• Title/Summary/Keyword: Design intent

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Multi-Characteristic Robust Design Methodology Based on Designer's Preference (설계자 선호도를 고려한 다특성 강건설계법)

  • 김경모
    • Journal of Korean Society for Quality Management
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    • v.29 no.1
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    • pp.47-61
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    • 2001
  • The ever increasing demands for enhanced competitiveness of engineered products require a "designing-in-quality" strategy that can effectively and efficiently incorporate multiple design objectives into design. Robust design can be viewed as a multi-characteristic design problem requiring tradeoffs between mean and variance characteristics. Firstly this paper analyzes the intrinsic preference of the traditional SN ratio on mean and variance, and secondly presents a new design metric for a robust design using concepts from utility theory to accurately capture designer′s intent and preference on mean and variance. The steps to apply the proposed design metric as the robust design criterion in an orthogonal array based engineering experimentation is presented with the aid of a demonstrative case study. The performance of the proposed design metric is tested, and the results are discussed.

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An Analysis of the Intention of purchase and word of mouth to Tourism Monuments in Busan Using Storytelling Convergence Technique (스토리텔링 융합기법 마케팅을 적용한 부산 관광기념품에 대한 구매 의도 및 구전 의도 분석)

  • Lan, Ming;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.127-135
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    • 2020
  • Busan is a world-class tourist city representing Korea, and more professional storytelling is needed in the development and promotion of products. The purpose of this study is to convey the image of Busan using storytelling techniques to foreigners, and then examine the correlation between the intention of purchase and oral intention of the related tourist souvenirs. A survey of 162 foreigners was conducted. The results showed that storytelling exposure and visiting experience on tourist sites and the design of tourist products have a certain correlation between the intention of purchase and oral intentions. Attractive souvenir design, visiting experience in the region and storytelling in the area involved are expected to contribute positively to the revisit of foreign tourists and the attraction of potential tourists. This study is meaningful in that it provides a new direction for promoting Busan tourism products, and in the future, the district will conduct additional verification for tourism cities other than Busan to verify the research hypothesis extensively.

Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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Contingent Analysis of the Relationship between Evaluation type and MIS Performance (MIS 평가 유형과 MIS 성과 간의 상황적 관계에 관한 연구)

  • Chung, Moon-Sang
    • The Journal of Information Systems
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    • v.13 no.2
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    • pp.225-240
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    • 2004
  • The most critical problem of MIS evaluation is the lack of the systematic framework to cover various factors and viewpoints. To solve this problem, this study takes the multi-level and contingent approach to performance evaluation, composed of three levels: evaluating the contribution of MIS to an organization [strategy level]; evaluating the activities of MIS department or MIS function as an organizational sub-function through the overall MIS lifecycle [function level]; and evaluating the quality or productivity of the application systems as MIS outputs [system level]. Ideal MIS evaluation should include all three levels of the hierarchy with balanced importance. However, MIS evaluationcanbedividedintothreetypes,suchasstrategy-oriented, function-oriented and system-oriented evaluation, depending on the focus and emphasis of evaluation. The usage pattern of each evaluation type is analyzed according to contingent variables of MIS evaluation such as MIS maturity, information intensity and firm size, and top management's intent. It is also found that the firms of higher MIS maturity and top management's intent use the strategy-oriented evaluation type, and the firms with strategy-oriented evaluation type show a higher MIS performance. Further, MIS maturity and top management's intent show contingent effects between evaluation type and MIS performance. Some managerial implications can be drawn based on the results of the study. First, strategy-oriented evaluation of MIS is more important as many firms more often use information technology as a strategic weapon. Second, MIS performance varies with evaluation type. Therefore, the design of MIS evaluation framework should be done carefully in the strategic and managerial contexts. Third, firms are recommend to use a different evaluation type according to organizational characteristics such as MIS maturity and information intensity.

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Exploring Korean Collegians' Smartphone Game Behavior: Focusing on Conciseness, Perceived Ease of Use, Perceived Enjoyment, Flow, and Intent to Use (한국대학생의 스마트폰 게임 행위의 탐색: 간명성, 인지적 용이성, 인지적 즐거움, 플로우 및 이용의도를 중심으로)

  • Joo, Jihyuk
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.379-386
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    • 2016
  • This study explored Korean college students' smartphone game behavior for the pastime. Smartphone games have weakness that is not appropriate for playing the game because of small screen and non-sophisticated interface for operation. To defeat the disadvantage, the games employed minimalism like conciseness or simplicity. The study explored how conciseness influences perceived ease of use, perceived enjoyment, flow, and intent to use the game through PLS path modeling. We found that every hypothesis except a path, perceived ease of use to flow, proved significant. This result means that smartphone game design should consider the interface of users' convenience and user experience practically. Finally, based on the findings, suggestions for future studies were discussed.

A Study on Effectiveness of Employee Training Program for HRD in Small and Medium Company (중소기업의 HRD를 위한 종업원 훈련프로그램의 유효성에 관한 연구)

  • Noh, Moo-Jong;Kim, Young-Jin
    • Journal of the Korea Society for Simulation
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    • v.26 no.3
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    • pp.87-93
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    • 2017
  • This study examines empirically whether appropriateness of training program, learning organization, and demographic factors enhance the effectiveness of training program for HRD in small and medium companies. The major findings are as follows: The appropriateness of training program, learning organization, and demographic factors of employee has a strong positive effect on the effectiveness of training program for human resource development and intent to participate in the training program in small and medium enterprise. The learning organization has a strong positive effect on the effectiveness of training program for human resource development and intent to participate in the training program in small and medium enterprise. Also effectiveness of training program for human resource development and intent to participate in the training program in small and medium enterprise is different according to demographic factors such as job type(blue collar job, office job, sales job), rank of job position, and the length of service in organization. The significant results of this study is that appropriate design of training program to make employees understand the purpose of education and trying to activate the learning organization can increase the effectiveness of traing program in small and medium enterprise.

The Effects of Robot's Persuasive Intention and it's Physical Distance with Consumers on Consumers' Evaluation on the Robot and Product Purchase Intention (로봇의 설득의도와 소비자와의 물리적 거리가 소비자의 로봇에 대한 평가와 제품의 구매의도에 미치는 영향)

  • Lee, Doohwang;Ahn, Jungsun;Kim, Hyuksoo
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.590-601
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    • 2021
  • The current study explored how robot's persuasive intent and its' physical distance affect consumers' evaluaton on the robot and the product that the robot advertises. This study administered a 2 (level of pursasion intent: low vs. high) × 2 (physical distance: normal vs. close) between-subjects factorial design experiment. The findings revealed that consumers evaluated the robot' expertise and trustworthiness more negatively and reported lower intentions to buy the produce when they perceived robot's persasive intent saliently high. Consumers were also found to show more negative attitude toward the robot and lower intentions to buy the produce when the robot approached to their personal space more closely. The theoretical and practical implications about human-robot interaction in marketing context were discussed.

Study on the Application of RAMS for Rolling Stock (철도차량 RAMS 적용에 관한 연구)

  • Oh, Ji-Eun;Kang, Chan-Yong;Kim, Chul-Ho
    • Proceedings of the KSR Conference
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    • 2004.06a
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    • pp.206-212
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    • 2004
  • This paper is application of System Assurance(SA) for the rolling stock. As railway systems become more complex, design teams are increasingly under pressure to deliver, design solutions, which integrate both technical and Systems Assurance(SA). Systems Assurance is the application of management methods and analysis techniques to ensure that a design meets Reliability, Availability, Maintainability and Safety (RAMS) criteria. It should be clearly understood that the intent of System Assurance is not just to provide analytical techniques as a metric on performance, but more importantly it should provide a management tool with which to co-ordinate and assure the whole design. System Assurance encompasses the ongoing requirement to consider safety, and RAM through each stage of a Project, from feasibility study through to commissioning and operation. If System Assurance is undertaken properly at feasibility study at the design stages of a Project, the benefits of such analyses can be significant in identifying potential problems early enough for action to be taken before manufacture or installation. At commissioning, RAMS demonstration activities are undertaken to validate the predictive and analytical techniques undertaken during the design.

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CAD Interface using Topology Optimization (위상최적설계 결과를 이용한 CAD 인터페이스)

  • Kim, Seong-Hoon;Min, Seung-Jae;Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.281-289
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    • 2009
  • Topology optimization has been widely used for the optimal structure design for weight reduction and high performance. Since the result of three-dimensional topology optimization is represented by the discrete material distribution in finite elements, it is hard to interpret from a design point of view. In this paper, the method for interpreting three-dimensional topology optimization resuIt into a series of cross-sectional curve representation is proposed and interfaced with the existing CAD system for the practical use. The concept of node density and virtual grid is introduced to transform element density values into grid density and material boundaries in each cross section are identified based on the element volume rate to satisfy the amount of material specified in the original design intent. Design exampIes show that three-dimensional topology result can be converted into a form of curve CAD model and the seamless interface with CAD software can be achieved.

A Method of User-Friendly Design Fiction Applying Affordances (어포던스를 활용한 사용자 친화적 디자인 픽션 방법론)

  • Lee, Ji-Hye
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.129-138
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    • 2021
  • This study suggests user-friendly design fiction method applying user-centered design process. Design fiction is a method that predicts futures from design perspective with critical discourses and physical representation. It has been regarded importantly in HCI and interaction design realms as aesthetical and experiential approaches, yet not firmly established. Especially, it has not been considered from user-centered perspective which considers users and related problems. Anticipatory design based on current problems which predicts futures and defines design-oriented scenario is becoming significant. Therefore, this study regards design fiction method in relation to prior design also should consider user-centered perspective, not just experimental approaches. In this regards, this study tries to apply user-centered process, specifically affordances which lead more intuitive and direct impact on users into conventional design fiction process. This study led junior students in visual communication major into design fiction process with specific topics and the Design with Intent Toolkit amongst practices of creating affordances so as to develop new design fiction process with its diverse outcomes. Throughout the process, this study aims to suggest alternative user-friendly design fiction method beyond its critical and experiential approaches.