• 제목/요약/키워드: Design education method

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다중화기 기반 논리 설계를 위한 무정의 조건의 고찰 (아두이노 설계 교육에의 활용을 위한) (Consideration of Don't-care Condition for Multiplexer-based Logic Design (For Application to Arduino-based Design Education))

  • 이재민
    • 디지털콘텐츠학회 논문지
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    • 제18권5호
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    • pp.881-888
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    • 2017
  • 다중화기를 이용한 논리설계는 구조적 디지털 시스템 설계에서 설계의 편리성과 유연성을 위한 유용한 방법으로 사용되어왔다. 본 논문에서는 다중화기(multiplexer : MUX) 기반 논리설계에서 종래의 연구들에서 세밀히 다루지 않았던 무정의 조건(don't care condition)이 논리최적화에 미치는 영향을 분석해보고 단일 다중화기 기반의 설계와 복수 다중화기 기반의 설계를 위한 무정의 조건의 활용방법을 제시한다. 특히 데이터 입력의 개수가 $2^m$개보다 적은 경우(선택선의 개수는 m개일 때)의 설계방법을 고찰한다. 제시하는 기법을 디지털논리설계 교육과 관련하여 최근 창의적 공학교육에서 크게 활용되고 있는 아두이노(Arduino)를 이용한 마이크로프로세서 설계와 연계하여 활용하는 방법에 대해서도 기술한다.

재활치료를 위한 능동형 기립-보행 보조기구 설계 방법 (Design Method of Active Standing-to-Walking Assistive Device for Rehabilitation Therapy)

  • 김성준;김세진;강윤모;전유신;안채헌
    • 한국산업융합학회 논문집
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    • 제26권6_3호
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    • pp.1315-1323
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    • 2023
  • Rehabilitation assistive devices not only assist the rehabilitation therapy and daily life of the disabled and the elderly, but also assist the labor of their caregivers, so various functions are required to improve their quality of life. In this study, a design method considering its practicality is introduced for an active rehabilitation assistive device that can perform both standing and walking assistance by driving various actuators. For this purpose, the force required to assist standing was calculated using statics with the body segmentation method. Also, the overturning stability of the device was verified for various physical conditions and postures. The actuator in the active rehabilitation assistive device was operated by a patient using a graphical user interface in an embedded computer and a touch panel for easy usage. The detailed design was performed for implementation through the help of 3D-CAD and the finite element analysis, and a prototype was produced. Finally, it was proven that the design goal was satisfied by experimental validation.

Brushless DC motor의 설계 Parameter 분석 기법에 관한 연구 (A study on Analysis Technique of Design Parameters for Brushless DC motor)

  • 맹경호;박창순
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 춘계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.6-8
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    • 2004
  • Recently, it is increasing to use more Brushless DC Motor with high energy density permanent magnet and semiconductor control unit for complementing the mechanical defect of Brushed DC Motors. For designing of BLDC Motors are required complex parameters like as rated characteristic, Geometries, B-H curve of magnet and steel materials, winding factor, etc. Moreover, design and manufacturing are difficult because of additional control circuits. Generally, Design parameters are gotten by analysis of Motor which is used. And the design parameters are used to design a new motor. But getting the design parameters through the eyes and experience is limited and it takes a long time. In this paper a method is proposed to efficiently analyze motor design parameters through the No load and Load Test, Back EMF Test, Simulation Analysis and Patent Analysis Method for existing BLDC Motor for a cooling Fan in Vehicle.

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Study on multi-objective optimization method for radiation shield design of nuclear reactors

  • Yao Wu;Bin Liu;Xiaowei Su;Songqian Tang;Mingfei Yan;Liangming Pan
    • Nuclear Engineering and Technology
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    • 제56권2호
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    • pp.520-525
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    • 2024
  • The optimization design problem of nuclear reactor radiation shield is a typical multi-objective optimization problem with almost 10 sub-objectives and the sub-objectives are always demanded to be under tolerable limits. In this paper, a design method combining multi-objective optimization algorithms with paralleling discrete ordinate transportation code is developed and applied to shield design of the Savannah nuclear reactor. Three approaches are studied for light-weighted and compact design of radiation shield. Comparing with directly optimization with 10 objectives and the single-objective optimization, the approach by setting sub-objectives representing weight and volume as optimization objectives while treating other sub-objectives as constraints has the best performance, which is more suitable to reactor shield design.

A Research Review on Major Variables in PBL Designs of Engineering Courses

  • JIN, Sung-Hee;KIM, Tae-Hyun
    • Educational Technology International
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    • 제14권2호
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    • pp.137-166
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    • 2013
  • Problem-based learning (PBL) in engineering education has been implemented in various ways. The wide range of PBL methods sometimes creates difficulties in implementing PBL. The purpose of this study was to identify the major variables that a teacher considers in PBL designs for an engineering course and suggest specific PBL methods according to the PBL design variables. This study was conducted using a review research method involving 21 studies from a range of engineering education fields. The results showed that the major variables that engineering professors need to consider when applying PBL are the authenticity of the PBL problem and the method of providing knowledge or information that the learners must know to solve the given problem. Based on the two variables identified, the following four types of PBL methods for engineering education are suggested: 1) lecture-based problem, 2) guided problem-based learning, 3) problem-based learning and 4) co-op problem-based learning.

산학협력 캡스톤디자인 매칭 플랫폼 개발 연구 (Development Study of Capstone Design Matching Platform based on Industry-Academic Cooperation)

  • 김윤영;김재희
    • 공학교육연구
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    • 제26권2호
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    • pp.3-22
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    • 2023
  • The purpose of universities is diversifying, such as education and research for the transfer of knowledge and technology, and training talented people with the competencies required in industrial sites. Therefore, universities are attempting various forms of industry-academic cooperation to maintain organic relations with companies and to conduct research activities, technology sharing, technology development, technology transfer, and human resources training. In particular, in the field of engineering education, various industry-academic cooperation programs such as field training, interns, and start-up support are actively developed and operated. Accordingly, the Engineering Education Innovation Research Information Center developed an online industry-academic cooperation capstone design matching platform for engineering education to enable collaboration between universities and companies nationwide. The industry-academic cooperation matching platform was developed under the theme of capstone design. Capstone design is a project-oriented and problem-based learning method that combines the knowledge and experiences acquired by the undergraduate department and designs and produces them. The subject of the Capstone design project was to solve corporate difficulties and allow companies and universities to collaborate. This study developed an online industry-academic cooperation capstone design matching platform according to analysis, design, development, evaluation, and execution procedures. This study is meaningful in that it has developed a channel through which students and companies, who are the subjects of industry-academic cooperation, can carry out projects and communicate organically through an online matching platform.

공학설계 교과목에서 교수-학습 방법에 따른 학습성과 분석 사례 (Case Analysis of Program Outcomes Depending on Teaching Methods in Engineering Design Course)

  • 김인숙;강태욱
    • 공학교육연구
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    • 제19권2호
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    • pp.8-13
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    • 2016
  • This paper is concerned with the development case of CEA(Course-Embedded Assessment) design tool for engineering education accreditation operations department for CEA system implemented. Each university or programs are already devoting efforts to build research and CEA system for CEA applied to. In order to effectively apply the CEA studies for each program it is required and particularly, the preferred way to build an operating system is considered a difficult situation of the course unit. Therefore, this case study and to propose a method and procedures required to assessment the design basis for curriculum and program assessment unit in terms of the applicability of CEA, proposes a virtual application results. The information proposed in this case study is determined that could be used in the design for the outcomes and assessment of a variety of programs as one of the steps to build the CEA systems.

디자인씽킹을 적용한 성폭력예방 기능성 게임 (A Study on Applying Design Thinking to Serious Game for Sexual violence prevention)

  • 정혜인;양용철
    • 디지털콘텐츠학회 논문지
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    • 제18권2호
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    • pp.319-327
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    • 2017
  • 이 연구는 교사들을 위한 성폭력예방교육을 대체할 기능성 게임을 제작하는 과정에서 게임의 콘텐츠 개발을 위한 사전 작업으로 진행되었다. 대상자의 분석과 새로운 교육서비스로 성폭력예방 기능성 게임의 활용을 제안하는 데 있다. 이를 위해서 디자인씽킹의 방법론에서 고든기법과 서비스 블푸프린트 기법이 적용되었다. 대상자 분석에서 나온 결과는 기능성 게임의 목적에 부합하는 요소와 재미 및 지속적인 교육이 되도록 하는 것이었다. 또한, 성폭력예방교육과 함께 기능성게임 참여자에게 교육이수 확인도 제안되었다.

청소년 문제행동인식에 관한 간호교육의 효과 (The Effects of Nursing Education about Recognition on Adolescent Problem Behaviors)

  • 박영숙
    • 한국간호교육학회지
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    • 제18권2호
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    • pp.276-283
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    • 2012
  • Purpose: This study was carried out to identify the effects of classroom lectures on adolescent nursing education in distance education. Method: The design of this study was a quasi-experimental research with nonequivalent control group, pretest-posttest design. The subjects of this study were 434 nurses in K open university. Data were collected from April to June, 2009 by the adolescent delinquency measurement scale and questionnaire for awareness of the issue in adolescent health education. Result: The both groups perceived the biggest problem as the lack of assigned education time in adolescent health education. After receiving education, the experimental group improved significantly more than the control group in recognition of adolescent problem behavior which is in interpersonal, intermaterial, order, drug, sex, position, alcohol/smoking delinquency and psychiatric problem. Conclusion: This adolescent nursing education is an effective education for nurses and could improve their recognition of adolescent problem behavior.

레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구 (A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education)

  • 신연순;손대근;이경호;홍성호;이강우;정진우
    • 공학교육연구
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    • 제19권2호
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    • pp.60-69
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    • 2016
  • This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.