• Title/Summary/Keyword: Design language

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A Study on the Systematic Approach of the Design Language in space (공간디자인언어의 체계적 구성에 관한 분석적 연구)

  • 이상화;변창훈
    • Korean Institute of Interior Design Journal
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    • no.13
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    • pp.161-166
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    • 1997
  • The composition of space is accomplished to the relational character of spatial units, and the functional and formal meanning is determined to the compositional system of design language in space. Therefore this study is the approach about the composition of order in spatial rule. Here, rule is composed of the spatial set according to the composition of units. Developing the composition, the architectural space is constructed. Therefore methodology about the systematic approach have been developed diversly and persistently. In this study, this approach being investigated and analyzing the architectural type, the composition of rule and system is examined to types. Developing the logic, this approach composing the design language is investigated and this applying method is researched.

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Multi-level Product Information Modeling for Managing Long-term Life-cycle Product Information (수명주기가 긴 제품의 설계정보관리를 위한 다층 제품정보 모델링 방안)

  • Lee, Jae-Hyun;Suh, Hyo-Won
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.4
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    • pp.234-245
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    • 2012
  • This paper proposes a multi-level product modeling framework for long-term lifecycle products. The framework can help engineers to define product models and relate them to physical instances. The framework is defined in three levels; data, design model, modeling language. The data level represents real-world products, The model level describes design models of real-world products. The modeling language level defines concepts and relationships to describe product design models. The concepts and relationships in the modeling language level enable engineers to express the semantics of product models in an engineering-friendly way. The interactions between these three levels are explained to show how the framework can manage long-term lifecycle product information. A prototype system is provided for further understanding of the framework.

Design of mobile robot control language (이동 로보트 시스템을 위한 제어 언어의 설계)

  • ;;;Chung, I.;Kim, K. K.;Kim, K. B.
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.779-782
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    • 1991
  • The design of a control language of mobile robot system for autonomous operations is explained in this paper. The on-board controller consists of one-chip microcontrollerbased system and communicates with the host computer. It decodes the received commands and controls the mobile robot. The control language is basically of interpreter type and is consisted of motion primitives and sensing primitives. The combinations of primitives are constructed for mobile robot operations.

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Design and Implementation of SMIL(Synchronized Multimedia Integration Language) Player for Electronic Commerce

  • Shin, Dong-Kyoo;Jang, Choul-Soo;Lee, Kyoung-Ho;Kim, Joong-Bae;Shin, Dong-Il
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.631-635
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    • 2001
  • The Synchronized Multimedia Integration Language (SMIL) is a declarative markup language based on the eXtensible Markup Language (XML) to define a set of markup tags for synchronizing the timing and positioning relationships between multimedia objects. SMIL makes authoring of TV-like multimedia presentations on the Web easier for applications such as electronic commerce. We present the design and implementation of a JAVA-based SMIL player, which processes different types of media objects using multiple threads. Moreover, its cache engine detects the media type and allocates the proper cache memory for the corresponding media object.

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A Study on the Formative Narrative Seen from the Exhibition Space of Architect Daniel Libeskind (다니엘 리베스킨트 전시공간을 통해 본 조형적 내러티브 연구)

  • Kim, Young-Eul
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.207-214
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    • 2012
  • Today, museum exhibition can be divided into two sub-categories: a. informative exhibition with various useful auxiliary media to convey knowledge and b. appreciative exhibition considering aesthetic conveyance and visual/perceptual environment. In addition to this, the concept of memorial exhibition as a field that tangible and intangible memories are transmitted and reproduced is creating another genre of exhibition. As an example of such a memorial exhibition above, the work of de-constructive architect Daniel Libeskind was selected. Jewish Museum and Imperial War Museum North both of which maximized the exhibition space by grafting architectural language to exhibition narrative were analyzed and compared to see if the same architectural language can be displayed differently in another form of exhibition after being drawn into the exhibition space depending on the changes in time and perspective. Therefore, in the narrative display combining the selection of exhibition contents and storytelling, the formative language of space can confirm that exhibition narrative as an ending structure changed into a retelling story with more extended meanings through interactive factors. Eventually, in this formative narrative, when the display of historical facts and exhibition themes is combined with the architectural language in an exhibition hall according to the approach direction, the memorial exhibition can create a formative language stimulating sensibility in the memories of space and a differentiated formative exhibition space where one is truly moved by oneness of contents.

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A Study on the Application of cinematic Construction in the Problem Solving Process of Space Design (공간디자인 문제해결 과정에 있어서 영화구조의 적용에 관한 연구)

  • 문선욱
    • Korean Institute of Interior Design Journal
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    • no.16
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    • pp.42-48
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    • 1998
  • Contemporary space design has based on the framework of academic standards on a number of scientific propositions in order to find out correlation of human and environment and closely examine approaches of a normative design. However the contents are enormous and introductory and have limitation of application to practical business affairs so that we will have to understand them as a thinking to explain the design with,. Therefore this study is an experimental research making use of concrete design approaches applicable to the area of space design ad cinematic construction as a medium. The purpose and significance of it lies in examining its validity and contributing to the future development of space design. Accordingly this study conducted the research through a literature survey for the understanding of space perception in the cinema deduced the language of design concept according to it examined the basic unit of cinematic construction then analyzed the cases of practical architectural spaces. The findings of this study indicate that human's perception to space and the cinema is deduced as a common conceptual language characterized by the ideas of articulation scenery and timeness. These concepts are very organic and interdependent and can probably become a means for human to appropriately analyze an behavior attribute type of investigating environment with. Also in composing space the basic units of cinematic construction can be as instrument to be easily applied to practical affairs as they are correlated with the function of space and a constituent language to be reasonably designed.

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A Study on the Characteristics of Rudolph M. Schindler's Furniture Design based on his Architectural Language (루돌프 마이클 쉰들러의 건축언어를 기초로 한 가구 디자인의 특징에 관한 연구)

  • Lee, Hong-Kyu;Park, Jin-Ho
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.122-129
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    • 2008
  • Rudolph Michael Schindler(1887-1953) has been known as one of the pioneering modem architects who pursued not merely stylistic expression but a true embodiment for the human life. His furniture design is particularly noteworthy in Schindler's building. He designed numerous furniture designs where it serves as a core principal of his interior design of each building. Nevertheless, despite his architectural accomplishments, his furniture design has less been discussed. This research focuses on investigating the notion and the characteristics of Schindler's furniture designs based on his architectural language. For an in depth study of Schindler's furniture, this study reconstructs the archival material by analyzing drawings and by fabricating scaled models to reveal the characteristics of Schindler's furniture. To do so, it concentrates on two things: On the one hand, the stylistic characteristics that have to do with simple geometry, human proportion, the use of material and visual technique; on the other hand, different furniture types. This article concludes by describing Schindler's furniture design that has grown from his unique design approach and its underlying formal and spatial design principles.

A Translation Method from Control Flow Descriptions in cycle-accurate level to Synthesizable RTL VHDL Descriptions (Cycle 수준의 Control Flow Description에서 합성 가능한 VHDL 기술로의 변환 방법에 관한 연구)

  • 윤창열;장경선
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.819-822
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    • 2003
  • This paper defines an algorithmic description language in cycle-accurate level which can be used to design hardware components. The proposed language is less complex and more flexible than VHDL language. In that the language includes C-like control flow descriptions and brief timing information(i.e. clock cycle boundaries) indicated by 'wait_edge' statements. We generate RTL VHDL codes from the descriptions. The proposed language requires only 10~30% of the # of lines to describe the same functionality compared with RTL VHDL.

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A Study on Design of a High Level Hardware Description Language (고급 하드웨어 기술 언어 설계에 관한 연구)

  • 김태헌;이강환;정주홍;안치득
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.5
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    • pp.619-633
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    • 1993
  • A new High level hardware Description Language, ASPHODEL(Algorithm Synthesis Pascal Hardware for Optimal Design and Efficient Language), and its algorithm compiler for high level synthesis are described in this paper. The new HDL, appropriated to the description of algorithmic level and lower, models VLSI circuits as an abstracted block which is consisted of input/output ports and hierachical processors to control VLSI complexities with efficiency. Also, in order to improve the descriptive power, popular Pascal programming language is modified to build ASPHODEL syntax rules. ASPHODEL algorithm compiler generates an intermediate form through lexical and syntax analysis from ASPHODEL source codes. To show the validation of presented language and its compiler, those are applied to practical design examples.

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A Comparative Study of Educational Programming Languages for Non-majors Students: from the Viewpoint of Programming Language Design Principles (비전공자를 위한 교육용 프로그래밍 언어의 비교 연구: 프로그래밍 언어 설계 원칙의 관점으로)

  • Kim, Youngmin;Lee, Minjeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.47-61
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    • 2019
  • As the SW-centered society has emerged, SW-based problem-solving capabilities is emphasized in all areas of society. It is a trend that universities are obliged to do SW basic education for non-majors students and they are carrying out programming education. This study derives grammatical elements based on conciseness, generality, and efficiency among the design principles of programming language and based on it, compares and analyzes visual programming language and diagramming language. As a result, the efficiency of Raptor is more powerful than Scratch in the simplicity and generality, and the same tendency can be confirmed in the result of the learner's obtained in programming lesson. We hope that this study will contribute to the design and implementation of programming education based on features of programming language.