• Title/Summary/Keyword: Design reasoning

Search Result 471, Processing Time 0.028 seconds

Knowledge- Evolutionary Intelligent Machine-Tools - Part 1 : Design of Dialogue Agent based on Standard Platform

  • Kim, Dong-Hoon;Song, Jun-Yeob
    • Journal of Mechanical Science and Technology
    • /
    • v.20 no.11
    • /
    • pp.1863-1872
    • /
    • 2006
  • In FMS (Flexible Manufacturing System) and CIM (Computer Integrated Manufacturing), machine-tools have been the target of integration in the last three decades. The conventional concept of integration is being changed into the autonomous manufacturing device based on the knowledge evolution by applying advanced information technology in which an open architecture controller, high-speed network and internet technology are included. In the advanced environment, the machine-tools is not the target of integration anymore, but has been the key subject of cooperation. In the near future, machine-tools will be more improved in the form of a knowledge-evolutionary intelligent device. The final goal of this study is to develop an intelligent machine having knowledge-evolution capability and a management system based on internet operability. The knowledge-evolutionary intelligent machine-tools is expected to gather knowledge autonomically, by producing knowledge, understanding knowledge, reasoning knowledge, making a new decision, dialoguing with other machines, etc. The concept of the knowledge-evolutionary intelligent machine is originated from the machine control being operated by human experts' sense, dialogue and decision. The structure of knowledge evolution in M2M (Machine to Machine) and the scheme for a dialogue agent among agent-based modules such as a sensory agent, a dialogue agent and an expert system (decision support agent) are presented in this paper, with intent to develop the knowledge-evolutionary machine-tools. The dialogue agent functions as an interface for inter-machine cooperation. To design the dialogue agent module in an M2M environment, FIPA (Foundation of Intelligent Physical Agent) standard platform and the ping agent based on FIPA are analyzed in this study. In addition, the dialogue agent is designed and applied to recommend cutting conditions and thermal error compensation in a tapping machine. The knowledge-evolutionary machine-tools are expected easily implemented on the basis of this study and shows a good assistance to sensory and decision support agents.

A Study on Instrumentation Results Analysis Using Artificial Neural Network in Tunnel Area (인공신경망을 이용한 터널시공 시 계측결과 분석에 관한 연구)

  • Lee, Jong-Hwi;Han, Dong-Geun;Byun, Yo-Seph;Chun, Byung-Sik
    • Proceedings of the Korean Geotechical Society Conference
    • /
    • 2010.09b
    • /
    • pp.21-31
    • /
    • 2010
  • Although it is important to reflect the accurate information of the ground condition in the tunnel design, the analysis and design are conducted by limited information because it is very difficult to get it practically on considering various geography and geotechnical condition. So construction management of information concept is required to manage immediately on the field condition because it is very time-consuming to establish the countermeasure of underground reinforcement and the pattern change of Bo. Therefore, when construction is on tunnel area, examination of accurate safety and prediction of behavior is performed to overcomes the limit of predicting behavior by using Artificial Neural Network(ANN) in this study. Firstly, the field data was secured. Secondly, suitable structure was made on multi-layer perceptrons among the ANN. Thirdly, learning algorithm-propagated applies to ANN. The data for the learn of field application using ANN was used by considering impact factors, which influenced the behavior of tunnel, and performing credibility analysis. crown displacement, spring displacement, subsurfacement, and rock bolt axial force are predicted at the tunnel construction and on-site application was confirmed by using ANN from analyzing and comparing with measurement value of on-site. In this study, the data from Seoul Highway $\bigcirc\bigcirc$ tunnel section was applied to the ANN Theory, and the analysis on the investigate value and the reasoning for the value associated with field application was performed.

  • PDF

Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model (유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현)

  • Hong, Myoung-Woo;Lee, Young-Whan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.6
    • /
    • pp.99-109
    • /
    • 2011
  • Ubiquitous computing technology makes an impact on the appearance of u-learning and presents an advanced direction of futuristic school education. In ubiquitous learning environments, various embedded computational devices will be pervasive and interoperable across the network for supporting the learning, so users may utilize these devices anytime anywhere. An important next step for ubiquitous learning is the introduction of context-aware learning service that employing knowledge and reasoning to understand the local context and share this information in support of intelligent learning services. However, the existing studies on design and application of ontology context model to support context-aware service in actual school environments are incomplete state. This paper, therefore, suggests a scheme of constructing ubiquitous learning space for existing school network by introducing USN to support context-aware ubiquitous learning services. This paper, also, designs an ontology based context model for ubiquitous school environments which describes context information through OWL. To determine the suitability of proposed ubiquitous learning space and ontology context model, we implement some of context-aware learning services in the ubiquitous learning environments.

A study on ontology design for NCS "Application SW Engineering" supporting intelligent knowledge management and search reasoning (NCS "응용SW엔지니어링" 직무의 지식 관리 및 검색추론 지원을 위한 온톨로지 설계 연구)

  • Jin, Youngl-Goun;Lee, Won-Goo
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.9
    • /
    • pp.17-23
    • /
    • 2017
  • The National Competency Standards (NCS) is a standard that allows korea to efficiently organize the training of national talents by systematically classifying the knowledge, skills, and attitudes necessary for the job of industry groups. Ontology is a discipline that allows the abstract information in the human concept to be expressed in a form that enables computing to be done. There is a need to formalize the knowledge management by converting the NCS system currently stored in the simple DB into an ontology. This study design and implement NCS ontology for the task of "Application SW Engineering" among vast NCS jobs, enabling intelligent knowledge management and inference search of the job. In addition, it provides consistency with the formalization specification of the learning contents structure of the competency unit elements of the job, and provides the basis for extension to the whole NCS job ontology.

A Formal Model and a Design of Inference Engine for Context-Aware Mobile Computing (컨텍스트 인지 모바일 컴퓨팅을 위한 정형모델 및 추론 시스템 설계)

  • Kim, Moon Kwon;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.2 no.4
    • /
    • pp.239-250
    • /
    • 2013
  • Context-aware mobile computing has become the primary approach to realize automatic, autonomous, and user-centric computing in the context of largely increasing the amount of mobile devices used that embed available sensors. However, designing an inference engine nonetheless requires the tasks of analyzing contexts, situations that can be inferred, etc. Moreover, a mobile device has limited resources and limited computation capability, which results in recognizing the common sense of its unsuitable environment for processing inference. Hence, we propose context-situation reasoning elements and their formal models in this paper, and we verify the formal models' applicability by applying them to an example. Finally, we design and implement an inference engine that realize the context-situation inference elements in computing environment, and we experiment an example by using the proposed inference engine to verify applicability and reusability of the inference engine.

Development of Feature-based Encapsulation Process using Filler Material (충진재를 이용한 특징형상 가공용 RFPE 공정 개발)

  • Choe, Du-Seon;Lee, Su-Hong;Sin, Bo-Seong;Yun, Gyeong-Gu;Hwang, Gyeong-Hyeon;Lee, Ho-Yeong
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.18 no.1
    • /
    • pp.98-103
    • /
    • 2001
  • Machining is the commonly used process in the manufacturing of prototypes. This process offers several advantages, such as rigidity of the machine, precision of the machine, precision of the operation and specially a quick delivery. The weight and immobility of the machine support and immobilize the part during the operation. However, despite these advantages it shows, machining still presents several limitations. The immobilization, location and support of the part are referred to as fixturing or workholding and present the biggest challenge for time efficient machining. So it is important to select and design the appropriate fixturing assembly. This assembly depends on the complexity of the part and the tool paths and may require the construction of dedicated fixtures. With traditional techniques, the range of fixturable shapes is limited and the identification of suitable fixtures in a given setup involves complex reasoning. To solve this limitation and to apply the automation, this paper presents the Reference Free Part Encapsulation(RFPE) and implementation of the encapsulation system. The feature-based modeling system and the encapsulation system are implemented. The small part of which it is difficult to find out the appropriate fixturing assembly is made by this system.

  • PDF

Implementation on ADHD Diagnostic Expert System based on DSM Diagnostic Criteria (DSM 진단 기준을 이용한 ADHD 진단 전문가시스템 구현)

  • Hwang, Ju-Bee;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.11
    • /
    • pp.515-524
    • /
    • 2017
  • In this paper, we design and implement an expert system for diagnosing ADHD. As a result of the analysis with DSM-IV-TR, the ADHD diagnostic criteria are changed according to the age group. With this analyzed diagnostic, objects and their values are set and rules are created. We design a diagnostic system consisting of 'ADHD diagnostic system engine' and 'user query response program'. The ADHD diagnostic system engine is a rule-based reasoning engine that is implemented in the Prolog language and receives INPUT from the user query response program. By INPUT, the rule is executed based on the ADHD diagnostic criteria and the OUTPUT is sent back to the 'user query response program' by inferring the diagnostic result. The 'user query response program' is implemented in the Python language and serves as an interface for handling conversation with the user. The bridge between 'ADHD diagnostic system engine' and 'user query response program' is performed through the Pyswip library. As a result, the ADHD Diagnostic Expert System will help you plan your treatment with reduced diagnostic costs and use-complexity.

Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.18 no.2
    • /
    • pp.311-326
    • /
    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.

Target Reliability Index and Load-resistance Factors for the Gravitational Loads-governed Limit States for a Reliability-based Bridge Design Code (신뢰도기반 교량설계기준의 중력방향하중 지배 한계상태에 대한 목표신뢰도지수 및 하중-저항계수)

  • Kim, Jeong-Gon;Kim, Ho-Kyung;Lee, Hae Sung
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.42 no.3
    • /
    • pp.299-309
    • /
    • 2022
  • This paper presents a new class of the vehicular live load factor for a reliability-based bridge design code. The significance of the current vehicular live load factor of 1.8 is investigated based on the return period of the vehicular live load and the design life of a bridge. It is shown that the current vehicular live load factor corresponds to a return period of 6.7 million years for a 100-year design life, which seems to be unrealistic in an engineering sense, and that the target reliability of 3.72 is set to too high without any reasoning for the gravitational load-governed limit state compared with that of the other limit states. In case the same return period as the design wind velocity or the ground acceleration is employed for the vehicular live load, the corresponding vehicular live load factor becomes around 1.15, and the target reliability index for the return period may be selected as 2.0 or 2.5 depending on the governing load effect. The complete sets of the load-resistance factors for the proposed target reliability indices are evaluated through optimization.

Different Look, Different Feel: Social Robot Design Evaluation Model Based on ABOT Attributes and Consumer Emotions (각인각색, 각봇각색: ABOT 속성과 소비자 감성 기반 소셜로봇 디자인평가 모형 개발)

  • Ha, Sangjip;Lee, Junsik;Yoo, In-Jin;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
    • /
    • v.27 no.2
    • /
    • pp.55-78
    • /
    • 2021
  • Tosolve complex and diverse social problems and ensure the quality of life of individuals, social robots that can interact with humans are attracting attention. In the past, robots were recognized as beings that provide labor force as they put into industrial sites on behalf of humans. However, the concept of today's robot has been extended to social robots that coexist with humans and enable social interaction with the advent of Smart technology, which is considered an important driver in most industries. Specifically, there are service robots that respond to customers, the robots that have the purpose of edutainment, and the emotionalrobots that can interact with humans intimately. However, popularization of robots is not felt despite the current information environment in the modern ICT service environment and the 4th industrial revolution. Considering social interaction with users which is an important function of social robots, not only the technology of the robots but also other factors should be considered. The design elements of the robot are more important than other factors tomake consumers purchase essentially a social robot. In fact, existing studies on social robots are at the level of proposing "robot development methodology" or testing the effects provided by social robots to users in pieces. On the other hand, consumer emotions felt from the robot's appearance has an important influence in the process of forming user's perception, reasoning, evaluation and expectation. Furthermore, it can affect attitude toward robots and good feeling and performance reasoning, etc. Therefore, this study aims to verify the effect of appearance of social robot and consumer emotions on consumer's attitude toward social robot. At this time, a social robot design evaluation model is constructed by combining heterogeneous data from different sources. Specifically, the three quantitative indicator data for the appearance of social robots from the ABOT Database is included in the model. The consumer emotions of social robot design has been collected through (1) the existing design evaluation literature and (2) online buzzsuch as product reviews and blogs, (3) qualitative interviews for social robot design. Later, we collected the score of consumer emotions and attitudes toward various social robots through a large-scale consumer survey. First, we have derived the six major dimensions of consumer emotions for 23 pieces of detailed emotions through dimension reduction methodology. Then, statistical analysis was performed to verify the effect of derived consumer emotionson attitude toward social robots. Finally, the moderated regression analysis was performed to verify the effect of quantitatively collected indicators of social robot appearance on the relationship between consumer emotions and attitudes toward social robots. Interestingly, several significant moderation effects were identified, these effects are visualized with two-way interaction effect to interpret them from multidisciplinary perspectives. This study has theoretical contributions from the perspective of empirically verifying all stages from technical properties to consumer's emotion and attitudes toward social robots by linking the data from heterogeneous sources. It has practical significance that the result helps to develop the design guidelines based on consumer emotions in the design stage of social robot development.