• 제목/요약/키워드: Design intent

검색결과 248건 처리시간 0.027초

동적시스템 제어를 위한 다단동적 뉴로-퍼지 제어기 설계 (Design of Multi-Dynamic Neuro-Fuzzy Controller for Dynamic Systems Control)

  • 조현섭;민진경
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2007년도 춘계학술발표논문집
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    • pp.150-153
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    • 2007
  • The intent of this paper is to describe a neural network structure called multi dynamic neural network(MDNN), and examine how it can be used in developing a learning scheme for computing robot inverse kinematic transformations. The architecture and learning algorithm of the proposed dynamic neural network structure, the MDNN, are described. Computer simulations are demonstrate the effectiveness of the proposed learning using the MDNN.

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On the Developing of the Quality Assurance System - Achieving Reliability in Purchased Equipment -

  • Kim, Gwang Sub;English, John R.
    • 품질경영학회지
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    • 제19권1호
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    • pp.43-50
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    • 1991
  • Very little work has been done in the design of process with purchased equipment; therefore it is the intent of this project to expand the current application of reliability considerations to purchased equipment. The procurement of equipment in a manufacturing system which has both qualitative and quantitative aspects.

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DNP을 이용한 로봇 매니퓰레이터의 출력 궤환 적응제어기 설계 (Design of an Adaptive Output Feedback Controller for Robot Manipulators Using DNP)

  • 조현섭
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2008년도 추계학술발표논문집
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    • pp.191-196
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    • 2008
  • The intent of this paper is to describe a neural network structure called dynamic neural processor(DNP), and examine how it can be used in developing a learning scheme for computing robot inverse kinematic transformations. The architecture and learning algorithm of the proposed dynamic neural network structure, the DNP, are described. Computer simulations are provided to demonstrate the effectiveness of the proposed learning using the DNP.

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다단동적 신경망 제어기 설계 (Design of Multi-Dynamic Neural Network Controller)

  • 조현섭;민진경
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2009년도 춘계학술발표논문집
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    • pp.454-457
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    • 2009
  • The intent of this paper is to describe a neural network structure called multi dynamic neural network(MDNN), and examine how it can be used in developing a learning scheme for computing robot inverse kinematic transformations. The architecture and learning algorithm of the proposed dynamic neural network structure, the MDNN, are described. Computer simulations are demonstrate the effectiveness of the proposed learning using the MDNN.

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비선형 제어 시스템을 이용한 다단동적 신경망 제어기 설계 (Design of Multi-Dynamic Neural Network Controller using Nonlinear Control Systems)

  • 노용기;김원중;조현섭
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2006년도 추계학술발표논문집
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    • pp.122-128
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    • 2006
  • The intent of this paper is to describe a neural network structure called multi dynamic neural network(MDNN), and examine how it can be used in developing a learning scheme for computing robot inverse kinematic transformations. The architecture and learning algorithm of the proposed dynamic neural network structure, the MDNN, are described. Computer simulations are demonstrate the effectiveness of the proposed learning using the MDNN.

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편의점 PB상품속성이 브랜드신뢰와 구매의도에 미치는 영향에 관한 실증분석 (A Study on Brand Trust and Product Attribute of the Convenience Store)

  • 유창권;김기평;권찬미
    • 산경연구논집
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    • 제9권3호
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    • pp.81-87
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    • 2018
  • Purpose - The perception of the quality of the consumer's distributor's brand(PBs) is generally perceived to be lower than that of the manufacturer's brand(NB), although it is a critical factor in determining the success of PBs. Accordingly, this study examines the characteristics of the convenience store PB products and their correlation with brand trust and purchase intent in the consumers who have had experience purchasing the convenience store PBs to expand the sales variables. Further, this research shows that the marketing strategy is to increase the share of PBs by providing an empirical analysis on the effect of the product attribute factors on the sales volume associated with brand trust, purchase intent, and others. Research design, data, and methodology - The survey period of this study was approximately three weeks from December 1, 2017 to December 21, 2017. The study samples that were taken from 100 random people extracted. The statistical analysis was carried out with multiple regression analysis using the SPSS statistical package. Results - The analysis shows that the brand credibility and purchasing intention were statistically significant differences between the private convenience store private brand products. Specifically, brand trust showed a statistically significant relationship the brand images and quality levels, but the perceived value was not affected statistically. Although the intent of the purchase showed a statistically significant relationship the quality level and the perceived value, the brand image was not statistically significant in its relationship. Conclusions - Overall, it has been established that the perception value does not statistically affect brand trust for convenience store PB products, and that the brand image has no statistically significant effect on the purchase intent. These results are analyzed to be due to the influence of brand in convenience stores themselves rather than brand trust and purchase intentions that affect sales performance, which is the property of private brand food and beverage products, the perceived value of their products. Accordingly, the study found that not only did the marketing performance of the convenience store PB products be improved statistically, but also the cause of the product attributes that were not statistically significant was identified.

정보영재 학생의 정보접근성 인식 향상을 위한 PBL 기반 수업 설계 및 적용 (Design and Application of Problem Based Learning to Improve Awareness of Information Accessibility for Gifted Students in Computer Science)

  • 김한성
    • 정보교육학회논문지
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    • 제20권2호
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    • pp.109-120
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    • 2016
  • 본 논문의 목적은 정보영재 학생들의 정보접근성 인식의 향상을 위한 교수학습법을 개발하여 적용한 후 그 효과를 알아보는 것에 있다. 실험수업에 적용된 모형은 문제중심학습(Problem-Based Learning: PBL)을 기반으로 설계하였으며 정보영재 42명(초등학생 22명, 중학생 20명)을 대상으로 하였다. 수업모형의 효과성을 측정하기 위해 정보접근성에 대한 필요성, 행동의지에 대한 인식을 사전/사후 검사를 통해 알아보고, 수업 후 실험수업에 대한 재미, 만족도, 몰입감에 대한 인식을 분석하였다. 연구결과는 다음과 같다. 첫째, 사전/사후 차이 분석 결과 수업 후 정보접근성에 대한 필요성 및 행동의지가 전반적으로 향상된 것을 볼 수 있었다. 이 중, 성별의 차이를 살펴보면 여학생들의 정보접근성에 대한 인식과 남학생의 행동의지가 향상된 것을 볼 수 있었다. 학교급에 따른 차이를 살펴보면 초등학생의 정보접근성에 대한 필요성과 중학생의 행동의지가 통계적으로 유의미하게 향상된 것을 볼 수 있었다. 둘째, 실험수업 후 학습자들의 재미와 만족도가 높게 나타난 것을 확인할 수 있었다. 다만, 몰입감은 상대적으로 낮게 나타나 향후 이를 보완하기 위한 다각적인 노력이 필요함을 알 수 있었다.

Effect of visual marbling levels in pork loins on meat quality and Thai consumer acceptance and purchase intent

  • Noidad, Sawankamol;Limsupavanich, Rutcharin;Suwonsichon, Suntaree;Chaosap, Chanporn
    • Asian-Australasian Journal of Animal Sciences
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    • 제32권12호
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    • pp.1923-1932
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    • 2019
  • Objective: We investigated visual marbling level (VML) influence on pork loin physicochemical traits, consumer palatability responses, VML liking, purchase intent, and their relationships. Methods: For each of five slaughtering dates, at 24-h postmortem, nine paired Duroc castrated male boneless Longissimus dorsi (LD) muscles were categorized into low (LM, score 1 to 2, n = 3), medium (MM, score 3 to 4, n = 3), and high (HM, score 5 to 6, n = 3) VML. Meat physicochemical quality traits and consumer responses (n = 389) on palatability and VML liking, and purchase intent were evaluated. The experiment was in randomized complete block design. Analysis of variance, Duncan's multiple mean comparisons, and correlation coefficients were determined. Results: VML correspond to crude fat (r = 0.91, p<0.01), but both were reversely related to moisture content (r = -0.75 and -0.91, p<0.01, respectively). As VML increased, ash (p<0.05) and protein (p = 0.072) decreased, pH and $b^{\star}$ increased (p<0.05), but drip, cooking (p<0.05) and thawing (p = 0.088) losses decreased. Among treatments, muscle fiber diameter, sarcomere length, total and insoluble collagen contents, $L^{\star}$, and $a^{\star}$ did not differ (p>0.05). Compared to the others, HM had lower collagen solubility percentage (p<0.05), but similar (p>0.05) Warner-Bratzler shear force (WBSF). No differences (p>0.05) were found in juiciness, overall flavor, oiliness, and overall acceptability, but HM was more tender (p<0.05) than the others. Based on VML, consumers preferred MM to HM (p<0.05), while LM was similar to MM and HM (p>0.05). Corresponding to VML preference (r = 0.45, p<0.01), consumers (83%) would (p<0.01) definitely and probably buy MM, over LM (74%), and HM (68%), respectively. Conclusion: Increasing VML in pork LD altered its chemical composition, slightly increased pH, and improved water holding capacity, thereby improving its tenderness acceptability. Marbling might reduce chewing resistance, as lower collagen solubility in HM did not impact tenderness acceptability and WBSF. While HM was rated as most tender, consumers visually preferred and would purchase MM.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • 제13권1호
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • 제12권3호
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.