• 제목/요약/키워드: Design education method

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산전 모유수유 교육 방법에 따른 초산모의 산후 모유수유 지식, 방법, 실천율 (Postnatal Breast-Feeding Knowledge, Techniques and Rates of First-Time Mothers Depending on a Prenatal Breast-Feeding Education Method)

  • 김진경;최혜미;류은정
    • 한국간호교육학회지
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    • 제17권1호
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    • pp.90-99
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    • 2011
  • Purpose: To investigate the impacts of individualized versus group prenatal breast-feeding education on postnatal breast-feeding knowledge, this study addressed techniques and rates of first-time mothers as part of data collection for developing breast-feeding education programs. Methods: A quasi-experimental nonequivalent control group design was applied to compare the effects of prenatal breast-feeding individual vs. group education among first-time mothers. Collected data was analyzed using $x^2$-test, t-test, paired t-test, and ANOVA. Results: There was no difference on the knowledge of prenatal breast-feeding between individual and group education. However, individual education was a more effective method than group education on post-natal knowledge. In the 4th and 8th weeks of breast-feeding, individual education was more effective than group education. However, there was no difference between the two education methods at Week 12. Conclusion: This study indicates that many outpatient mothers should be given various individual approaches and prenatal breast-feeding education programs to provide them with opportunities for education to improve breast-feeding rates. However, there was no statistically significant difference in the breast-feeding rates at Week 12, which may be attributed not to education methods but to changes in external environmental factors. Further research is needed to address the changes.

Effects of Nursing Education using a TBL on Self efficacy and Self Identity among Nursing students

  • Kim, Jung-ae
    • International Journal of Advanced Culture Technology
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    • 제5권2호
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    • pp.26-43
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    • 2017
  • This study investigated the effects of TBL nursing education(for the care of congestive heart failure patients) on self identity and self efficacy among nursing students. A one-group, pre-post design was utilized with 28 nursing students as the participants. The scenario of TBL nursing education was created based on PBL, and consisted of four states(1) Present a problem, (2) Problem Follow-Up Steps,(3) Present the results including presentation, and(4) Problem Conclusion and after resolution. And then In-depth interviews were conducted with volunteers on program experiences. The data were analyzed using descriptive statistics, Pearson's correlation coefficients and paired t-tests and Giorgi phenomenology analysis method was performed. The TBL program was effective in self - efficacy and self - identity (p<0.01) increased significantly after the education intervention and The meaning of the TBL experience is four (meaning that the learners embarrassed TBL, aggressive learning attitude change, effective collaboration for problem solving in a free learning environment, university classes imagined in high school), and 67 sub-components appeared as an element. The TBL program is an effective teaching method for nursing education and it can be used as basic data for the development of nursing education based on this research.

사이버가정학습을 활용한 e-PBL 기반 정보통신교육 지도 방안 (A Teaching Method about e-PBL Based Information Communication Education using Cyber Home Study System)

  • 김현배;강정운
    • 정보교육학회논문지
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    • 제13권3호
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    • pp.291-302
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    • 2009
  • 자기주도적 학습을 통하여 학습효과를 극대화하고자 하는 교육현장에서는 컴퓨터 기능 습득을 중점으로 이루어지는 기존의 정보통신기술교육의 한계점을 인식하고 학습자 중심의 변화된 교육환경을 요구하고 있지만, 일선의 교육현장에서는 여전히 컴퓨터 기능 습득만을 컴퓨터교육내용의 전부로 인식하고 있다. 본 논문은 '울산 사이버가정학습'을 활용하여 학습자 중심의 'e-PBL환경'을 구축하고 효과적인 컴퓨터교과 지도방안을 설계한다. '울산 사이버가정학습'을 웹 환경으로 구축하고, 정보통신기술교육 교재 '우리 생활과 정보'의 각 단원을 재구성하여 학습자 중심의 효과적인 지도방안을 연구한다.

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교육용 도구로서의 저가 소형위성 연구 및 개발 (Low-Cost Small Satellite Research and Development as an Education Tool)

  • 문병영;장영근;이병훈
    • 한국항공우주학회지
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    • 제34권10호
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    • pp.80-91
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    • 2006
  • 위성공학을 전공하는 학생들에게 실질적이고 경험적인 교육을 제공하기 위해 HAUSAT-1과 HAUSAT-2 두 초소형 위성 개발 프로젝트 기반의 다학제간 우주비행체 설계 교육방법을 적용하였다. HAUSAT-1은 국내최초로 개발된 1 kg급의 초소형 피코 위성이다. HAUSAT-2는 25 kg급의 나노 위성으로 현재 준비행 모델(Proto-Flight Model)을 개발 중에 있다. 이들 설계 프로젝트는 연구와 설계 교육의 통합적 기능을 제공함으로써 대학의 고유기능인 과학 및 기술 연구와 설계 교육을 통한 전문 인력양성의 목표를 동시에 이루는 것이 가능하다. 이러한 복합시스템인 우주비행체 설계 교육을 통하여 참여 학생 전원이 우주비행체의 전 시스템 개발 과정을 직간접적으로 경험할 수 있게 하고, 최근 들어 각광을 받고 있는 다학제간 시스템 교육의 활성화를 이룰 수 있다.

기업교육을 위한 인터넷 원격훈련 학습과정 모니터링 연구 (Learning Process Monitoring of e-Learning for Corporate Education)

  • 김도헌;정효정
    • 산경연구논집
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    • 제9권8호
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    • pp.35-40
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    • 2018
  • Purpose - The purpose of this study is to conduct a monitoring study on the learning process of e-learning contents. This study has two research objectives. First, by conducting monitoring research on the learning process, we aim to explore the implications for content development that reflects future student needs. Second, we want to collect empirical basic data on the estimation of appropriate amount of learning. Research design, data, and methodology - This study is a case study of learner's learning process in e-learning. After completion of the study, an in-depth interview was made after conducting a test to measure the total amount of cognitive load and the level of engagement that occurred during the learning process. The tool used to measure cognitive load is NASA-TLX, a subjective cognitive load measurement method. In the monitoring process, we observe external phenomena such as page movement and mouse movement path, and identify cognitive activities such as Think-Aloud technique. Results - In the total of three research subjects, the two courses showed excess learning time compared to the learning time, and one course showed less learning time than the learning time. This gives the following implications for content development. First, it is necessary to consider the importance of selecting the target and contents level according to the level of the subject. Second, it is necessary to design the learner participation activity that meets the learning goal level and to calculate the appropriate time accordingly. Third, it is necessary to design appropriate learning support strategy according to the learning task. This should be considered in designing lessons. Fourth, it is necessary to revitalize contents design centered on learning activities such as simulation. Conclusions - The implications of the examination system are as follows. First, it can be confirmed that there is difficulty in calculating the amount of learning centered on learning time and securing objective objectivity. Second, it can be seen that there are various variables affecting the actual learning time in addition to the content amount. Third, there is a need for reviewing the system of examination of learning amount centered on 'learning time'.

Capstone-Design 활동에서 MBTI 성격유형에 따른 팀 상호작용 변화 분석 (Analysis of Team Interaction Changes in Capstone-Design Activities by MBTI Modes)

  • 이태호;김태훈
    • 공학교육연구
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    • 제17권1호
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    • pp.57-64
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    • 2014
  • This study has a purpose mainly to analyze the team interaction change by the duration of time in the Capstone-Design activities according to MBTI Modes. Study objects are four students of Mechanical Engineering at School of Engineering in C University located in Daejeon, and the team interaction change was analyzed through IPA (Interaction Process Analysis) method. From the result, first, ESTP showed the change of increase in interaction by the time duration of initial, mid, late periods in 'social-emotional area: positive' and 'task area: question', and the change of decrease by the same time duration of periods in 'task area: solution'. Also, there was no change in 'social-emotional area: negative' because there was no interaction. Second, ESFJ showed the change of decrease in interaction by the time duration of initial, mid, late periods in 'social-emotional area: positive' and 'task area: question', and the change of increase by the same time duration of periods in 'task area: solution' and 'social-emotional area: negative'. Third, ISTJ showed the change of decrease in interaction by the time duration of initial, mid, late periods in 'social-emotional area: positive', 'task area: question' and 'social-emotional area: negative', and the change of increase by the same time duration of periods in 'task area: solution'. Fourth, ENFP showed the change of decrease by the time duration of initial, mid, late periods in 'social-emotional area: positive', 'task area: solution' and 'social-emotional area: negative', and the change of increase by the same time duration of periods in 'task area: question'.

사용자참여 디자인을 통한 열린 놀이터 만들기 - 서울 삼양초등학교 옥외공간을 중심으로 - (A Study on the Planning of Outdoor Playground Space Open to the Community through the Participatory Design Method)

  • 이영범
    • 교육시설
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    • 제12권3호
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    • pp.22-32
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    • 2005
  • This paper is to propose a design possibility that incorporates participatory process and also to emphasize the participatory process applied to the planning of outdoor playground space open to the neighboring community. Community design based on the participation method can be understood as an attitude about a force for change in the creation and management of environments for people who are the major users of them. Planning for outdoor space is an integral part of school education and a vital component of child development. For the design of outdoor space of Samyang Elementary School it first needs to examine the current and emerging needs of students, teachers and parents as community residents through the participatory design method. A series of workshops and interviews are taken to identify dreams and ideal spaces of each group. An assessment of existing school spaces and design possibility of reprogrammed outdoor spaces are proposed to match the major demands of participants. Selected outdoor places are chosen and designed to accommodate options for various play settings and to make the school pleasant places where members of the neighborhood can gather for relaxation in restful surroundings.

멀티미디어 활용 안전교육이 유아의 안전교육 지식과 안전교육 태도에 미치는 효과 (The Effects of Safety Education Using Multimedia on Early Childhood's Knowledge and Attitude Toward Safety Education)

  • 최정화;남창우;이민효
    • 창의정보문화연구
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    • 제5권3호
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    • pp.203-214
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    • 2019
  • 본 연구는 ADDIE 모형을 기반으로 하여 멀티미디어를 활용한 안전교육 교수방법이 유아의 안전교육 지식과 안전교육 태도에 영향을 미치는지에 대해서 탐색하였다. 이에 본 연구에서는 부산 소재 A어린이집 만 5세 유아 52명을 대상으로 총 3주간 연구를 진행하였다. 연구 대상자는 멀티미디어를 활용한 안전교육집단과 직접 교수법을 활용한 안전교육 집단이다. 연구 결과를 살펴보면, 첫째, 멀티미디어를 활용하여 안전교육을 제공받은 A집단 유아들이 직접 교수법을 제공받은 B집단 유아들보다 안전교육 지식에서 통계적으로 유의미한 차이로 높은 점수를 나타냈다. 둘째, 멀티미디어를 활용한 안전교육을 제공받은 A집단 유아들과 직접교수법을 제공받은 B집단 유아들의 안전교육 태도에 대해서는 집단별 유의미한 차이를 보이지 않았다.

초등 영재 교수.학습을 위한 평면에서의 등주문제 내용구성 연구 - 기하적인 방법을 중심으로 - (A Study on the Teaching Design of the Isoperimetric Problem on a Plane for Mathematically gifted students in the Elementary School - focused on the geometric methods -)

  • 최근배
    • 한국수학교육학회지시리즈A:수학교육
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    • 제50권4호
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    • pp.441-466
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    • 2011
  • In this article, we study on the teaching design, focused on the geometric methods, of 2-D isoperimetric problem for the elementary mathematically gifted students. For our teaching design, we discussed the ideals of Zenodorus's polygon proof, Steiner's four-hinge proof, Steiner's mean boundary proof, Steiner's snowball-packing proof, Edler's finite existence proof and Lawlor's dissection proof, and then the ideals achieved were modified with the theoretical backgrounds-the theory of Freudenthal's mathematisation, the method of analysis-synthesis. We expect that this article would contribute to the elementary mathematically gifted students to acquire and to improve spatial sense.

웹 그룹웨어 기반의 가상학교 시스템의 설계 및 구현 (Design and Implementation of A Cyber-school System Based on Web Groupware)

  • 고일석;나윤지
    • 정보기술과데이타베이스저널
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    • 제8권1호
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    • pp.13-24
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    • 2001
  • This paper presents a design and implementation of cyber-school system using object modeling technique and web groupware. The system design method based on object modeling techniques reduce cyber-school construction effort and cost with reusing of modules. The system is a kind of web group application based on WWW that allow members who located on remote computer to do cooperative learning and to communicate with other students and teachers independent of time and location. In this system we use Linux operating system for efficient development on real education field. and we can reduce cyber-school development effort arid cost With this system.

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