한 캡스톤디자인 수업이 대학생의 수업 만족도에 미치는 효과 분석 (Analysis of the effects of capstone design class utilizing the design thinking technique of class satisfaction of college students)

  • 이승희;정효경
    • 대한치과기공학회지
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    • 제42권4호
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    • pp.394-401
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    • 2020
  • Purpose: The present study is an analysis of the extents of class satisfaction of college students who had applied the design thinking technique to capstone design class. Methods: The experimental method involved an analysis of 122 cases of data where advance and post replies were performed for the subject by students who had applied the design thinking technique and students who had not. The students involved had attended the capstone design class as a junior in the Department of Dental Technology at D University. Results: In the satisfaction with performance process of the capstone design class, five questions among nine had a high positive rating, while all eight questions on the satisfaction with performance methods had a high negative rating. Among ten questions on subjective learning outcomes, six showed a high positive rating. After the application of the design thinking class method, all mean values of the group with the application were higher than the group with no application in satisfaction with performance process, satisfaction with performance method, and subjective class outcomes. Hence, the design thinking class did have positive effects on the students' improvement of class. Conclusion: Based on the results of the study, it is implied that the considerations about diverse class composition methods and operation methods capable of improving the students' satisfaction are needed for efficient operation of the capstone design class.

디자인 예술과 인지과학을 활용한 건축 디자인언어의 분석 (A Study on the Architectural Design Language by Design art and Cognitive science)

  • 송석현
    • 한국실내디자인학회논문집
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    • 제24권3호
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    • pp.30-37
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    • 2015
  • The target of design is a harmony between Beauty and Usefulness. Design is a result from representation of visual language by designer's creative thinking system. also, As an ill-defined problem cannot be described completely. and subjectively interpret depend on the situation, it is very difficult to present a theoretical standard. There have been many Design Sciences researches in recent years. such as Rule Based Design, Parametric Design, Replacement Design, Analogy Design, Metaphor Design, Genetic Algorithm. but Objective research is still unsatisfactory condition to investigate true nature about Design. At this point, It is very important to formulating about meaning of Design Language and Thinking. This study will define about that, and based on this definition, Lay out a logical basis for Treatment design variable and materialization of process by "Elements", "Relationship", "Schema". ultimately it look forward to provide a framework and minimize the complexity about Design Thinking.