• 제목/요약/키워드: Design space exploration

검색결과 195건 처리시간 0.035초

판즈워스 주택의 공간구성과 "Less is more" (The Spatial Composition of the Farnsworth House and "Less is more")

  • 이강훈
    • 한국실내디자인학회논문집
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    • 제17권1호
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    • pp.60-68
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    • 2008
  • The aim of this study is to elucidate the meaning of "less is more" by examining the design process of the Farnsworth House and its spatial composition. In order to find out what constitutes "less" and "more", Mies' sketches and drawings were reviewed, and the vision of the architect and the owner, and the responses from the critics were studied. As a matter of fact, these seemingly contradictory concepts the "less" and the "more" are relative terms that complement each other. The concept of "less" describes an enclosure of space, fixed, inflexible and invariable space that leaves no room for change. On the other hand, the term "more" represents an openness of space, free, flexible, and variable space. Mies tried to minimize "less" element when designing the interior of the Farnsworth House, and he did so by eliminating columns and walls. On the contrary, by using only fixed core, he created a "more" space, where the effects of flexible and open qualities are maximized. However, duality and contradiction rising from glass external wall and portico in the Farnsworth House raise a critical issue in this "less is more" discourse. The role of these parts of the house is rather contradictory, and the glass wall and the portico hold both "less" and "more" elements. Unlike its relatively simple composition of space, the Farnsworth House encompasses many complex and contradictory ideas that leave room for wide scope of exploration and various interpretations.

Study on a Suspension of a Planetary Exploration Rover to Improve Driving Performance During Overcoming Obstacles

  • Eom, We-Sub;Kim, Youn-Kyu;Lee, Joo-Hee;Choi, Gi-Hyuk;Sim, Eun-Sup
    • Journal of Astronomy and Space Sciences
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    • 제29권4호
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    • pp.381-387
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    • 2012
  • The planetary exploration rover executes various missions after moving to the target point in an unknown environment in the shortest distance. Such missions include the researches for geological and climatic conditions as well as the existence of water or living creatures. If there is any obstacle on the way, it is detected by such sensors as ultrasonic sensor, infrared light sensor, stereo vision, and laser ranger finder. After the obtained data is transferred to the main controller of the rover, decisions can be made to either overcome or avoid the obstacle on the way based on the operating algorithm of the rover. All the planetary exploration rovers which have been developed until now receive the information of the height or width of the obstacle from such sensors before analyzing it in order to find out whether it is possible to overcome the obstacle or not. If it is decided to be better to overcome the obstacle in terms of the operating safety and the electric consumption of the rover, it is generally made to overcome it. Therefore, for the purpose of carrying out the planetary exploration task, it is necessary to design the proper suspension system of the rover which enables it to safely overcome any obstacle on the way on the surface in any unknown environment. This study focuses on the design of the new double 4-bar linkage type of suspension system applied to the Korea Aerospace Research Institute rover (a tentatively name) that is currently in the process of development by our institute in order to develop the planetary exploration rover which absolutely requires the capacity of overcoming any obstacle. Throughout this study, the negative moment which harms the capacity of the rover for overcoming an obstacle was induced through the dynamical modeling process for the rocker-bogie applied to the Mars exploration rover of the US and the improved version of rocker-bogie as well as the suggested double 4-bar linkage type of suspension system. Also, based on the height of the obstacle, a simulation was carried out for the negative moment of the suspension system before the excellence of the suspension system suggested through the comparison of responding characteristics was proved.

Low-Power Bus Architecture Composition for AMBA AXI

  • Na, Sang-Kwon;Yang, Sung;Kyung, Chong-Min
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제9권2호
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    • pp.75-79
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    • 2009
  • A system-on-a-chip communication architecture has a significant impact on the performance and power consumption of modern multi-processors system-on-chips (MPSoCs). However, customization of such architecture for a specific application requires the exploration of a large design space. Thus, system designers need tools to rapidly explore and evaluate communication architectures. In this paper we present the method for application-specific low-power bus architecture synthesis at system-level. Our paper has two contributions. First, we build a bus power model of AMBA AXI bus communication architecture. Second, we incorporate this power model into a low-power architecture exploration algorithm that enables system designers to rapidly explore the target bus architecture. The proposed exploration algorithm reduces power consumption by 20.1% compared to a maximally connected reduced matrix, and the area is also reduced by 20.2% compared to the maximally connected reduced matrix.

Design of Camera for QUasars in EArly uNiverse II

  • 최나현;박수종;오영석;이혜인;최창수;임명신
    • 천문학회보
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    • 제38권1호
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    • pp.72.1-72.1
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    • 2013
  • Camera for QUasars in EArly uNiverse (CQUEAN) is an optical CCD camera, developed by Center for Exploration of Origin of the Universe (CEOU), which is now searching for high red shift quasar candidates. It has been operated since 2010, attached to the 2.1m Otto Struve telescope at the McDonald Observatory, USA. Based on the previous operation experiences, we present CQUEAN II system design which has a new filter wheel allowing with 20 narrow band filters. In addition, the auto guiding system will be rearranged and the interfacing units between the telescope and the instrument will become stabilized.

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4족 보행 로봇을 활용한 달의 직선절벽(Rupes Recta)의 단층면 탐사를 통한 구름의 바다(Mare Nubium) 지역의 지질학적 형성 연구 (Lunar Exploration Employing a Quadruped Robot on the Fault of the Rupes Recta for Investigating the Geological Formation History of the Mare Nubium)

  • 홍익선;이유;주광혁
    • 우주기술과 응용
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    • 제1권1호
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    • pp.64-75
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    • 2021
  • 달이나 지구의 특정 지역의 지질학적 형성 과정을 이해하는 가장 쉬운 방법은 지층이 쌓이는 순서인 층서를 관측하는 것이다. 층서를 분석하면 과거의 지질학적 사건과 그 시기의 유추가 가능하다. 달의 바다 중 구름의 바다(Mare Nubium)에는 층서를 관측할 수 있는 Rupes Recta라는 기울기 10° - 30°의 단층 지형이 있으며, 이 지역의 여건상 바퀴로 움직이는 로버는 탐사가 불가능하기 때문에 원활한 탐사를 위해 경사로와 험지 이동도 무난히 수행 가능한 4족 보행 로봇을 사용해야만 한다. 4족 보행 로봇으로 단층면을 탐사하려면 층서의 구현정도, 지형의 경사도, 지형의 거친 정도인 석리(texture)와 장애물의 유무를 고려하여 탐사 경로를 설계할 필요가 있다. 본 논문에서는 기존 화성 탐사선들의 원격 탐사 자료를 활용하여 최적화된 탐사 경로 선정과정을 제시한다. 그리고 4족 보행 로봇을 활용한 단층면 탐사에 필요한 필수탑재체로 층서의 실제 형상을 촬영하고 구별하기 위한 광학카메라, 구성성분을 분석하기 위한 분광기, 지표에 노출되지 않은 시료를 얻기 위한 드릴로 이루어진 구성을 제안한다.

3체 역학 방정식을 이용한 위성 임무 궤도 설계 (Mission Trajectory Design using Three-Body Dynamics)

  • 정태진;이나영
    • 한국위성정보통신학회논문지
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    • 제5권2호
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    • pp.50-56
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    • 2010
  • 이제까지 수행된 우주 탐사 임무에서 임무 궤도의 설계는 행성 혹은 위성과 인공위성의 2체 문제 (two-body problem)에 기초한 Hohmann transfer를 기반으로 하는 Patched Conic Approximation 방식이 주로 사용되어져 왔다. Hohmann transfer는 원 궤도에서 다른 원 궤도로 천이할 수 있는 타원 천이 궤도의 설계 방식으로서, Patched Conic Approximation은 태양계를 여러 개의 2체 문제로 분해하고 각기 분해된 2체 시스템 사이의 Hohmann 천이 궤도를 설계하여 조합함으로써 행성 간의 임무 궤도를 설계하는 방식이다. 이 방식은 하나의 행성만을 고려했을 때, 즉 행성과 인공위성의 2체 문제일 때, 가장 효율적인 천이 방식으로 알려져 있고 현재까지의 우주 탐사 임무 설계에 주로 이용되고 있다. 하지만, 우주 탐사 임무가 점차 다양화되고 소형 위성을 이용한 임무 수행의 필요성이 증가함에 따라 기존의 Patched Conic Approximation은 요구되는 연료의 양이 크다는 점과 원뿔꼴(conic) 특성을 가지는 궤도만을 표현할 수 있다는 점에서 한계점을 보이기 시작하고 있다. 이에 반해 3체 동역학의 기하학적 특성은 기존의 태양계의 패러다임을 획기적으로 변화시킨다. 개념적으로는 요구되는 에너지가 매우 적은 에너지로 태양계를 모두 연결하는 궤도를 구성할 수 있기 때문이다. 본 논문에서는2체문제 기반의 임무 궤도 설계 기술의 한계성에서 벗어나 유연하고 효율적인 탐사 임무를 설계한다.

Precedent based design foundations for parametric design: The case of navigation and wayfinding

  • Kondyli, Vasiliki;Bhatt, Mehul;Hartmann, Timo
    • Advances in Computational Design
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    • 제3권4호
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    • pp.339-366
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    • 2018
  • Parametric design systems serve as powerful assistive tools in the design process by providing a flexible approach for the generation of a vast number of design alternatives. However, contemporary parametric design systems focus primarily on low-level engineering and structural forms, without an explicit means to also take into account high-level, cognitively motivated people-centred design goals. We present a precedent-based parametric design method that integrates people-centred design "precedents" rooted in empirical evidence directly within state of the art parametric design systems. As a use-case, we illustrate the general method in the context of an empirical study focusing on the multi-modal analysis of wayfinding behaviour in two large-scale healthcare environments. With this use-case, we demonstrate the manner in which: (1). a range of empirically established design precedents -e.g., pertaining to visibility and navigation- may be articulated as design constraints to be embedded directly within state of the art parametric design tools (e.g., Grasshopper); and (2). embedded design precedents lead to the (parametric) generation of a number of morphologies that satisfy people-centred design criteria (in this case, pertaining to wayfinding). Our research presents an exemplar for the integration of cognitively motivated design goals with parametric design-space exploration methods. We posit that this opens-up a range of technological challenges for the engineering and development of next-generation computer aided architecture design systems.

Soft IP Compiler for a Reed-Solomon Decoder

  • Park, Jong-Kang;Kim, Jong-Tae
    • ETRI Journal
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    • 제25권5호
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    • pp.305-314
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    • 2003
  • In this paper, we present a soft IP compiler for the Reed-Solomon decoder that generates a fully synthesizable VHDL core exploiting characteristic parameters and design constraints that we newly classify for the soft IP. It produces a structural design with an estimable regular architecture based on a finite state machine with a datapath (FSMD). Since characteristic parameters provide different design points on the design space, using one of two simple procedures called the constructive search with area increment (CSAI) and constructive search with speed decrement (CSSD) for design space exploration, the core compiler makes it possible for an IP user to create the Reed-Solomon decoder with appropriate sub-architectures without synthesizing many models. Experimental results show that the IP compiler can apply to several industry standards.

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응용프로그램에 특화된 명령어를 통한 고정 소수점 오디오 코덱 최적화를 위한 ADL 기반 컴파일러 사용 (Using a H/W ADL-based Compiler for Fixed-point Audio Codec Optimization thru Application Specific Instructions)

  • 안민욱;백윤흥;조정훈
    • 정보처리학회논문지A
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    • 제13A권4호
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    • pp.275-288
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    • 2006
  • 빠른 디자인 공간 탐색 (Design space exploration)은 응용 프로그램의 동작을 구현하기 위한 임베디드 시스템을 디자인하는데 매우 중요하다. Time-to-market이 디자인의 주관심사가 되어감에 따라 ASIP(Application specific instruction-set processor)에 기반한 접근 방식이 디자인 방법론적으로 중요한 대안이 되고 있다. 이러한 접근 방식에서는 타깃 프로세서의 ISA(Instruction set architecture)를 코드 크기와 실행 속도 측면에서 응용 프로그램에 가장 적합하도록 변경한다. 본 논문의 목적은 우리의 새로운 재겨냥성 컴파일러를 소개하고, 많이 알려진 디지털 신호 처리용 응용 프로그램을 위한 ASIP 기반 디자인 공간 탐색에서 컴파일러가 어떻게 활용될 수 있는지 설명하고자 하는 것이다. 새롭게 개발된 재겨냥성 컴파일러는 이전의 재겨냥성 컴파일러의 기능을 제공할 뿐만 아니라 application 프로그램의 특징을 시각화하고 application 프로그램의 프로파일된 결과를 제공하므로 application의 성능을 증가시키기 위해 어떤 명령어들을 넣어야 하는지를 결정하는데 도움을 준다. 재겨냥성 컴파일러의 ADL(Architecture description language)를 이용하여 타깃 프로세서의 초기 RISC-style ISA을 기술하고, 컴파일러가 응용 프로그램을 위한 어셈블리 코드를 더 최적화할 수 있도록 응용 프로그램에 특화된 명령어를 ISA에 점진적으로 추가해 나간다. AC3 오디오 codec을 위한 실험 결과로부터 우리는 32%의 성능 증가와 20%의 프로그램 크기 감소를 얻을 수 있는 6개의 새로운 특화 명령어를 빠르게 찾을 수 있었다. 따라서 우리는 고성능의 재겨냥성 컴파일러는 특정 응용 프로그램을 위한 새로운 ASIP의 빠른 디자인을 하기 위한 중요한 핵심이라는 것을 확인할 수 있었다.

디지털 디스플레이 활용에 따른 공간 변화에 관한 연구 - 미래영화 분석을 중심으로 - (A Study on the Space Change according to the use of Digital Display - Focusing on the Analysis of Future SF Film -)

  • 임주연;이철재
    • 한국실내디자인학회논문집
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    • 제15권3호
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    • pp.83-91
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    • 2006
  • Our human society is rapidly changing into the world of advanced visual information with the development of image industry, the advent of satellite and terrestrial DMB, and the opening of Ubiquitous era. Like this, we are living in the space of overflowing media contents. Jean Baudrillad anticipated that the influential power of image would dominate our reality in 'Simulation'. Noticing the indication of our time, which is organized by various information media including the mass media, Baudrillad predicted that the 21st century would be an era of symbol and image due to the development of television, computer, and internet. This paper attempts to find the physical and conceptual peculiarities of the space change according to the use of display, by analyzing SF films, where future daily life is a major setting, under the judgement that the exploration of space change is significant. Through findings, it tries to lead the visual expansion, which recognizes display as space itself rather than object of space and changes unmoving space into moving space, and suggest the future space design by using digital space. It suggests case studies, which use digital display in the real space, as a study method and it examines the features, influences, and roles of digital display through investigating literatures and cases. In addition, it attempts to find a correlation of digital display and space by selecting films, which can give the affluent resources of analysis on the digital display among SF films. Therefore, it will come to a conclusion that space change should be dealt with in the space design.