• 제목/요약/키워드: Design project

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UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구 (Study On the Object Oriented Design Project of Online Game Engine Using UML)

  • 최성
    • 한국게임학회 논문지
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    • 제5권1호
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    • pp.33-40
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    • 2005
  • 게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.

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마을 만들기 연구의 정량적 접근에 관한 소고 - 마을 만들기 사업규모와 성과의 관계를 중심으로 - (A Note on the Quantitative Approach to the Study of Community Design - Focused on the Relationship between Project Scale and Outcomes -)

  • 김동윤;김선직;강래천
    • 한국디지털건축인테리어학회논문집
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    • 제11권2호
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    • pp.41-50
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    • 2011
  • Skeptical responses to urban design based on the Physical Planning theory assuming the existence of social agreement and the absolute authorities of planners bring about alternatives such as Participatory Planning and Community Design derived from Harbermas' Communicative Rationality. But the normative contentions do not progress any more to the stage of presenting practical strategies. This is the cause why there should be systematic approaches to reveal the relationships among various concepts or variables. With regard to the Community Design this study intends to take a statistical approach to find relationship between project scale and its accomplishment. The hypothesis that the smaller scale of project begets the better outcomes was tested to be rejected as a result of the analysis of variance. But the result also shows that appropriate density in relatively large area makes residents' expected satisfaction high. Although this discovery has its own meaning the tryout is anticipated to laying the cornerstone of quantitative analyses in the following studies.

농촌지역 초등학교 화장실의 거주후 평가 연구 -H군의 D초등학교를 중심으로 (POE of Toilet of Elementary School in Rural Area)

  • 한종구;박동소
    • 한국농촌건축학회논문집
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    • 제9권1호
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    • pp.9-16
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    • 2007
  • Educational Facility has a specialty that similar design is repeatedly taken place so the importance of POE(Post Occupancy Evaluation) is increased for the improvement of problem appeared at the former projects. The POE could provides help to the design of next project and the direction when the need of remodeling is faced. Through the process of POE, the repeat of design mistakes could be prevented and the good information related with building efficiency and other problems could be applied to the design of next school project . In this study, the POE of Manbalro(barefoot) toilet of D Elementary school in rural area of H county is performed. The toilet is renovated as an educational environment improvement project of H county educational office in Chungcheong Namdo Province. The study is focused on the user's behavior at Manbalro toilet for carrying out indicative POE by the subjective response of user's. From the research, several being reformed items is proposed however the toilet is evaluated as a successful project that design purpose of initial stage is applied well.

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ABET Assessment of a Mechanical Engineering Program through Senior Capstone Design Courses at University of the Pacific

  • Lee, Chi-Wook;Watson, Kyle;Weick, Brian
    • 공학교육연구
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    • 제13권3호
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    • pp.18-33
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    • 2010
  • This paper describes two capstone senior design courses for the Mechanical Engineering program at University of the Pacific. The first course taught in the Fall semester is entitled "Engineering Design/Senior Project I." The second course taught in the Spring semester is entitled "Engineering Design/Senior Project II." All Mechanical Engineering students with senior standing are required to take these two classes in this sequence. At the end of every Spring semester, industrial advisors are invited to assess the final senior projects during an annual Senior Project Day. This assessment is performed using the Program Outcomes and Program Educational Objectives established for Pacific's Mechanical Engineering program. Since all Mechanical Engineering students are required to complete senior projects, this is a 100% evaluation process. After the evaluations are done, the data sets are compiled and reviewed by the faculty for assessment purposes. It is important to note that the industrial advisors perform the evaluations, but the faculty members assess the information to determine if modifications need to be made to the program or courses. In addition to the senior project evaluations, general feedback from Mechanical Engineering Industrial Advisory Committee (MEIAC) members is also useful for the outcomes-based assessment process in addition to the definition and evaluation of Program Outcomes and Program Educational Objectives.

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학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 - (A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers -)

  • 이광수;류수훈
    • 교육시설 논문지
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    • 제26권6호
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.

UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구 (Study On the Object Oriented Design Project of Online Game Engine Using UML)

  • 최성
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.21-28
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    • 2004
  • 게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.

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INTEROPERABILITY ISSUES IN CROSS-DISCIPLINARY COLLABORATIONS OF IRREGULARLY SHAPED BUILDINGS: THE CASE OF DONGDAEMUN DESIGN PLAZA AND PARK

  • Ohyoon Kwon;Ghang Lee;Seonwoo Kim;Yunah Sin;Jeashik Hwang;Kabsu Chae
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.331-337
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    • 2009
  • This paper summarizes some of approaches that could be taken for data exchange in a non-interoperable work environment and reports lessons learned from the Dongdaemun Design Plaza and Park project. Today's widespread application of building information modeling (BIM) to the construction and architectural design industries requires a change in the cooperation between business organizations and their methods of communication. In particular, the interoperability of information between interdisciplinary organizations, which use specific programs for different purposes, has become a critical issue. More than just a technical problem, it is also highly related to an organization's collaboration culture and the particulars of a specific project. This paper describes the interoperability issue that occurred during the construction documentation phase of the irregularly shaped building project, Dongdaemun Design Plaza and Park, designed by Zaha Hadid Architects and Samoo Architects and Engineers, from the perspective of the technological problem and the collaborative organizations' communications. Although the perfect compatibility of information is not possible, this paper deals with a practical approach to the interoperability issue by examining the way the end-users of computer-aided design (CAD) resolved the interoperability problems in practice.

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X77-Design and Construction of a Computer System

  • 박철희;최광무;이전영;이용석;송상훈
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1979년도 하계 전자.전기연합학술발표회논문집
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    • pp.94-103
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    • 1979
  • A 16-bit computer system, called X77, is designed and constructed using bit-slice micro-slice microprogrammable. A cross-assembler/simulator software has been implemented and used to debug the entire system design including actual microcodes prior to hardware realizations. Prototypes of X77 CPU, I/O processing subsystem and their interconnections have been constructed and are in the process of being debugged.

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협동프로젝트 교과과정을 위한 다차원 수행평가지원 시스템 (Multidimensional Performance Assessment Support System for Collaborative Project Course)

  • 김지혜;조정원
    • 한국산학기술학회논문지
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    • 제10권12호
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    • pp.3645-3652
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    • 2009
  • 프로젝트식 교과과정인 협동프로젝트가 성공적으로 운영되기 위한 가장 중요한 요소는 체제적이고 합리적인 평가라 할 수 있다. 본 논문에서는 단순한 결과 지향적인 평가를 벗어나 학습자에게 스스로 문제점에 대해 진단하고 개선할 수 있는 다차원 수행평가지원 시스템을 설계 및 구현한다. 이 시스템은 협동프로젝트를 이수하는 모든 과정을 평가함으로써 평가자와 피평가자 모두 평가 결과에 대해 만족할 수 있도록 구성하였다.

플립드러닝 환경에서 게임수학 텀프로젝트 모형 설계 및 적용 (Design and Application of Term Project Model for Game Mathematics in Flipped Learning Environments)

  • 최영미
    • 한국멀티미디어학회논문지
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    • 제20권7호
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    • pp.1102-1112
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    • 2017
  • The purpose of this study is to design and application of term project model for Game Math in flipped learning environment. In the term project self study model, students interacts with multi-instruction materials and multi-tutors on flipped learning. We develop a case for game update term project and implement it to a real Game Math classroom. As a result, we show the positive learning experiences focused on effects of technology and human relation through survey.