• Title/Summary/Keyword: Design space exploration

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A Study on Design Space Exploration on AI accelerator (AI 가속기 설계 영역 탐색에 대한 연구)

  • Lee, Dong-Ju;Paek, Yun-Heung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.535-537
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    • 2022
  • AI 가속기는 머신 러닝 및 딥 러닝을 포함한 인공 지능 및 기계 학습 응용 프로그램의 연산을 더 빠르게 수행하도록 설계된 일종의 하드웨어 가속기 또는 컴퓨터 시스템이다. 가속기를 설계하기 위해선 설계 영역 탐색(Design Space Exploration)을 하여야 하고 여러 인공지능 중에서도 합성 곱 신경망(CNN)에 대한 설계 영역 탐색을 소개한다.

Preliminary Analysis of Delta-V Requirements for a Lunar CubeSat Impactor with Deployment Altitude Variations

  • Song, Young-Joo;Ho, Jin;Kim, Bang-Yeop
    • Journal of Astronomy and Space Sciences
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    • v.32 no.3
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    • pp.257-268
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    • 2015
  • Characteristics of delta-V requirements for deploying an impactor from a mother-ship at different orbital altitudes are analyzed in order to prepare for a future lunar CubeSat impactor mission. A mother-ship is assumed to be orbiting the moon with a circular orbit at a 90 deg inclination and having 50, 100, 150, 200 km altitudes. Critical design parameters that are directly related to the success of the impactor mission are also analyzed including deploy directions, CubeSat flight time, impact velocity, and associated impact angles. Based on derived delta-V requirements, required thruster burn time and fuel mass are analyzed by adapting four different miniaturized commercial onboard thrusters currently developed for CubeSat applications. As a result, CubeSat impact trajectories as well as thruster burn characteristics deployed at different orbital altitudes are found to satisfy the mission objectives. It is concluded that thrust burn time should considered as the more critical design parameter than the required fuel mass when deducing the onboard propulsion system requirements. Results provided through this work will be helpful in further detailed system definition and design activities for future lunar missions with a CubeSat-based payload.

Visual Object Manipulation Based on Exploration Guided by Demonstration (시연에 의해 유도된 탐험을 통한 시각 기반의 물체 조작)

  • Kim, Doo-Jun;Jo, HyunJun;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.40-47
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    • 2022
  • A reward function suitable for a task is required to manipulate objects through reinforcement learning. However, it is difficult to design the reward function if the ample information of the objects cannot be obtained. In this study, a demonstration-based object manipulation algorithm called stochastic exploration guided by demonstration (SEGD) is proposed to solve the design problem of the reward function. SEGD is a reinforcement learning algorithm in which a sparse reward explorer (SRE) and an interpolated policy using demonstration (IPD) are added to soft actor-critic (SAC). SRE ensures the training of the critic of SAC by collecting prior data and IPD limits the exploration space by making SEGD's action similar to the expert's action. Through these two algorithms, the SEGD can learn only with the sparse reward of the task without designing the reward function. In order to verify the SEGD, experiments were conducted for three tasks. SEGD showed its effectiveness by showing success rates of more than 96.5% in these experiments.

A Hardware Design Space Exploration toward Low-Area and High-Performance Architecture for the 128-bit Block Cipher Algorithm SEED (128-비트 블록 암호화 알고리즘 SEED의 저면적 고성능 하드웨어 구조를 위한 하드웨어 설계 공간 탐색)

  • Yi, Kang
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.231-239
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    • 2007
  • This paper presents the trade-off relationship between area and performance in the hardware design space exploration for the Korean national standard 128-bit block cipher algorithm SEED. In this paper, we compare the following four hardware design types of SEED algorithm : (1) Design 1 that is 16 round fully pipelining approach, (2) Design 2 that is a one round looping approach, (3) Design 3 that is a G function sharing and looping approach, and (4) Design 4 that is one round with internal 3 stage pipelining approach. The Design 1, Design 2, and Design 3 are the existing design approaches while the Design 4 is the newly proposed design in this paper. Our new design employs the pipeline between three G-functions and adders consisting of a F function, which results in the less area requirement than Design 2 and achieves the higher performance than Design 2 and Design 3 due to pipelining and module sharing techniques. We design and implement all the comparing four approaches with real hardware targeting FPGA for the purpose of exact performance and area analysis. The experimental results show that Design 4 has the highest performance except Design 1 which pursues very aggressive parallelism at the expanse of area. Our proposed design (Design 4) shows the best throughput/area ratio among all the alternatives by 2.8 times. Therefore, our new design for SEED is the most efficient design comparing with the existing designs.

Study on an 8-Wheel Suspension to Enhance the Hill-Climbing Performance for a Planetary Exploration Rover

  • Eom, We-Sub;Lee, Joo-Hee;Gong, Hyun-Cheol;Choi, Gi-Hyuk
    • Journal of Astronomy and Space Sciences
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    • v.31 no.4
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    • pp.347-351
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    • 2014
  • Planetary exploration rovers are likely to make a trip on a winding and sloping road of irregular surfaces to the destination in order to accomplish scientific missions. One of the key technologies for rovers is a suspension for traveling and performing exploration missions; the suspension is an essential area of technology for a stable movement of a rover. In this study, an 8-wheel suspension is designed to enable efficient climbing of slopes on a passage to the destination. For the two front wheels among the eight wheels, the moment at the pivot connecting two wheels is derived when the distance between the wheels and the torque of wheels are same. A test experiment was performed to compare the magnitude of moment according to the change in tilt angle and the position of the pivot. Finally, a suspension design considering the position of the pivot was proposed to enhance the hill-climbing performance.

Development Study of A Precooled Turbojet Engine for Flight Demonstration

  • Sato, Tetsuya;Taguchi, Hideyuki;Kobayashi, Hiroaiki;Kojima, Takayuki;Fukiba, Katsuyoshi;Masaki, Daisaku;Okai, Keiichi;Fujita, Kazuhisa;Hongoh, Motoyuki;Sawai, Shujiro
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.03a
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    • pp.109-114
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    • 2008
  • This paper presents the development status of a subscale precooled turbojet engine "S-engine" for the hypersonic cruiser and space place. S-engine employs the precooled-cycle using liquid hydrogen as fuel and coolant. It has $23cm{\times}23cm$ of rectangular cross section, 2.6 m of the overall length and about 100 kg of the target weight employing composite materials for a variable-geometry rectangular air-intake and nozzle. The design thrust and specific impulse at sea-level-static(SLS) are 1.2 kN and 2,000 sec respectively. After the system design and component tests, a prototype engine made of metal was manufactured and provided for the system firing test using gaseous hydrogen in March 2007. The core engine performance could be verified in this test. The second firing test using liquid hydrogen was conducted in October 2007. The engine, fuel supplying system and control system for the next flight test were used in this test. We verified the engine start-up sequence, compressor-turbine matching and performance of system and components. A flight test of S-engine is to be conducted by the Balloon-based Operation Vehicle(BOV) at Taiki town in Hokkaido in October 2008. The vehicle is about 5 m in length, 0.55 m in diameter and 500 kg in weight. The vehicle is dropped from an altitude of 40 km by a high-altitude observation balloon. After 40 second free-fall, the vehicle pulls up and S-engine operates for 60 seconds up to Mach 2. High altitude tests of the engine components corresponding to the BOV flight condition are also conducted.

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Real time Motion Graphics produce study of methods that use LED device (LED 장치를 응용한 실시간 모션그래픽스 구현방법에 관한 연구)

  • Lee, Min Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.63-74
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    • 2011
  • LED design works make user experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. Light itself includes an ample dimension of time and, through the process of on and off, time-duration, similarity, and discontinuation is reorganized. LED design works make people experience the conditions of time and space, and enable maximized spatial exploration and pursuit of ultimate sources. LED design have been approached more from the viewpoint of material than from the viewpoint of aesthetics. LED based environmental design will be embedded deeply into our life with the technology of ubiquitous city. As the problem of the light intensity, tempo of change LED motion graphic and colors, substitutability is almost completely resolved now, LED is have more potentials than any other material as a tool of motion graphic. These result well make that using of LED is could be better useful from now on. In edition, users could be offered better beneficial lighting environment, and they will enjoy their better lives in the future.

Effects of Latin hypercube sampling on surrogate modeling and optimization

  • Afzal, Arshad;Kim, Kwang-Yong;Seo, Jae-won
    • International Journal of Fluid Machinery and Systems
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    • v.10 no.3
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    • pp.240-253
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    • 2017
  • Latin hypercube sampling is widely used design-of-experiment technique to select design points for simulation which are then used to construct a surrogate model. The exploration/exploitation properties of surrogate models depend on the size and distribution of design points in the chosen design space. The present study aimed at evaluating the performance characteristics of various surrogate models depending on the Latin hypercube sampling (LHS) procedure (sample size and spatial distribution) for a diverse set of optimization problems. The analysis was carried out for two types of problems: (1) thermal-fluid design problems (optimizations of convergent-divergent micromixer coupled with pulsatile flow and boot-shaped ribs), and (2) analytical test functions (six-hump camel back, Branin-Hoo, Hartman 3, and Hartman 6 functions). The three surrogate models, namely, response surface approximation, Kriging, and radial basis neural networks were tested. The important findings are illustrated using Box-plots. The surrogate models were analyzed in terms of global exploration (accuracy over the domain space) and local exploitation (ease of finding the global optimum point). Radial basis neural networks showed the best overall performance in global exploration characteristics as well as tendency to find the approximate optimal solution for the majority of tested problems. To build a surrogate model, it is recommended to use an initial sample size equal to 15 times the number of design variables. The study will provide useful guidelines on the effect of initial sample size and distribution on surrogate construction and subsequent optimization using LHS sampling plan.