• Title/Summary/Keyword: Design complexity

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A Parallel Collaborative Sphere Decoder for a MIMO Communication System

  • Koo, Jihun;Kim, Soo-Yong;Kim, Jaeseok
    • Journal of Communications and Networks
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    • v.16 no.6
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    • pp.620-626
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    • 2014
  • In this paper, we propose a parallel collaborative sphere decoder with a scalable architecture promising quasi-maximum likelyhood performance with a relatively small amount of computational resources. This design offers a hardware-friendly algorithm using a modified node operation through fixing the variable complexity of the critical path caused by the sequential nature of the conventional sphere decoder (SD). It also reduces the computational complexity compared to the fixed-complexity sphere decoder (FSD) algorithm by tree pruning using collaboratively operated node operators. A Monte Carlo simulation shows that our proposed design can be implemented using only half the parallel operators compared to the approach using an ideal fully parallel scheme such as FSD, with only about a 7% increase of the normalized decoding time for MIMO dimensions of $16{\times}16$ with 16-QAM modulation.

Developing Visual Complexity Metrics for Automotive Human-Machine Interfaces

  • Kim, Ji Man;Hwangbo, Hwan;Ji, Yong Gu
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.3
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    • pp.235-245
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    • 2015
  • Objective: The purpose of this study is to develop visual complexity metrics based on theoretical bases. Background: With the development of IT technologies, drivers process a large amount of information caused by automotive human-machine interface (HMI), such as a cluster, a head-up display, and a center-fascia. In other words, these systems are becoming more complex and dynamic than traditional driving systems. Especially, these changes can lead to the increase of visual demands. Thus, a concept and tool is required to evaluate the complicated systems. Method: We reviewed prior studies in order to analyze the visual complexity. Based on complexity studies and human perceptual characteristics, the dimensions characterizing the visual complexity were determined and defined. Results: Based on a framework and complexity dimensions, a set of metrics for quantifying the visual complexity was developed. Conclusion: We suggest metrics in terms of perceived visual complexity that can evaluate the in-vehicle displays. Application: This study can provide the theoretical bases in order to evaluate complicated systems. In addition, it can quantitatively measure the visual complexity of In-vehicle information system and be helpful to design in terms of preventing risks, such as human error and distraction.

Design Regression for Identification of Optimal Components for Metal Powder Injection Molding

  • German, Randall M.
    • Proceedings of the Korean Powder Metallurgy Institute Conference
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    • 2006.09a
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    • pp.211-212
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    • 2006
  • Production components fabricated by metal powder injection molding are analyzed for features to identify the design window for this powder technology. This reverse approach lets the designer see where PIM has a high probability to succeed. The findings show that the most suitable components tend to be less than 25 mm in size and less than 10 g in mass, are slender, and have high complexity.

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Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
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    • v.7 no.1
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    • pp.23-28
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    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

Shape Schema representation for Evaluation of Aesthetic value on Shape (형태에 있어서 미학 특성의 평가를 위한 스키마 표현과 방법론의 이론적 고찰)

  • 차명열
    • Archives of design research
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    • v.16 no.2
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    • pp.141-150
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    • 2003
  • In estimating designed architectural buildings, many factors in various design domains such as function, structure, form, environment may be considered and then a building design might be selected or modified as final design. This paper proposed a method to obtain complexity values from two dimensional drawings which are floor plans or elevations. The method has been developed based on information theory, shape pattern representation and cognitive theory. Results of measuring complexity value can make the computer evaluate and select final results produced from automatic design processes by the computer That is to say, aesthetic values based on order and chaos can be measured using complexity values and then some results having superior values can be selected as final result.

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Reusable HEVC Design in 3D-HEVC

  • Heo, Young Su;Bang, Gun;Park, Gwang Hoon
    • ETRI Journal
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    • v.38 no.5
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    • pp.818-828
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    • 2016
  • This paper proposes a reusable design for the merging process used in three-dimensional High Efficiency Video Coding (3D-HEVC), which can significantly reduce the implementation complexity by eliminating duplicated module redundancies. The majority of inter-prediction coding tools used in 3D-HEVC are utilized through a merge mode, whose extended merging process is based on built-in integration to completely wrap around the HEVC merging process. Consequently, the implementation complexity is unavoidably very high. To facilitate easy market implementation, the design of a legacy codec should be reused in an extended codec if possible. The proposed 3D-HEVC merging process is divided into the base merging process of reusing HEVC modules and reprocessing process of refining the existing processes that have been newly introduced or modified for 3D-HEVC. To create a reusable design, the causal and mutual dependencies between the newly added modules for 3D-HEVC and the reused HEVC modules are eliminated, and the ineffective methods are simplified. In an application of the proposed reusable design, the duplicated reimplementation of HEVC modules, which account for 50.7% of the 3D-HEVC merging process, can be eliminated while maintaining the same coding efficiency. The proposed method has been adopted as a normative coding tool in the 3D-HEVC international standard.

Process for the Architectural Application of Biomimicry (생체모방의 건축적 적용을 위한 프로세스)

  • Kim, Jong-Moo;Kang, Chul-Hee;Yoon, Heakyung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.77-84
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    • 2018
  • Biomimicry architecture has been highlighted in recent years for the innovative ideas from the nature have provided main developments in many areas. The related studies in Korean architecture is entering the first step and are needed close attentions for its vitalizations. This study starts with the acknowledgement of necessity to establish the architectural application process. First of all, it is named as a 'Passive Cycle' if a problem-solving or a project has been through the analysis of process complexity and biomimicry application process in other areas. Then, the basic frame is structured as a 'Process-Cooperation,' which integrates process complexation with process circulation. The cooperative relationship starts from the beginning of the design with not only professionalists related with architecture but also ones in various areas when it is issued a difficult problem or high environmental performance not found in common architectural design processes. To make the architectural application good progress, the characteristics of bio-mimetic architectural applications are categorized as three areas; the expected effect, the application level, and application method. As a result, the organic complexity should be prioritized to have bio-mimetic application effectively while accessing the principles. Therefore, the process for the architectural application of biomimicry is suggested as 'Organic Cycle-Cooperation.'

A Study of Estimation for Web Application Complexity (웹 어플리케이션의 복잡도 예측에 관한 연구)

  • Oh Sung-Kyun;Kim Mi-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.27-34
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    • 2004
  • As software developing paradigm has been changing to complicate Web environment, study of complexity becomes vigorous. Yet still it seems that general agreement has not to be reached to architecture or complexity measure of Web application. And so traditional complexity metrics - program size(LOC) and Cyclomatic Complexity can be derived from the source code after implementation. it is not helpful to the early phase of software development life cycle - analysis and design phase. In this study 6 Web projects has been used for deriving applications with possible errors suited by Complexity Indicator. Using 61 programs derived, linear correlation between complexity, number of classes and number of methods has been proposed. As Web application complexity could be estimated before implementation, effort and cost management will be processed more effectively.

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The Research on the Product's Aesthetic Influential Factors of Simplicity/Complexity and Applying functions to Its Shape, and the Consumers' Preferences Related to Them (심미적 영향요소인 단순/복잡과 제품 형태의 기능 표현 지각 그리고 선호도의 관계)

  • Cho Kwang-Soo
    • Science of Emotion and Sensibility
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    • v.8 no.1
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    • pp.63-74
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    • 2005
  • This research basically defines that relationship among simplicity/complexity, other product aesthetics and consumer preference. The goal of this research is to find answer 'How much the simplicity/complexity influence expressed functional shapes on products?' and 'What is relationship between simplicity/complexity and consumer preference?' This is process that first we make categorize products by analysis, and second we analyze each category group for fading propensity from consumers, and finally we verify through design process.

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