• 제목/요약/키워드: Design complexity

검색결과 2,002건 처리시간 0.027초

The Influence of Origin Regulations on the FTA Utilization and Export Performance of Automobile Parts Companies

  • Se-Hyun Park
    • Journal of Korea Trade
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    • 제26권8호
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    • pp.58-76
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    • 2022
  • Purpose - This study examined the Rules of Origin (RoO) as a factor affecting free trade agreements' (FTA) utilization and analyzed the causal relationship and the effects of these factors on the export performance of automobile parts companies. Design/methodology - We analyzed and verified the impact of FTA utilization and the export performance of automobile parts companies by dividing the characteristics of the RoO into complexity and uncertainty. Following which, various statistical analyses were conducted on the interrelationships among these variables. Findings - This research analyzed the effect of the RoO factors of complexity and uncertainty on the use of FTA and the export performance of automobile parts companies. We found that these characteristics of RoO were generally related to and affected the FTA use and export performance of these companies. Based on this, this study's investigation into the characteristics of the RoO would then help companies in better utilizing the FTA, as well as providing suggestions on how to effectively respond to the application of the FTA in the future. Originality/value - Companies that want to utilize FTAs in international trade must follow the RoO. In the Regional Trade Agreement (RTA), the country-of-origin is a key factor, with the RoO being an important requirement for the application of preferential tariffs. These regulations are a requirement for receiving FTA preferential treatment; however, they also cause difficulties to companies in using the FTA.

불규칙한 형상의 박판제품에 관한 블랭킹 및 피어싱용 공정설계 시스템(II) (An Automated Process Planning System for Blanking or Piercing of Irregular-Shaped Sheet Metal Products (ll))

  • 최재찬;김병민;김철;김재훈;김호관
    • 한국정밀공학회지
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    • 제14권7호
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    • pp.39-48
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    • 1997
  • This paper describes the process planning system of a computer-aided design of blanking and piercing for irregularly shaped sheet metal products. An approach to the system is based on knowledge-based rules. The process planning system is designed by considering several factors, such as the complexity of blank geometry, production feasibility of products, and punch profile complexity. Therefore this system which was implemented production feasibility check and strip layout module can carry out a process planning considering a production feasibility area of both internal and external features, a dimension of blanked hole, a coner and a fillet radius for irregualrly shaped sheet metal products and generate the strip layout in graphic froms. Knowledges for process planning are extracted from plasticity theories, handbooks, relevant references and empirical know- hows of experts in blanking companies. This provides powerful capabilities for process planning system of irregularly shaped sheet metal products.

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디지털미디어 환경(環境)에서 디자인 특성(特性)에 관한 연구(硏究) - 실내제품(室內製品) 디자인을 중심으로 - (A Destructive Method in the Connection of the Algorithm and Design in the Digital media - Centered on the Rapid Prototyping Systems of Product Design -)

  • 김석화
    • 조형예술학연구
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    • 제5권
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    • pp.87-129
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    • 2003
  • The purpose of this thesis is to propose a new concept of design of the 21st century, on the basis of the study on the general signification of the structures and the signs of industrial product design, by examining the difference between modern and post-modern design, which is expected to lead the users to different design practice and interpretation of it. The starting point of this study is the different styles and patterns of 'Gestalt' in the post-modern design of the late 20th century from modern design - the factor of determination in industrial product design. That is to say, unlike functional and rational styles of modern product design, the late 20th century is based upon the pluralism characterized by complexity, synthetic and decorativeness. So far, most of the previous studies on design seem to have excluded visual aspects and usability, focused only on effective communication of design phenomena. These partial studies on design, blinded by phenomenal aspects, have resulted in failure to discover a principle of fundamental system. However, design varies according to the times; and the transformation of design is reflected in Design Pragnanz to constitute a new text of design. Therefore, it can be argued that Design Pragnanz serves as an essential factor under influence of the significance of text. In this thesis, therefore, I delve into analysis of the 20th century product design, in the light of Gestalt theory and Design Pragnanz, which have been functioning as the principle of the past design. For this study, I attempted to discover the fundamental elements in modern and post-modern designs, and to examine the formal structure of product design, the users' aesthetic preference and its semantics, from the integrative viewpoint. Also, with reference to history and theory of design my emphasis is more on fundamental visual phenomena than on structural analysis or process of visualization in product design, in order to examine the formal properties of modern and post-modern designs. Firstly, In Chapter 1, 'Issues and Background of the Study', I investigated the Gestalt theory and Design Pragnanz, on the premise of formal distinction between modern and post-modern designs. These theories are founded upon the discussion on visual perception of Gestalt in Germany in 1910's, in pursuit of the principle of perception centered around visual perception of human beings. In Chapter 2, I dealt with functionalism of modern design, as an advance preparation for the further study on the product design of the late 20th century. First of all, in Chapter 2-1, I examined the tendency of modern design focused on functionalism, which can be exemplified by the famous statement 'Form follows function'. Excluding all unessential elements in design - for example, decoration, this tendency has attained the position of the international style based on the spirit of Bauhause - universality and regularity - in search of geometric order, standardization and rationalization. In Chapter 2-2, I investigated the anthropological viewpoint that modern design started representing culture in a symbolic way including overall aspects of the society - politics, economics and ethics, and its criticism on functionalist design that aesthetic value is missing in exchange of excessive simplicity in style. Moreover, I examined the pluralist phenomena in post-modern design such as kitsch, eclecticism, reactionism, hi-tech and digital design, breaking away from functionalist purism of modern design. In Chapter 3, I analyzed Gestalt Pragnanz in design in a practical way, against the background of design trends. To begin with, I selected mass product design among those for the 20th century products as a target of analysis, highlighting representative styles in each category of the products. For this analysis, I adopted the theory of J. M Lehnhardt, who gradated in percentage the aesthetic and semantic levels of Pragnantz in design expression, and that of J. K. Grutter, who expressed it in a formula of M = O : C. I also employed eight units of dichotomies, according to the G. D. Birkhoff's aesthetic criteria, for the purpose of scientific classification of the degree of order and complexity in design; and I analyzed phenomenal aspects of design form represented in each unit. For Chapter 4, I executed a questionnaire about semiological phenomena of Design Pragnanz with 28 units of antonymous adjectives, based upon the research in the previous chapter. Then, I analyzed the process of signification of Design Pragnanz, founded on this research. Furthermore, the interpretation of the analysis served as an explanation to preference, through systematic analysis of Gestalt and Design Pragnanz in product design of the late 20th century. In Chapter 5, I determined the position of Design Pragnanz by integrating the analyses of Gestalt and Pragnanz in modern and post-modern designs In this process, 1 revealed the difference of each Design Pragnanz in formal respect, in order to suggest a vision of the future as a result, which will provide systemic and structural stimulation to current design.

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인공생명이론을 이용한 도시설계방법의 적용 가능성에 대한 연구 (Study of an Applicability of an Urban Design Method Using Artificial Life Theory)

  • 임명구;김균태
    • 한국건설관리학회논문집
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    • 제19권4호
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    • pp.93-101
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    • 2018
  • 생명체와 같이 살아있는 도시는 성장과 소멸의 과정을 거치는 생태계와 같은 특징을 가지고 있다. 최근의 도시들은 자연발생되는 경우 보다는 설계자에 의해 설계되는 경우가 많은 데, 만약 도시가 최적화되어 설계되지 않으면, 이를 개선하는 것이 매우 어렵다. 이로 인하여, 많은 사람들은 잘못된 설계로 인한 불편을 감수하고, 그러한 도시에 적응하여 살아가게 된다. 그러므로 설계단계에서부터 오류없이 최적화된 도시설계가 이루어지는 것이 중요하다. 도시가 최적화 설계되지 못하는 이유들 중 하나는 복잡성인데, 과거의 도시 설계방법에서 도시의 복잡성 문제를 해결할 때에는 주로 경험과 지식에 의한 하향식 문제해결 방법이 적용되었다. 그런데 이는 도시의 생태적 특성을 반영하지 않는 설계방법으로, 생태계의 생성원리를 적용한 상향식 문제해결 방법이 적용되지 못하게 된다. 따라서 본 연구에서는 작은 단위문제 해결의 합이 큰 단위문제 해결이 되는 인공 생명의 일반원리를 도시설계방법에 적용하였다. 그 결과, 다양한 도시설계 대안들을 도출할 수 있었으며, 도출된 대안들은 제한된 모델링 임에도 불구하고 전문가가 설계 한 것과 차이가 없다는 점과 향후 개발의 가능성이 있다는 점을 확인할 수 있었다.

인허가관련 설계품질검토 자동화를 위한 건축법규 문장 관계논리에 관한 연구 (Relational Logic Definition of Articles and Sentences in Korean Building Code for the Automated Building Permit System)

  • 김현정;이진국
    • 한국CDE학회논문집
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    • 제21권4호
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    • pp.433-442
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    • 2016
  • This paper aims to define the relational logic of in-between code articles as well as within atomic sentences in Korean Building Code, as an intermediate research and development process for the automated building permit system of Korea. The approach depicted in this paper enables the software developers to figure out the logical relations in order to compose KBimCode and its databases. KBimCode is a computer-readable form of Korean Building Code sentences based on a logic rule-based mechanism. Two types of relational logic definition are described in this paper. First type is a logic definition of relation between code sentences. Due to the complexity of Korean Building code structure that consists of decree, regulation or ordinance, an intensive analysis of sentence relations has been performed. Code sentences have a relation based on delegation or reference each other. Another type is a relational logic definition in a code sentence based on translated atomic sentence(TAS) which is an explicit form of atomic sentence(AS). The analysis has been performed because the natural language has intrinsic ambiguity which hinders interpreting embedded meaning of Building Code. Thus, both analyses have been conducted for capturing accurate meaning of building permit-related requirements as a part of the logic rule-based mechanism.

최적 동선을 고려한 MMORPG 퀘스트 보상 설계 기법 (A MMORPG Quest Reward Design Technique By Considering Optimal Quest Play Paths)

  • 강신진;신승호;조성현
    • 한국게임학회 논문지
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    • 제9권4호
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    • pp.57-66
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    • 2009
  • 퀘스트(Quest) 시스템은 MMORPG에서 콘텐츠를 제공하는 핵심 시스템 중 하나이다. 퀘스트디자인 업무에서 퀘스트 보상 설정은 게임 내 작용하는 여러 구성 요소의 높은 조합 복잡도로 인해 적절한 보상 수준을 산출하기가 어려운 문제에 속한다. 본 논문에는 퀘스트 보상 문제를 순회 판매원 문제(Traveling Salesman Problem, TSP)로 모델링하여 해결함으로써 적절한 보상수치를 자동적으로 산출해 낼 수 있는 기법을 제안하였다. 이를 통해 퀘스트 디자인 단계에서 퀘스트 보상 수치 확정을 위한 강도 높은 테스트 부담을 줄이고 정확한 보상 수치를 산출하는데 도움이 될 것이다.

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공리적 접근을 이용한 DVD용 초미세 발포 방진재 개발 (Developing Microcellular Foamed Vibration Isolator for DVD by Axiomatic Approach)

  • 정필중;차성운
    • 한국정밀공학회지
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    • 제17권12호
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    • pp.101-106
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    • 2000
  • As the rotational speed of optical disk drive is increasing nowadays, the reliability to vibration and shock becomes more important. For this, various of rubber vibration isolators are being developed by varying the shape and hardness. But it is difficult for the hardness of common used rubber to be lowered below Duro 30 degrees, and because of the shape complexity of rubber vibration isolator there are difficulties of analysis. Microcellular foamed vibration isolator has various cell densities and cell sizes, so it can vary the stiffness and damping coefficient. In addition, its hardness can be lowered below Duro 30 degrees. Axiomatic Approach is very useful design method for designing new product or new process. Axiomatic Approach's character is scientific and analytical method. In this paper, developing process of microcellular foamed vibration isolator for DVD is presented with Axiomatic Approach.

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저연령층 게임유저를 위한 Screen Layout Design 연구 (A Study on Screen Layout Design for The Younger Game Users)

  • 이지원;경병표
    • 한국게임학회 논문지
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    • 제5권1호
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    • pp.25-31
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    • 2005
  • 게임 인터페이스는 게임의 정보를 전달하는 수단이라고 할 수 있으며, 게임이 복잡해짐에 따라 인터페이스의 역할은 커지게 되었다. 그 중 현재 MMORPG는 과거의 RPG보다 규모가 크며 캐릭터의 특징, 성장시스템, 아이템 등 게임유저가 알아야할 정보가 많기 때문에 게임 경험이 적은 초보자가 MMORPG를 처음 접했을 경우 게임의 화면 인터페이스를 통해 게임의 정보를 한눈에 파악하는 일은 쉽지 않다. 따라서 게임유저가 게임의 정보를 이해하고 적응할 수 있도록 도와주는 인터페이스 디자인에 관한 연구가 필요하다. 본 논문에서는 게임경험이 적은 저 연령층 게임유저가 게임의 정보를 쉽고 빠르게 이해하여 게임의 접근을 도와주는 MMORPG의 스크린 레이아웃 디자인에 대하여 연구하였다.

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Flexural strength of circular concrete-filled tubes

  • Lee, Minsun;Kang, Thomas H.-K.
    • Advances in Computational Design
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    • 제1권4호
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    • pp.297-313
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    • 2016
  • The flexural strength of circular concrete-filled tubes (CCFT) can be estimated by several codes such as ACI, AISC, and Eurocode 4. In AISC and Eurocode, two methods are recommended, which are the strain compatibility method (SCM) and the plastic stress distribution method (PSDM). The SCM of AISC is almost the same as the SCM of the ACI method, while the SCM of Eurocode is similar to the ACI method. Only the assumption of the compressive stress of concrete is different. The PSDM of Eurocode approach is also similar to the PSDM of AISC, but they have different definitions of material strength. The PSDM of AISC is relatively easier to use, because AISC provides closed-form equations for calculating the flexural strength. However, due to the complexity of calculation of circular shapes, it is quite difficult to determine the flexural strength of CCFT following other methods. Furthermore, all these methods give different estimations. In this study, an effort is made to review and compare the codes to identify their differences. The study also develops a computing program for the flexural strength of circular concrete filled tubes under pure bending that is in accordance with the codes. Finally, the developed computing algorithm, which is programmed in MATLAB, is used to generate design aid graphs for various steel grades and a variety of strengths of steel and concrete. These design aid graphs for CCFT beams can be used as a preliminary design tool.

분산 환경하의 설계 및 제조활동을 위한 프로세스관리기법 연구 (A Process Management Framework for Design and Manufacturing Activities in a Distributed Environment)

  • 박화규;김현;오치재;정문정
    • 한국전자거래학회지
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    • 제2권1호
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    • pp.21-37
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    • 1997
  • As the complexity in design and manufacturing activities of distributed virtual enterprises rapidly increases, the issue of process management becomes more critical to shorten the time-to-market, reduce the manufacturing cost and improve the product quality. This paper proposes a unified framework to manage design and manufacturing processes in a distributed environment. We present a methodology which utilizes process flow graphs to depict the hierarchical structure of workflows and process grammars to represent various design processes and design tools. To implement the proposed concept, we develop a process management system which mainly consists of a cockpit and manager programs, and we finally address a preliminary implementation procedure based on the Object Modeling Technique. Since the proposed framework can be a formal approach to the process management by providing formalism, parallelism, reusability, and flexibility, it can be effectively applied to further application domains of distributed virtual enterprises.

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