• Title/Summary/Keyword: Design education method

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A Parameter Selection Method for Multi-Element Resonant Converters with a Resonant Zero Point

  • Wang, Yifeng;Yang, Liang;Li, Guodong;Tu, Shijie
    • Journal of Power Electronics
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    • v.18 no.2
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    • pp.332-342
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    • 2018
  • This paper proposes a parameter design method for multi-element resonant converters (MERCs) with a unique resonant zero point (RZP). This method is mainly composed of four steps. These steps include program filtration, loss comparison, 3D figure fine-tuning and priority compromise. It features easy implementation, effectiveness and universal applicability for almost all of the existing RZP-MERCs. Meanwhile, other design methods are always exclusive for a specific topology. In addition, a novel dual-CTL converter is also proposed here. It belongs to the RZP-MERC family and is designed in detail to explain the process of parameter selection. The performance of the proposed method is verified experimentally on a 500W prototype. The obtained results indicate that with the selected parameters, an extensive dc voltage gain is obtained. It also possesses over-current protection and minimal switching loss. The designed converter achieves high efficiencies among wide load ranges, and the peak efficiency reaches 96.9%.

The Educational Contents Recommendation System Design based on Collaborative Filtering Method (협업 여과 기반의 교육용 컨텐츠 추천 시스템 설계)

  • Lee, Yong-Jun;Lee, Se-Hoon;Wang, Chang-Jong
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.147-156
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    • 2003
  • Collaborative Filtering is a popular technology in electronic commerce, which adapt the opinions of entire communities to provide interesting products or personalized resources and items. It has been applied to many kinds of electronic commerce domain since Collaborative Filtering has proven an accurate and reliable tool. But educational application remain limited yet. We design collaborative filtering recommendation system using user's ratings in educational contents recommendation. Also We propose a method of similarity compensation using user's information for improvement of recommendation accuracy. The proposed method is more efficient than the traditional collaborative filtering method by experimental comparisons of mean absolute error(MAE) and reciever operating characteristics(ROC) values.

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Effects of PBL(Problem-Based Learning) on Self-Directed Learning and Critical Thinking Disposition of Nursing Students (문제중심학습이 자기주도성과 비판적 사고성향에 미치는 효과)

  • Bae, Yeong-Suk;Lee, Sook-Hee;Kim, Mi-Hee;Sun, Kwang-Soon
    • The Journal of Korean Academic Society of Nursing Education
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    • v.11 no.2
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    • pp.184-190
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    • 2005
  • Purpose: The purpose of this study was to examine the effect of PBL on self-directed learning and critical thinking disposition. Method: The research design was a nonequivalent control group pretest-posttest design using two groups of first-year students from two nursing schools in Gwangju, South Korea. PBL was conducted for one semester. Result: Significant difference was found in self-directed learning between the two groups after PBL (p<0.05). but, not in critical thinking disposition. Conclusion: The findings indicate that there is a need for paradigm shift in nursing education from the traditional teacher-centered methods to a more learner-centered approach. PBL program will facilitate the development of abilities to become self-directed in learning.

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Roots Finding - PBL in the First Year Course -

  • Hanabusa, Takao;Fujisawa, Shoichiro
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.72-75
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    • 2010
  • Design subjects have become popular in the engineering education. In these subjects, an active learning skill was introduced to students. Students have to decide a theme and the way how to study it and to find answers by themselves. This learning method was developed in the early year courses in the University of Tokushima. The common learning curriculum among whole university adopted this design subjects from 2005 of the school year and eleven more new subjects started. "Roots finding" is one of them and the objectives are to gain abilities of self-study through the research on a particular subject, and make report then presenting them. Self-learning ability, research ability and presentation skills were enhanced through this subject.

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Development of a Health Educational Program for Maternal Health (사용자 중심설계를 이용한 임산모 건강관리 교육프로그램 개발 연구)

  • Bae, Jeong-Yee
    • Korean Parent-Child Health Journal
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    • v.9 no.2
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    • pp.101-115
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    • 2006
  • Purpose: The purpose of this paper is to describe the development of health educational program for maternity using principle of user centered design. Method: Research process includes five distinct phases: needs assessment, analysis, design, development/testing/revision, and application release. Results: This program includes an introduction, pregnancy test and fetal assessment, maternal and fetal change during pregnancy, self-care methods during pregnancy, complication of postpartum period, process of labor, complication of pregnancy, self care during the postpartum period, information for parenting skill, father page, FAQ, helping resources and institutions. Conclusion: The program will be distributed to health centers for maternal health education. The second phase of this project was evaluation this program for further development of the program. The end result of this program will be pregnant women with a high degree of usability. Author believe this program have true potential in helping maternal health promotion and successful parenting.

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A Design Education Program for Children's Participation Design - Focused on Eogong 6ho Children's Park in Suwon - (어린이 참여디자인을 위한 디자인 교육 프로그램 연구 - 수원시 어공6호 어린이공원을 사례로 -)

  • Choi, Ju-won;Chung, Soo-Jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.5
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    • pp.29-41
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    • 2017
  • Recently, citizen participation and user - oriented design are becoming increasingly important in the urban space design process. The Children's Park has also begun to discuss the need to reflect children's opinions and needs as well as existing ways and means of participation to reflect these opinions and ideas. In this study, a design education program for children was constructed and user opinions accessed via this design education were reflected in design and applied to the Children's Park. The training program consists of five weeks of educational programs, textbooks and teaching methods related to existing research, design education for children and participatory design programs. This program was used as a pilot of Eogong-6ho Children 's Park(No. 6 Children's Park), located in Gwonseon-gu, Suwon, and reinterpreted the results of the workshop for 5th grade students at Sunil Elementary School. This design education program is distinguished from other workshop programs on how to organize and operate participating professors and textbooks, and has a program base that can reproduce the entire process. In addition, it is necessary to verify the effects of user participation through research, such as monitoring the use of children's parks after completion, as well as the application of more diverse design methodologies to children's parks and the way they reflect children's opinions.

Analytical study on cable shape and its lateral and vertical sags for earth-anchored suspension bridges with spatial cables

  • Gen-min Tian;Wen-ming Zhang;Jia-qi Chang;Zhao Liu
    • Structural Engineering and Mechanics
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    • v.87 no.3
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    • pp.255-272
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    • 2023
  • Spatial cable systems can provide more transverse stiffness and torsional stiffness without sacrificing the vertical bearing capacity compared with conventional vertical cable systems, which is quite lucrative for long-span earth-anchored suspension bridges' development. Higher economy highlights the importance of refined form-finding analysis. Meanwhile, the internal connection between the lateral and vertical sags has not yet been specified. Given this, an analytic algorithm of form-finding for the earth-anchored suspension bridge with spatial cables is proposed in this paper. Through the geometric compatibility condition and mechanical equilibrium condition, the expressions for cable segment, the recurrence relationship between catenary parameters and control equations of spatial cable are established. Additionally, the nonlinear general reduced gradient method is introduced into fast and high-precision numerical analysis. Furthermore, the analytic expression of the lateral and vertical sags is deduced and discussed. This is very significant for the space design above the bridge deck and the optimization of the sag-to-span ratio in the preliminary design stage of the bridge. Finally, the proposed method is verified with the aid of two examples, one being an operational self-anchored suspension bridge (with spatial cables and a 260 m main span), and the other being an earth-anchored suspension bridge under design (with spatial cables and a 500 m main span). The necessity of an iterative calculation for hanger tensions on earth-anchored suspension bridges is confirmed. It is further concluded that the main cable and their connected hangers are in very close inclined planes.

A study on the practical color schemes based ont the use of color systems (표색계를 이용한 실용 색채배색 연구)

  • 김학성
    • Archives of design research
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    • no.16
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    • pp.89-98
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    • 1996
  • The purpose of this study is to offer proposals of the practical color schemes based on the use of color systems. This study focused on the .\lunsell color system, the Ostwald color system and the ISCC ~BS color names i and then selected the Ostwald color harmony and the Judd color hallTIOny in order to establish the general principles of color schemes. The method of color schemes is worked by' the 10 i hues circle of the .\Iunsell color system and the tone system of the ISCC :\BS color names, because our i country have been adopted the "vIunsell color system for the use of color education and the KS. This method is to make the balanced color schemes easily and effectively through color education ..olor education ..

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Development of Interactive Mobile Learning Media on Teaching Terms of Mental Status Examination (MSE) for Nursing Students

  • PRIYONO, Djoko;Harlia PUTRI, Triyana;MAULANA, M. Ali;YANTI, Irma;PRABOWO, Thoriq Tri
    • Educational Technology International
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    • v.23 no.2
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    • pp.183-205
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    • 2022
  • Mental status examination is an important stage in the assessment process because it serves as the foundation for establishing nursing diagnosis and intervention. Until now many students still feel difficult to understand the terms in the assessment of mental status. Interactive Mobile Learning in one of the media that is currently being developed. The use of this media will provide more in-depth learning opportunities, and students can practice their skills in carrying out practicals because of the mobility principle possessed by smartphones. The purpose of this study was to develop a smartphone-based app and evaluate the app's effectiveness by measuring nursing students' knowledge of mental status examination. Design: A randomized trial with a pre-and post-test design was conducted at a university in Indonesia. A total of seventy junior nursing students participated in this study. The intervention group received a smartphone-based app, and the control group received one-time lecture-based learning. We offered the experimental group the app and information about how to use it, and we encouraged them to use it. The control group received classroom instruction. Results: The intervention group scored significantly higher than the control group on knowledge score (t = 19.40, p = 0.000) and satisfaction with the learning method (t = 0.640, p = 0.021) Conclusion: These findings suggest that smartphonebased education could be an effective method in nursing education for teaching mental status examinations.

A Meta-analysis of Korean Gamification Research Trends for Security Education Design (보안 교육 설계를 위한 국내 게이미피케이션 연구동향 메타분석)

  • Kim, Jong Wan;Chang, Hang Bae
    • The Journal of Society for e-Business Studies
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    • v.26 no.3
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    • pp.81-95
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    • 2021
  • This study is to design a security game to proceed in the future based on the results of analyzing 105 research trends on gamification from 2018 to 2021 according to research period, research purpose, research subject, research topic, research method, game method, and emphasis factors. was trying to find an answer to Gamification showed a trend of increasing research related to 2021 due to the increase in the importance of non-face-to-face education in 2020, and there were not many studies targeting middle and high school students, colleges, and adults. Security-related research was a relatively incomplete and limited field, as only a small number of studies on raising awareness were conducted due to access restrictions. In the future, by referring to various research cases and statistics analyzed in this study, we will try to actually implement security education cases through gamification.