• Title/Summary/Keyword: Design space exploration

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The Spatial Composition of the Farnsworth House and "Less is more" (판즈워스 주택의 공간구성과 "Less is more")

  • Lee, Kang-Hoon
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.60-68
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    • 2008
  • The aim of this study is to elucidate the meaning of "less is more" by examining the design process of the Farnsworth House and its spatial composition. In order to find out what constitutes "less" and "more", Mies' sketches and drawings were reviewed, and the vision of the architect and the owner, and the responses from the critics were studied. As a matter of fact, these seemingly contradictory concepts the "less" and the "more" are relative terms that complement each other. The concept of "less" describes an enclosure of space, fixed, inflexible and invariable space that leaves no room for change. On the other hand, the term "more" represents an openness of space, free, flexible, and variable space. Mies tried to minimize "less" element when designing the interior of the Farnsworth House, and he did so by eliminating columns and walls. On the contrary, by using only fixed core, he created a "more" space, where the effects of flexible and open qualities are maximized. However, duality and contradiction rising from glass external wall and portico in the Farnsworth House raise a critical issue in this "less is more" discourse. The role of these parts of the house is rather contradictory, and the glass wall and the portico hold both "less" and "more" elements. Unlike its relatively simple composition of space, the Farnsworth House encompasses many complex and contradictory ideas that leave room for wide scope of exploration and various interpretations.

Study on a Suspension of a Planetary Exploration Rover to Improve Driving Performance During Overcoming Obstacles

  • Eom, We-Sub;Kim, Youn-Kyu;Lee, Joo-Hee;Choi, Gi-Hyuk;Sim, Eun-Sup
    • Journal of Astronomy and Space Sciences
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    • v.29 no.4
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    • pp.381-387
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    • 2012
  • The planetary exploration rover executes various missions after moving to the target point in an unknown environment in the shortest distance. Such missions include the researches for geological and climatic conditions as well as the existence of water or living creatures. If there is any obstacle on the way, it is detected by such sensors as ultrasonic sensor, infrared light sensor, stereo vision, and laser ranger finder. After the obtained data is transferred to the main controller of the rover, decisions can be made to either overcome or avoid the obstacle on the way based on the operating algorithm of the rover. All the planetary exploration rovers which have been developed until now receive the information of the height or width of the obstacle from such sensors before analyzing it in order to find out whether it is possible to overcome the obstacle or not. If it is decided to be better to overcome the obstacle in terms of the operating safety and the electric consumption of the rover, it is generally made to overcome it. Therefore, for the purpose of carrying out the planetary exploration task, it is necessary to design the proper suspension system of the rover which enables it to safely overcome any obstacle on the way on the surface in any unknown environment. This study focuses on the design of the new double 4-bar linkage type of suspension system applied to the Korea Aerospace Research Institute rover (a tentatively name) that is currently in the process of development by our institute in order to develop the planetary exploration rover which absolutely requires the capacity of overcoming any obstacle. Throughout this study, the negative moment which harms the capacity of the rover for overcoming an obstacle was induced through the dynamical modeling process for the rocker-bogie applied to the Mars exploration rover of the US and the improved version of rocker-bogie as well as the suggested double 4-bar linkage type of suspension system. Also, based on the height of the obstacle, a simulation was carried out for the negative moment of the suspension system before the excellence of the suspension system suggested through the comparison of responding characteristics was proved.

Low-Power Bus Architecture Composition for AMBA AXI

  • Na, Sang-Kwon;Yang, Sung;Kyung, Chong-Min
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.9 no.2
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    • pp.75-79
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    • 2009
  • A system-on-a-chip communication architecture has a significant impact on the performance and power consumption of modern multi-processors system-on-chips (MPSoCs). However, customization of such architecture for a specific application requires the exploration of a large design space. Thus, system designers need tools to rapidly explore and evaluate communication architectures. In this paper we present the method for application-specific low-power bus architecture synthesis at system-level. Our paper has two contributions. First, we build a bus power model of AMBA AXI bus communication architecture. Second, we incorporate this power model into a low-power architecture exploration algorithm that enables system designers to rapidly explore the target bus architecture. The proposed exploration algorithm reduces power consumption by 20.1% compared to a maximally connected reduced matrix, and the area is also reduced by 20.2% compared to the maximally connected reduced matrix.

Design of Camera for QUasars in EArly uNiverse II

  • Choi, Nahyun;Pak, Soojong;Oh, Young-Seok;Lee, Hyein;Choi, Changsu;Im, Myungshin
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.1
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    • pp.72.1-72.1
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    • 2013
  • Camera for QUasars in EArly uNiverse (CQUEAN) is an optical CCD camera, developed by Center for Exploration of Origin of the Universe (CEOU), which is now searching for high red shift quasar candidates. It has been operated since 2010, attached to the 2.1m Otto Struve telescope at the McDonald Observatory, USA. Based on the previous operation experiences, we present CQUEAN II system design which has a new filter wheel allowing with 20 narrow band filters. In addition, the auto guiding system will be rearranged and the interfacing units between the telescope and the instrument will become stabilized.

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Lunar Exploration Employing a Quadruped Robot on the Fault of the Rupes Recta for Investigating the Geological Formation History of the Mare Nubium (4족 보행 로봇을 활용한 달의 직선절벽(Rupes Recta)의 단층면 탐사를 통한 구름의 바다(Mare Nubium) 지역의 지질학적 형성 연구)

  • Hong, Ik-Seon;Yi, Yu;Ju, Gwanghyeok
    • Journal of Space Technology and Applications
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    • v.1 no.1
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    • pp.64-75
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    • 2021
  • On the moon as well as the earth, one of the easiest ways to understand geological formation history of any region is to observe the stratigraphy if it is available, the order in which the strata build up. By analyzing stratigraphy, it is possible to infer what geological events have occurred in the past. Mare Nubium also has an unique normal fault called Rupes Recta that shows stratigraphy. However, a rover moving with wheels is incompetent to explore the cliff since the Rupes Recta has an inclination of 10° - 30°. Therefore, a quadruped walking robot must be employed for stable expedition. To exploration a fault with a four-legged walking robot, it is necessary to design an expedition route by taking account of whether the stratigraphy is well displayed, whether the slope of the terrain is moderate, and whether there are obstacles and rough texture in the terrain based on the remote sensing data from the previous lunar missions. For the payloads required for fault surface exploration we propose an optical camera to grasp the actual appearance, a spectrometer to analyze the composition, and a drill to obtain samples that are not exposed outward.

Mission Trajectory Design using Three-Body Dynamics (3체 역학 방정식을 이용한 위성 임무 궤도 설계)

  • Chung, Tae-Jin;Lee, Na-Young
    • Journal of Satellite, Information and Communications
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    • v.5 no.2
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    • pp.50-56
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    • 2010
  • Most mission trajectory design technologies for space exploration have been utilized the Patched Conic Approximation which is based on Hohmann transfer in two-body problem. The Hohmann transfer trajectory is basically an elliptic trajectory, and Patched Conic Approximation consists of Hohmann transfer trajectories in which each trajectory are patched to the next one. This technology is the most efficient method when considering only one major planet at each patch trajectory design. The disadvantages of the conventional Patched Conic Approach are more fuel (or mass) needed and only conic trajectories are designed. Recent space exploration missions need to satisfy more various scientific or engineering goals, and mission utilizing smaller satellites are needed for cost reduction. The geometrical characteristics of three-body dynamics could change the paradigm of the conventional solar system. In this theoretical concept, one can design a trajectory connecting around the solar system with comparably very small energy. In this paper, the basic three-body dynamics are introduced and a spacecraft mission trajectory is designed utilizing the three-body dynamics.

Precedent based design foundations for parametric design: The case of navigation and wayfinding

  • Kondyli, Vasiliki;Bhatt, Mehul;Hartmann, Timo
    • Advances in Computational Design
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    • v.3 no.4
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    • pp.339-366
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    • 2018
  • Parametric design systems serve as powerful assistive tools in the design process by providing a flexible approach for the generation of a vast number of design alternatives. However, contemporary parametric design systems focus primarily on low-level engineering and structural forms, without an explicit means to also take into account high-level, cognitively motivated people-centred design goals. We present a precedent-based parametric design method that integrates people-centred design "precedents" rooted in empirical evidence directly within state of the art parametric design systems. As a use-case, we illustrate the general method in the context of an empirical study focusing on the multi-modal analysis of wayfinding behaviour in two large-scale healthcare environments. With this use-case, we demonstrate the manner in which: (1). a range of empirically established design precedents -e.g., pertaining to visibility and navigation- may be articulated as design constraints to be embedded directly within state of the art parametric design tools (e.g., Grasshopper); and (2). embedded design precedents lead to the (parametric) generation of a number of morphologies that satisfy people-centred design criteria (in this case, pertaining to wayfinding). Our research presents an exemplar for the integration of cognitively motivated design goals with parametric design-space exploration methods. We posit that this opens-up a range of technological challenges for the engineering and development of next-generation computer aided architecture design systems.

Soft IP Compiler for a Reed-Solomon Decoder

  • Park, Jong-Kang;Kim, Jong-Tae
    • ETRI Journal
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    • v.25 no.5
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    • pp.305-314
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    • 2003
  • In this paper, we present a soft IP compiler for the Reed-Solomon decoder that generates a fully synthesizable VHDL core exploiting characteristic parameters and design constraints that we newly classify for the soft IP. It produces a structural design with an estimable regular architecture based on a finite state machine with a datapath (FSMD). Since characteristic parameters provide different design points on the design space, using one of two simple procedures called the constructive search with area increment (CSAI) and constructive search with speed decrement (CSSD) for design space exploration, the core compiler makes it possible for an IP user to create the Reed-Solomon decoder with appropriate sub-architectures without synthesizing many models. Experimental results show that the IP compiler can apply to several industry standards.

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Using a H/W ADL-based Compiler for Fixed-point Audio Codec Optimization thru Application Specific Instructions (응용프로그램에 특화된 명령어를 통한 고정 소수점 오디오 코덱 최적화를 위한 ADL 기반 컴파일러 사용)

  • Ahn Min-Wook;Paek Yun-Heung;Cho Jeong-Hun
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.275-288
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    • 2006
  • Rapid design space exploration is crucial to customizing embedded system design for exploiting the application behavior. As the time-to-market becomes a key concern of the design, the approach based on an application specific instruction-set processor (ASIP) is considered more seriously as one alternative design methodology. In this approach, the instruction set architecture (ISA) for a target processor is frequently modified to best fit the application with regard to code size and speed. Two goals of this paper is to introduce our new retargetable compiler and how it has been used in ASIP-based design space exploration for a popular digital signal processing (DSP) application. Newly developed retargetable compiler provides not only the functionality of previous retargetable compilers but also visualizes the features of the application program and profiles it so that it can help architecture designers and application programmers to insert new application specific instructions into target architecture for performance increase. Given an initial RISC-style ISA for the target processor, we characterized the application code and incrementally updated the ISA with more application specific instructions to give the compiler a better chance to optimize assembly code for the application. We get 32% performance increase and 20% program size reduction using 6 audio codec specific instructions from retargetable compiler. Our experimental results manifest a glimpse of evidence that a higgly retargetable compiler is essential to rapidly prototype a new ASIP for a specific application.

A Study on the Space Change according to the use of Digital Display - Focusing on the Analysis of Future SF Film - (디지털 디스플레이 활용에 따른 공간 변화에 관한 연구 - 미래영화 분석을 중심으로 -)

  • Lim Ju-Youn;Lee Chul-Jae
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.83-91
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    • 2006
  • Our human society is rapidly changing into the world of advanced visual information with the development of image industry, the advent of satellite and terrestrial DMB, and the opening of Ubiquitous era. Like this, we are living in the space of overflowing media contents. Jean Baudrillad anticipated that the influential power of image would dominate our reality in 'Simulation'. Noticing the indication of our time, which is organized by various information media including the mass media, Baudrillad predicted that the 21st century would be an era of symbol and image due to the development of television, computer, and internet. This paper attempts to find the physical and conceptual peculiarities of the space change according to the use of display, by analyzing SF films, where future daily life is a major setting, under the judgement that the exploration of space change is significant. Through findings, it tries to lead the visual expansion, which recognizes display as space itself rather than object of space and changes unmoving space into moving space, and suggest the future space design by using digital space. It suggests case studies, which use digital display in the real space, as a study method and it examines the features, influences, and roles of digital display through investigating literatures and cases. In addition, it attempts to find a correlation of digital display and space by selecting films, which can give the affluent resources of analysis on the digital display among SF films. Therefore, it will come to a conclusion that space change should be dealt with in the space design.