• Title/Summary/Keyword: Design of Clothes

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Development of Clothes Design for Silver-Generation Women (실버세대의 여성을 위한 의복 디자인개발)

  • Seok, Hye-Jung;Han, Seung-Hee
    • Journal of the Korean Society of Costume
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    • v.61 no.1
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    • pp.47-57
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    • 2011
  • This study is aimed at presenting the information on tailor-made clothes products which could positively relieve the psychological anxiety of the aged and enhance their living independence, and also at the development of clothes designs which could help them enjoy their healthy and activities. Based on the survey, the study conducted the research and analysis on the wearing practices, problems, and improvements for the clothes for the aged and found out their favorite clothes designs and colors. Based on the findings, the clothes models were recruited that reflect the physical features of silver-generation women and assist them with their joint protection. Moreover, the emphases were placed on the convenience of dressing or undressing, and the current fashion of development of clothes. The number of the clothes models developed were 11 for one pants suit, two skirt suits, one knit wear, one training wear, and one bolero.

A Study on the Futurist Men's Manifesto and Clothing Design (휴처리스트 남성복 선언문과 그에 대한 디자인)

  • 유송옥
    • Journal of the Korean Society of Costume
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    • v.32
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    • pp.131-147
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    • 1997
  • The works of the Futurism were developed along with manifestos and statement in publishing " The Foundation and Manifestos of Futurism" Futurist aesthetic and ideological agenda on futurist fashion displayed in mani-festos on clothes. It was propagated in con-summate Futurist style through the written manifestos. The Futurists anticipated much of modern fashion phenomenon. In Futurist Men's Cloth-ing in 1914 they believed continual renual of our today's clothes. Today's clothes is much our today's clothes. Today's clothes is much more simple than yesterday's clothes. The oppositions of the type between yesterday's clothes and today's clothes are mournful=play-ful melancolic-cheerful grey-colorful tradi-tional-emphemeral. Futurist men's clothing is aggressive agile dynamic simple and confor-table hygienic gay luminous volatile asym-metric ephemeral and variable. In general the Futurist argued for clothes that promoted simple and functionality. They made dynamic patterns in textile design and asymmetric geometric cuts in pattern making. They suggested an unconventional matetials and strong bright colors and modificanti. These elements pointed the way to a shim-mering exuberant future.

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A Research and Analysis on the Design of Dementia Patient's Clothes in Domestic (국내 치매환자복의 디자인 현황 조사 분석)

  • Park Hye-Won;Ryou Eun-Jeong;Bae Hyun-Sook
    • Journal of the Korean Society of Costume
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    • v.56 no.6 s.105
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    • pp.45-57
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    • 2006
  • The purpose of this research was to find the present condition on dementia patients clothes design including shapes, colors, construction and details in domestic. This research was for confirming the present problems, suggestions, and basic informations for development dementia patients clothes proto-types. The research methods and process were as follows; 1. The total 20 institutes (5 dementia specialty hospitals, 3 the senior hospitals and 11 nursing care centers) were researched during from June to August, 2005 by trained researchers who had experiences researches. 2. The total 30 nurses and care-givers were interviewed for find the present problems related the dementia patients clothes. 3. The total 39 suits for dementia patients clothes were collected and the design analysed such like shapes, colors, constructions and details by taking pictures and drawing flat works. 4. The present condition about the clothes and problems were found and suggest new ideas. The results were belows; 1 The most of institutes of domestic area had two piece type like general hospital patients' clothes for dementia patients clothes. It means there are no concerning now for old dementia patients. 2. The white colors were firstly used as fabric ground and secondly pale tone or pastel tone colors were used The blue and pink were used as pattern colors. The pattern colors were usually moderate tones. 3. The characteristics of constructions and details were round neckline, buttons, full-length sleeves, straight pants, ankle length pants. 4. New functional fabrics and designs for emotional satisfaction were demanded for dementia patients.

A Study on the Formative Relationship of between Artistic Eye-Makeup and Clothing - Focus on Fashion Magazine From the 2000's to 2010 - (조형적 측면에서 본 예술로서의 아이메이크업과 의복과의 상관성 연구 - 2000년부터 2010년까지 패션잡지를 중심으로 -)

  • Kim, Eun-Sil
    • Journal of the Korean Society of Costume
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    • v.62 no.3
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    • pp.120-136
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    • 2012
  • The purposes of this study is to analyze the formative relationship between artistic eye-makeup and clothes design by focusing on the period from 2000 to 2010 and to find out the development direction of the next makeup design. This study considered formative theory to analyze the formative relationship between artistic eye-makeup and clothes design of $Marian$ $L.$ $Davis$ and $Marilyn$ $R.$ $Delong's$ theory, and analyzed the formative relationship between artistic eye-makeup and clothes design in an aspect of line and form, color and material, The results are as follows: First, the shapes of the artistic eye-makeup such as tear drops, and rectangular paisleys were similar with the form of clothes such as the hourglass, cylinders and mix-types. Second, monotonic color coordination mainly appeared and sometimes contrast color coordination that induced complex contrast coordination were apparent as well. Third, the objects of the artistic eye-makeup such as glitter papers, spangles and beads had similar features as the material of clothes such as silk and spangle, and contrast was partially used like colors. The results suggest that artistic eye-makeup and clothes have an organic relationship, and artistic eye-makeup is changed with formative elements of clothes.

A Study on the Wearing Conditions of Working Clothes for Railroad Workers (철도근로자 작업복 개발을 위한 착의실태 조사)

  • Ha, Seon-Ju;Choi, Hei-Sun;Kim, Eun-Kyong
    • Journal of the Korean Society of Costume
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    • v.58 no.1
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    • pp.90-103
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    • 2008
  • This study aims to examine the current state of wearing working clothes for the workers who work in Electric Technology Division, Korea Railroad Corporation, to identify inconveniences and problems in relation to the working clothes, and based on the examination, to find a way to improve them, creating a design of summer working clothes that will have more advanced functionalities including activity adaptability and comfort. Survey was conducted through direct observation and interview for Electric Railway Power Team. A total of 352 copies were collected and analyzed. Based on the results of questionnaire, an experimental clothes, the functionality of which has improved in terms of design, material, and patterns, was created. The followings are the results of the study. Easy activity, design, and comfort are required as functions of working clothes. In design related questions, the survey shows high dissatisfaction in the color of existing working clothes, and preferred colors are dark blue and gray. With regard to the method of zipping up the front side, zippers are preferred. Although many pockets on the existing working clothes have high satisfaction, dissatisfaction to pocket format is high. In material related questions, lower dissatisfaction is indicated for the sense of touch, ventilation and sweat absorption. It is shown that the areas frequently polluted include the lower part of pocket, the edges of sleeves and elbow areas on the jacket. The frequently polluted area of the trousers include knee areas, the edges of pants and buttocks. With regard to the areas where the workers felt discomfort when motion, discomfort is highly indicated with armpits and back on the jacket. Also discomfort is highly indicated with crotch, buttocks and knee areas on the trousers. In material related questions, lower dissatisfaction is indicated for the sense of touch, ventilation, sweat absorption.

A Study on Clothing Purchasing Behaviors and Design Preference of Summer Clothes using Cooling Textiles (냉감소재를 사용한 여름철 의류의 구매행동과 디자인 선호도 연구)

  • Kwon, Eun-Sun;Lee, Mi-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.2
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    • pp.55-70
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    • 2014
  • The purpose of this study was to investigate purchasing behaviors of summer clothes using cooling textiles and clothing design preference in summer season. The subjects were 623 married women aged from 30s to 60s. The research method was a survey and the measuring instruments consisted of purchasing behaviors of summer clothes using cooling textiles, clothing design preference in summer season, and subjects' demographics attributions. The data were analyzed by frequency analysis, multiple response analysis, cross tabs analysis, and $x^2$ test, using SPSS statistical program. The results were as follows. First, important clothing selection criteria were design, price, and textiles. The main items using cooling textiles that female consumers purchased were T-shirts, pants, and outdoor & sportswear. Main information sources of summer clothes using cooling textiles were internet and store display, and purchasing places were fashion outlet, internet, brand store, and department store. Second, female consumers most preferred comfortable and casual style. They mainly preferred white and blue color, pastel and pale tone, plain pattern, and cotton and functional materials in summer season. Third, there were many important differences among 4 age groups on purchasing behaviors of summer clothes using cooling textiles and design preference in summer season.

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The Design Development of Family Formal Clothes Using 3D Virtual Clothing Software (3D 가상의상 소프트웨어를 활용한 가족예복 디자인 개발)

  • Lee, Nayeon;Sung, O kjin;Kim, Sookjin
    • Journal of Fashion Business
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    • v.23 no.3
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    • pp.35-50
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    • 2019
  • Modern family culture manifests various different social phenomenon due to shifts caused by increased societal response to industrialization in our country. It is noted that as our lifestyle patterns have shifted from being work-oriented to family-oriented, by focusing on the trend where there is an increase in families enjoying hobby and leisure activities together and where families go shopping together, I attempted to propose various different family-look' designs. In this research study we designed and planned family normal clothes designs that are required and desired for family gatherings and family events, and these designed were produced using 3D virtual clothing design software technology. The research method used the formative features of natural plants and textiles containing a symbolic motif as an element of design, and the creation of family formal clothes were designed and planned based on the method. The development of family formal clothes designs was implemented using CLO 3D virtual clothing design software. Because utilizing 3D virtual clothing design software enables prototyping various types of designs, silhouettes, fabrics and textiles, and color schemes etc. in a short amount of time, it was possible to utilize an advantage from using the software as leveraged to propose designs with a strong symbolic motif and symbolism . Also, by confirming and examining the strengths and weaknesses of the design process when using CLO 3D, It can improve the utilization of IT technologies, and this study aims to provide that efficiency.

Analysis of the Types of Dementia Patients for Development of Clothes for Dementia Patient in Nursing Homes (요양시설 치매환자복 디자인 개발을 위한 치매환자의 유형 분석)

  • Park, Kwang Ae;Yang, Chung Eun;Lee, Jae Hyang;Kim, Hee-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.5
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    • pp.788-803
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    • 2021
  • This study aims to obtain basic data to develop clothes for dementia patients by classifying types of dementia patients. Data was collected from those dementia patients who entered a nursing home. This study analyzed a total of 221 sheets. Furthermore, descriptive statistics, cross-tabulation, and K-means clustering were performed for statistical processing using Minitab 14. As a result, dementia patients were classified into four types: inactive-dependent, active-problematic behavior, activity-autonomy, and inactive-offensive. Inactive-dependent type was a group with the most severe disability in cognitive and daily activity functions; however, they lacked behavioral and psychological symptoms and problematic behavior with clothes. Active-problematic behavior type showed the most behavioral and psychological problems and problematic behavior with clothes. Activity-autonomy type was a group without any problematic behaviors. Moreover, the inactive-offensive type had very good cognitive function toward humans. The study imply that it is necessary to provide clothes with proper functions based on the types of patients rather than providing them uniform clothes because clinical and clothes behaviors differ significantly depending on the types of dementia patients.

A Study of Clothing Design in the Digital Age (디지털 시대의 의상 디자인 개발에 관한 연구)

  • 배리사;이인성
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

The Development of Work Clothes for the Mechatronics Industry through Evaluating Spring-Summer and Winter Suits' Clothing Performance (메카트로닉스 산업용 일반 작업복 개발 - 춘하 및 동절기 작업복 평가를 중심으로 -)

  • Park, Gin-Ah
    • Journal of the Korean Society of Costume
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    • v.61 no.9
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    • pp.97-113
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    • 2011
  • To develop the work clothes for the employees in the mechatronics industry in South Korea, a questionnaire survey on many aspects of the work clothes such as type, color, detailed design and function preference of the subject employees has been carried out in the study. The results throughout the survey highlighted certain functions such as extensibility, thermal and air permeability of importance for the work clothing performance. To improve the discomfort caused by some work motions (i.e. squatting down, ascending/descending the stairs, raising arms), more allowances were given to the measurements (i.e. body rise + 2cm and crotch depth + 1cm for squatting down pose; thigh circumference + 1cm and knee circumference + 1cm for ascending/ descending the stairs pose; chest circumference + 5~6cm and jumper length to the level of hip circumference line for raising arms pose) for work clothes patternmaking. The evaluation of the two types of spring/summer and winter work clothes' clothing comfort and wearer mobility suggested certain points to improve the clothing performance (e.g. ventilation slits on the back pleats, arm pits and collar band of the spring/summer suit using net material and lining for the winter suit using quilted thermal materials) and wearer mobility (e.g. pants hem buckles for the easy work motion), which also enabled to fulfill the workers' work clothes design preference.